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Mitch Pryor

Publications and source records attributed to Mitch Pryor.

15 recordsLinked to original sources

Lifelong Robot Recomposition via Persistent Categorical Modeling for Unified Task-Driven Co-Design, Verification, and Planning

Robotic systems are traditionally designed and deployed in static configurations, with assumptions made at design-time becoming immutable constraints during runtime. This design-then-deploy paradigm produces performant systems under narrow operating conditions, but renders robots brittle when qualities of themselves, their tasks, or their environments unexpectedly change. We address this challenge with a compositional framework that formalizes robotic systems as abstract circuits within a strict symmetric monoidal category, in which design and runtime composition of hardware, software, and behavior are synthesized simultaneously via an SMT-based solver, with monoidal functors projecting the system into lifecycle-specific views and free symbolic variables simultaneously solving for parameters and entire component specifications within larger compositions. This persistent model also supports queries a long-lived system needs beyond plan existence across its entire lifecycle, including mapping Pareto fronts over candidate compositions, diagnosing why a composition has become infeasible, finding its minimal restoration, and reconfiguring with limited change to the deployed system. We evaluate against official implementations of optimal numeric, stream-based, and SMT-based planners all measured onboard a deployed robot and demonstrate the approach end-to-end in a search-and-rescue scenario in which the robot recognizes when it has become unfit and synthesizes and assumes new holistic configurations to restore operation. We release our solver and supporting software open-source.

cs.RO

Deployment Is Not Destiny: Robot Recomposition in the Field with Unseen Software, Hardware, and Compute Payloads

The tight coupling of subsystems in most robots, though a natural consequence of their complexity, leads to monolithic designs that are time-consuming and difficult to adapt after initial deployment. To address this challenge, we present a framework and supporting abstractions for recomposition during runtime that enable robots to quickly integrate previously unseen modular software, hardware, and compute payloads. Our approach allows non-expert users to quickly add new capabilities in the field through a true plug-and-play process. Crucially, new resources are not only immediately available to a host robot but are also shared with distributed peers, enabling compute-constrained systems to access powerful new remote capabilities. Our framework reduces reconfiguration time to a matter of minutes with no developer intervention, in stark contrast to the hours of expert effort often required for traditional manual integration. We demonstrate our method in two disaster response scenarios, including radioactive source localization at an operational nuclear reactor facility and a thermal-guided search for people in dark, difficult-to-reach spaces. These demonstrations show how in-field recomposition provides timely, flexible, and accessible adaptation to dynamic requirements, representing a critical step toward creating robots that can quickly evolve alongside the tasks, technologies, and environments they support.

cs.RO

Contract-Grounded Behavior Tree Synthesis via Coding Agents

Synthesizing deployable robot behavior trees (BTs) from natural language (NL) requires grounding to ensure every generated BT references only skills a robot can actually execute. Existing LLM-based BT synthesis approaches often place this grounding responsibility on the prompt author. This makes deployment brittle when the author does not know which skills the robot can execute, how those skills are parameterized, or how the robot runtime software constrains valid BT structure. This paper proposes a contract-grounded BT synthesis architecture in which a coding agent queries a robot-side Model Context Protocol (MCP) server to retrieve an explicit contract consisting of a skill library, permitted BT operators, and optional BT composition templates, before synthesizing a BT for validation and execution. In our framework, non-expert operators issue NL commands without knowledge of robot implementation details, while a robot runtime validation gate enforces correctness before execution. We evaluate two LLMs, a closed model (Sonnet 4.6) and a smaller open-source model (Gemma4:31b), across 110 simulated tasks in PyRoboSim and 14 tasks on a physical Husarion Panther robot. Results show that contract grounding enables near-perfect BT validation and high task success, that BT composition templates substantially recover success on reactive control-flow tasks for the smaller model, and that the architecture transfers to physical hardware running a Nav2 stack opaque to both operator and agent.

