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Mirko Meboldt

Publications and source records attributed to Mirko Meboldt.

7 recordsLinked to original sources

MiBOT: A head-worn robot that modulates cardiovascular responses through human-like soft massage

Massage therapy is helpful for the rehabilitation of various diseases, such as headaches caused by migraines and stress. Existing robotic systems have focused on massage therapy on the torso and limbs, but performing massage motions through suitable actuation on a person's head has been a challenge. In this paper, we present MiBOT, a head-worn massage robot that actuates two soft tactors to produce touch motions mimicking human massage. A key design principle behind MiBOT is its silent actuation, which we achieve through pneumatic artificial muscles in conjunction with a controller loop to respond to contact pressure. We evaluated the effectiveness of MiBOT in a controlled study and assessed subjects' blood pressure and heart rate levels while applying MiBOT. We found that our mechanical system generated positive and conclusive quantitative outcomes that are similar to the human-administered massage, decreasing participants' mean systolic and diastolic blood pressure by 2.8 mmHg and 1.7 mmHg, respectively, as well as calming their heart rate by 8-10% on average.

cs.RO

UniCross: Unified Cross-Skill Dexterous Manipulation Synthesis

Many dexterous manipulation tasks require the object to remain securely held throughout the interaction. From the perspective of hand-object relational motion, such manipulation comprises four canonical skills: grasping, relocation, in-hand rotation, and in-hand translation. Human hands flexibly compose these skills to accomplish complex tasks. Existing approaches, however, model these skills separately with skill-specific action constraints, objectives, or even dedicated hand morphologies, which breaks the compatibility and continuity required for long-horizon composition. In this work, we present a unified framework that models all four skills in a single formulation that shares the same state and action spaces and a common objective structure. This formulation enables straightforward distillation of a single cross-skill policy that performs strongly on every skill, generalizes to unseen objects, stays robust to disturbances, and chains skills seamlessly into long-horizon manipulation. The framework also transfers effectively across different hand morphologies. Overall, our results suggest that different dexterous manipulation skills can be viewed as instantiations of a shared task formulation, revealing the intrinsic consistency across different behaviors.

cs.RO

A Synthetic-Driven Vision System for Assembly Step Recognition

Quality control in industrial assembly is essential, and real-time monitoring of the assembly process is crucial for preventing costly defects and ensuring production reliability. Vision-based automated inspection offers a powerful solution for such real-time monitoring. However, due to the specialized industrial components and processes, training these models typically relies on task-specific real-world data, which is costly and labor-intensive to collect and annotate. In this paper, we propose a system that automatically generates realistic assembly sequences and further trains real-time inspection models using the synthetic data. It can be efficiently applied to a given task within an hour, requiring only CAD models and simple step descriptions. Focusing on practical challenges, our system integrates a physics-based motion generation module to capture the variance of different human assembly, designs domain-randomized rendering to deal with the environmental complexity and variation, and employs an object-detection-based step recognition module for robust sim-to-real transfer, leading to 92.4% accuracy on a real-world assembly case with 46.7%, 15.8% and 61.2% performance improvement, respectively. Overall, our system provides a practical solution for industrial assembly inspection without requiring expensive real-world data collection and annotation, with the effectiveness validated on real industrial assembly tasks.

cs.CV

Multi4D: High-Fidelity Dynamic Gaussian Splatting via Multi-Level Competitive Allocation

Dynamic 3D Gaussian splatting faces a fundamental tension between motion consistency and visual fidelity. Deformation-based approaches preserve temporal correspondence but suffer from motion over-factorization, oversmoothing high-frequency dynamics. In contrast, 4D-primitive methods capture fine visual details yet incur temporal overparameterization, breaking object identity and leading to severe storage overhead. To resolve this, we introduce Multi4D, a framework for high-fidelity dynamic Gaussian Splatting based on multi-level competitive allocation. Instead of a monolithic representation, we distribute modeling capacity across three structured levels: static structure, persistent dynamic geometry, and transient appearance primitives. Through shared rasterization and residual-driven optimization, these levels dynamically compete to explain photometric error, enabling adaptive specialization without pre-assigned decomposition. This allocation preserves long-term motion consistency while capturing fine dynamic detail, achieving state-of-the-art rendering quality and real-time performance with significantly fewer dynamic primitives. Furthermore, because our representation explicitly tracks compact persistent Gaussians over time, semantic features can be embedded afterward, enabling Multi4D to achieve state-of-the-art 4D segmentation accuracy with an order-of-magnitude speedup. Project page: https://batfacewayne.github.io/Multi4D.io/

cs.CV

DeGauss: Dynamic-Static Decomposition with Gaussian Splatting for Distractor-free 3D Reconstruction

