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Mohamed Elhoseiny

Publications and source records attributed to Mohamed Elhoseiny.

At least 19 recordsLinked to original sources

Artic-O: End-to-End Articulated Object Reconstruction via Latent Geometry Learning

Reconstructing articulated objects from sparse images requires recovering complete geometry, movable parts, and motion parameters. Recent methods typically separate geometry reconstruction, part reasoning, and articulation estimation into different stages. This separation can weaken consistency between shape, active parts, and motion, while also incurring substantial inference cost. We introduce Artic-O, an end-to-end, feed-forward framework for articulated object reconstruction via latent geometry learning. Instead of fitting geometry in image or view space, Artic-O maps sparse multi-state observations into a pretrained latent geometry space, where a frozen flow-matching decoder provides a complete-shape prior for recovering visible and occluded structures. To connect geometry with articulation, Artic-O fuses visual tokens, geometry latents, and point-wise decoder features in an image-grounded part-reasoning module for active-part segmentation and articulation prediction. We further train the model with a geometry-to-articulation curriculum and a decoupled two-pass strategy to balance reconstruction and part-level supervision. On PartNet-Mobility, Artic-O achieves strong reconstruction quality while being substantially more efficient than LARM, a strong prior method. It reduces Chamfer Distance, improves F-score, and achieves comparable or better articulation accuracy across most joint metrics, while reducing inference time from 9 minutes to about 0.3 seconds per object.

cs.CV

ContextFlow: In-Context Flow Matching for Robot Manipulation

Although highly effective in vision and language domains, applying in-context learning to robotics remains challenging. Existing autoregressive in-context imitation methods discretize continuous actions and exacerbate the accumulation of early prediction errors through next-token prediction, limiting their generalization on unseen task configurations. Meanwhile, flow-matching policies have been explored for continuous robot control and can help mitigate compounding errors; however, in-context imitation learning within a flow-matching framework remains underexplored. To address these limitations, we introduce ContextFlow, a conditional flow-matching model that learns continuous action distributions for in-context imitation learning. ContextFlow conditions flow-based action prediction on demonstrations and observations, enabling robust generation from noisy action distributions. To better encode multimodal in-context demonstrations, we adapt perceiver-style multimodal context compressors that distill visual, proprioceptive, and action sequences into compact, task-relevant latent representations. On LIBERO, ContextFlow outperforms ICRT by 35 percentage points in average success rate on unseen task configurations, while matching the performance of the task-specific fine-tuned VLA model $π_0$ without any fine-tuning on unseen tasks. On real robots, it generalizes to unseen configurations of both single-arm and bimanual tasks, achieving 40% success on a new pen-uncapping configuration. Project Page: https://dingjiansw101.github.io/contextflow-page/.

cs.RO

EvoCurr: Self-evolving Curriculum with Behavior Code Generation for Complex Decision-making

Complex decision-making often requires agents to progress through intermediate tasks rather than solve the final target directly. Existing LLM self-refinement methods typically iterate on a fixed target, while curriculum-learning methods often rely on hand-designed schedules, training-time optimization, or domain-specific difficulty metrics. To smooth out the learning curve with adaptive curriculum desgin, we introduce EvoCurr, a general inference-time framework that co-evolves curricula and executable policies. A Designer proposes verifiable intermediate tasks from the latest accepted progress and recent failures, while a Solver generates or trains policies for these tasks. A task-policy pair is accepted only when it passes hard feasibility checks and reaches a specified performance threshold meanwhile an accepted-floor constraint preserves the latest verified checkpoint and prevents failed harder attempts from overwriting mastered behavior. We evaluate EvoCurr across code-as-policy and closed-loop MARL settings on StarCraft II super-late-game micromanagement, hardest stress test, where EvoCurr achieves 96.7--99.2% macro-average win rates across three LLM backbones without LLM parameter training. The performance improvments on other experiments, Flatland, POGEMA, Overcooked, and LiveCodeBench Hard, reflect the generality of our EvoCurr.

