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Mochu Xiang

Publications and source records attributed to Mochu Xiang.

13 recordsLinked to original sources

MVHOI: Bridge Multi-view Condition to Complex Human-Object Interaction Video Reenactment via 3D Foundation Model

Human-Object Interaction (HOI) video reenactment aims to transfer the interaction dynamics of a source video to a novel target object while preserving realistic hand-object coordination. Existing methods typically rely on sparse 2D motion controls and monocular references, which are insufficient for complex out-of-plane motion and large viewpoint changes. We present MVHOI, a two-stage framework combining implicit motion extraction, 3D-aware multi-view reasoning, and video generation. In the first stage, a motion extractor encodes object dynamics into implicit motion descriptors. Conditioned on these descriptors, our Motion-Driven Object Prior (MDOP) module queries a 3D foundation model over multi-view references of the target object and autoregressively predicts coarse object anchors, a sequence of images that track the object's evolving orientation and appearance under the source motion without any explicit pose estimation. In the second stage, a DiT-based video generation model uses these anchors as structural guidance and the multi-view references as appearance guidance. We further reuse cross-view attention from MDOP as a soft attention bias to reduce reference-view confusion. For long videos, a cross-iterative inference strategy refreshes subsequent object priors using refined video outputs. Experiments demonstrate consistent improvements over state-of-the-art methods in object fidelity, motion consistency, visual quality, and interaction realism.

cs.CV

GenHOI: Towards Object-Consistent Hand-Object Interaction with Temporally Balanced and Spatially Selective Object Injection

Hand-Object Interaction (HOI) remains a core challenge in digital human video synthesis, where models must generate physically plausible contact and preserve object identity across frames. Although recent HOI reenactment approaches have achieved progress, they are typically trained and evaluated in-domain and fail to generalize to complex, in-the-wild scenarios. In contrast, all-in-one video editing models exhibit broader robustness but still struggle with HOI-specific issues such as inconsistent object appearance. In this paper, we present GenHOI, a lightweight augmentation to pretrained video generation models that injects reference-object information in a temporally balanced and spatially selective manner. For temporal balancing, we propose Head-Sliding RoPE, which assigns head-specific temporal offsets to reference tokens, distributing their influence evenly across frames and mitigating the temporal decay of 3D RoPE to improve long-range object consistency. For spatial selectivity, we design a two-level spatial attention gate that concentrates object-conditioned attention on HOI regions and adaptively scales its strength, preserving background realism while enhancing interaction fidelity. Extensive qualitative and quantitative evaluations on unseen, in-the-wild scenes demonstrate that GenHOI significantly outperforms state-of-the-art HOI reenactment and all-in-one video editing methods. Project page: https://xuanhuang0.github.io/GenHOI/

cs.CV

RnG: A Unified Transformer for Complete 3D Modeling from Partial Observations

Human perceive the 3D world through 2D observations from limited viewpoints. While recent feed-forward generalizable 3D reconstruction models excel at recovering 3D structures from sparse images, their representations are often confined to observed regions, leaving unseen geometry un-modeled. This raises a key, fundamental challenge: Can we infer a complete 3D structure from partial 2D observations? We present RnG (Reconstruction and Generation), a novel feed-forward Transformer that unifies these two tasks by predicting an implicit, complete 3D representation. At the core of RnG, we propose a reconstruction-guided causal attention mechanism that separates reconstruction and generation at the attention level, and treats the KV-cache as an implicit 3D representation. Then, arbitrary poses can efficiently query this cache to render high-fidelity, novel-view RGBD outputs. As a result, RnG not only accurately reconstructs visible geometry but also generates plausible, coherent unseen geometry and appearance. Our method achieves state-of-the-art performance in both generalizable 3D reconstruction and novel view generation, while operating efficiently enough for real-time interactive applications. Project page: https://npucvr.github.io/RnG

cs.CV

PanoSplatt3R: Leveraging Perspective Pretraining for Generalized Unposed Wide-Baseline Panorama Reconstruction

