SearcharxivSearch

arXiv subjects

Mo Guang

Publications and source records attributed to Mo Guang.

10 recordsLinked to original sources

Trajectory-Level Speculative Decoding for Diffusion Language Models

Diffusion-based language models (dLLMs) enable parallel token generation through iterative denoising, but existing decoding strategies collapse to single-token generation under low confidence, severely limiting throughput. Unlike autoregressive models where speculative decoding operates on token sequences in a fixed left-to-right order, dLLMs require speculating over denoising trajectories-sequences of multi-token updates with explicit positions and unmasking orders. We develop a trajectory-level speculative framework that constructs draft denoising trajectories via confidence-stratified tree exploration and verifies them through blockwise parallel evaluation with bidirectional attention masking. Our method further introduces inter-block speculation, exploiting diffusion models' bidirectional structure to perform cross-block lookahead. We formally characterize when this approach is exact and identify trajectory drift as the fundamental cost of increased parallelism. Building on Fast-dLLM's dual-cache infrastructure, our framework reduces denoising iterations by 30-40% and increases tokens-per-step from 2.6 to 4.3, achieving 7-14x speedup over vanilla dLLMs and 1.3x over Fast-dLLM with less than 1% accuracy change across reasoning and code benchmarks.

cs.CL

MS-Resampler: Multi-Scope Visual Resampling for Efficient Multimodal LLMs

Multimodal large language models (MLLMs) typically employ resampling-based projectors to transform dense visual features into a compact token sequence for language modeling. Most existing resamplers adopt a single, fixed aggregation scope via global cross-attention, which can blur fine-grained local evidence and limit the ability to capture both local details and global context within a fixed token budget. In this work, we propose MS-Resampler, a multi-scope visual resampling framework for MLLMs. MS-Resampler instantiates multiple scope-specific resamplers by injecting explicit spatial scope priors into the resampling attention, enabling each branch to aggregate visual information at a particular granularity from local to global. The outputs of these scope-specific resamplers are then adaptively fused to produce the final visual representations for language modeling. Extensive experiments on ten public multimodal benchmarks show that MS-Resampler consistently improves visual understanding and multimodal reasoning over conventional single-scope resamplers, while introducing only minimal computational overhead.

cs.CV

LearnPruner: Rethinking Attention-based Token Pruning in Vision Language Models

Vision-Language Models (VLMs) have recently demonstrated remarkable capabilities in visual understanding and reasoning, but they also impose significant computational burdens due to long visual sequence inputs. Recent works address this issue by pruning unimportant visual tokens, achieving substantial computational reduction while maintaining model performance. The core of token pruning lies in determining token importance, with current approaches primarily relying on attention scores from vision encoders or Large Language Models (LLMs). In this paper, we analyze the effectiveness of attention mechanisms in both vision encoders and LLMs. We find that vision encoders suffer from attention sink, leading to poor focus on informative foreground regions, while in LLMs, although prior studies have identified attention bias toward token positions, text-to-vision attention demonstrates resistance to this bias and enables effective pruning guidance in middle layers. Based on these observations, we propose LearnPruner, a two-stage token pruning framework that first removes redundant vision tokens via a learnable pruning module after the vision encoder, then retains only task-relevant tokens in the LLM's middle layer. Experimental results show that our LearnPruner can preserve approximately 95% of the original performance while using only 5.5% of vision tokens, and achieve 3.2$\times$ inference acceleration, demonstrating a superior accuracy-efficiency trade-off.

cs.CV

SMoES: Soft Modality-Guided Expert Specialization in MoE-VLMs

Mixture-of-Experts (MoE) has become a prevalent backbone for large vision-language models (VLMs), yet how modality-specific signals should guide expert routing remains under-explored. Existing routing strategies are either hand-crafted or modality-agnostic, relying on idealized priors that ignore the layer-dependent modality fusion patterns in MoE-VLMs and provide little guidance for expert specialization. We propose Soft Modality-guided Expert Specialization (SMoES), which consists of dynamic soft modality scores that capture layer-dependent fusion patterns, an expert binning mechanism aligned with expert-parallel deployment, and an inter-bin mutual information regularization that encourages coherent modality specialization. Our method leverages attention-based or Gaussian-statistics modality scores to optimize mutual information regularization. Experiments across four MoE-based VLMs and 16 benchmarks demonstrate improvement on both effectiveness and efficiency: 0.9% and 4.2% average gain on multimodal and language-only tasks, 56.1% reduction in EP communication overhead, and 12.3% throughput improvement under realistic deployment. These results validate that aligning routing with modality-aware expert specialization unlocks MoE-VLM capacity and efficiency.