cs.RO

Limited Linguistic Diversity in Embodied AI Datasets

Language plays a critical role in Vision-Language-Action (VLA) models, yet the linguistic characteristics of the datasets used to train and evaluate these systems remain poorly documented. In this work, we present a systematic dataset audit of several widely used VLA corpora, aiming to characterize what kinds of instructions these datasets actually contain and how much linguistic variety they provide. We quantify instruction language along complementary dimensions--including lexical variety, duplication and overlap, semantic similarity, and syntactic complexity. Our analysis shows that many datasets rely on highly repetitive, template-like commands with limited structural variation, yielding a narrow distribution of instruction forms. We position these findings as descriptive documentation of the language signal available in current VLA training and evaluation data, intended to support more detailed dataset reporting, more principled dataset selection, and targeted curation or augmentation strategies that broaden language coverage.

cs.CL

Coral: A Unifying Abstraction Layer for Composable Robotics Software

Despite the multitude of excellent software components and tools available in the robotics and broader software engineering communities, successful integration of software for robotic systems remains a time-consuming and challenging task for users of all knowledge and skill levels. And with robotics software often being built into tightly coupled, monolithic systems, even minor alterations to improve performance, adjust to changing task requirements, or deploy to new hardware can require significant engineering investment. To help solve this problem, this paper presents Coral, an abstraction layer for building, deploying, and coordinating independent software components that maximizes composability to allow for rapid system integration without modifying low-level code. Rather than replacing existing tools, Coral complements them by introducing a higher-level abstraction that constrains the integration process to semantically meaningful choices, reducing the configuration burden without limiting adaptability to diverse domains, systems, and tasks. We describe Coral in detail and demonstrate its utility in integrating software for scenarios of increasing complexity, including LiDAR-based SLAM and multi-robot corrosion mitigation tasks. By enabling practical composability in robotics software, Coral offers a scalable solution to a broad range of robotics system integration challenges, improving component reusability, system reconfigurability, and accessibility to both expert and non-expert users. We release Coral open source.

cs.RO

Beyond Shortsighted Navigation: Merging Best View Trajectory Planning with Robot Navigation

Gathering visual information effectively to monitor known environments is a key challenge in robotics. To be as efficient as human surveyors, robotic systems must continuously collect observational data required to complete their survey task. Inspection personnel instinctively know to look at relevant equipment that happens to be ``along the way.'' In this paper, we introduce a novel framework for continuous long-horizon viewpoint planning, for ground robots, applied to tasks involving patrolling, monitoring or visual data gathering in known environments. Our approach to Long Horizon Viewpoint Planning (LHVP), enables the robot to autonomously navigate and collect environmental data optimizing for coverage over the horizon of the patrol. Leveraging a quadruped's mobility and sensory capabilities, our LHVP framework plans patrol paths that account for coupling the viewpoint planner for the arm camera with the mobile base's navigation planner. The viewpath optimization algorithm seeks a balance between comprehensive environmental coverage and dynamically feasible movements, thus ensuring prolonged and effective operation in scenarios including monitoring, security surveillance, and disaster response. We validate our approach through simulations and in the real world and show that our LHVP significantly outperforms naive patrolling methods in terms of area coverage generating information-gathering trajectories for the robot arm. Our results indicate a promising direction for the deployment of mobile robots in long-term, autonomous surveying, and environmental data collection tasks, highlighting the potential of intelligent robotic systems in challenging real-world applications.

cs.RO

The Collection of a Human Robot Collaboration Dataset for Cooperative Assembly in Glovebox Environments

Industry 4.0 introduced AI as a transformative solution for modernizing manufacturing processes. Its successor, Industry 5.0, envisions humans as collaborators and experts guiding these AI-driven manufacturing solutions. Developing these techniques necessitates algorithms capable of safe, real-time identification of human positions in a scene, particularly their hands, during collaborative assembly. Although substantial efforts have curated datasets for hand segmentation, most focus on residential or commercial domains. Existing datasets targeting industrial settings predominantly rely on synthetic data, which we demonstrate does not effectively transfer to real-world operations. Moreover, these datasets lack uncertainty estimations critical for safe collaboration. Addressing these gaps, we present HAGS: Hand and Glove Segmentation Dataset. This dataset provides challenging examples to build applications toward hand and glove segmentation in industrial human-robot collaboration scenarios as well as assess out-of-distribution images, constructed via green screen augmentations, to determine ML-classifier robustness. We study state-of-the-art, real-time segmentation models to evaluate existing methods. Our dataset and baselines are publicly available.

