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Mohammad Sadrosadati

Publications and source records attributed to Mohammad Sadrosadati.

67 records · Page 4Linked to original sources

TransPimLib: A Library for Efficient Transcendental Functions on Processing-in-Memory Systems

Processing-in-memory (PIM) promises to alleviate the data movement bottleneck in modern computing systems. However, current real-world PIM systems have the inherent disadvantage that their hardware is more constrained than in conventional processors (CPU, GPU), due to the difficulty and cost of building processing elements near or inside the memory. As a result, general-purpose PIM architectures support fairly limited instruction sets and struggle to execute complex operations such as transcendental functions and other hard-to-calculate operations (e.g., square root). These operations are particularly important for some modern workloads, e.g., activation functions in machine learning applications. In order to provide support for transcendental (and other hard-to-calculate) functions in general-purpose PIM systems, we present \emph{TransPimLib}, a library that provides CORDIC-based and LUT-based methods for trigonometric functions, hyperbolic functions, exponentiation, logarithm, square root, etc. We develop an implementation of TransPimLib for the UPMEM PIM architecture and perform a thorough evaluation of TransPimLib's methods in terms of performance and accuracy, using microbenchmarks and three full workloads (Blackscholes, Sigmoid, Softmax). We open-source all our code and datasets at~\url{https://github.com/CMU-SAFARI/transpimlib}.

cs.MS↗

Venice: Improving Solid-State Drive Parallelism at Low Cost via Conflict-Free Accesses

The performance and capacity of solid-state drives (SSDs) are continuously improving to meet the increasing demands of modern data-intensive applications. Unfortunately, communication between the SSD controller and memory chips (e.g., 2D/3D NAND flash chips) is a critical performance bottleneck for many applications. SSDs use a multi-channel shared bus architecture where multiple memory chips connected to the same channel communicate to the SSD controller with only one path. As a result, path conflicts often occur during the servicing of multiple I/O requests, which significantly limits SSD parallelism. It is critical to handle path conflicts well to improve SSD parallelism and performance. Our goal is to fundamentally tackle the path conflict problem by increasing the number of paths between the SSD controller and memory chips at low cost. To this end, we build on the idea of using an interconnection network to increase the path diversity between the SSD controller and memory chips. We propose Venice, a new mechanism that introduces a low-cost interconnection network between the SSD controller and memory chips and utilizes the path diversity to intelligently resolve path conflicts. Venice employs three key techniques: 1) a simple router chip added next to each memory chip without modifying the memory chip design, 2) a path reservation technique that reserves a path from the SSD controller to the target memory chip before initiating a transfer, and 3) a fully-adaptive routing algorithm that effectively utilizes the path diversity to resolve path conflicts. Our experimental results show that Venice 1) improves performance by an average of 2.65x/1.67x over a baseline performance-optimized/cost-optimized SSD design across a wide range of workloads, 2) reduces energy consumption by an average of 61% compared to a baseline performance-optimized SSD design.

cs.AR↗

DAMOV: A New Methodology and Benchmark Suite for Evaluating Data Movement Bottlenecks

Data movement between the CPU and main memory is a first-order obstacle against improving performance, scalability, and energy efficiency in modern systems. Computer systems employ a range of techniques to reduce overheads tied to data movement, spanning from traditional mechanisms (e.g., deep multi-level cache hierarchies, aggressive hardware prefetchers) to emerging techniques such as Near-Data Processing (NDP), where some computation is moved close to memory. Our goal is to methodically identify potential sources of data movement over a broad set of applications and to comprehensively compare traditional compute-centric data movement mitigation techniques to more memory-centric techniques, thereby developing a rigorous understanding of the best techniques to mitigate each source of data movement. With this goal in mind, we perform the first large-scale characterization of a wide variety of applications, across a wide range of application domains, to identify fundamental program properties that lead to data movement to/from main memory. We develop the first systematic methodology to classify applications based on the sources contributing to data movement bottlenecks. From our large-scale characterization of 77K functions across 345 applications, we select 144 functions to form the first open-source benchmark suite (DAMOV) for main memory data movement studies. We select a diverse range of functions that (1) represent different types of data movement bottlenecks, and (2) come from a wide range of application domains. Using NDP as a case study, we identify new insights about the different data movement bottlenecks and use these insights to determine the most suitable data movement mitigation mechanism for a particular application. We open-source DAMOV and the complete source code for our new characterization methodology at https://github.com/CMU-SAFARI/DAMOV.

