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Mohammed Bennamoun

Publications and source records attributed to Mohammed Bennamoun.

At least 19 recordsLinked to original sources

DERA: Detached Edge-Residual Adaptation for Prohibited item Detection

Prohibited-item detection in X-ray imagery remains challenging due to object superposition, weak texture, and material clutter which obscure both semantic appearance and object boundaries. We propose \textbf{DERA}, a \textbf{D}etached \textbf{E}dge-\textbf{R}esidual \textbf{A}daptation framework for prohibited item detection under X-ray imagery. DERA combines hierarchical visual features with a parallel pixel-difference edge pyramid and learns an object-specific boundary prior from training-time contours of the instance masks. The detached prior gates edge-sensitive features, which are injected into the early visual stages through residual heads. This staged design preserves the foundation detector at the start of adaptation, isolates boundary supervision from semantic feature learning, and restricts the final adaptation stage to only \(14.7\)K trainable parameters. Evaluated on PIDray, CLCXray, and STCray, DERA improves the baseline by \textbf{3.1}, \textbf{1.6}, and \textbf{2.4} AP points, respectively.

cs.CV

A Riemannian Framework for the Elastic Analysis of the Spatiotemporal Variability in the Shape and Structure of Tree-like 4D Objects

This paper introduces a novel computational framework for modeling and analyzing the spatiotemporal shape variability of tree-like 4D structures whose shapes deform and evolve over time. Tree-like 3D objects, such as botanical trees and plants, deform and grow at different rates. In this process, they bend and stretch their branches and change their branching structure, making their spatiotemporal registration challenging. We address this problem within a Riemannian framework that represents tree-like 3D objects as points in a tree-shape space endowed with a proper elastic metric that quantifies branch bending, stretching, and topological changes. With this setting, a 4D tree-like object becomes a trajectory in the tree-shape space. Thus, the problem of modeling and analyzing the spatiotemporal variability in tree-like 4D objects reduces to the analysis of trajectories within this tree-shape space. However, performing spatiotemporal registration and subsequently computing geodesics and statistics in the nonlinear tree-shape space is inherently challenging, as these tasks rely on complex nonlinear optimizations. Our core contribution is the mapping of the tree-like 3D objects to the space of the Extended Square Root Velocity Field, where the complex elastic metric is reduced to the L2 metric. By solving spatial registration in the ESRVF space, analyzing tree-like 4D objects can be reformulated as the problem of analyzing elastic trajectories in the ESRVF space. Based on this formulation, we develop a comprehensive framework for analyzing the spatiotemporal dynamics of tree-like objects, including registration under large deformations and topological differences, geodesic computation, statistical summarization through mean trajectories and modes of variation, and the synthesis of new, random tree-like 4D shapes.

cs.CG

TreeSRNF: Square-Root Normal Fields for Generative Modelling of the Geometric and Structural Variability in Tree-like 3D Objects

We introduce a novel mathematical framework for analyzing and generating complex tree-shaped 3D objects, such as botanical trees and plants, which deform both in their 3D geometry and branching structure. Unlike previous works, which either consider only the skeletal structure of tree-like objects or approximate their 3D geometry using branch thickness, the proposed framework accurately models both the 3D geometry of the tree branches and the way they are interconnected. In this paper, we first generalize the Square Root Normal Fields (SRNF) representation, originally proposed for the statistical analysis of genus-0 surfaces, to tree-shaped 3D objects. We then treat tree-shaped 3D objects as points on a novel Riemannian tree-shape space equipped with a novel Riemannian metric that measures the amount of surface bending and stretching, and structural changes one needs to apply to one 3D tree-shape to align it with another. This way, deformations become trajectories in this novel tree-shape space. We analyze the theoretical properties of this novel tree-shape space and the corresponding metric and develop algorithms for computing point-wise and branch-wise correspondences and geodesic paths between complex 3D trees. We finally show how to use these building blocks for (1) computing statistical summaries, \ie means and modes of variation, of collections of tree-shaped 3D objects, and (2) synthesizing novel tree-shaped 3D objects by sampling from probability distributions fitted to a population of tree-shaped 3D objects. We demonstrate the performance and utility of the proposed framework on real and synthetic plants and botanical trees and show that it significantly outperforms the state-of-the-art.

