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MohammadTaghi Hajiaghayi

Publications and source records attributed to MohammadTaghi Hajiaghayi.

121 records · Page 7Linked to original sources

Fixed-Parameter Tractability of Directed Multiway Cut Parameterized by the Size of the Cutset

Given a directed graph $G$, a set of $k$ terminals and an integer $p$, the \textsc{Directed Vertex Multiway Cut} problem asks if there is a set $S$ of at most $p$ (nonterminal) vertices whose removal disconnects each terminal from all other terminals. \textsc{Directed Edge Multiway Cut} is the analogous problem where $S$ is a set of at most $p$ edges. These two problems indeed are known to be equivalent. A natural generalization of the multiway cut is the \emph{multicut} problem, in which we want to disconnect only a set of $k$ given pairs instead of all pairs. Marx (Theor. Comp. Sci. 2006) showed that in undirected graphs multiway cut is fixed-parameter tractable (FPT) parameterized by $p$. Marx and Razgon (STOC 2011) showed that undirected multicut is FPT and directed multicut is W[1]-hard parameterized by $p$. We complete the picture here by our main result which is that both \textsc{Directed Vertex Multiway Cut} and \textsc{Directed Edge Multiway Cut} can be solved in time $2^{2^{O(p)}}n^{O(1)}$, i.e., FPT parameterized by size $p$ of the cutset of the solution. This answers an open question raised by Marx (Theor. Comp. Sci. 2006) and Marx and Razgon (STOC 2011). It follows from our result that \textsc{Directed Multicut} is FPT for the case of $k=2$ terminal pairs, which answers another open problem raised in Marx and Razgon (STOC 2011).

cs.DS↗

A Game-Theoretic Model Motivated by the DARPA Network Challenge

In this paper we propose a game-theoretic model to analyze events similar to the 2009 \emph{DARPA Network Challenge}, which was organized by the Defense Advanced Research Projects Agency (DARPA) for exploring the roles that the Internet and social networks play in incentivizing wide-area collaborations. The challenge was to form a group that would be the first to find the locations of ten moored weather balloons across the United States. We consider a model in which $N$ people (who can form groups) are located in some topology with a fixed coverage volume around each person's geographical location. We consider various topologies where the players can be located such as the Euclidean $d$-dimension space and the vertices of a graph. A balloon is placed in the space and a group wins if it is the first one to report the location of the balloon. A larger team has a higher probability of finding the balloon, but we assume that the prize money is divided equally among the team members. Hence there is a competing tension to keep teams as small as possible. \emph{Risk aversion} is the reluctance of a person to accept a bargain with an uncertain payoff rather than another bargain with a more certain, but possibly lower, expected payoff. In our model we consider the \emph{isoelastic} utility function derived from the Arrow-Pratt measure of relative risk aversion. The main aim is to analyze the structures of the groups in Nash equilibria for our model. For the $d$-dimensional Euclidean space ($d\geq 1$) and the class of bounded degree regular graphs we show that in any Nash Equilibrium the \emph{richest} group (having maximum expected utility per person) covers a constant fraction of the total volume.

cs.GT↗

Minimizing Movement: Fixed-Parameter Tractability

We study an extensive class of movement minimization problems which arise from many practical scenarios but so far have little theoretical study. In general, these problems involve planning the coordinated motion of a collection of agents (representing robots, people, map labels, network messages, etc.) to achieve a global property in the network while minimizing the maximum or average movement (expended energy). The only previous theoretical results about this class of problems are about approximation, and mainly negative: many movement problems of interest have polynomial inapproximability. Given that the number of mobile agents is typically much smaller than the complexity of the environment, we turn to fixed-parameter tractability. We characterize the boundary between tractable and intractable movement problems in a very general set up: it turns out the complexity of the problem fundamentally depends on the treewidth of the minimal configurations. Thus the complexity of a particular problem can be determined by answering a purely combinatorial question. Using our general tools, we determine the complexity of several concrete problems and fortunately show that many movement problems of interest can be solved efficiently.