cs.AR↗

Morpheus: Extending the Last Level Cache Capacity in GPU Systems Using Idle GPU Core Resources

Graphics Processing Units (GPUs) are widely-used accelerators for data-parallel applications. In many GPU applications, GPU memory bandwidth bottlenecks performance, causing underutilization of GPU cores. Hence, disabling many cores does not affect the performance of memory-bound workloads. While simply power-gating unused GPU cores would save energy, prior works attempt to better utilize GPU cores for other applications (ideally compute-bound), which increases the GPU's total throughput. In this paper, we introduce Morpheus, a new hardware/software co-designed technique to boost the performance of memory-bound applications. The key idea of Morpheus is to exploit unused core resources to extend the GPU last level cache (LLC) capacity. In Morpheus, each GPU core has two execution modes: compute mode and cache mode. Cores in compute mode operate conventionally and run application threads. However, for the cores in cache mode, Morpheus invokes a software helper kernel that uses the cores' on-chip memories (i.e., register file, shared memory, and L1) in a way that extends the LLC capacity for a running memory-bound workload. Morpheus adds a controller to the GPU hardware to forward LLC requests to either the conventional LLC (managed by hardware) or the extended LLC (managed by the helper kernel). Our experimental results show that Morpheus improves the performance and energy efficiency of a baseline GPU architecture by an average of 39% and 58%, respectively, across several memory-bound workloads. Morpheus' performance is within 3% of a GPU design that has a quadruple-sized conventional LLC. Morpheus can thus contribute to reducing the hardware dedicated to a conventional LLC by exploiting idle cores' on-chip memory resources as additional cache capacity.

cs.AR↗

ALP: Alleviating CPU-Memory Data Movement Overheads in Memory-Centric Systems

Partitioning applications between NDP and host CPU cores causes inter-segment data movement overhead, which is caused by moving data generated from one segment (e.g., instructions, functions) and used in consecutive segments. Prior works take two approaches to this problem. The first class of works maps segments to NDP or host cores based on the properties of each segment, neglecting the inter-segment data movement overhead. The second class of works partitions applications based on the overall memory bandwidth saving of each segment, and does not offload each segment to the best-fitting core if they incur high inter-segment data movement. We show that 1) mapping each segment to its best-fitting core ideally can provide substantial benefits, and 2) the inter-segment data movement reduces this benefit significantly. To this end, we introduce ALP, a new programmer-transparent technique to leverage the performance benefits of NDP by alleviating the inter-segment data movement overhead between host and memory and enabling efficient partitioning of applications. ALP alleviates the inter-segment data movement overhead by proactively and accurately transferring the required data between the segments. This is based on the key observation that the instructions that generate the inter-segment data stay the same across different executions of a program on different inputs. ALP uses a compiler pass to identify these instructions and uses specialized hardware to transfer data between the host and NDP cores at runtime. ALP efficiently maps application segments to either host or NDP considering 1) the properties of each segment, 2) the inter-segment data movement overhead, and 3) whether this overhead can be alleviated in a timely manner. We evaluate ALP across a wide range of workloads and show on average 54.3% and 45.4% speedup compared to only-host CPU or only-NDP executions, respectively.

cs.AR↗

Flash-Cosmos: In-Flash Bulk Bitwise Operations Using Inherent Computation Capability of NAND Flash Memory

