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Mohamed Elhoseiny

Publications and source records attributed to Mohamed Elhoseiny.

At least 91 records · Page 5Linked to original sources

AI Art Neural Constellation: Revealing the Collective and Contrastive State of AI-Generated and Human Art

Discovering the creative potentials of a random signal to various artistic expressions in aesthetic and conceptual richness is a ground for the recent success of generative machine learning as a way of art creation. To understand the new artistic medium better, we conduct a comprehensive analysis to position AI-generated art within the context of human art heritage. Our comparative analysis is based on an extensive dataset, dubbed ``ArtConstellation,'' consisting of annotations about art principles, likability, and emotions for 6,000 WikiArt and 3,200 AI-generated artworks. After training various state-of-the-art generative models, art samples are produced and compared with WikiArt data on the last hidden layer of a deep-CNN trained for style classification. We actively examined the various art principles to interpret the neural representations and used them to drive the comparative knowledge about human and AI-generated art. A key finding in the semantic analysis is that AI-generated artworks are visually related to the principle concepts for modern period art made in 1800-2000. In addition, through Out-Of-Distribution (OOD) and In-Distribution (ID) detection in CLIP space, we find that AI-generated artworks are ID to human art when they depict landscapes and geometric abstract figures, while detected as OOD when the machine art consists of deformed and twisted figures. We observe that machine-generated art is uniquely characterized by incomplete and reduced figuration. Lastly, we conducted a human survey about emotional experience. Color composition and familiar subjects are the key factors of likability and emotions in art appreciation. We propose our whole methodologies and collected dataset as our analytical framework to contrast human and AI-generated art, which we refer to as ``ArtNeuralConstellation''. Code is available at: https://github.com/faixan-khan/ArtNeuralConstellation

cs.CV↗

Efficiently Disentangle Causal Representations

This paper proposes an efficient approach to learning disentangled representations with causal mechanisms based on the difference of conditional probabilities in original and new distributions. We approximate the difference with models' generalization abilities so that it fits in the standard machine learning framework and can be efficiently computed. In contrast to the state-of-the-art approach, which relies on the learner's adaptation speed to new distribution, the proposed approach only requires evaluating the model's generalization ability. We provide a theoretical explanation for the advantage of the proposed method, and our experiments show that the proposed technique is 1.9--11.0$\times$ more sample efficient and 9.4--32.4 times quicker than the previous method on various tasks. The source code is available at \url{https://github.com/yuanpeng16/EDCR}.

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Uni3DL: Unified Model for 3D and Language Understanding

In this work, we present Uni3DL, a unified model for 3D and Language understanding. Distinct from existing unified vision-language models in 3D which are limited in task variety and predominantly dependent on projected multi-view images, Uni3DL operates directly on point clouds. This approach significantly expands the range of supported tasks in 3D, encompassing both vision and vision-language tasks in 3D. At the core of Uni3DL, a query transformer is designed to learn task-agnostic semantic and mask outputs by attending to 3D visual features, and a task router is employed to selectively generate task-specific outputs required for diverse tasks. With a unified architecture, our Uni3DL model enjoys seamless task decomposition and substantial parameter sharing across tasks. Uni3DL has been rigorously evaluated across diverse 3D vision-language understanding tasks, including semantic segmentation, object detection, instance segmentation, visual grounding, 3D captioning, and text-3D cross-modal retrieval. It demonstrates performance on par with or surpassing state-of-the-art (SOTA) task-specific models. We hope our benchmark and Uni3DL model will serve as a solid step to ease future research in unified models in the realm of 3D and language understanding. Project page: https://uni3dl.github.io.

cs.CV↗

HRS-Bench: Holistic, Reliable and Scalable Benchmark for Text-to-Image Models

In recent years, Text-to-Image (T2I) models have been extensively studied, especially with the emergence of diffusion models that achieve state-of-the-art results on T2I synthesis tasks. However, existing benchmarks heavily rely on subjective human evaluation, limiting their ability to holistically assess the model's capabilities. Furthermore, there is a significant gap between efforts in developing new T2I architectures and those in evaluation. To address this, we introduce HRS-Bench, a concrete evaluation benchmark for T2I models that is Holistic, Reliable, and Scalable. Unlike existing bench-marks that focus on limited aspects, HRS-Bench measures 13 skills that can be categorized into five major categories: accuracy, robustness, generalization, fairness, and bias. In addition, HRS-Bench covers 50 scenarios, including fashion, animals, transportation, food, and clothes. We evaluate nine recent large-scale T2I models using metrics that cover a wide range of skills. A human evaluation aligned with 95% of our evaluations on average was conducted to probe the effectiveness of HRS-Bench. Our experiments demonstrate that existing models often struggle to generate images with the desired count of objects, visual text, or grounded emotions. We hope that our benchmark help ease future text-to-image generation research. The code and data are available at https://eslambakr.github.io/hrsbench.github.io