cs.DS↗

LP Rounding for k-Centers with Non-uniform Hard Capacities

In this paper we consider a generalization of the classical k-center problem with capacities. Our goal is to select k centers in a graph, and assign each node to a nearby center, so that we respect the capacity constraints on centers. The objective is to minimize the maximum distance a node has to travel to get to its assigned center. This problem is NP-hard, even when centers have no capacity restrictions and optimal factor 2 approximation algorithms are known. With capacities, when all centers have identical capacities, a 6 approximation is known with no better lower bounds than for the infinite capacity version. While many generalizations and variations of this problem have been studied extensively, no progress was made on the capacitated version for a general capacity function. We develop the first constant factor approximation algorithm for this problem. Our algorithm uses an LP rounding approach to solve this problem, and works for the case of non-uniform hard capacities, when multiple copies of a node may not be chosen and can be extended to the case when there is a hard bound on the number of copies of a node that may be selected. In addition we establish a lower bound on the integrality gap of 7(5) for non-uniform (uniform) hard capacities. In addition we prove that if there is a (3-eps)-factor approximation for this problem then P=NP. Finally, for non-uniform soft capacities we present a much simpler 11-approximation algorithm, which we find as one more evidence that hard capacities are much harder to deal with.

cs.DS↗

Combinatorial Algorithms for Capacitated Network Design

We focus on designing combinatorial algorithms for the Capacitated Network Design problem (Cap-SNDP). The Cap-SNDP is the problem of satisfying connectivity requirements when edges have costs and hard capacities. We begin by showing that the Group Steiner tree problem (GST) is a special case of Cap-SNDP even when there is connectivity requirement between only one source-sink pair. This implies the first poly-logarithmic lower bound for the Cap-SNDP. We next provide combinatorial algorithms for several special cases of this problem. The Cap-SNDP is equivalent to its special case when every edge has either zero cost or infinite capacity. We consider a special case, called Connected Cap-SNDP, where all infinite-capacity edges in the solution are required to form a connected component containing the sinks. This problem is motivated by its similarity to the Connected Facility Location problem [G+01,SW04]. We solve this problem by reducing it to Submodular tree cover problem, which is a common generalization of Connected Cap-SNDP and Group Steiner tree problem. We generalize the recursive greedy algorithm [CEK] achieving a poly-logarithmic approximation algorithm for Submodular tree cover problem. This result is interesting in its own right and gives the first poly-logarithmic approximation algorithms for Connected hard capacities set multi-cover and Connected source location. We then study another special case of Cap-SNDP called Unbalanced point-to-point connection problem. Besides its practical applications to shift design problems [EKS], it generalizes many problems such as k-MST, Steiner Forest and Point-to-Point Connection. We give a combinatorial logarithmic approximation algorithm for this problem by reducing it to degree-bounded SNDP.

cs.DS↗

Parameterized Complexity of Problems in Coalitional Resource Games

Coalition formation is a key topic in multi-agent systems. Coalitions enable agents to achieve goals that they may not have been able to achieve on their own. Previous work has shown problems in coalitional games to be computationally hard. Wooldridge and Dunne (Artificial Intelligence 2006) studied the classical computational complexity of several natural decision problems in Coalitional Resource Games (CRG) - games in which each agent is endowed with a set of resources and coalitions can bring about a set of goals if they are collectively endowed with the necessary amount of resources. The input of coalitional resource games bundles together several elements, e.g., the agent set Ag, the goal set G, the resource set R, etc. Shrot, Aumann and Kraus (AAMAS 2009) examine coalition formation problems in the CRG model using the theory of Parameterized Complexity. Their refined analysis shows that not all parts of input act equal - some instances of the problem are indeed tractable while others still remain intractable. We answer an important question left open by Shrot, Aumann and Kraus by showing that the SC Problem (checking whether a Coalition is Successful) is W[1]-hard when parameterized by the size of the coalition. Then via a single theme of reduction from SC, we are able to show that various problems related to resources, resource bounds and resource conflicts introduced by Wooldridge et al are 1. W[1]-hard or co-W[1]-hard when parameterized by the size of the coalition. 2. para-NP-hard or co-para-NP-hard when parameterized by |R|. 3. FPT when parameterized by either |G| or |Ag|+|R|.