Bulk bitwise operations, i.e., bitwise operations on large bit vectors, are prevalent in a wide range of important application domains, including databases, graph processing, genome analysis, cryptography, and hyper-dimensional computing. In conventional systems, the performance and energy efficiency of bulk bitwise operations are bottlenecked by data movement between the compute units and the memory hierarchy. In-flash processing (i.e., processing data inside NAND flash chips) has a high potential to accelerate bulk bitwise operations by fundamentally reducing data movement through the entire memory hierarchy. We identify two key limitations of the state-of-the-art in-flash processing technique for bulk bitwise operations; (i) it falls short of maximally exploiting the bit-level parallelism of bulk bitwise operations; (ii) it is unreliable because it does not consider the highly error-prone nature of NAND flash memory. We propose Flash-Cosmos (Flash Computation with One-Shot Multi-Operand Sensing), a new in-flash processing technique that significantly increases the performance and energy efficiency of bulk bitwise operations while providing high reliability. Flash-Cosmos introduces two key mechanisms that can be easily supported in modern NAND flash chips: (i) Multi-Wordline Sensing (MWS), which enables bulk bitwise operations on a large number of operands with a single sensing operation, and (ii) Enhanced SLC-mode Programming (ESP), which enables reliable computation inside NAND flash memory. We demonstrate the feasibility of performing bulk bitwise operations with high reliability in Flash-Cosmos by testing 160 real 3D NAND flash chips. Our evaluation shows that Flash-Cosmos improves average performance and energy efficiency by 3.5x/32x and 3.3x/95x, respectively, over the state-of-the-art in-flash/outside-storage processing techniques across three real-world applications.

cs.AR↗

CODIC: A Low-Cost Substrate for Enabling Custom In-DRAM Functionalities and Optimizations

DRAM is the dominant main memory technology used in modern computing systems. Computing systems implement a memory controller that interfaces with DRAM via DRAM commands. DRAM executes the given commands using internal components (e.g., access transistors, sense amplifiers) that are orchestrated by DRAM internal timings, which are fixed foreach DRAM command. Unfortunately, the use of fixed internal timings limits the types of operations that DRAM can perform and hinders the implementation of new functionalities and custom mechanisms that improve DRAM reliability, performance and energy. To overcome these limitations, we propose enabling programmable DRAM internal timings for controlling in-DRAM components. To this end, we design CODIC, a new low-cost DRAM substrate that enables fine-grained control over four previously fixed internal DRAM timings that are key to many DRAM operations. We implement CODIC with only minimal changes to the DRAM chip and the DDRx interface. To demonstrate the potential of CODIC, we propose two new CODIC-based security mechanisms that outperform state-of-the-art mechanisms in several ways: (1) a new DRAM Physical Unclonable Function (PUF) that is more robust and has significantly higher throughput than state-of-the-art DRAM PUFs, and (2) the first cold boot attack prevention mechanism that does not introduce any performance or energy overheads at runtime.

cs.AR↗

Enabling High-Capacity, Latency-Tolerant, and Highly-Concurrent GPU Register Files via Software/Hardware Cooperation

Graphics Processing Units (GPUs) employ large register files to accommodate all active threads and accelerate context switching. Unfortunately, register files are a scalability bottleneck for future GPUs due to long access latency, high power consumption, and large silicon area provisioning. Prior work proposes hierarchical register file to reduce the register file power consumption by caching registers in a smaller register file cache. Unfortunately, this approach does not improve register access latency due to the low hit rate in the register file cache. In this paper, we propose the Latency-Tolerant Register File (LTRF) architecture to achieve low latency in a two-level hierarchical structure while keeping power consumption low. We observe that compile-time interval analysis enables us to divide GPU program execution into intervals with an accurate estimate of a warp's aggregate register working-set within each interval. The key idea of LTRF is to prefetch the estimated register working-set from the main register file to the register file cache under software control, at the beginning of each interval, and overlap the prefetch latency with the execution of other warps. We observe that register bank conflicts while prefetching the registers could greatly reduce the effectiveness of LTRF. Therefore, we devise a compile-time register renumbering technique to reduce the likelihood of register bank conflicts. Our experimental results show that LTRF enables high-capacity yet long-latency main GPU register files, paving the way for various optimizations. As an example optimization, we implement the main register file with emerging high-density high-latency memory technologies, enabling 8X larger capacity and improving overall GPU performance by 34%.