Wide-baseline panorama reconstruction has emerged as a highly effective and pivotal approach for not only achieving geometric reconstruction of the surrounding 3D environment, but also generating highly realistic and immersive novel views. Although existing methods have shown remarkable performance across various benchmarks, they are predominantly reliant on accurate pose information. In real-world scenarios, the acquisition of precise pose often requires additional computational resources and is highly susceptible to noise. These limitations hinder the broad applicability and practicality of such methods. In this paper, we present PanoSplatt3R, an unposed wide-baseline panorama reconstruction method. We extend and adapt the foundational reconstruction pretrainings from the perspective domain to the panoramic domain, thus enabling powerful generalization capabilities. To ensure a seamless and efficient domain-transfer process, we introduce RoPE rolling that spans rolled coordinates in rotary positional embeddings across different attention heads, maintaining a minimal modification to RoPE's mechanism, while modeling the horizontal periodicity of panorama images. Comprehensive experiments demonstrate that PanoSplatt3R, even in the absence of pose information, significantly outperforms current state-of-the-art methods. This superiority is evident in both the generation of high-quality novel views and the accuracy of depth estimation, thereby showcasing its great potential for practical applications. Project page: https://npucvr.github.io/PanoSplatt3R

cs.CV

SABER: Spatially Consistent 3D Universal Adversarial Objects for BEV Detectors

Adversarial robustness of BEV 3D object detectors is critical for autonomous driving (AD). Existing invasive attacks require altering the target vehicle itself (e.g. attaching patches), making them unrealistic and impractical for real-world evaluation. While non-invasive attacks that place adversarial objects in the environment are more practical, current methods still lack the multi-view and temporal consistency needed for physically plausible threats. In this paper, we present the first framework for generating universal, non-invasive, and 3D-consistent adversarial objects that expose fundamental vulnerabilities for BEV 3D object detectors. Instead of modifying target vehicles, our method inserts rendered objects into scenes with an occlusion-aware module that enforces physical plausibility across views and time. To maintain attack effectiveness across views and frames, we optimize adversarial object appearance using a BEV spatial feature-guided optimization strategy that attacks the detector's internal representations. Extensive experiments demonstrate that our learned universal adversarial objects can consistently degrade multiple BEV detectors from various viewpoints and distances. More importantly, the new environment-manipulation attack paradigm exposes models' over-reliance on contextual cues and provides a practical pipeline for robustness evaluation in AD systems.

cs.CV

Generative Edge Detection with Stable Diffusion

Edge detection is typically viewed as a pixel-level classification problem mainly addressed by discriminative methods. Recently, generative edge detection methods, especially diffusion model based solutions, are initialized in the edge detection task. Despite great potential, the retraining of task-specific designed modules and multi-step denoising inference limits their broader applications. Upon closer investigation, we speculate that part of the reason is the under-exploration of the rich discriminative information encoded in extensively pre-trained large models (\eg, stable diffusion models). Thus motivated, we propose a novel approach, named Generative Edge Detector (GED), by fully utilizing the potential of the pre-trained stable diffusion model. Our model can be trained and inferred efficiently without specific network design due to the rich high-level and low-level prior knowledge empowered by the pre-trained stable diffusion. Specifically, we propose to finetune the denoising U-Net and predict latent edge maps directly, by taking the latent image feature maps as input. Additionally, due to the subjectivity and ambiguity of the edges, we also incorporate the granularity of the edges into the denoising U-Net model as one of the conditions to achieve controllable and diverse predictions. Furthermore, we devise a granularity regularization to ensure the relative granularity relationship of the multiple predictions. We conduct extensive experiments on multiple datasets and achieve competitive performance (\eg, 0.870 and 0.880 in terms of ODS and OIS on the BSDS test dataset).