cs.AI

LongVU-TTT: Causal Test-Time Training for Visual Resampling in Long Video Understanding

Long-video MLLMs must model temporal change before a limited visual-token budget removes most frame evidence. We introduce LongVU-TTT, which inserts a convolutional Test-Time Training (TTT) resampler with causal fast-weight updates between the vision encoder and the LLM. Its grouped 2D fast weights adapt to each video and contextualize frame features before compression, while a hybrid uniform-and-change-aware selector retains explicit visual evidence for downstream reasoning. Under controlled conditions, TTT-Conv improves over TTT-MLP by up to +2.12 and bidirectional Mamba2 by up to +3.04 on MLVU, and it is stronger than attention- and fixed-state recurrent resamplers across three benchmarks. Analysis shows that the fast weights behave as a temporal aggregation state rather than a reliable long-horizon episodic memory: their benefit attenuates as evidence becomes more distant, motivating explicit frame retention. LongVU-TTT processes up to 512 frames before reducing them to 128 LLM frames and achieves competitive performance across five video understanding benchmarks.

cs.CV

ObjectStream: Latent Objects as Memory Anchors for Streaming Video Understanding

Streaming video understanding requires models to continuously retain useful visual evidence before future questions are known. Existing approaches primarily manage the growing visual context according to token importance, temporal redundancy, or segment-level relevance, but rarely organize evidence around objects that persist and evolve over time. Thus, in this paper, we introduce ObjectStream, a training-free framework that treats latent objects as memory anchors for streaming video understanding. ObjectStream induces spatially coherent latent objects directly from frozen Video-LLM representations, links them across frames into persistent anchors, and maintains their histories under a bounded memory budget, without requiring external object detectors or segmentation models. Built on these anchors, ObjectStream preserves three complementary forms of evidence: persistent object histories, transient object changes, and recent visual context. This design enables existing Video Large Language Models (Video-LLMs) to reason over object identities, interactions, and state changes while leaving the underlying model unchanged. Extensive experiments on online streaming and offline long-video benchmarks demonstrate both effectiveness and efficiency. In online streaming evaluation, ObjectStream improves Qwen2.5-VL-7B by 10.0 points on OVO-Bench Real-Time Visual Perception, while reducing peak GPU mem-ory and TTFT by approximately 50%. On offline long-video benchmarks, it surpasses the full-token baseline while discarding 82.5% of visual tokens. These results highlight latent objects as a practical and effective organizing principle for compact streaming video memory.

cs.CV

CompoSE: Compositional Synthesis and Editing of 3D Shapes via Part-Aware Control

Creating and editing high-quality 3D content remains a central challenge in computer graphics. We address this challenge by introducing CompoSE, a novel method for Compositional Synthesis and Editing of 3D shapes via part-aware control. Our method takes as input a set of coarse geometric primitives (e.g., bounding boxes) that represent distinct object parts arranged in a particular spatial configuration, and synthesizes as output part-separated 3D objects that support localized granular (i.e., compositional) editing of individual parts. The key insight that enables our method is our use of a diffusion transformer architecture that alternates between processing each part locally and aggregating contextual information across parts globally, and features a novel conditioning technique that ensures strong adherence to the user's input. Importantly, our method learns to infer part semantics and symmetries directly from the user's coarse layout guidance, and does not require part-level text prompts. We demonstrate that our method enables powerful part-level editing capabilities, including context-aware substitution, addition, deletion, and style-preserving resizing operations. We show through extensive experiments that our method significantly outperforms existing approaches on guided synthesis, as measured by objective metrics and LLM-based evaluations.

cs.GR

Hybrid Advantage Estimation with Unified Critic for VLM Agentic Reinforcement Learning

