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Mohammad Shokri

Publications and source records attributed to Mohammad Shokri.

7 recordsLinked to original sources

A Systematic Approach to Mechanism Design with Stochastic Dynamic Stability

We consider a resource allocation problem with strategic agents that have private stochastic satisfaction functions and local constraints. To achieve a global optimal solution, we propose an incentive mechanism that induces a game among the agents. For the payment function of the mechanism, we construct a family of quadratic functions using the linear matrix inequality (LMI) approach that implements the social welfare maximizing outcome on the unique Nash equilibrium (NE) of the induced game while ensuring budget balance and individual rationality. Moreover, we propose a decentralized variable sample-size proximal best-response (VS-PBR) algorithm with Krasnoselskij iteration where only aggregate information is available to the agents. The algorithm is dynamically stable, as it is proven to converge in the mean-square sense to the NE of the game. The efficiency of the mechanism is then investigated on the Sioux Falls City transportation network, where electric vehicle (EV) users jointly select their destination and route.

eess.SY

Probabilistic Salary Prediction with Graph Attention Networks and a Mixture Density Network

Accurate salary prediction is critical for bridging the information gap between employers and job seekers in modern labor markets. Existing approaches predominantly yield a single point estimate and treat job attributes such as location, occupation, and industry as independent categorical features, ignoring both the inherent uncertainty and multi-modality of real-world compensation data and the rich hierarchical and semantic-similarity relationships that govern pay norms. In this paper we propose GAT-MDN, a unified framework that addresses both limitations simultaneously. For each of the three attribute domains we construct a domain-specific graph whose edges encode (i) hierarchical parent-child containment and (ii) weighted similarity links derived from a pre-trained Sentence-Transformer. Parallel Graph Attention Networks (GATs) with edge-feature-aware attention learn rich, context-sensitive node representations from these multi-relational graphs. A priority-based hierarchical selection module then assembles a composite feature vector that gracefully handles missing or coarse attributes, and a Mixture Density Network (MDN) head maps this vector to the parameters of a Gaussian Mixture Model (GMM), yielding a full conditional salary distribution. Extensive experiments on a real-world Dutch job-posting dataset of over 1 million records demonstrate that GAT-MDN significantly outperforms a non-graph MLP-MDN baseline in both Negative Log-Likelihood (NLL) and Mean Squared Error (MSE).

cs.SI

Story2MIDI: Emotionally Aligned Music Generation from Text

In this paper, we introduce Story2MIDI, a sequence-to-sequence Transformer-based model for generating emotion-aligned music from a given piece of text. To develop this model, we construct the Story2MIDI dataset by merging existing datasets for sentiment analysis from text and emotion classification in music. The resulting dataset contains pairs of text blurbs and music pieces that evoke the same emotions in the reader or listener. Despite the small scale of our dataset and limited computational resources, our results indicate that our model effectively learns emotion-relevant features in music and incorporates them into its generation process, producing samples with diverse emotional responses. We evaluate the generated outputs using objective musical metrics and a human listening study, confirming the model's ability to capture intended emotional cues.

cs.SD

Chord-conditioned Melody and Bass Generation

We evaluate five Transformer-based strategies for chord-conditioned melody and bass generation using a set of music theory-motivated metrics capturing pitch content, pitch interval size, and chord tone usage. The evaluated models include (1) no chord conditioning, (2) independent line chord-conditioned generation, (3) bass-first chord-conditioned generation, (4) melody-first chord-conditioned generation, and (5) chord-conditioned co-generation. We show that chord-conditioning improves the replication of stylistic pitch content and chord tone usage characteristics, particularly for the bass-first model.

cs.SD

Personalized Author Obfuscation with Large Language Models

In this paper, we investigate the efficacy of large language models (LLMs) in obfuscating authorship by paraphrasing and altering writing styles. Rather than adopting a holistic approach that evaluates performance across the entire dataset, we focus on user-wise performance to analyze how obfuscation effectiveness varies across individual authors. While LLMs are generally effective, we observe a bimodal distribution of efficacy, with performance varying significantly across users. To address this, we propose a personalized prompting method that outperforms standard prompting techniques and partially mitigates the bimodality issue.

cs.CL

Leader-Follower Network Aggregative Game with Stochastic Agents' Communication and Activeness

This technical note presents a leader-follower scheme for network aggregative games. The followers and leader are selfish cost minimizing agents. The cost function of each follower is affected by strategy of leader and aggregated strategies of its neighbors through a communication graph. The leader infinitely often wakes up and receives the aggregated strategy of the followers, updates its decision value and broadcasts it to all the followers. Then, the followers apply the updated strategy of the leader into their cost functions. The establishment of information exchange between each neighboring pair of followers, and the activeness of each follower to update its decision at each iteration are both considered to be drawn from two arbitrary distributions. Moreover, a distributed algorithm based on subgradient method is proposed for updating the strategies of leader and followers. The convergence of the proposed algorithm to the unique generalized Nash equilibrium point of the game is proven in both almost sure and mean square senses.

eess.SY

Salient Object Detection in Video using Deep Non-Local Neural Networks

Detection of salient objects in image and video is of great importance in many computer vision applications. In spite of the fact that the state of the art in saliency detection for still images has been changed substantially over the last few years, there have been few improvements in video saliency detection. This paper investigates the use of recently introduced non-local neural networks in video salient object detection. Non-local neural networks are applied to capture global dependencies and hence determine the salient objects. The effect of non-local operations is studied separately on static and dynamic saliency detection in order to exploit both appearance and motion features. A novel deep non-local neural network architecture is introduced for video salient object detection and tested on two well-known datasets DAVIS and FBMS. The experimental results show that the proposed algorithm outperforms state-of-the-art video saliency detection methods.

cs.CV