cs.AI↗

Prize-collecting Network Design on Planar Graphs

In this paper, we reduce Prize-Collecting Steiner TSP (PCTSP), Prize-Collecting Stroll (PCS), Prize-Collecting Steiner Tree (PCST), Prize-Collecting Steiner Forest (PCSF) and more generally Submodular Prize-Collecting Steiner Forest (SPCSF) on planar graphs (and more generally bounded-genus graphs) to the same problems on graphs of bounded treewidth. More precisely, we show any $α$-approximation algorithm for these problems on graphs of bounded treewidth gives an $(α+ ε)$-approximation algorithm for these problems on planar graphs (and more generally bounded-genus graphs), for any constant $ε> 0$. Since PCS, PCTSP, and PCST can be solved exactly on graphs of bounded treewidth using dynamic programming, we obtain PTASs for these problems on planar graphs and bounded-genus graphs. In contrast, we show PCSF is APX-hard to approximate on series-parallel graphs, which are planar graphs of treewidth at most 2. This result is interesting on its own because it gives the first provable hardness separation between prize-collecting and non-prize-collecting (regular) versions of the problems: regular Steiner Forest is known to be polynomially solvable on series-parallel graphs and admits a PTAS on graphs of bounded treewidth. An analogous hardness result can be shown for Euclidian PCSF. This ends the common belief that prize-collecting variants should not add any new hardness to the problems.

cs.DS↗

The cooperative game theory foundations of network bargaining games

We study bargaining games between suppliers and manufacturers in a network context. Agents wish to enter into contracts in order to generate surplus which then must be divided among the participants. Potential contracts and their surplus are represented by weighted edges in our bipartite network. Each agent in the market is additionally limited by a capacity representing the number of contracts which he or she may undertake. When all agents are limited to just one contract each, prior research applied natural generalizations of the Nash bargaining solution to the networked setting, defined the new solution concepts of stable and balanced, and characterized the resulting bargaining outcomes. We simplify and generalize these results to a setting in which participants in only one side of the market are limited to one contract each. The heart of our results uses a linear-programming formulation to establish a novel connection between well-studied cooperative game theory concepts (such as core and prekernel) and the solution concepts of stable and balanced defined for the bargaining games. This immediately implies one can take advantage of the results and algorithms in cooperative game theory to reproduce results such as those of Azar et al. [1] and Kleinberg and Tardos [29] and also generalize them to our setting. The cooperative-game-theoretic connection also inspires us to refine our solution space using standard solution concepts from that literature such as nucleolus and lexicographic kernel. The nucleolus is particularly attractive as it is unique, always exists, and is supported by experimental data in the network bargaining literature. Guided by algorithms from cooperative game theory, we show how to compute the nucleolus by pruning and iteratively solving a natural linear-programming formulation.

cs.GT↗

Euclidean Prize-collecting Steiner Forest

In this paper, we consider Steiner forest and its generalizations, prize-collecting Steiner forest and k-Steiner forest, when the vertices of the input graph are points in the Euclidean plane and the lengths are Euclidean distances. First, we present a simpler analysis of the polynomial-time approximation scheme (PTAS) of Borradaile et al. [12] for the Euclidean Steiner forest problem. This is done by proving a new structural property and modifying the dynamic programming by adding a new piece of information to each dynamic programming state. Next we develop a PTAS for a well-motivated case, i.e., the multiplicative case, of prize-collecting and budgeted Steiner forest. The ideas used in the algorithm may have applications in design of a broad class of bicriteria PTASs. At the end, we demonstrate why PTASs for these problems can be hard in the general Euclidean case (and thus for PTASs we cannot go beyond the multiplicative case).