cs.CV

QMoP: Query Guided Mixture-of-Projector for Efficient Visual Token Compression

Multimodal large language models suffer from severe computational and memory bottlenecks, as the number of visual tokens far exceeds that of textual tokens. While recent methods employ projector modules to align and compress visual tokens into text-aligned features, they typically depend on fixed heuristics that limit adaptability across diverse scenarios. In this paper, we first propose Query Guided Mixture-of-Projector (QMoP), a novel and flexible framework that adaptively compresses visual tokens via three collaborative branches: (1) a pooling-based branch for coarse-grained global semantics, (2) a resampler branch for extracting high-level semantic representations, and (3) a pruning-based branch for fine-grained token selection to preserve critical visual detail. To adaptively coordinate these branches, we introduce the Query Guided Router (QGR), which dynamically selects and weights the outputs from different branches based on both visual input and textual queries. A Mixture-of-Experts-style fusion mechanism is designed to aggregate the outputs, harnessing the strengths of each strategy while suppressing noise. To systematically evaluate the effects of Visual Token Compression, we also develop VTCBench, a dedicated benchmark for evaluating the information loss induced by visual token compression. Extensive experiments demonstrate that despite relying on fundamental compression modules, QMoP outperforms strong baselines and delivers significant savings in memory, computation, and inference time.

cs.CV

MARSHAL: Incentivizing Multi-Agent Reasoning via Self-Play with Strategic LLMs

Developing Large Language Models (LLMs) to cooperate and compete effectively within multi-agent systems (MASs) is a critical step towards more advanced intelligence. While reinforcement learning (RL) has proven effective for enhancing reasoning in single-agent tasks, its extension to multi-turn, multi-agent scenarios remains underexplored due to the challenges of long-horizon credit assignment and agent-specific advantage estimation. To address these challenges, we introduce MARSHAL, an end-to-end RL framework that incentivizes Multi-Agent Reasoning through Self-play witH strAtegic LLMs in both cooperative and competitive games. MARSHAL features a turn-level advantage estimator that aligns learning signals with each interaction for credit assignment, and an agent-specific advantage normalization to stabilize multi-agent training. By learning with self-play across cooperative and competitive games, MARSHAL agents trained from Qwen3-4B develop strong strategic abilities, with up to 28.7% performance improvements in held-out games. More importantly, the capability acquired through self-play generalizes beyond games, yielding consistent performance gains of MASs in reasoning benchmarks. When integrated into leading MASs, our MARSHAL agent achieves significant zero-shot performance gains of up to 10.0% on AIME, 7.6% on GPQA-Diamond, and 3.5% on average across all benchmarks. These results establish self-play in strategic games as a powerful approach for developing generalizable multi-agent reasoning capabilities in LLMs.

cs.AI

SAC Flow: Sample-Efficient Reinforcement Learning of Flow-Based Policies via Velocity-Reparameterized Sequential Modeling

Training expressive flow-based policies with off-policy reinforcement learning is notoriously unstable due to gradient pathologies in the multi-step action sampling process. We trace this instability to a fundamental connection: the flow rollout is algebraically equivalent to a residual recurrent computation, making it susceptible to the same vanishing and exploding gradients as RNNs. To address this, we reparameterize the velocity network using principles from modern sequential models, introducing two stable architectures: Flow-G, which incorporates a gated velocity, and Flow-T, which utilizes a decoded velocity. We then develop a practical SAC-based algorithm, enabled by a noise-augmented rollout, that facilitates direct end-to-end training of these policies. Our approach supports both from-scratch and offline-to-online learning and achieves state-of-the-art performance on continuous control and robotic manipulation benchmarks, eliminating the need for common workarounds like policy distillation or surrogate objectives.

