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Mohammad Ghavamzadeh

Publications and source records attributed to Mohammad Ghavamzadeh.

At least 19 recordsLinked to original sources

Transformers as In-Context Samplers: From Closed-Form Diffusion to Estimation-Free Sampling

A growing body of work establishes that large language models are not mere statistical memorizers, but are capable of in-context learning: performing inference at test time using only examples provided in the prompt, without any parameter updates. Prior theoretical work has shown that this capability extends to supervised learning tasks such as linear regression. We prove that in-context learning extends further to \emph{data generation}: frozen transformers can simulate iterative generative samplers from in-context samples. We first show that transformers can realize closed-form and smoothed closed-form diffusion samplers. The construction identifies a concrete generative role for softmax attention: it computes responsibility weights and weighted empirical averages, while feedforward layers implement Euler updates. To empirically relate these constructions to pretrained language models, we study \emph{semantic-topic sampling}: prompts consisting of words drawn from a common semantic category, such as animals, foods, or cities. Across transformer layers, the normalized hidden states exhibit a two-stage geometry: they move toward a uniform spherical reference in intermediate layers and then return to structured, topic-dependent representations near the output. We further measure an interacting-particle energy on these hidden-state clouds and observe the same U-shape pattern. We then prove that transformers can approximate an energy-based sampler, constructing the same U-shape energy across the layers.

cs.LG

Directional-Clamp PPO

Proximal Policy Optimization (PPO) is widely regarded as one of the most successful deep reinforcement learning algorithms, known for its robustness and effectiveness across a range of problems. The PPO objective encourages the importance ratio between the current and behavior policies to move to the "right" direction -- starting from importance sampling ratios equal to 1, increasing the ratios for actions with positive advantages and decreasing those with negative advantages. A clipping function is introduced to prevent over-optimization when updating the importance ratio in these "right" direction regions. Many PPO variants have been proposed to extend its success, most of which modify the objective's behavior by altering the clipping in the "right" direction regions. However, due to randomness in the rollouts and stochasticity of the policy optimization, we observe that the ratios frequently move to the "wrong" direction during the PPO optimization. This is a key factor hindering the improvement of PPO, but it has been largely overlooked. To address this, we propose the Directional-Clamp PPO algorithm (DClamp-PPO), which further penalizes the actions going to the strict "wrong" direction regions, where the advantage is positive (negative) and importance ratio falls below (above) $1 - β$ ($1+β$), for a tunable parameter $β\in (0, 1)$. The penalty is by enforcing a steeper loss slope, i.e., a clamp, in those regions. We demonstrate that DClamp-PPO consistently outperforms PPO, as well as its variants, by focusing on modifying the objective's behavior in the "right" direction, across various MuJoCo environments, using different random seeds. The proposed method is shown, both theoretically and empirically, to better avoid "wrong" direction updates while keeping the importance ratio closer to 1.

cs.LG

CLEAR: Closed-Loop Reinforcement Learning at Scale for End-to-End Autonomous Driving

End-to-end autonomous driving (E2E-AD) aims to directly map raw sensor information to driving actions. Recently, with the rapid advancement of multi-modal large language models (MLLMs), researchers have proposed the paradigm of Vision-Language-Action (VLA) models for E2E-AD, where it seeks to integrate visual perception, language understanding and action prediction within a single policy. However, existing VLA-based policies largely adopts imitation learning, where it only learns to drive by optimizing distance-based metrics w.r.t. logged expert trajectories. Such distribution shift between open-loop training and closed-loop inference leads to suboptimal performance in closed-loop planning. To close this gap, we present CLEAR, a system that enables closed-loop training using Reinforcement Learning (RL) at scale for E2E-AD. We propose to learn a novel residual waypoint policy around the waypoint prior from pretrained VLA policies, effectively harnessing the knowledge within. On another front, one of the key challenges to scale up RL for vision-based policies is the number of parallel simulation environments since RL is data hungry. To that end, we design a heterogeneous pipeline that places the simulator and the VLA learner on distinct compute groups, which allows us to dramatically increase the number of simulation environments running in parallel while avoiding resource contention and maintaining training stability. We show that with a simple reward, CLEAR significantly outperforms previous methods and sets new state-of-the-art performance on the challenging benchmarks of CARLA longest6 v2 and Bench2Drive.