cs.CV

Temporal and Semantic Evaluation Metrics for Foundation Models in Post-Hoc Analysis of Robotic Sub-tasks

Recent works in Task and Motion Planning (TAMP) show that training control policies on language-supervised robot trajectories with quality labeled data markedly improves agent task success rates. However, the scarcity of such data presents a significant hurdle to extending these methods to general use cases. To address this concern, we present an automated framework to decompose trajectory data into temporally bounded and natural language-based descriptive sub-tasks by leveraging recent prompting strategies for Foundation Models (FMs) including both Large Language Models (LLMs) and Vision Language Models (VLMs). Our framework provides both time-based and language-based descriptions for lower-level sub-tasks that comprise full trajectories. To rigorously evaluate the quality of our automatic labeling framework, we contribute an algorithm SIMILARITY to produce two novel metrics, temporal similarity and semantic similarity. The metrics measure the temporal alignment and semantic fidelity of language descriptions between two sub-task decompositions, namely an FM sub-task decomposition prediction and a ground-truth sub-task decomposition. We present scores for temporal similarity and semantic similarity above 90%, compared to 30% of a randomized baseline, for multiple robotic environments, demonstrating the effectiveness of our proposed framework. Our results enable building diverse, large-scale, language-supervised datasets for improved robotic TAMP.

cs.RO

Augmented Reality User Interface for Command, Control, and Supervision of Large Multi-Agent Teams

Multi-agent human-robot teaming allows for the potential to gather information about various environments more efficiently by exploiting and combining the strengths of humans and robots. In industries like defense, search and rescue, first-response, and others alike, heterogeneous human-robot teams show promise to accelerate data collection and improve team safety by removing humans from unknown and potentially hazardous situations. This work builds upon AugRE, an Augmented Reality (AR) based scalable human-robot teaming framework. It enables users to localize and communicate with 50+ autonomous agents. Through our efforts, users are able to command, control, and supervise agents in large teams, both line-of-sight and non-line-of-sight, without the need to modify the environment prior and without requiring users to use typical hardware (i.e. joysticks, keyboards, laptops, tablets, etc.) in the field. The demonstrated work shows early indications that combining these AR-HMD-based user interaction modalities for command, control, and supervision will help improve human-robot team collaboration, robustness, and trust.

cs.RO

Using Augmented Reality to Assess and Modify Mobile Manipulator Surface Repair Plans

Industrial robotics are redefining inspection and maintenance routines across multiple sectors, enhancing safety, efficiency, and environmental sustainability. In outdoor industrial facilities, it is crucial to inspect and repair complex surfaces affected by corrosion. To address this challenge, mobile manipulators have been developed to navigate these facilities, identify corroded areas, and apply protective coatings. However, given that this technology is still in its infancy and the consequences of improperly coating essential equipment can be significant, human oversight is necessary to review the robot's corrosion identification and repair plan. We present a practical and scalable Augmented Reality (AR)-based system designed to empower non-experts to visualize, modify, and approve robot-generated surface corrosion repair plans in real-time. Built upon an AR-based human-robot interaction framework, Augmented Robot Environment (AugRE), we developed a comprehensive AR application module called Situational Task Accept and Repair (STAR). STAR allows users to examine identified corrosion images, point cloud data, and robot navigation objectives overlaid on the physical environment within these industrial environments. Users are able to additionally make adjustments to the robot repair plan in real-time using interactive holographic volumes, excluding critical nearby equipment that might be at risk of coating overspray. We demonstrate the entire system using a Microsoft HoloLens 2 and a dual-arm mobile manipulator. Our future research will focus on evaluating user experience, system robustness, and real-world validation.

cs.RO

Multimodal Grounding for Embodied AI via Augmented Reality Headsets for Natural Language Driven Task Planning

Recent advances in generative modeling have spurred a resurgence in the field of Embodied Artificial Intelligence (EAI). EAI systems typically deploy large language models to physical systems capable of interacting with their environment. In our exploration of EAI for industrial domains, we successfully demonstrate the feasibility of co-located, human-robot teaming. Specifically, we construct an experiment where an Augmented Reality (AR) headset mediates information exchange between an EAI agent and human operator for a variety of inspection tasks. To our knowledge the use of an AR headset for multimodal grounding and the application of EAI to industrial tasks are novel contributions within Embodied AI research. In addition, we highlight potential pitfalls in EAI's construction by providing quantitative and qualitative analysis on prompt robustness.