Reconstructing clean, distractor-free 3D scenes from real-world captures remains a significant challenge, particularly in highly dynamic and cluttered settings such as egocentric videos. To tackle this problem, we introduce DeGauss, a simple and robust self-supervised framework for dynamic scene reconstruction based on a decoupled dynamic-static Gaussian Splatting design. DeGauss models dynamic elements with foreground Gaussians and static content with background Gaussians, using a probabilistic mask to coordinate their composition and enable independent yet complementary optimization. DeGauss generalizes robustly across a wide range of real-world scenarios, from casual image collections to long, dynamic egocentric videos, without relying on complex heuristics or extensive supervision. Experiments on benchmarks including NeRF-on-the-go, ADT, AEA, Hot3D, and EPIC-Fields demonstrate that DeGauss consistently outperforms existing methods, establishing a strong baseline for generalizable, distractor-free 3D reconstructionin highly dynamic, interaction-rich environments. Project page: https://batfacewayne.github.io/DeGauss.io/

cs.CV

Automatized Self-Supervised Learning for Skin Lesion Screening

Melanoma, the deadliest form of skin cancer, has seen a steady increase in incidence rates worldwide, posing a significant challenge to dermatologists. Early detection is crucial for improving patient survival rates. However, performing total body screening (TBS), i.e., identifying suspicious lesions or ugly ducklings (UDs) by visual inspection, can be challenging and often requires sound expertise in pigmented lesions. To assist users of varying expertise levels, an artificial intelligence (AI) decision support tool was developed. Our solution identifies and characterizes UDs from real-world wide-field patient images. It employs a state-of-the-art object detection algorithm to locate and isolate all skin lesions present in a patient's total body images. These lesions are then sorted based on their level of suspiciousness using a self-supervised AI approach, tailored to the specific context of the patient under examination. A clinical validation study was conducted to evaluate the tool's performance. The results demonstrated an average sensitivity of 95% for the top-10 AI-identified UDs on skin lesions selected by the majority of experts in pigmented skin lesions. The study also found that the tool increased dermatologists' confidence when formulating a diagnosis, and the average majority agreement with the top-10 AI-identified UDs reached 100% when assisted by our tool. With the development of this AI-based decision support tool, we aim to address the shortage of specialists, enable faster consultation times for patients, and demonstrate the impact and usability of AI-assisted screening. Future developments will include expanding the dataset to include histologically confirmed melanoma and validating the tool for additional body regions.

cs.CV

POV-Surgery: A Dataset for Egocentric Hand and Tool Pose Estimation During Surgical Activities

The surgical usage of Mixed Reality (MR) has received growing attention in areas such as surgical navigation systems, skill assessment, and robot-assisted surgeries. For such applications, pose estimation for hand and surgical instruments from an egocentric perspective is a fundamental task and has been studied extensively in the computer vision field in recent years. However, the development of this field has been impeded by a lack of datasets, especially in the surgical field, where bloody gloves and reflective metallic tools make it hard to obtain 3D pose annotations for hands and objects using conventional methods. To address this issue, we propose POV-Surgery, a large-scale, synthetic, egocentric dataset focusing on pose estimation for hands with different surgical gloves and three orthopedic surgical instruments, namely scalpel, friem, and diskplacer. Our dataset consists of 53 sequences and 88,329 frames, featuring high-resolution RGB-D video streams with activity annotations, accurate 3D and 2D annotations for hand-object pose, and 2D hand-object segmentation masks. We fine-tune the current SOTA methods on POV-Surgery and further show the generalizability when applying to real-life cases with surgical gloves and tools by extensive evaluations. The code and the dataset are publicly available at batfacewayne.github.io/POV_Surgery_io/.

cs.CV