cs.AR↗

FIGARO: Improving System Performance via Fine-Grained In-DRAM Data Relocation and Caching

DRAM Main memory is a performance bottleneck for many applications due to the high access latency. In-DRAM caches work to mitigate this latency by augmenting regular-latency DRAM with small-but-fast regions of DRAM that serve as a cache for the data held in the regular-latency region of DRAM. While an effective in-DRAM cache can allow a large fraction of memory requests to be served from a fast DRAM region, the latency savings are often hindered by inefficient mechanisms for relocating copies of data into and out of the fast regions. Existing in-DRAM caches have two sources of inefficiency: (1) the data relocation granularity is an entire multi-kilobyte row of DRAM; and (2) because the relocation latency increases with the physical distance between the slow and fast regions, multiple fast regions are physically interleaved among slow regions to reduce the relocation latency, resulting in increased hardware area and manufacturing complexity. We propose a new substrate, FIGARO, that uses existing shared global buffers among subarrays within a DRAM bank to provide support for in-DRAM data relocation across subarrays at the granularity of a single cache block. FIGARO has a distance-independent latency within a DRAM bank, and avoids complex modifications to DRAM. Using FIGARO, we design a fine-grained in-DRAM cache called FIGCache. The key idea of FIGCache is to cache only small, frequently-accessed portions of different DRAM rows in a designated region of DRAM. By caching only the parts of each row that are expected to be accessed in the near future, we can pack more of the frequently-accessed data into FIGCache, and can benefit from additional row hits in DRAM. Our evaluations show that FIGCache improves the average performance of a system using DDR4 DRAM by 16.3% and reduces average DRAM energy consumption by 7.8% for 8-core workloads, over a conventional system without in-DRAM caching.

cs.AR↗

NOM: Network-On-Memory for Inter-Bank Data Transfer in Highly-Banked Memories

Data copy is a widely-used memory operation in many programs and operating system services. In conventional computers, data copy is often carried out by two separate read and write transactions that pass data back and forth between the DRAM chip and the processor chip. Some prior mechanisms propose to avoid this unnecessary data movement by using the shared internal bus in the DRAM chip to directly copy data within the DRAM chip (e.g., between two DRAM banks). While these methods exhibit superior performance compared to conventional techniques, data copy across different DRAM banks is still greatly slower than data copy within the same DRAM bank. Hence, these techniques have limited benefit for the emerging 3D-stacked memories (e.g., HMC and HBM) that contain hundreds of DRAM banks across multiple memory controllers. In this paper, we present Network-on-Memory (NoM), a lightweight inter-bank data communication scheme that enables direct data copy across both memory banks of a 3D-stacked memory. NoM adopts a TDM-based circuit-switching design, where circuit setup is done by the memory controller. Compared to state-of-the-art approaches, NoM enables both fast data copy between multiple DRAM banks and concurrent data transfer operations. Our evaluation shows that NoM improves the performance of data-intensive workloads by 3.8X and 75%, on average, compared to the baseline conventional 3D-stacked DRAM architecture and state-of-the-art techniques, respectively.

cs.AR↗

Dataplant: Enhancing System Security with Low-Cost In-DRAM Value Generation Primitives

DRAM manufacturers have been prioritizing memory capacity, yield, and bandwidth for years, while trying to keep the design complexity as simple as possible. DRAM chips do not carry out any computation or other important functions, such as security. Processors implement most of the existing security mechanisms that protect the system against security threats, because 1) executing security mechanisms usually require non-trivial computational capabilities (e.g., encryption), and 2) commodity DRAM chips are not designed to perform computations or tasks other than data storage. In this work, we advocate for DRAM as a key component for providing security mechanisms to the system. To this end, we propose Dataplant, a new class of low-cost, high-performance, and reliable security primitives that can be integrated in commodity DRAM chips with minimal changes. The main idea of Dataplant is to slightly modify the internal DRAM timing signals to expose the inherent process variation found in all DRAM chips for generating unpredictable but reproducible values (e.g., keys) within DRAM. We use Dataplant to build two new security mechanisms. First, a new Dataplant-based physical unclonable function (PUF) with non-destructive read-out, low evaluation latency, robust responses, resiliency to temperature changes, and data-independent responses. Second, a new cold boot attack prevention mechanism that automatically destroys all data within DRAM on every power cycle with zero run-time energy and latency overheads. Using a combination of detailed simulations and experiments with 136 real commodity DRAM chips, we show that our Dataplant-based PUF has 1.8x higher throughput than the best state-of-the-art DRAM PUFs. We also demonstrate that our Dataplant-based cold boot attack protection mechanism is 19.5x faster and consumes 2.54x less energy when compared to existing mechanisms.

