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Mo Houtti

Publications and source records attributed to Mo Houtti.

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Thought Experiments for Conceptual Work: A New Application of a (Very) Old Method

In this paper, we propose thought experiments (TEs) as a crucial method for Human-Computer Interaction (HCI) researchers to engage in conceptual work. As an interdisciplinary field, HCI often uses concepts as the fundamental building blocks for larger theories. However, the conceptual commitments we make in this process carry normative consequences. TEs are a well-established philosophical method, whereby a hypothetical but tractable scenario logically progresses to a conclusion. We outline TEs as an interrogative method that brings conceptualizations to their normative implications through logical moves. We illustrate the value of thought experiments through two examples: (1) original thought experiments to critique stakeholders in Value-Sensitive Design and (2) Helen Nissenbaum's use of thought experiments to generate contextual integrity. We discuss how TEs precisely anticipate the potential harms of technologies, allowing HCI to operationalize current calls for increased scrutiny of research ethics and broader implications.

cs.HC

Opportunities and Barriers for AI Feedback on Meeting Inclusion in Socioorganizational Teams

Inclusion is important for meeting effectiveness, which is in turn central to organizational functioning. One way of improving inclusion in meetings is through feedback, but social dynamics make giving feedback difficult. We propose that AI agents can facilitate feedback exchange by being psychologically safer recipients, and we test this through a meeting system with an AI agent feedback mediator. When delivering feedback, the agent uses the Induced Hypocrisy Procedure, a social psychological technique that prompts behavior change by highlighting value-behavior inconsistencies. In a within-subjects lab study ($n=28$), the agent made speaking times more balanced and improved meeting quality. However, a field study at a small consulting firm ($n=10$) revealed organizational barriers that led to its use for personal reflection rather than feedback exchange. We contribute a novel sociotechnical system for feedback exchange in groups, and empirical findings demonstrating the importance of considering organizational barriers in designing AI tools for organizations.

cs.HC

Users Mispredict Their Own Preferences for AI Writing Assistance

Proactive AI writing assistants need to predict when users want drafting help, yet we lack empirical understanding of what drives preferences. Through a factorial vignette study with 50 participants making 750 pairwise comparisons, we find compositional effort dominates decisions ($\rho = 0.597$) while urgency shows no predictive power ($\rho \approx 0$). More critically, users exhibit a striking perception-behavior gap: they rank urgency first in self-reports despite it being the weakest behavioral driver, representing a complete preference inversion. This misalignment has measurable consequences. Systems designed from users' stated preferences achieve only 57.7\% accuracy, underperforming even naive baselines, while systems using behavioral patterns reach significantly higher 61.3\% ($p < 0.05$). These findings demonstrate that relying on user introspection for system design actively misleads optimization, with direct implications for proactive natural language generation (NLG) systems.

cs.CL

Observe, Ask, Intervene: Designing AI Agents for More Inclusive Meetings

Video conferencing meetings are more effective when they are inclusive, but inclusion often hinges on meeting leaders' and/or co-facilitators' practices. AI systems can be designed to improve meeting inclusion at scale by moderating negative meeting behaviors and supporting meeting leaders. We explored this design space by conducting $9$ user-centered ideation sessions, instantiating design insights in a prototype ``virtual co-host'' system, and testing the system in a formative exploratory lab study ($n=68$ across $12$ groups, $18$ interviews). We found that ideation session participants wanted AI agents to ask questions before intervening, which we formalized as the ``Observe, Ask, Intervene'' (OAI) framework. Participants who used our prototype preferred OAI over fully autonomous intervention, but rationalized away the virtual co-host's critical feedback. From these findings, we derive guidelines for designing AI agents to influence behavior and mediate group work. We also contribute methodological and design guidelines specific to mitigating inequitable meeting participation.

cs.HC

A Survey of Scam Exposure, Victimization, Types, Vectors, and Reporting in 12 Countries

Scams are a widespread issue with severe consequences for both victims and perpetrators, but existing data collection is fragmented, precluding global and comparative local understanding. The present study addresses this gap through a nationally representative survey (n = 8,369) on scam exposure, victimization, types, vectors, and reporting in 12 countries: Belgium, Egypt, France, Hungary, Indonesia, Mexico, Romania, Slovakia, South Africa, South Korea, Sweden, and the United Kingdom. We analyze 6 survey questions to build a detailed quantitative picture of the scams landscape in each country, and compare across countries to identify global patterns. We find, first, that residents of less affluent countries suffer financial loss from scams more often. Second, we find that the internet plays a key role in scams across the globe, and that GNI per-capita is strongly associated with specific scam types and contact vectors. Third, we find widespread under-reporting, with residents of less affluent countries being less likely to know how to report a scam. Our findings contribute valuable insights for researchers, practitioners, and policymakers in the online fraud and scam prevention space.

cs.CY

Leveraging Recommender Systems to Reduce Content Gaps on Peer Production Platforms

Peer production platforms like Wikipedia commonly suffer from content gaps. Prior research suggests recommender systems can help solve this problem, by guiding editors towards underrepresented topics. However, it remains unclear whether this approach would result in less relevant recommendations, leading to reduced overall engagement with recommended items. To answer this question, we first conducted offline analyses (Study 1) on SuggestBot, a task-routing recommender system for Wikipedia, then did a three-month controlled experiment (Study 2). Our results show that presenting users with articles from underrepresented topics increased the proportion of work done on those articles without significantly reducing overall recommendation uptake. We discuss the implications of our results, including how ignoring the article discovery process can artificially narrow recommendations on peer production platforms.

cs.CY

"All of the White People Went First": How Video Conferencing Consolidates Control and Exacerbates Workplace Bias

Workplace bias creates negative psychological outcomes for employees, permeating the larger organization. Workplace meetings are frequent, making them a key context where bias may occur. Video conferencing (VC) is an increasingly common medium for workplace meetings; we therefore investigated how VC tools contribute to increasing or reducing bias in meetings. Through a semi-structured interview study with 22 professionals, we found that VC features push meeting leaders to exercise control over various meeting parameters, giving leaders an outsized role in affecting bias. We demonstrate this with respect to four core VC features -- user tiles, raise hand, text-based chat, and meeting recording -- and recommend employing at least one of two mechanisms for mitigating bias in VC meetings -- 1) transferring control from meeting leaders to technical systems or other attendees and 2) helping meeting leaders better exercise the control they do wield.

cs.HC

"We Need a Woman in Music": Exploring Wikipedia's Values on Article Priority

Wikipedia -- like most peer production communities -- suffers from a basic problem: the amount of work that needs to be done (articles to be created and improved) exceeds the available resources (editor effort). Recommender systems have been deployed to address this problem, but they have tended to recommend work tasks that match individuals' personal interests, ignoring more global community values. In English Wikipedia, discussion about Vital articles constitutes a proxy for community values about the types of articles that are most important, and should therefore be prioritized for improvement. We first analyzed these discussions, finding that an article's priority is considered a function of 1) its inherent importance and 2) its effects on Wikipedia's global composition. One important example of the second consideration is balance, including along the dimensions of gender and geography. We then conducted a quantitative analysis evaluating how four different article prioritization methods -- two from prior research -- would affect Wikipedia's overall balance on these two dimensions; we found significant differences among the methods. We discuss the implications of our results, including particularly how they can guide the design of recommender systems that take into account community values, not just individuals' interests.

cs.CY