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Mohammad Shahverdikondori

Publications and source records attributed to Mohammad Shahverdikondori.

9 recordsLinked to original sources

Learning Peer Influence Probabilities with Linear Contextual Bandits

In networked environments, it is common for users to share recommendations about content, products, services, and possible courses of action. Whether these recommendations are accepted and acted upon is highly context-dependent, influenced by the characteristics of the sender and recipient, the nature of their relationship, the attributes of the recommended item, and the communication context. Consequently, probabilities of peer influence exhibit substantial heterogeneity across individuals and settings. Accurate estimation of these probabilities is key to understanding information diffusion processes and to improving the effectiveness of viral marketing strategies. However, learning these probabilities from data is challenging; static data may capture correlations between peer recommendations and peer actions but fails to reveal influence relationships. Online learning algorithms can learn these probabilities from interventions but either waste resources by learning from random exploration or optimize for rewards, thus favoring exploration of the space with higher influence probabilities. In this work, we study learning peer influence probabilities under a contextual linear bandit framework. We show that a fundamental trade-off can arise between regret minimization and estimation error, characterize all achievable rate pairs, and propose an uncertainty-guided exploration algorithm that, by tuning a parameter, attains any pair within this trade-off. Our experiments on semi-synthetic network datasets show the advantages of our method over static methods and contextual bandits that ignore this trade-off.

cs.LG↗

Active Context Selection Improves Simple Regret in Contextual Bandits

We study the contextual multi-armed bandit problem with a finite context space (a.k.a. subpopulations), where the learner recommends a best action for each context and is evaluated by context-weighted simple regret. Our guarantees are worst-case over the reward distributions, while remaining instance-dependent with respect to the context distribution vector $p$. Akin to experimental design problems where the population of interest is fixed but the sampled subpopulation can be controlled, we allow the learner to actively choose which context to sample from. For a known $p$, we characterize tight regret rates: passive sampling where contexts are randomly revealed achieves regret of order $\sqrt{n/T \, \lVert p \rVert_{1/2}}$, whereas active sampling with allocation $q_j \propto p_j^{2/3}$ achieves the tight rate $\sqrt{n/T} \, \lVert p \rVert_{2/3}$. The resulting improvement can be as large as $Θ(k^{1/4})$, where $k$ is the number of contexts. We further extend the analysis to budgeted active sampling, characterize the corresponding tight rate, and identify when a limited active budget suffices to recover the fully active rate. When $p$ is unknown, we propose the Explore-Explore-Then-Commit (EETC) algorithm, which optimally balances estimating the context distribution and the time to switch to active allocation, such that for large horizons, it matches the known-$p$ active rate up to constants. Experiments on synthetic and real-world data support our theoretical findings.

cs.LG↗

Pure Exploration Beyond Reward Feedback: The Role of Post-Action Context

We introduce the problem of best arm identification (BAI) with post-action context, a new BAI problem in a stochastic multi-armed bandit environment and the fixed-confidence setting. The problem addresses the scenarios in which the learner receives a post-action context in addition to the reward after playing each action. This post-action context provides additional information that can significantly facilitate the decision process. We analyze two different types of the post-action context: (i) separator, where the reward depends solely on the context, and (ii) non-separator, where the reward depends on both the action and the context. For both cases, we derive instance-dependent lower bounds on the sample complexity and propose algorithms that asymptotically achieve the optimal sample complexity. For the separator setting, we propose a novel sampling rule called G-tracking, which uses the geometry of the context space to directly track the contexts rather than the actions. For the non-separator setting, we do so by demonstrating that the Track-and-Stop algorithm can be extended to this setting. Moreover, in both settings, we theoretically and empirically show that algorithms that ignore the post-action context are sub-optimal. Finally, our empirical results showcase the advantage of our approaches compared to the state of the art.

cs.LG↗

Graph Learning Is Suboptimal in Causal Bandits

We study regret minimization in causal bandits under causal sufficiency where the underlying causal structure is not known to the agent. Previous work has focused on identifying the reward's parents and then applying classic bandit methods to them, or jointly learning the parents while minimizing regret. We investigate whether such strategies are optimal. Somewhat counterintuitively, our results show that learning the parent set is suboptimal. We do so by proving that there exist instances where regret minimization and parent identification are fundamentally conflicting objectives. We further analyze both the known and unknown parent set size regimes, establish novel regret lower bounds that capture the combinatorial structure of the action space. Building on these insights, we propose nearly optimal algorithms that bypass graph and parent recovery, demonstrating that parent identification is indeed unnecessary for regret minimization. Experiments confirm that there exists a large performance gap between our method and existing baselines in various environments.

cs.LG↗

Graph-Dependent Regret Bounds in Multi-Armed Bandits with Interference

We study multi-armed bandits under network interference, where each unit's reward depends on its own treatment and those of its neighbors in a given graph. This induces an exponentially large action space, making standard approaches computationally impractical. We propose a novel algorithm that uses the local graph structure to minimize regret. We derive a graph-dependent upper bound on cumulative regret that improves over prior work. Additionally, we provide the first lower bounds for bandits with arbitrary network interference, where each bound involves a distinct structural property of the graph. These bounds show that for both dense and sparse graphs, our algorithm is nearly optimal, with matching upper and lower bounds up to logarithmic factors. When the interference graph is unknown, a variant of our algorithm is Pareto optimal: no algorithm can uniformly outperform it across all instances. We complement our theoretical results with numerical experiments, showing that our approach outperforms the baseline methods.