cs.CR↗

ORIGAMI: A Heterogeneous Split Architecture for In-Memory Acceleration of Learning

Memory bandwidth bottleneck is a major challenges in processing machine learning (ML) algorithms. In-memory acceleration has potential to address this problem; however, it needs to address two challenges. First, in-memory accelerator should be general enough to support a large set of different ML algorithms. Second, it should be efficient enough to utilize bandwidth while meeting limited power and area budgets of logic layer of a 3D-stacked memory. We observe that previous work fails to simultaneously address both challenges. We propose ORIGAMI, a heterogeneous set of in-memory accelerators, to support compute demands of different ML algorithms, and also uses an off-the-shelf compute platform (e.g.,FPGA,GPU,TPU,etc.) to utilize bandwidth without violating strict area and power budgets. ORIGAMI offers a pattern-matching technique to identify similar computation patterns of ML algorithms and extracts a compute engine for each pattern. These compute engines constitute heterogeneous accelerators integrated on logic layer of a 3D-stacked memory. Combination of these compute engines can execute any type of ML algorithms. To utilize available bandwidth without violating area and power budgets of logic layer, ORIGAMI comes with a computation-splitting compiler that divides an ML algorithm between in-memory accelerators and an out-of-the-memory platform in a balanced way and with minimum inter-communications. Combination of pattern matching and split execution offers a new design point for acceleration of ML algorithms. Evaluation results across 12 popular ML algorithms show that ORIGAMI outperforms state-of-the-art accelerator with 3D-stacked memory in terms of performance and energy-delay product (EDP) by 1.5x and 29x (up to 1.6x and 31x), respectively. Furthermore, results are within a 1% margin of an ideal system that has unlimited compute resources on logic layer of a 3D-stacked memory.

cs.LG↗

Enabling Efficient RDMA-based Synchronous Mirroring of Persistent Memory Transactions

Synchronous Mirroring (SM) is a standard approach to building highly-available and fault-tolerant enterprise storage systems. SM ensures strong data consistency by maintaining multiple exact data replicas and synchronously propagating every update to all of them. Such strong consistency provides fault tolerance guarantees and a simple programming model coveted by enterprise system designers. For current storage devices, SM comes at modest performance overheads. This is because performing both local and remote updates simultaneously is only marginally slower than performing just local updates, due to the relatively slow performance of accesses to storage in today's systems. However, emerging persistent memory and ultra-low-latency network technologies necessitate a careful re-evaluation of the existing SM techniques, as these technologies present fundamentally different latency characteristics compared than their traditional counterparts. In addition to that, existing low-latency network technologies, such as Remote Direct Memory Access (RDMA), provide limited ordering guarantees and do not provide durability guarantees necessary for SM. To evaluate the performance implications of RDMA-based SM, we develop a rigorous testing framework that is based on emulated persistent memory. Our testing framework makes use of two different tools: (i) a configurable microbenchmark and (ii) a modified version of the WHISPER benchmark suite, which comprises a set of common cloud applications. Using this framework, we find that recently proposed RDMA primitives, such as remote commit, provide correctness guarantees, but do not take full advantage of the asynchronous nature of RDMA hardware. To this end, we propose new primitives enabling efficient and correct SM over RDMA, and use these primitives to develop two new techniques delivering high-performance SM of persistent memories.

cs.DC↗