cs.DS↗

Approximation Schemes for Steiner Forest on Planar Graphs and Graphs of Bounded Treewidth

We give the first polynomial-time approximation scheme (PTAS) for the Steiner forest problem on planar graphs and, more generally, on graphs of bounded genus. As a first step, we show how to build a Steiner forest spanner for such graphs. The crux of the process is a clustering procedure called prize-collecting clustering that breaks down the input instance into separate subinstances which are easier to handle; moreover, the terminals in different subinstances are far from each other. Each subinstance has a relatively inexpensive Steiner tree connecting all its terminals, and the subinstances can be solved (almost) separately. Another building block is a PTAS for Steiner forest on graphs of bounded treewidth. Surprisingly, Steiner forest is NP-hard even on graphs of treewidth 3. Therefore, our PTAS for bounded treewidth graph needs a nontrivial combination of approximation arguments and dynamic programming on the tree decomposition. We further show that Steiner forest can be solved in polynomial time for series-parallel graphs (graphs of treewidth at most two) by a novel combination of dynamic programming and minimum cut computations, completing our thorough complexity study of Steiner forest in the range of bounded treewidth graphs, planar graphs, and bounded genus graphs.

cs.DS↗

Dial a Ride from k-forest

The k-forest problem is a common generalization of both the k-MST and the dense-$k$-subgraph problems. Formally, given a metric space on $n$ vertices $V$, with $m$ demand pairs $\subseteq V \times V$ and a ``target'' $k\le m$, the goal is to find a minimum cost subgraph that connects at least $k$ demand pairs. In this paper, we give an $O(\min\{\sqrt{n},\sqrt{k}\})$-approximation algorithm for $k$-forest, improving on the previous best ratio of $O(n^{2/3}\log n)$ by Segev & Segev. We then apply our algorithm for k-forest to obtain approximation algorithms for several Dial-a-Ride problems. The basic Dial-a-Ride problem is the following: given an $n$ point metric space with $m$ objects each with its own source and destination, and a vehicle capable of carrying at most $k$ objects at any time, find the minimum length tour that uses this vehicle to move each object from its source to destination. We prove that an $α$-approximation algorithm for the $k$-forest problem implies an $O(α\cdot\log^2n)$-approximation algorithm for Dial-a-Ride. Using our results for $k$-forest, we get an $O(\min\{\sqrt{n},\sqrt{k}\}\cdot\log^2 n)$- approximation algorithm for Dial-a-Ride. The only previous result known for Dial-a-Ride was an $O(\sqrt{k}\log n)$-approximation by Charikar & Raghavachari; our results give a different proof of a similar approximation guarantee--in fact, when the vehicle capacity $k$ is large, we give a slight improvement on their results.

cs.DS↗

Bidimensionality, Map Graphs, and Grid Minors

In this paper we extend the theory of bidimensionality to two families of graphs that do not exclude fixed minors: map graphs and power graphs. In both cases we prove a polynomial relation between the treewidth of a graph in the family and the size of the largest grid minor. These bounds improve the running times of a broad class of fixed-parameter algorithms. Our novel technique of using approximate max-min relations between treewidth and size of grid minors is powerful, and we show how it can also be used, e.g., to prove a linear relation between the treewidth of a bounded-genus graph and the treewidth of its dual.

cs.DM↗

The Satisfiability Threshold of Random 3-SAT Is at Least 3.52

We prove that a random 3-SAT instance with clause-to-variable density less than 3.52 is satisfiable with high probability. The proof comes through an algorithm which selects (and sets) a variable depending on its degree and that of its complement.

math.CO↗