cs.RO

Augmented Reality Remote Operation of Dual Arm Manipulators in Hot Boxes

In nuclear isotope and chemistry laboratories, hot cells and gloveboxes provide scientists with a controlled and safe environment to perform experiments. Working on experiments in these isolated containment cells requires scientists to be physically present. For hot cell work today, scientists manipulate equipment and radioactive material inside through a bilateral mechanical control mechanism. Motions produced outside the cell with the master control levers are mechanically transferred to the internal grippers inside the shielded containment cell. There is a growing need to have the capability to conduct experiments within these cells remotely. A simple method to enable remote manipulations within hot cell and glovebox cells is to mount two robotic arms inside a box to mimic the motions of human hands. An AR application was built in this work to allow a user wearing a Microsoft HoloLens 2 headset to teleoperate dual arm manipulators by grasping robotic end-effector digital replicas in AR from a remote location. In addition to the real-time replica of the physical robotic arms in AR, the application enables users to view a live video stream attached to the robotic arms and parse a 3D point cloud of 3D objects in their remote AR environment for better situational awareness. This work also provides users with virtual fixture to assist in manipulation and other teleoperation tasks.

cs.RO

Accelerating Trajectory Generation for Quadrotors Using Transformers

In this work, we address the problem of computation time for trajectory generation in quadrotors. Most trajectory generation methods for waypoint navigation of quadrotors, for example minimum snap/jerk and minimum-time, are structured as bi-level optimizations. The first level involves allocating time across all input waypoints and the second step is to minimize the snap/jerk of the trajectory under that time allocation. Such an optimization can be computationally expensive to solve. In our approach we treat trajectory generation as a supervised learning problem between a sequential set of inputs and outputs. We adapt a transformer model to learn the optimal time allocations for a given set of input waypoints, thus making it into a single step optimization. We demonstrate the performance of the transformer model by training it to predict the time allocations for a minimum snap trajectory generator. The trained transformer model is able to predict accurate time allocations with fewer data samples and smaller model size, compared to a feedforward network (FFN), demonstrating that it is able to model the sequential nature of the waypoint navigation problem.

cs.RO

Smooth time optimal trajectory generation for drones

In this paper, we address a minimum-time steering problem for a drone modeled as point mass with bounded acceleration, across a set of desired waypoints in the presence of gravity. We first provide a method to solve for the minimum-time control input that will steer the point mass between two waypoints based on a continuous-time problem formulation which we address by using Pontryagin's Minimum Principle. Subsequently, we solve for the time-optimal trajectory across the given set of waypoints by discretizing in the time domain and formulating the minimum-time problem as a nonlinear program (NLP). The velocities at each waypoint obtained from solving the NLP in the discretized domain are then used as boundary conditions to extend our two-point solution across those multiple waypoints. We apply this planning methodology to execute a surveying task that minimizes the time taken to completely explore a target area or volume. Numerical simulations and theoretical analyses of this new planning methodology are presented. The results from our approach are also compared to traditional polynomial trajectories like minimum snap planning.

cs.RO

TuneNet: One-Shot Residual Tuning for System Identification and Sim-to-Real Robot Task Transfer

As researchers teach robots to perform more and more complex tasks, the need for realistic simulation environments is growing. Existing techniques for closing the reality gap by approximating real-world physics often require extensive real world data and/or thousands of simulation samples. This paper presents TuneNet, a new machine learning-based method to directly tune the parameters of one model to match another using an *iterative residual tuning* technique. TuneNet estimates the parameter difference between two models using a single observation from the target and minimal simulation, allowing rapid, accurate and sample-efficient parameter estimation. The system can be trained via supervised learning over an auto-generated simulated dataset. We show that TuneNet can perform system identification, even when the true parameter values lie well outside the distribution seen during training, and demonstrate that simulators tuned with TuneNet outperform existing techniques for predicting rigid body motion. Finally, we show that our method can estimate real-world parameter values, allowing a robot to perform sim-to-real task transfer on a dynamic manipulation task unseen during training. Code and videos are available online at http://bit.ly/2lf1bAw.

cs.RO