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MiniGPT-v2: large language model as a unified interface for vision-language multi-task learning

Large language models have shown their remarkable capabilities as a general interface for various language-related applications. Motivated by this, we target to build a unified interface for completing many vision-language tasks including image description, visual question answering, and visual grounding, among others. The challenge is to use a single model for performing diverse vision-language tasks effectively with simple multi-modal instructions. Towards this objective, we introduce MiniGPT-v2, a model that can be treated as a unified interface for better handling various vision-language tasks. We propose using unique identifiers for different tasks when training the model. These identifiers enable our model to better distinguish each task instruction effortlessly and also improve the model learning efficiency for each task. After the three-stage training, the experimental results show that MiniGPT-v2 achieves strong performance on many visual question-answering and visual grounding benchmarks compared to other vision-language generalist models. Our model and codes are available at https://minigpt-v2.github.io/

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A Hybrid Graph Network for Complex Activity Detection in Video

Interpretation and understanding of video presents a challenging computer vision task in numerous fields - e.g. autonomous driving and sports analytics. Existing approaches to interpreting the actions taking place within a video clip are based upon Temporal Action Localisation (TAL), which typically identifies short-term actions. The emerging field of Complex Activity Detection (CompAD) extends this analysis to long-term activities, with a deeper understanding obtained by modelling the internal structure of a complex activity taking place within the video. We address the CompAD problem using a hybrid graph neural network which combines attention applied to a graph encoding the local (short-term) dynamic scene with a temporal graph modelling the overall long-duration activity. Our approach is as follows: i) Firstly, we propose a novel feature extraction technique which, for each video snippet, generates spatiotemporal `tubes' for the active elements (`agents') in the (local) scene by detecting individual objects, tracking them and then extracting 3D features from all the agent tubes as well as the overall scene. ii) Next, we construct a local scene graph where each node (representing either an agent tube or the scene) is connected to all other nodes. Attention is then applied to this graph to obtain an overall representation of the local dynamic scene. iii) Finally, all local scene graph representations are interconnected via a temporal graph, to estimate the complex activity class together with its start and end time. The proposed framework outperforms all previous state-of-the-art methods on all three datasets including ActivityNet-1.3, Thumos-14, and ROAD.

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MiniGPT-4: Enhancing Vision-Language Understanding with Advanced Large Language Models

The recent GPT-4 has demonstrated extraordinary multi-modal abilities, such as directly generating websites from handwritten text and identifying humorous elements within images. These features are rarely observed in previous vision-language models. However, the technical details behind GPT-4 continue to remain undisclosed. We believe that the enhanced multi-modal generation capabilities of GPT-4 stem from the utilization of sophisticated large language models (LLM). To examine this phenomenon, we present MiniGPT-4, which aligns a frozen visual encoder with a frozen advanced LLM, Vicuna, using one projection layer. Our work, for the first time, uncovers that properly aligning the visual features with an advanced large language model can possess numerous advanced multi-modal abilities demonstrated by GPT-4, such as detailed image description generation and website creation from hand-drawn drafts. Furthermore, we also observe other emerging capabilities in MiniGPT-4, including writing stories and poems inspired by given images, teaching users how to cook based on food photos, and so on. In our experiment, we found that the model trained on short image caption pairs could produce unnatural language outputs (e.g., repetition and fragmentation). To address this problem, we curate a detailed image description dataset in the second stage to finetune the model, which consequently improves the model's generation reliability and overall usability. Our code, pre-trained model, and collected dataset are available at https://minigpt-4.github.io/.