Large Vision-Language Models (VLMs) now act as agents in interactive environments, where success requires coherent reasoning and decision-making across turns. Although end-to-end training in agentic environments can improve such multi-turn decision-making abilities, current methods mainly rely on either token-wise optimization over concatenated token trajectories or turn-wise optimization with uniform within-turn credit. In this work, we establish theoretical formulations for the two levels of optimization and derive a hybrid advantage that serves both objectives. Furthermore, with an appropriate choice of discount factor and learning target, we prove that a unified critic model can estimate values for both turn-wise and token-wise. As such, we propose HyGAE, an actor-critic framework that jointly optimizes token- and turn-level objectives with the hybrid advantage and unified critic. We conduct extensive evaluations of HyGAE across five multi-turn decision-making environments, where it achieves an average success rate of 91% and a significant improvement of 10% over other methods. Furthermore, we provide an in-depth analysis showing that the exact analytic form of the hybrid advantage and return is crucial for optimization. Project Page: https://wx-zhang.github.io/hygae-web/.

cs.AI

VisReflect: Latent Visual Reflection for Fine-Grained Perception in Long Visual Context

Large Vision Language Models (LVLMs) have achieved remarkable success on vision-language tasks, yet fine-grained perception over high-resolution images and long-context videos remains challenging. As the number of visual tokens increases, the visual attention sink phenomenon becomes increasingly severe, causing irrelevant tokens to absorb a disproportionate amount of attention mass. Recent approaches attempt to mitigate this issue by explicitly predicting bounding boxes or temporal spans and re-encoding the cropped visual regions. Such methods depend on unreliable numeric localization in the discrete token space and incur significant computational overhead due to additional forward passes. In this work, we propose **VisReflect**, a simple yet effective framework that improves fine-grained perception in long visual contexts through latent visual reflection. Instead of decoding intermediate predictions into discrete tokens, the model generates continuous visual reflection that represents question-relevant visual features in the latent space. These reflections selectively emphasize salient regions or frames, guiding attention towards relevant visual tokens within a single forward pass. We conduct comprehensive evaluations on challenging high-resolution image benchmarks, including BLINK, V*, and HRBench-4K/8K, as well as video understanding benchmarks such as MVBench, VideoMME, and MLVU. Our method consistently improves over strong baselines, achieving gains of 4.1% on image benchmarks and 1.8% on video benchmarks. Compared with zooming-based methods, our model achieves comparable performance while reducing inference time by roughly 44% on video understanding.

cs.CV

A Survey on Foundations and Frontiers of Multimodal Agentic Frameworks: Techniques and Applications

Advances in large language models (LLMs) have fueled a wave of research into agency: the ability to reason, plan, and act. This effort has produced agentic frameworks that orchestrate perception, memory, and decision-making around powerful LLM backbones. With the advent of large multimodal models (LMMs), these systems can process and integrate diverse modalities, including images, audio, and video, thereby improving their real-world applicability. Yet, while surveys of LLM-based agents exist, the role of multimodality in shaping agency has not been systematically examined in recent years. This survey fills the gap by analyzing the impact of multimodality across the core functional modules of the agentic framework: perception, reasoning, planning, memory, and action. Using this lens, we trace the evolution from text-centric agents to multimodal frameworks, examine how modalities are integrated through delegated, late-fusion, and early-fusion architectures, and assess the emergence of agentic behaviors enabled by grounded perception and multimodal reasoning. We organize existing work through a modality-centric taxonomy that links architectural design choices to agent capabilities. Moreover, we review multimodal agentic systems across various application domains, including Robotics, GUI & Web Navigation, Multimedia Content Generation & Editing, and Long-form Video Understanding & Retrieval. Beyond capabilities, we analyze performance across these settings and discuss efficiency-scalability trade-offs, including training and inference costs, latency, and deployment constraints. By focusing on the impact of multimodality in agentic design, we aim to identify key gaps and chart a roadmap toward robust and general-purpose intelligent systems.

cs.AI

Beyond Semantics: Modeling Factual and Affective Perceptual Experiences from Vision-Language Data