cs.RO

RE-PO: Robust Enhanced Policy Optimization as a General Framework for LLM Alignment

Standard human preference-based alignment methods, such as Reinforcement Learning from Human Feedback (RLHF), are a cornerstone for aligning large language models (LLMs) with human values. However, these methods typically assume that preference data is clean and that all labels are equally reliable. In practice, large-scale preference datasets contain substantial noise due to annotator mistakes, inconsistent instructions, varying expertise, and even adversarial or low-effort feedback. This mismatch between recorded labels and ground-truth preferences can misguide training and degrade model performance. To address this issue, we introduce Robust Enhanced Policy Optimization (RE-PO), which uses an expectation-maximization procedure to infer the posterior correctness of each label and then adaptively reweight data points in the training loss to mitigate label noise. We further generalize this idea by establishing a theoretical link between arbitrary preference losses and their underlying probabilistic models, enabling a systematic transformation of existing alignment algorithms into robust counterparts and elevating RE-PO from a single method to a general framework for robust preference alignment. Theoretically, we prove that, under a perfectly calibrated model, RE-PO recovers the true noise level of the dataset. Empirically, we show that RE-PO consistently improves four state-of-the-art alignment methods (DPO, IPO, SimPO, and CPO); when applied to Mistral and Llama 3 models, the RE-PO-enhanced variants increase AlpacaEval 2 win rates by up to 7.0 percent over their respective baselines.

cs.AI

SATQuest: A Verifier for Logical Reasoning Evaluation and Reinforcement Fine-Tuning of LLMs

Large language models (LLMs) exhibit strong general reasoning, yet the community lacks controllable, scalable, and verifiable tools to analyze and improve these abilities. We present SATQuest, a verifier that generates diverse SAT-based reasoning tasks directly from Conjunctive Normal Form (CNF) instances and checks answers objectively with PySAT. SATQuest factorizes evaluation along three orthogonal dimensions: instance, problem type, and question format, enabling fine-grained, multi-dimensional analysis and reinforcement fine-tuning. Randomized CNF generation mitigates memorization and supports reproducible experiments. Using SATQuest, we benchmark a range of open- and closed-weight LLMs and uncover persistent gaps in logical reasoning, particularly on higher-complexity tasks and in transfer beyond familiar mathematical notation to machine or narrative formats. We further show that reinforcement fine-tuning with SATQuest rewards substantially boosts targeted performance and generalizes to larger instances, while cross-format robustness remains challenging. Collectively, SATQuest provides verifier-backed infrastructure for controlled, scalable, and reproducible empirical research on LLM logical reasoning and its training.

cs.AI

VS-Bench: Evaluating VLMs for Strategic Abilities in Multi-Agent Environments

Recent advancements in Vision Language Models (VLMs) have expanded their capabilities to interactive agent tasks, yet existing benchmarks remain limited to single-agent or text-only environments. In contrast, real-world scenarios often involve multiple agents interacting within rich visual and textual contexts, posing challenges with both multimodal observations and strategic interactions. To bridge this gap, we introduce Visual Strategic Bench (VS-Bench), a multimodal benchmark that evaluates VLMs for strategic abilities in multi-agent environments. VS-Bench comprises ten vision-grounded environments that cover cooperative, competitive, and mixed-motive interactions. The performance of VLM agents is evaluated across three dimensions: perception measured by element recognition accuracy; strategic reasoning measured by next-action prediction accuracy; and decision-making measured by normalized episode return. Extensive experiments on fifteen leading VLMs show that, although current models exhibit strong perception abilities, there remains a significant gap to optimal performance in reasoning and decision-making, with the best-performing model attaining 46.6% prediction accuracy and 31.4% normalized return. We further analyze the key factors influencing performance, conduct human experiments, and examine failure modes to provide a deeper understanding of VLMs' strategic abilities. By standardizing the evaluation and highlighting the limitations of existing models, we envision VS-Bench as a foundation for future research on strategic multimodal agents. Code and data are available at https://vs-bench.github.io.

cs.AI