cs.CV↗

Continual Zero-Shot Learning through Semantically Guided Generative Random Walks

Learning novel concepts, remembering previous knowledge, and adapting it to future tasks occur simultaneously throughout a human's lifetime. To model such comprehensive abilities, continual zero-shot learning (CZSL) has recently been introduced. However, most existing methods overused unseen semantic information that may not be continually accessible in realistic settings. In this paper, we address the challenge of continual zero-shot learning where unseen information is not provided during training, by leveraging generative modeling. The heart of the generative-based methods is to learn quality representations from seen classes to improve the generative understanding of the unseen visual space. Motivated by this, we introduce generalization-bound tools and provide the first theoretical explanation for the benefits of generative modeling to CZSL tasks. Guided by the theoretical analysis, we then propose our learning algorithm that employs a novel semantically guided Generative Random Walk (GRW) loss. The GRW loss augments the training by continually encouraging the model to generate realistic and characterized samples to represent the unseen space. Our algorithm achieves state-of-the-art performance on AWA1, AWA2, CUB, and SUN datasets, surpassing existing CZSL methods by 3-7\%. The code has been made available here \url{https://github.com/wx-zhang/IGCZSL}

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OxfordTVG-HIC: Can Machine Make Humorous Captions from Images?

This paper presents OxfordTVG-HIC (Humorous Image Captions), a large-scale dataset for humour generation and understanding. Humour is an abstract, subjective, and context-dependent cognitive construct involving several cognitive factors, making it a challenging task to generate and interpret. Hence, humour generation and understanding can serve as a new task for evaluating the ability of deep-learning methods to process abstract and subjective information. Due to the scarcity of data, humour-related generation tasks such as captioning remain under-explored. To address this gap, OxfordTVG-HIC offers approximately 2.9M image-text pairs with humour scores to train a generalizable humour captioning model. Contrary to existing captioning datasets, OxfordTVG-HIC features a wide range of emotional and semantic diversity resulting in out-of-context examples that are particularly conducive to generating humour. Moreover, OxfordTVG-HIC is curated devoid of offensive content. We also show how OxfordTVG-HIC can be leveraged for evaluating the humour of a generated text. Through explainability analysis of the trained models, we identify the visual and linguistic cues influential for evoking humour prediction (and generation). We observe qualitatively that these cues are aligned with the benign violation theory of humour in cognitive psychology.

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LLM as A Robotic Brain: Unifying Egocentric Memory and Control

Embodied AI focuses on the study and development of intelligent systems that possess a physical or virtual embodiment (i.e. robots) and are able to dynamically interact with their environment. Memory and control are the two essential parts of an embodied system and usually require separate frameworks to model each of them. In this paper, we propose a novel and generalizable framework called LLM-Brain: using Large-scale Language Model as a robotic brain to unify egocentric memory and control. The LLM-Brain framework integrates multiple multimodal language models for robotic tasks, utilizing a zero-shot learning approach. All components within LLM-Brain communicate using natural language in closed-loop multi-round dialogues that encompass perception, planning, control, and memory. The core of the system is an embodied LLM to maintain egocentric memory and control the robot. We demonstrate LLM-Brain by examining two downstream tasks: active exploration and embodied question answering. The active exploration tasks require the robot to extensively explore an unknown environment within a limited number of actions. Meanwhile, the embodied question answering tasks necessitate that the robot answers questions based on observations acquired during prior explorations.

cs.AI↗

ImageCaptioner$^2$: Image Captioner for Image Captioning Bias Amplification Assessment

Most pre-trained learning systems are known to suffer from bias, which typically emerges from the data, the model, or both. Measuring and quantifying bias and its sources is a challenging task and has been extensively studied in image captioning. Despite the significant effort in this direction, we observed that existing metrics lack consistency in the inclusion of the visual signal. In this paper, we introduce a new bias assessment metric, dubbed $ImageCaptioner^2$, for image captioning. Instead of measuring the absolute bias in the model or the data, $ImageCaptioner^2$ pay more attention to the bias introduced by the model w.r.t the data bias, termed bias amplification. Unlike the existing methods, which only evaluate the image captioning algorithms based on the generated captions only, $ImageCaptioner^2$ incorporates the image while measuring the bias. In addition, we design a formulation for measuring the bias of generated captions as prompt-based image captioning instead of using language classifiers. Finally, we apply our $ImageCaptioner^2$ metric across 11 different image captioning architectures on three different datasets, i.e., MS-COCO caption dataset, Artemis V1, and Artemis V2, and on three different protected attributes, i.e., gender, race, and emotions. Consequently, we verify the effectiveness of our $ImageCaptioner^2$ metric by proposing AnonymousBench, which is a novel human evaluation paradigm for bias metrics. Our metric shows significant superiority over the recent bias metric; LIC, in terms of human alignment, where the correlation scores are 80% and 54% for our metric and LIC, respectively. The code is available at https://eslambakr.github.io/imagecaptioner2.github.io/.