cs.RO

REVES: REvision and VErification--Augmented Training for Test-Time Scaling

Test-time scaling via sequential revision has emerged as a powerful paradigm for enhancing Large Language Model (LLM) reasoning. However, standard post-training methods primarily optimize single-shot objectives, creating a fundamental misalignment with multi-step inference dynamics. While recent work treats this as multi-turn reinforcement learning (RL), conventional approaches optimize over the multi-step trajectories directly, failing to further exploit the high-quality mistakes in intermediate steps that model can learn from correcting them. We propose a two-stage iterative framework that alternates between online data/prompt augmentation and policy optimization. By converting the intermediate steps (``near-miss'' answers) in the successful recovery trajectories into decoupled revision and verification prompts, our approach concentrates training on both effective answer transformation and error identification. This approach enables efficient off-policy data generation and reduces the computational overhead of long-horizon sampling compared to standard multi-turn RL. On LiveCodeBench, using publicly available test cases as feedback, we observe gains of +6.5 points over the RL baseline and +4.0 points over standard multi-turn training. Beyond coding, our approach matches the previously reported SOTA result on circle packing while using the smallest base model (4B) and far fewer rollouts than the much larger evolutionary search systems. Math results under ground-truth verification further confirm improved correction ability. It also generalizes to out-of-distribution constraint-satisfaction puzzles such as n\_queens and mini\_sudoku, where correctness is defined entirely by problem constraints. Code is available at https://github.com/yxliu02/REVES.git.

cs.LG

MAPLE: Latent Multi-Agent Play for End-to-End Autonomous Driving

Vision-language-action (VLA) models are effective as end-to-end motion planners, but can be brittle when evaluated in closed-loop settings due to being trained under traditional imitation learning framework. Existing closed-loop supervision approaches lack scalability and fail to completely model a reactive environment. We propose MAPLE, a novel framework for reactive, multi-agent rollout of a dynamic driving scenario in the latent space of the VLA model. The ego vehicle and nearby traffic agents are independently controlled over multi-step horizons, while being reactive to other agents in the scene, enabling closed-loop training. MAPLE consists of two training stages: (1) supervised fine-tuning on the latent rollouts based on ground-truth trajectories, followed by (2) reinforcement learning with global and agent -specific rewards that encourage safety, progress, and interaction realism. We further propose diversity rewards that encourage the model to generate planning behaviors that may not be present in logged driving data. Notably, our closed-loop training framework is scalable and does not require external simulators, which can be computationally expensive to run and have limited visual fidelity to the real-world. MAPLE achieves state-of-the-art driving performance on Bench2Drive and demonstrates scalable, closed-loop multi-agent play for robust E2E autonomous driving systems.

cs.RO

Bayesian policy gradient and actor-critic algorithms

Policy gradient methods are reinforcement learning algorithms that adapt a parameterized policy by following a performance gradient estimate. Conventional policy gradient methods use Monte-Carlo techniques to estimate the gradient, which tend to have high variance, requiring many samples and resulting in slow convergence. We first propose a Bayesian framework for policy gradient, based on modeling the policy gradient as a Gaussian process. This reduces the number of samples needed to obtain accurate gradient estimates. Moreover, estimates of the natural gradient and a measure of the uncertainty in the gradient estimates, namely, the gradient covariance, are provided at little extra cost. Since the proposed framework considers system trajectories as its basic observable unit, it does not require the dynamics within trajectories to be of any particular form, and can be extended to partially observable problems. On the downside, it cannot exploit the Markov property when the system is Markovian. To address this, we supplement our Bayesian policy gradient framework with a new actor-critic learning model in which a Bayesian class of non-parametric critics, based on Gaussian process temporal difference learning, is used. Such critics model the action-value function as a Gaussian process, allowing Bayes rule to be used to compute the posterior distribution over action-value functions, conditioned on the observed data. Appropriate choices of the policy parameterization and of the prior covariance (kernel) between action-values yield closed-form expressions for the posterior of the gradient of the expected return with respect to the policy parameters. We perform detailed experimental comparisons of the proposed Bayesian policy gradient and actor-critic algorithms with classic Monte-Carlo based policy gradient methods, on a number of reinforcement learning problems.