cs.LG↗

Neighborhood-Aware Graph Labeling Problem

Motivated by optimization oracles in bandits with network interference, we study the Neighborhood-Aware Graph Labeling (NAGL) problem. Given a graph $G = (V,E)$, a label set of size $L$, and local reward functions $f_v$ accessed via evaluation oracles, the objective is to assign labels to maximize $\sum_{v \in V} f_v(x_{N[v]})$, where each term depends on the closed neighborhood of $v$. Two vertices co-occur in some neighborhood term exactly when their distance in $G$ is at most $2$, so the dependency graph is the squared graph $G^2$ and $\mathrm{tw}(G^2)$ governs exact algorithms and matching fine-grained lower bounds. Accordingly, we show that this dependence is inherent: NAGL is NP-hard even on star graphs with binary labels and, assuming SETH, admits no $(L-\varepsilon)^{\mathrm{tw}(G^2)}\cdot n^{O(1)}$-time algorithm for any $\varepsilon>0$. We match this with an exact dynamic program on a tree decomposition of $G^2$ running in $O\!\left(n\cdot \mathrm{tw}(G^2)\cdot L^{\mathrm{tw}(G^2)+1}\right)$ time. For approximation, unless $\mathsf{P}=\mathsf{NP}$, for every $\varepsilon>0$ there is no polynomial-time $n^{1-\varepsilon}$-approximation on general graphs even under the promise $\mathrm{OPT}>0$; without the promise $\mathrm{OPT}>0$, no finite multiplicative approximation ratio is possible. In the nonnegative-reward regime, we give polynomial-time approximation algorithms for NAGL in two settings: (i) given a proper $q$-coloring of $G^2$, we obtain a $1/q$-approximation; and (ii) on planar graphs of bounded maximum degree, we develop a Baker-type polynomial-time approximation scheme (PTAS), which becomes an efficient PTAS (EPTAS) when $L$ is constant.

cs.DS↗

LRW-Persian: Lip-reading in the Wild Dataset for Persian Language

Lipreading has emerged as an increasingly important research area for developing robust speech recognition systems and assistive technologies for the hearing-impaired. However, non-English resources for visual speech recognition remain limited. We introduce LRW-Persian, the largest in-the-wild Persian word-level lipreading dataset, comprising $743$ target words and over $414{,}000$ video samples extracted from more than $1{,}900$ hours of footage across $67$ television programs. Designed as a benchmark-ready resource, LRW-Persian provides speaker-disjoint training and test splits, wide regional and dialectal coverage, and rich per-clip metadata including head pose, age, and gender. To ensure large-scale data quality, we establish a fully automated end-to-end curation pipeline encompassing transcription based on Automatic Speech Recognition(ASR), active-speaker localization, quality filtering, and pose/mask screening. We further fine-tune two widely used lipreading architectures on LRW-Persian, establishing reference performance and demonstrating the difficulty of Persian visual speech recognition. By filling a critical gap in low-resource languages, LRW-Persian enables rigorous benchmarking, supports cross-lingual transfer, and provides a foundation for advancing multimodal speech research in underrepresented linguistic contexts. The dataset is publicly available at: https://lrw-persian.vercel.app.

cs.CV↗

Best Group Identification in Multi-Objective Bandits

We introduce the Best Group Identification problem in a multi-objective multi-armed bandit setting, where an agent interacts with groups of arms with vector-valued rewards. The performance of a group is determined by an efficiency vector which represents the group's best attainable rewards across different dimensions. The objective is to identify the set of optimal groups in the fixed-confidence setting. We investigate two key formulations: group Pareto set identification, where efficiency vectors of optimal groups are Pareto optimal and linear best group identification, where each reward dimension has a known weight and the optimal group maximizes the weighted sum of its efficiency vector's entries. For both settings, we propose elimination-based algorithms, establish upper bounds on their sample complexity, and derive lower bounds that apply to any correct algorithm. Through numerical experiments, we demonstrate the strong empirical performance of the proposed algorithms.

cs.LG↗

QWO: Speeding Up Permutation-Based Causal Discovery in LiGAMs

Causal discovery is essential for understanding relationships among variables of interest in many scientific domains. In this paper, we focus on permutation-based methods for learning causal graphs in Linear Gaussian Acyclic Models (LiGAMs), where the permutation encodes a causal ordering of the variables. Existing methods in this setting are not scalable due to their high computational complexity. These methods are comprised of two main components: (i) constructing a specific DAG, $\mathcal{G}^π$, for a given permutation $π$, which represents the best structure that can be learned from the available data while adhering to $π$, and (ii) searching over the space of permutations (i.e., causal orders) to minimize the number of edges in $\mathcal{G}^π$. We introduce QWO, a novel approach that significantly enhances the efficiency of computing $\mathcal{G}^π$ for a given permutation $π$. QWO has a speed-up of $O(n^2)$ ($n$ is the number of variables) compared to the state-of-the-art BIC-based method, making it highly scalable. We show that our method is theoretically sound and can be integrated into existing search strategies such as GRASP and hill-climbing-based methods to improve their performance.

cs.LG↗