cs.CV↗

Exploring Open-Vocabulary Semantic Segmentation without Human Labels

Semantic segmentation is a crucial task in computer vision that involves segmenting images into semantically meaningful regions at the pixel level. However, existing approaches often rely on expensive human annotations as supervision for model training, limiting their scalability to large, unlabeled datasets. To address this challenge, we present ZeroSeg, a novel method that leverages the existing pretrained vision-language (VL) model (e.g. CLIP) to train open-vocabulary zero-shot semantic segmentation models. Although acquired extensive knowledge of visual concepts, it is non-trivial to exploit knowledge from these VL models to the task of semantic segmentation, as they are usually trained at an image level. ZeroSeg overcomes this by distilling the visual concepts learned by VL models into a set of segment tokens, each summarizing a localized region of the target image. We evaluate ZeroSeg on multiple popular segmentation benchmarks, including PASCAL VOC 2012, PASCAL Context, and COCO, in a zero-shot manner (i.e., no training or adaption on target segmentation datasets). Our approach achieves state-of-the-art performance when compared to other zero-shot segmentation methods under the same training data, while also performing competitively compared to strongly supervised methods. Finally, we also demonstrated the effectiveness of ZeroSeg on open-vocabulary segmentation, through both human studies and qualitative visualizations.

cs.CV↗

MammalNet: A Large-scale Video Benchmark for Mammal Recognition and Behavior Understanding

Monitoring animal behavior can facilitate conservation efforts by providing key insights into wildlife health, population status, and ecosystem function. Automatic recognition of animals and their behaviors is critical for capitalizing on the large unlabeled datasets generated by modern video devices and for accelerating monitoring efforts at scale. However, the development of automated recognition systems is currently hindered by a lack of appropriately labeled datasets. Existing video datasets 1) do not classify animals according to established biological taxonomies; 2) are too small to facilitate large-scale behavioral studies and are often limited to a single species; and 3) do not feature temporally localized annotations and therefore do not facilitate localization of targeted behaviors within longer video sequences. Thus, we propose MammalNet, a new large-scale animal behavior dataset with taxonomy-guided annotations of mammals and their common behaviors. MammalNet contains over 18K videos totaling 539 hours, which is ~10 times larger than the largest existing animal behavior dataset. It covers 17 orders, 69 families, and 173 mammal categories for animal categorization and captures 12 high-level animal behaviors that received focus in previous animal behavior studies. We establish three benchmarks on MammalNet: standard animal and behavior recognition, compositional low-shot animal and behavior recognition, and behavior detection. Our dataset and code have been made available at: https://mammal-net.github.io.

cs.CV↗

Video ChatCaptioner: Towards Enriched Spatiotemporal Descriptions

Video captioning aims to convey dynamic scenes from videos using natural language, facilitating the understanding of spatiotemporal information within our environment. Although there have been recent advances, generating detailed and enriched video descriptions continues to be a substantial challenge. In this work, we introduce Video ChatCaptioner, an innovative approach for creating more comprehensive spatiotemporal video descriptions. Our method employs a ChatGPT model as a controller, specifically designed to select frames for posing video content-driven questions. Subsequently, a robust algorithm is utilized to answer these visual queries. This question-answer framework effectively uncovers intricate video details and shows promise as a method for enhancing video content. Following multiple conversational rounds, ChatGPT can summarize enriched video content based on previous conversations. We qualitatively demonstrate that our Video ChatCaptioner can generate captions containing more visual details about the videos. The code is publicly available at https://github.com/Vision-CAIR/ChatCaptioner

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Value Memory Graph: A Graph-Structured World Model for Offline Reinforcement Learning