cs.LG

Maximum Entropy Semi-Supervised Inverse Reinforcement Learning

A popular approach to apprenticeship learning (AL) is to formulate it as an inverse reinforcement learning (IRL) problem. The MaxEnt-IRL algorithm successfully integrates the maximum entropy principle into IRL and unlike its predecessors, it resolves the ambiguity arising from the fact that a possibly large number of policies could match the expert's behavior. In this paper, we study an AL setting in which in addition to the expert's trajectories, a number of unsupervised trajectories is available. We introduce MESSI, a novel algorithm that combines MaxEnt-IRL with principles coming from semi-supervised learning. In particular, MESSI integrates the unsupervised data into the MaxEnt-IRL framework using a pairwise penalty on trajectories. Empirical results in a highway driving and grid-world problems indicate that MESSI is able to take advantage of the unsupervised trajectories and improve the performance of MaxEnt-IRL.

cs.LG

Diffusion Blend: Inference-Time Multi-Preference Alignment for Diffusion Models

Reinforcement learning (RL) algorithms have been used recently to align diffusion models with downstream objectives such as aesthetic quality and text-image consistency by fine-tuning them to maximize a single reward function under a fixed KL regularization. However, this approach is inherently restrictive in practice, where alignment must balance multiple, often conflicting objectives. Moreover, user preferences vary across prompts, individuals, and deployment contexts, with varying tolerances for deviation from a pre-trained base model. We address the problem of inference-time multi-preference alignment: given a set of basis reward functions and a reference KL regularization strength, can we design a fine-tuning procedure so that, at inference time, it can generate images aligned with any user-specified linear combination of rewards and regularization, without requiring additional fine-tuning? We propose Diffusion Blend, a novel approach to solve inference-time multi-preference alignment by blending backward diffusion processes associated with fine-tuned models, and we instantiate this approach with two algorithms: DB-MPA for multi-reward alignment and DB-KLA for KL regularization control. Extensive experiments show that Diffusion Blend algorithms consistently outperform relevant baselines and closely match or exceed the performance of individually fine-tuned models, enabling efficient, user-driven alignment at inference-time. The code is available at https://github.com/bluewoods127/DB-2025.

cs.AI

Beyond Binary Preferences: A Principled Framework for Reward Modeling with Ordinal Feedback

Reward modeling is crucial for aligning large language models with human preferences, yet current approaches lack a principled mathematical framework for leveraging ordinal preference data. When human annotators provide graded preferences on a Likert scale (e.g., significantly better, better, slightly better, negligibly better), existing methods typically apply ad-hoc heuristics, such as margin terms or scaling factors, to loss functions derived from binary preference models like Bradley-Terry. These approaches lack an underlying mathematical model for how ordinal preference data is generated. We present a theoretically grounded framework that formulates reward modeling with Likert scale preferences as a discrete ordinal regression problem. We derive two loss functions from this formulation: a negative log-likelihood loss and an all-threshold loss, both of which learn threshold parameters that naturally capture the ordinal structure of preferences. Unlike existing heuristic methods that manually specify fixed margins or scaling weights, our approach learns these parameters directly from data within a coherent probabilistic framework. Experimental results on multiple benchmarks demonstrate that our ordinal regression approach consistently achieves competitive or superior performance compared to existing heuristic methods across diverse evaluation categories including chat, reasoning, and safety tasks. Our work provides the first principled mathematical framework for incorporating Likert scale preferences into reward model training, moving beyond ad-hoc modifications of binary preference models to enable more effective utilization of fine-grained human feedback.

cs.LG

Displacement-Resistant Extensions of DPO with Nonconvex $f$-Divergences

DPO and related algorithms align language models by directly optimizing the RLHF objective: find a policy that maximizes the Bradley-Terry reward while staying close to a reference policy through a KL divergence penalty. Previous work showed that this approach could be further generalized: the original problem remains tractable even if the KL divergence is replaced by a family of $f$-divergence with a convex generating function $f$. Our first contribution is to show that convexity of $f$ is not essential. Instead, we identify a more general condition, referred to as DPO-inducing, that precisely characterizes when the RLHF problem remains tractable. Our next contribution is to establish a second condition on $f$ that is necessary to prevent probability displacement, a known empirical phenomenon in which the probabilities of the winner and the loser responses approach zero. We refer to any $f$ that satisfies this condition as displacement-resistant. We finally focus on a specific DPO-inducing and displacement-resistant $f$, leading to our novel SquaredPO loss. Compared to DPO, this new loss offers stronger theoretical guarantees while performing competitively in practice.

cs.LG

DISPO: Enhancing Training Efficiency and Stability in Reinforcement Learning for Large Language Model Mathematical Reasoning