We present P-Topics (Perception Topics) modeling, a novel problem for understanding how images are perceived affectively and across cultures. The goal is to (1) discover and model the different perception experiences in a dataset of images and captions, where each experience is defined by an objective factual and a subjective affective aspect, and (2) associate images to their relevant perception experiences. We introduce **PercepT** (**Percep**tion topic **T**ransformer), a two-stage architecture that tackles P-Topics modeling. In the formation stage, percepT discovers *P-Topics* as visual-textual clusters using an unsupervised training objective, and dynamically selects the number of clusters to match the perceptual richness of the dataset. In the mapping stage, it learns *P-Topic mapping functions* via attention pooling to associate images to their respective clusters. On ArtELingo, PercepT achieves a silhouette score of **0.97** compared to **0.37** from the closest baseline reflecting better perceptual clusters. PercepT also achieves an AUC score of **0.94** compared to **0.77** showing better mapping to perceptual clusters. Human evaluation confirms that PercepT captures semantically meaningful perception experiences and significantly outperforms existing methods. Our implementation will be made public.

cs.CV

A Shared Valence Axis Across Modern LLMs and Human EEG: The Saturation Regularity

Large language models (LLMs) have emerged as powerful representation learners whose internal features increasingly align with human cognition. We study whether modern LLMs can serve as a lens for understanding neural representations in the human brain, focusing on emotional valence in EEG. We first build a one-dimensional valence direction, the V-axis, from modern LLMs using only nine emotion-evocative sentences. We validate it through zero-shot transfer to sentiment benchmarks and cross-model consistency across fourteen LLMs. We then show that this LLM-derived direction maps onto human neural activity. On a public EEG cohort of 123 subjects watching affective videos, a single linear projection on EEG features tracks the V-axis position of each stimulus. Moreover, 36 EEG emotion classifiers trained without exposure to the V-axis spontaneously rediscover the same direction in their internal representations, suggesting that the same valence structure emerges in both language models and human electrophysiology. Yet this convergence does not provide an effective training signal. We test twenty-five alignment strategies, including knowledge distillation, representational similarity, contrastive, and topographic losses; none improve decoding, and sixteen significantly reduce accuracy. We formalize this result as the saturation regularity: once task labels alone drive a brain-decoding network onto the target direction, additional supervision mainly distorts an already-saturated basin, while the load-bearing within-class residual receives little useful gradient. This regularity also indicates where improvement should come from: the residual subspace unreachable by supervision. Motivated by this insight, we ensemble across residual diversity rather than supervising the basin, improving balanced accuracy by 10.5% over the prior best on FACED, with the same effect replicated on SEED-V.

cs.LG

Afford-VLA: Action-Aligned Visual Planning via Internalized Affordance

Vision-language-action (VLA) models have shown strong potential for generalist robot manipulation, yet they remain limited by insufficient spatial reasoning, particularly in determining where to interact in complex visual scenes. While recent efforts introduce various forms of visual planning to address this issue, existing approaches either rely on global geometric cues, symbolic intermediate representations, or externally generated visual signals, which are often weakly coupled with downstream action prediction. In this work, we revisit visual planning in VLA systems and argue that effective planning should be local, visually grounded, internally generated, and directly aligned with action. Based on this insight, we propose Afford-VLA, a unified framework that internalizes task-conditioned affordance as an explicit visual planning interface within VLA models. Concretely, we introduce learnable tokens to query task-relevant interaction regions, decode affordance masks from multimodal features, and convert them into compact embeddings that directly condition action generation. This design enables affordance to be both generated and utilized within the VLA, forming a tightly coupled perception-action pathway. To further support this integration, we adopt a training strategy that allows the affordance pathway to be jointly optimized with action prediction, improving its effectiveness for downstream control. We evaluate our method on multiple simulation benchmarks, including LIBERO, LIBERO-Plus, and SimplerEnv, achieving consistent state-of-the-art performance, along with strong real-world results. These findings demonstrate that internalizing affordance as action-aligned visual planning provides a powerful paradigm for improving VLA systems.