Reinforcement Learning (RL) methods are typically applied directly in environments to learn policies. In some complex environments with continuous state-action spaces, sparse rewards, and/or long temporal horizons, learning a good policy in the original environments can be difficult. Focusing on the offline RL setting, we aim to build a simple and discrete world model that abstracts the original environment. RL methods are applied to our world model instead of the environment data for simplified policy learning. Our world model, dubbed Value Memory Graph (VMG), is designed as a directed-graph-based Markov decision process (MDP) of which vertices and directed edges represent graph states and graph actions, separately. As state-action spaces of VMG are finite and relatively small compared to the original environment, we can directly apply the value iteration algorithm on VMG to estimate graph state values and figure out the best graph actions. VMG is trained from and built on the offline RL dataset. Together with an action translator that converts the abstract graph actions in VMG to real actions in the original environment, VMG controls agents to maximize episode returns. Our experiments on the D4RL benchmark show that VMG can outperform state-of-the-art offline RL methods in several goal-oriented tasks, especially when environments have sparse rewards and long temporal horizons. Code is available at https://github.com/TsuTikgiau/ValueMemoryGraph

cs.LG↗

MoStGAN-V: Video Generation with Temporal Motion Styles

Video generation remains a challenging task due to spatiotemporal complexity and the requirement of synthesizing diverse motions with temporal consistency. Previous works attempt to generate videos in arbitrary lengths either in an autoregressive manner or regarding time as a continuous signal. However, they struggle to synthesize detailed and diverse motions with temporal coherence and tend to generate repetitive scenes after a few time steps. In this work, we argue that a single time-agnostic latent vector of style-based generator is insufficient to model various and temporally-consistent motions. Hence, we introduce additional time-dependent motion styles to model diverse motion patterns. In addition, a Motion Style Attention modulation mechanism, dubbed as MoStAtt, is proposed to augment frames with vivid dynamics for each specific scale (i.e., layer), which assigns attention score for each motion style w.r.t deconvolution filter weights in the target synthesis layer and softly attends different motion styles for weight modulation. Experimental results show our model achieves state-of-the-art performance on four unconditional $256^2$ video synthesis benchmarks trained with only 3 frames per clip and produces better qualitative results with respect to dynamic motions. Code and videos have been made available at https://github.com/xiaoqian-shen/MoStGAN-V.

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A Simple Baseline that Questions the Use of Pretrained-Models in Continual Learning

With the success of pretraining techniques in representation learning, a number of continual learning methods based on pretrained models have been proposed. Some of these methods design continual learning mechanisms on the pre-trained representations and only allow minimum updates or even no updates of the backbone models during the training of continual learning. In this paper, we question whether the complexity of these models is needed to achieve good performance by comparing them to a simple baseline that we designed. We argue that the pretrained feature extractor itself can be strong enough to achieve a competitive or even better continual learning performance on Split-CIFAR100 and CoRe 50 benchmarks. To validate this, we conduct a very simple baseline that 1) use the frozen pretrained model to extract image features for every class encountered during the continual learning stage and compute their corresponding mean features on training data, and 2) predict the class of the input based on the nearest neighbor distance between test samples and mean features of the classes; i.e., Nearest Mean Classifier (NMC). This baseline is single-headed, exemplar-free, and can be task-free (by updating the means continually). This baseline achieved 88.53% on 10-Split-CIFAR-100, surpassing most state-of-the-art continual learning methods that are all initialized using the same pretrained transformer model. We hope our baseline may encourage future progress in designing learning systems that can continually add quality to the learning representations even if they started from some pretrained weights.

cs.CV↗

Guiding Online Reinforcement Learning with Action-Free Offline Pretraining

Offline RL methods have been shown to reduce the need for environment interaction by training agents using offline collected episodes. However, these methods typically require action information to be logged during data collection, which can be difficult or even impossible in some practical cases. In this paper, we investigate the potential of using action-free offline datasets to improve online reinforcement learning, name this problem Reinforcement Learning with Action-Free Offline Pretraining (AFP-RL). We introduce Action-Free Guide (AF-Guide), a method that guides online training by extracting knowledge from action-free offline datasets. AF-Guide consists of an Action-Free Decision Transformer (AFDT) implementing a variant of Upside-Down Reinforcement Learning. It learns to plan the next states from the offline dataset, and a Guided Soft Actor-Critic (Guided SAC) that learns online with guidance from AFDT. Experimental results show that AF-Guide can improve sample efficiency and performance in online training thanks to the knowledge from the action-free offline dataset. Code is available at https://github.com/Vision-CAIR/AF-Guide.

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