Reinforcement learning with verifiable rewards has emerged as a promising paradigm for enhancing the reasoning capabilities of large language models particularly in mathematics. Current approaches in this domain present a clear trade-off: PPO-style methods (e.g., GRPO/DAPO) offer training stability but exhibit slow learning trajectories due to their trust-region constraints on policy updates, while REINFORCE-style approaches (e.g., CISPO) demonstrate improved learning efficiency but suffer from performance instability as they clip importance sampling weights while still permitting non-zero gradients outside the trust-region. To address these limitations, we introduce DISPO, a simple yet effective REINFORCE-style algorithm that decouples the up-clipping and down-clipping of importance sampling weights for correct and incorrect responses, yielding four controllable policy update regimes. Through targeted ablations, we uncover how each regime impacts training: for correct responses, weights >1 increase the average token entropy (i.e., exploration) while weights <1 decrease it (i.e., distillation) -- both beneficial but causing gradual performance degradation when excessive. For incorrect responses, overly restrictive clipping triggers sudden performance collapse through repetitive outputs (when weights >1) or vanishing response lengths (when weights <1). By separately tuning these four clipping parameters, DISPO maintains the exploration-distillation balance while preventing catastrophic failures, achieving 61.04% on AIME'24 (vs. 55.42% CISPO and 50.21% DAPO) with similar gains across various benchmarks and models.

cs.CL

Direct Preference Optimization with Rating Information: Practical Algorithms and Provable Gains

The class of direct preference optimization (DPO) algorithms has emerged as a promising approach for solving the alignment problem in foundation models. These algorithms work with very limited feedback in the form of pairwise preferences and fine-tune models to align with these preferences without explicitly learning a reward model. While the form of feedback used by these algorithms makes the data collection process easy and relatively more accurate, its ambiguity in terms of the quality of responses could have negative implications. For example, it is not clear if a decrease (increase) in the likelihood of preferred (dispreferred) responses during the execution of these algorithms could be interpreted as a positive or negative phenomenon. In this paper, we study how to design algorithms that can leverage additional information in the form of rating gap, which informs the learner how much the chosen response is better than the rejected one. We present new algorithms that can achieve faster statistical rates than DPO in presence of accurate rating gap information. Moreover, we theoretically prove and empirically show that the performance of our algorithms is robust to inaccuracy in rating gaps. Finally, we demonstrate the solid performance of our methods in comparison to a number of DPO-style algorithms across a wide range of LLMs and evaluation benchmarks.

cs.LG

Does Thinking More always Help? Mirage of Test-Time Scaling in Reasoning Models

Recent trends in test-time scaling for reasoning models (e.g., OpenAI o1, DeepSeek R1) have led to a popular belief that extending thinking traces using prompts like "Wait" or "Let me rethink" can improve performance. This raises a natural question: Does thinking more at test-time truly lead to better reasoning? To answer this question, we perform a detailed empirical study across models and benchmarks, which reveals a consistent pattern of initial performance improvements from additional thinking followed by a decline, due to "overthinking". To understand this non-monotonic trend, we consider a simple probabilistic model, which reveals that additional thinking increases output variance-creating an illusion of improved reasoning while ultimately undermining precision. Thus, observed gains from "more thinking" are not true indicators of improved reasoning, but artifacts stemming from the connection between model uncertainty and evaluation metric. This suggests that test-time scaling through extended thinking is not an effective way to utilize the inference thinking budget. Recognizing these limitations, we introduce an alternative test-time scaling approach, parallel thinking, inspired by Best-of-N sampling. Our method generates multiple independent reasoning paths within the same inference budget and selects the most consistent response via majority vote, achieving up to 20% higher accuracy compared to extended thinking. This provides a simple yet effective mechanism for test-time scaling of reasoning models.

cs.AI

Synthetic Dialogue Generation for Interactive Conversational Elicitation & Recommendation (ICER)

While language models (LMs) offer great potential for conversational recommender systems (CRSs), the paucity of public CRS data makes fine-tuning LMs for CRSs challenging. In response, LMs as user simulators qua data generators can be used to train LM-based CRSs, but often lack behavioral consistency, generating utterance sequences inconsistent with those of any real user. To address this, we develop a methodology for generating natural dialogues that are consistent with a user's underlying state using behavior simulators together with LM-prompting. We illustrate our approach by generating a large, open-source CRS data set with both preference elicitation and example critiquing. Rater evaluation on some of these dialogues shows them to exhibit considerable consistency, factuality and naturalness.