cs.RO

Cross-Layer Energy Analysis of Multimodal Training on Grace Hopper Superchips

Multimodal deep learning models enable joint learning across heterogeneous data sources, including text, images, and video, but their rapid scaling introduces significant memory and communication bottlenecks. As model sizes and sequence lengths increase, training performance becomes increasingly impacted by data movement rather than computation. Frameworks such as DeepSpeed mitigate these challenges through CPU offloading, activation checkpointing, and communication optimizations. However, these techniques introduce additional system activity, which may affect energy efficiency. Meanwhile, tightly integrated heterogeneous architectures, such as the NVIDIA Grace Hopper (GH200) superchip, provide high-bandwidth CPU-GPU interconnects and unified memory, thereby reducing data transfer overhead. In this work, we present a cross-layer analysis of energy and performance trade-offs in multimodal training on GH200 systems, explicitly characterizing the interactions between application, runtime, and hardware layers. Leveraging high-bandwidth CPU-GPU interconnects, our results show that energy efficiency is primarily governed by data movement and overlap rather than raw compute utilization, and that configurations optimized for runtime are not necessarily optimal for energy. Based on these findings, we distill a set of actionable guidelines for practitioners that demonstrate how to balance offloading strategies, sequence parallelism, and hardware-aware scheduling to achieve energy-efficient training. Our results demonstrate that leveraging high-bandwidth CPU-GPU interconnects enables offloading strategies and sequence parallelism, achieving a strong balance among energy efficiency, runtime performance, and computational throughput, providing practical guidelines for efficient multimodal training on modern heterogeneous systems.

cs.DC

Time Blindness: Why Video-Language Models Can't See What Humans Can?

Recent advances in vision-language models (VLMs) have made impressive strides in understanding spatio-temporal relationships in videos. However, when spatial information is obscured, these models struggle to capture purely temporal patterns. We introduce $\textbf{SpookyBench}$, a benchmark where information is encoded solely in temporal sequences of noise-like frames, mirroring natural phenomena from biological signaling to covert communication. Interestingly, while humans can recognize shapes, text, and patterns in these sequences with over 98% accuracy, state-of-the-art VLMs achieve 0% accuracy. This performance gap highlights a critical limitation: an over-reliance on frame-level spatial features and an inability to extract meaning from temporal cues. Furthermore, when trained in data sets with low spatial signal-to-noise ratios (SNR), temporal understanding of models degrades more rapidly than human perception, especially in tasks requiring fine-grained temporal reasoning. Overcoming this limitation will require novel architectures or training paradigms that decouple spatial dependencies from temporal processing. Our systematic analysis shows that this issue persists across model scales and architectures. We release SpookyBench to catalyze research in temporal pattern recognition and bridge the gap between human and machine video understanding. Dataset and code has been made available on our project website: https://timeblindness.github.io/.

cs.CV

ReefNet: A Large-Scale Dataset and Benchmark for Fine-Grained Coral Reef Recognition

Coral reefs are rapidly declining under anthropogenic pressures (e.g., climate change), creating an urgent need for scalable and automated monitoring. Progress in data-driven coral analysis, however, is constrained by the scarcity of large-scale datasets with fine-grained labels that are taxonomically consistent across sites and studies. To address this gap, we introduce ReefNet, a large-scale public coral reef image dataset with point-level annotations mapped to the World Register of Marine Species (WoRMS) taxonomy. ReefNet aggregates imagery from 76 curated CoralNet sources and an additional reef site from Al-Wajh (Red Sea), totaling approximately 925K genus-level hard coral annotations. Through expert-driven verification and targeted filtering, we derive a high-confidence benchmark subset with 92% expert agreement over 39 hard-coral label classes, enabling reliable evaluation under realistic label noise and strong class imbalance. Beyond dataset construction, we establish a comprehensive benchmark spanning zero-shot, cross-domain few-shot adaptation, within-source evaluation, and cross-source transfer to the Al-Wajh dataset. Experiments with state-of-the-art vision-language models (VLMs), multimodal large language models (MLLMs), and vision-only backbones reveal substantial degradation in zero-shot and extremely few-shot regimes, while adaptation with in-domain supervision yields large gains yet still leaves a persistent gap under cross-source shift and on long-tail genera. These results highlight fundamental challenges in applying general-purpose multimodal models to biodiversity monitoring and underscore the importance of large-scale, taxonomically grounded, high-quality datasets. ReefNet serves as both a benchmark and a training resource for advancing fine-grained coral reef understanding.

