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Mohamed Benkedadra

Publications and source records attributed to Mohamed Benkedadra.

3 recordsLinked to original sources

From Unity Simulation to Diffusion-Based Augmentation: Quantifying Dataset Balance for Robust Object Detection

Modern computer vision models achieve high accuracy when trained on large-scale annotated datasets. In critical domains such as construction safety monitoring, data collection is costly, hazardous, and ethically constrained. This paper presents a systematic study comparing two complementary data generation paradigms, (1) Unity Simulation-based rendering and (2) Controllable Diffusion-based generation (CIA), for object detection under real data-scarce conditions. A unified experimental framework enables controlled dataset mixing across real, simulated, and generative sources, while maintaining identical model and training settings. Quantitative evaluation using Precision, Recall, mAP, and custom $Δ$-metrics, reveals that neither simulation nor generative augmentation alone achieves optimal transferability. Unity-only training yields an mAP@0.5 drop of $-50\%$ relative to real data, while CIA-only training shows a milder $-16.5\%$ degradation. Hybrid compositions significantly improve performance, with the 90\% real + 10\% Unity configuration achieving the best overall mAP@0.5 of $62.68\%$ ($+7.64\%$ over baseline), and the 90\% real + 10\% CIA configuration maximizing precision at $74.45\%$. Results demonstrate that limited synthetic inclusion enhances generalization, while excessive substitution induces domain drift.

cs.CV↗

Feedback Driven Multi Stereo Vision System for Real-Time Event Analysis

2D cameras are often used in interactive systems. Other systems like gaming consoles provide more powerful 3D cameras for short range depth sensing. Overall, these cameras are not reliable in large, complex environments. In this work, we propose a 3D stereo vision based pipeline for interactive systems, that is able to handle both ordinary and sensitive applications, through robust scene understanding. We explore the fusion of multiple 3D cameras to do full scene reconstruction, which allows for preforming a wide range of tasks, like event recognition, subject tracking, and notification. Using possible feedback approaches, the system can receive data from the subjects present in the environment, to learn to make better decisions, or to adapt to completely new environments. Throughout the paper, we introduce the pipeline and explain our preliminary experimentation and results. Finally, we draw the roadmap for the next steps that need to be taken, in order to get this pipeline into production

cs.CV↗

CIA: Controllable Image Augmentation Framework Based on Stable Diffusion

Computer vision tasks such as object detection and segmentation rely on the availability of extensive, accurately annotated datasets. In this work, We present CIA, a modular pipeline, for (1) generating synthetic images for dataset augmentation using Stable Diffusion, (2) filtering out low quality samples using defined quality metrics, (3) forcing the existence of specific patterns in generated images using accurate prompting and ControlNet. In order to show how CIA can be used to search for an optimal augmentation pipeline of training data, we study human object detection in a data constrained scenario, using YOLOv8n on COCO and Flickr30k datasets. We have recorded significant improvement using CIA-generated images, approaching the performances obtained when doubling the amount of real images in the dataset. Our findings suggest that our modular framework can significantly enhance object detection systems, and make it possible for future research to be done on data-constrained scenarios. The framework is available at: github.com/multitel-ai/CIA.

cs.CV↗