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Mohamed Ayman

Publications and source records attributed to Mohamed Ayman.

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Multi-Agent Off-Policy Deep Reinforcement Learning for Smart Campus Coverage

Deep reinforcement learning (DRL) has recently gained a great attention due to its real-time adaptation and effectiveness in complex optimization problems. This paper investigates the optimal deployment of millimeter-wave (mmWave) base stations (BSs) in a realistic, non-convex campus topology. The optimization problem is NP-hard, due to the non-convex, non-smooth nature of the max-min fairness objective. To overcome these constraints, we formulate the BS placement as a Markov Decision Process (MDP) and systematically benchmark four DRL schemes: a discrete single-agent Deep Q-Network (DQN), a spatially partitioned Multi-Agent DQN, a continuous single-agent Deep Deterministic Policy Gradient (DDPG), and a geographically partitioned multi-agent DDPG framework. Numerical evaluations reveal that the multi-agent DDPG approach substantially outperforms single-agent in dense scenarios. Additionally full coverage is achieved, and a fairness Jain's index of 0.94 is obtained. Finally, the multi-agent demonstrates highly efficient computational convergence of dense scenarios with $400$ users.

cs.LG

3DCoMPaT$^{++}$: An improved Large-scale 3D Vision Dataset for Compositional Recognition

In this work, we present 3DCoMPaT$^{++}$, a multimodal 2D/3D dataset with 160 million rendered views of more than 10 million stylized 3D shapes carefully annotated at the part-instance level, alongside matching RGB point clouds, 3D textured meshes, depth maps, and segmentation masks. 3DCoMPaT$^{++}$ covers 41 shape categories, 275 fine-grained part categories, and 293 fine-grained material classes that can be compositionally applied to parts of 3D objects. We render a subset of one million stylized shapes from four equally spaced views as well as four randomized views, leading to a total of 160 million renderings. Parts are segmented at the instance level, with coarse-grained and fine-grained semantic levels. We introduce a new task, called Grounded CoMPaT Recognition (GCR), to collectively recognize and ground compositions of materials on parts of 3D objects. Additionally, we report the outcomes of a data challenge organized at CVPR2023, showcasing the winning method's utilization of a modified PointNet$^{++}$ model trained on 6D inputs, and exploring alternative techniques for GCR enhancement. We hope our work will help ease future research on compositional 3D Vision.

cs.CV

CoT3DRef: Chain-of-Thoughts Data-Efficient 3D Visual Grounding

3D visual grounding is the ability to localize objects in 3D scenes conditioned by utterances. Most existing methods devote the referring head to localize the referred object directly, causing failure in complex scenarios. In addition, it does not illustrate how and why the network reaches the final decision. In this paper, we address this question Can we design an interpretable 3D visual grounding framework that has the potential to mimic the human perception system?. To this end, we formulate the 3D visual grounding problem as a sequence-to-sequence Seq2Seq task by first predicting a chain of anchors and then the final target. Interpretability not only improves the overall performance but also helps us identify failure cases. Following the chain of thoughts approach enables us to decompose the referring task into interpretable intermediate steps, boosting the performance and making our framework extremely data-efficient. Moreover, our proposed framework can be easily integrated into any existing architecture. We validate our approach through comprehensive experiments on the Nr3D, Sr3D, and Scanrefer benchmarks and show consistent performance gains compared to existing methods without requiring manually annotated data. Furthermore, our proposed framework, dubbed CoT3DRef, is significantly data-efficient, whereas on the Sr3D dataset, when trained only on 10% of the data, we match the SOTA performance that trained on the entire data. The code is available at https:eslambakr.github.io/cot3dref.github.io/.

cs.CV