cs.CV

TAVGBench: Benchmarking Text to Audible-Video Generation

The Text to Audible-Video Generation (TAVG) task involves generating videos with accompanying audio based on text descriptions. Achieving this requires skillful alignment of both audio and video elements. To support research in this field, we have developed a comprehensive Text to Audible-Video Generation Benchmark (TAVGBench), which contains over 1.7 million clips with a total duration of 11.8 thousand hours. We propose an automatic annotation pipeline to ensure each audible video has detailed descriptions for both its audio and video contents. We also introduce the Audio-Visual Harmoni score (AVHScore) to provide a quantitative measure of the alignment between the generated audio and video modalities. Additionally, we present a baseline model for TAVG called TAVDiffusion, which uses a two-stream latent diffusion model to provide a fundamental starting point for further research in this area. We achieve the alignment of audio and video by employing cross-attention and contrastive learning. Through extensive experiments and evaluations on TAVGBench, we demonstrate the effectiveness of our proposed model under both conventional metrics and our proposed metrics.

cs.CV

Multimodal Variational Auto-encoder based Audio-Visual Segmentation

We propose an Explicit Conditional Multimodal Variational Auto-Encoder (ECMVAE) for audio-visual segmentation (AVS), aiming to segment sound sources in the video sequence. Existing AVS methods focus on implicit feature fusion strategies, where models are trained to fit the discrete samples in the dataset. With a limited and less diverse dataset, the resulting performance is usually unsatisfactory. In contrast, we address this problem from an effective representation learning perspective, aiming to model the contribution of each modality explicitly. Specifically, we find that audio contains critical category information of the sound producers, and visual data provides candidate sound producer(s). Their shared information corresponds to the target sound producer(s) shown in the visual data. In this case, cross-modal shared representation learning is especially important for AVS. To achieve this, our ECMVAE factorizes the representations of each modality with a modality-shared representation and a modality-specific representation. An orthogonality constraint is applied between the shared and specific representations to maintain the exclusive attribute of the factorized latent code. Further, a mutual information maximization regularizer is introduced to achieve extensive exploration of each modality. Quantitative and qualitative evaluations on the AVSBench demonstrate the effectiveness of our approach, leading to a new state-of-the-art for AVS, with a 3.84 mIOU performance leap on the challenging MS3 subset for multiple sound source segmentation.

cs.CV

Contrastive Conditional Latent Diffusion for Audio-visual Segmentation

We propose a contrastive conditional latent diffusion model for audio-visual segmentation (AVS) to thoroughly investigate the impact of audio, where the correlation between audio and the final segmentation map is modeled to guarantee the strong correlation between them. To achieve semantic-correlated representation learning, our framework incorporates a latent diffusion model. The diffusion model learns the conditional generation process of the ground-truth segmentation map, resulting in ground-truth aware inference during the denoising process at the test stage. As our model is conditional, it is vital to ensure that the conditional variable contributes to the model output. We thus extensively model the contribution of the audio signal by minimizing the density ratio between the conditional probability of the multimodal data, e.g. conditioned on the audio-visual data, and that of the unimodal data, e.g. conditioned on the audio data only. In this way, our latent diffusion model via density ratio optimization explicitly maximizes the contribution of audio for AVS, which can then be achieved with contrastive learning as a constraint, where the diffusion part serves as the main objective to achieve maximum likelihood estimation, and the density ratio optimization part imposes the constraint. By adopting this latent diffusion model via contrastive learning, we effectively enhance the contribution of audio for AVS. The effectiveness of our solution is validated through experimental results on the benchmark dataset. Code and results are online via our project page: https://github.com/OpenNLPLab/DiffusionAVS.

cs.CV

Measuring and Modeling Uncertainty Degree for Monocular Depth Estimation

Effectively measuring and modeling the reliability of a trained model is essential to the real-world deployment of monocular depth estimation (MDE) models. However, the intrinsic ill-posedness and ordinal-sensitive nature of MDE pose major challenges to the estimation of uncertainty degree of the trained models. On the one hand, utilizing current uncertainty modeling methods may increase memory consumption and are usually time-consuming. On the other hand, measuring the uncertainty based on model accuracy can also be problematic, where uncertainty reliability and prediction accuracy are not well decoupled. In this paper, we propose to model the uncertainty of MDE models from the perspective of the inherent probability distributions originating from the depth probability volume and its extensions, and to assess it more fairly with more comprehensive metrics. By simply introducing additional training regularization terms, our model, with surprisingly simple formations and without requiring extra modules or multiple inferences, can provide uncertainty estimations with state-of-the-art reliability, and can be further improved when combined with ensemble or sampling methods. A series of experiments demonstrate the effectiveness of our methods.