cs.CL

Contextual Bandits with Stage-wise Constraints

We study contextual bandits in the presence of a stage-wise constraint when the constraint must be satisfied both with high probability and in expectation. We start with the linear case where both the reward function and the stage-wise constraint (cost function) are linear. In each of the high probability and in expectation settings, we propose an upper-confidence bound algorithm for the problem and prove a $T$-round regret bound for it. We also prove a lower-bound for this constrained problem, show how our algorithms and analyses can be extended to multiple constraints, and provide simulations to validate our theoretical results. In the high probability setting, we describe the minimum requirements for the action set for our algorithm to be tractable. In the setting that the constraint is in expectation, we specialize our results to multi-armed bandits and propose a computationally efficient algorithm for this setting with regret analysis. Finally, we extend our results to the case where the reward and cost functions are both non-linear. We propose an algorithm for this case and prove a regret bound for it that characterize the function class complexity by the eluder dimension.

cs.LG

C2-DPO: Constrained Controlled Direct Preference Optimization

Direct preference optimization (\texttt{DPO}) has emerged as a promising approach for solving the alignment problem in AI. In this paper, we make two counter-intuitive observations about \texttt{DPO}. First, we show that \texttt{DPO} loss could be derived by starting from an alternative optimization problem that only defines the KL guardrail on in-sample responses, unlike the original RLHF problem where guardrails are defined on the entire distribution. Second, we prove a surprising property of this alternative optimization problem, namely that under its optimal policy, both preferred and rejected responses tend to decrease in probability, a phenomenon typically displayed by DPO in practice. To control this behavior, we propose a set of constraints designed to limit the displacement of probability mass between the preferred and rejected responses in the reference and target policies. The resulting algorithm, which we call Constrained Controlled DPO (\texttt{C2-DPO}), has a meaningful RLHF interpretation. By hedging against the displacement, \texttt{C2-DPO} provides practical improvements over vanilla \texttt{DPO} when aligning several language models using standard preference datasets.

cs.LG

Ordering-based Conditions for Global Convergence of Policy Gradient Methods

We prove that, for finite-arm bandits with linear function approximation, the global convergence of policy gradient (PG) methods depends on inter-related properties between the policy update and the representation. textcolor{blue}{First}, we establish a few key observations that frame the study: \textbf{(i)} Global convergence can be achieved under linear function approximation without policy or reward realizability, both for the standard Softmax PG and natural policy gradient (NPG). \textbf{(ii)} Approximation error is not a key quantity for characterizing global convergence in either algorithm. \textbf{(iii)} The conditions on the representation that imply global convergence are different between these two algorithms. Overall, these observations call into question approximation error as an appropriate quantity for characterizing the global convergence of PG methods under linear function approximation. \textcolor{blue}{Second}, motivated by these observations, we establish new general results: \textbf{(i)} NPG with linear function approximation achieves global convergence \emph{if and only if} the projection of the reward onto the representable space preserves the optimal action's rank, a quantity that is not strongly related to approximation error. \textbf{(ii)} The global convergence of Softmax PG occurs if the representation satisfies a non-domination condition and can preserve the ranking of rewards, which goes well beyond policy or reward realizability. We provide experimental results to support these theoretical findings.

cs.LG

Preference Optimization via Contrastive Divergence: Your Reward Model is Secretly an NLL Estimator

Existing studies on preference optimization (PO) have centered on constructing pairwise preference data following simple heuristics, such as maximizing the margin between preferred and dispreferred completions based on human (or AI) ranked scores. However, none of these heuristics has a full theoretical justification. In this work, we develop a novel PO framework that provides theoretical guidance to effectively sample dispreferred completions. To achieve this, we formulate PO as minimizing the negative log-likelihood (NLL) of a probability model and propose to estimate its normalization constant via a sampling strategy. As we will demonstrate, these estimative samples can act as dispreferred completions in PO. We then select contrastive divergence (CD) as the sampling strategy, and propose a novel MC-PO algorithm that applies the Monte Carlo (MC) kernel from CD to sample hard negatives w.r.t. the parameterized reward model. Finally, we propose the OnMC-PO algorithm, an extension of MC-PO to the online setting. On popular alignment benchmarks, MC-PO outperforms existing SOTA baselines, and OnMC-PO leads to further improvement.

cs.AI