cs.CV

Freshness-Aware Prioritized Experience Replay for LLM/VLM Reinforcement Learning

Reinforcement Learning (RL) has achieved impressive success in post-training Large Language Models (LLMs) and Vision-Language Models (VLMs), with on-policy algorithms such as PPO, GRPO, and REINFORCE++ serving as the dominant paradigm. However, these methods discard all collected trajectories after a single gradient update, resulting in poor sample efficiency, particularly wasteful for agentic tasks where multi-turn environment interactions are expensive. While Experience Replay drives sample efficiency in classic RL by allowing agents to reuse past trajectories and prioritize informative ones, directly applying Prioritized Experience Replay (PER) to LLMs fails. The rapid policy evolution of billion-parameter models renders stored priorities stale, causing old high-priority trajectories to dominate sampling long after they have become uninformative. We propose Freshness-Aware PER, which addresses this priority staleness problem by augmenting any PER-based priority with a multiplicative exponential age decay grounded in effective sample size analysis. To the best of our knowledge, Freshness-Aware PER is the first work to successfully apply PER to LLM/VLM reinforcement learning. We evaluate on eight multi-step agentic, reasoning, and math competition tasks with 0.5B, 3B, and 7B models. Freshness-Aware PER significantly outperforms on-policy baselines, achieving +46% on NQ Search, +367% on Sokoban, and +133% on VLM FrozenLake, while standard PER without age decay consistently degrades performance. Our code is publicly available at https://github.com/Vision-CAIR/Freshness-Aware-PER.

cs.CL

dTRPO: Trajectory Reduction in Policy Optimization of Diffusion Large Language Models

Diffusion Large Language Models (dLLMs) introduce a new paradigm for language generation, which in turn presents new challenges for aligning them with human preferences. In this work, we aim to improve the policy optimization for dLLMs by reducing the cost of the trajectory probability calculation, thereby enabling scaled-up offline policy training. We prove that: (i) under reference policy regularization, the probability ratio of the newly unmasked tokens is an unbiased estimate of that of intermediate diffusion states, and (ii) the probability of the full trajectory can be effectively estimated with a single forward pass of a re-masked final state. By integrating these two trajectory reduction strategies into a policy optimization objective, we propose Trajectory Reduction Policy Optimization (dTRPO). We evaluate dTRPO on 7B dLLMs across instruction-following and reasoning benchmarks. Results show that it substantially improves the core performance of state-of-the-art dLLMs, achieving gains of up to 9.6% on STEM tasks, up to 4.3% on coding tasks, and up to 3.0% on instruction-following tasks. Moreover, dTRPO exhibits strong training efficiency due to its offline, single-forward nature, and achieves improved generation efficiency through high-quality outputs.

cs.AI

The Second Challenge on Cross-Domain Few-Shot Object Detection at NTIRE 2026: Methods and Results

Cross-domain few-shot object detection (CD-FSOD) remains a challenging problem for existing object detectors and few-shot learning approaches, particularly when generalizing across distinct domains. As part of NTIRE 2026, we hosted the second CD-FSOD Challenge to systematically evaluate and promote progress in detecting objects in unseen target domains under limited annotation conditions. The challenge received strong community interest, with 128 registered participants and a total of 696 submissions. Among them, 31 teams actively participated, and 19 teams submitted valid final results. Participants explored a wide range of strategies, introducing innovative methods that push the performance frontier under both open-source and closed-source tracks. This report presents a detailed overview of the NTIRE 2026 CD-FSOD Challenge, including a summary of the submitted approaches and an analysis of the final results across all participating teams. Challenge Codes: https://github.com/ohMargin/NTIRE2026_CDFSOD.

cs.CV