cs.CV

The Second Monocular Depth Estimation Challenge

This paper discusses the results for the second edition of the Monocular Depth Estimation Challenge (MDEC). This edition was open to methods using any form of supervision, including fully-supervised, self-supervised, multi-task or proxy depth. The challenge was based around the SYNS-Patches dataset, which features a wide diversity of environments with high-quality dense ground-truth. This includes complex natural environments, e.g. forests or fields, which are greatly underrepresented in current benchmarks. The challenge received eight unique submissions that outperformed the provided SotA baseline on any of the pointcloud- or image-based metrics. The top supervised submission improved relative F-Score by 27.62%, while the top self-supervised improved it by 16.61%. Supervised submissions generally leveraged large collections of datasets to improve data diversity. Self-supervised submissions instead updated the network architecture and pretrained backbones. These results represent a significant progress in the field, while highlighting avenues for future research, such as reducing interpolation artifacts at depth boundaries, improving self-supervised indoor performance and overall natural image accuracy.

cs.CV

Exploring Depth Contribution for Camouflaged Object Detection

Camouflaged object detection (COD) aims to segment camouflaged objects hiding in the environment, which is challenging due to the similar appearance of camouflaged objects and their surroundings. Research in biology suggests depth can provide useful object localization cues for camouflaged object discovery. In this paper, we study the depth contribution for camouflaged object detection, where the depth maps are generated with existing monocular depth estimation (MDE) methods. Due to the domain gap between the MDE dataset and our COD dataset, the generated depth maps are not accurate enough to be directly used. We then introduce two solutions to avoid the noisy depth maps from dominating the training process. Firstly, we present an auxiliary depth estimation branch ("ADE"), aiming to regress the depth maps. We find that "ADE" is especially necessary for our "generated depth" scenario. Secondly, we introduce a multi-modal confidence-aware loss function via a generative adversarial network to weigh the contribution of depth for camouflaged object detection. Our extensive experiments on various camouflaged object detection datasets explain that the existing "sensor depth" based RGB-D segmentation techniques work poorly with "generated depth", and our proposed two solutions work cooperatively, achieving effective depth contribution exploration for camouflaged object detection.

cs.CV

Dense Uncertainty Estimation

Deep neural networks can be roughly divided into deterministic neural networks and stochastic neural networks.The former is usually trained to achieve a mapping from input space to output space via maximum likelihood estimation for the weights, which leads to deterministic predictions during testing. In this way, a specific weights set is estimated while ignoring any uncertainty that may occur in the proper weight space. The latter introduces randomness into the framework, either by assuming a prior distribution over model parameters (i.e. Bayesian Neural Networks) or including latent variables (i.e. generative models) to explore the contribution of latent variables for model predictions, leading to stochastic predictions during testing. Different from the former that achieves point estimation, the latter aims to estimate the prediction distribution, making it possible to estimate uncertainty, representing model ignorance about its predictions. We claim that conventional deterministic neural network based dense prediction tasks are prone to overfitting, leading to over-confident predictions, which is undesirable for decision making. In this paper, we investigate stochastic neural networks and uncertainty estimation techniques to achieve both accurate deterministic prediction and reliable uncertainty estimation. Specifically, we work on two types of uncertainty estimations solutions, namely ensemble based methods and generative model based methods, and explain their pros and cons while using them in fully/semi/weakly-supervised framework. Due to the close connection between uncertainty estimation and model calibration, we also introduce how uncertainty estimation can be used for deep model calibration to achieve well-calibrated models, namely dense model calibration. Code and data are available at https://github.com/JingZhang617/UncertaintyEstimation.

cs.LG