cs.CV

Learning Structured Visual Compositional Representations for Weakly Supervised Referring Expression Comprehension

Referring expression comprehension (REC) aims to localize the object in an image described by natural language. In Weakly supervised REC (WREC), existing approaches primarily operate on anchor-level visual representations. Even when enriched with auxiliary cues, relational interactions remain implicitly encoded within individual anchor features. The resulting visual representation remains flat and unary-only, limiting its ability to align with the structured nature of language. In this work, we propose a Structured Visual Compositional Representation (SVCR) learning framework for WREC. Rather than implicitly encoding relations within unary anchors, the proposed SVCR explicitly models both unary object embeddings and pairwise relational embeddings, forming a structured visual representation space. We further introduce a compositional alignment mechanism that matches unary and pairwise visual representations with their corresponding textual embeddings in a unified manner, enabling compositional visual-textual matching under weak supervision. Extensive experiments on RefCOCO, RefCOCO+, and RefCOCOg show that the proposed SVCR achieves state-of-the-art performance. These results demonstrate the effectiveness of explicit structured visual representations and visual-textual alignment for WREC.

cs.CV

Hybrid Transformer-Mamba for Weakly Supervised Volumetric Medical Segmentation

Weakly supervised segmentation enables model training from plane-level labels. Existing methods often rely on 2D encoders, neglecting the volumetric nature of medical data. We propose TranSamba, a hybrid Transformer-Mamba architecture designed to capture 3D context via cross-plane modeling. TranSamba augments a Vision Transformer backbone with Cross-Plane Mamba blocks, leveraging linear-time modeling for efficient information exchange across neighboring planes. This exchange improves in-plane self-attention and subsequent attention maps for object localization. TranSamba maintains linear time complexity and constant space complexity with respect to the input volume depth. Extensive experiments on three datasets covering diverse modalities and pathologies show that TranSamba achieves state-of-the-art performance, demonstrating the generalizable efficacy of cross-plane modeling. Code is available at: https://github.com/YihengLyu/TranSamba.

cs.CV

SkelHCC: A Hyperbolic CLIP-Driven Cache Adaptation Framework for Skeleton-based One-Shot Action Recognition

Skeleton-based action recognition aims to understand human behaviors from body joint sequences and is especially challenging in the one-shot setting, where only a single labeled exemplar is available for each novel action. A key challenge is learning representations that capture the hierarchical and compositional structure of human motion while aligning effectively with high-level action semantics under extreme data scarcity. Existing approaches, largely based on Euclidean embeddings and low-level motion cues, struggle to model the tree-like organization of skeleton data, limiting cross-modal alignment and generalization to unseen action categories. We propose SkelHCC, a unified skeleton hyperbolic CLIP-driven cache adaptation framework for one-shot skeleton-based action recognition. SkelHCC introduces an Explicitly Hierarchical Hyperbolic CLIP (EH-HCLIP) module that embeds skeleton sequences and action language into a shared hyperbolic space. By leveraging the negative curvature and exponential volume growth of hyperbolic geometry, EH-HCLIP naturally encodes the joint-part-body hierarchy of human anatomy and yields structurally consistent cross-modal representations. To support efficient one-shot adaptation, SkelHCC further integrates a training-free LLM-guided Multi-granularity Voting Cache (LMV-Cache) for context-aware inference. Experiments on NTU RGB+D 60, NTU RGB+D 120, and PKU-MMD demonstrate that SkelHCC consistently outperforms state-of-the-art methods.

cs.CV

DynaPURLS: Dynamic Refinement of Part-Aware Representations for Skeleton-Based Zero-Shot Action Recognition

Zero-shot skeleton-based action recognition (ZS-SAR) is fundamentally constrained by prevailing approaches that rely on aligning skeleton features with static, class-level semantics. This coarse-grained alignment fails to bridge the domain shift between seen and unseen classes, thereby impeding the effective transfer of fine-grained visual knowledge. To address these limitations, we introduce \textbf{DynaPURLS}, a unified framework that establishes robust, multi-scale visual-semantic correspondences and dynamically refines them at inference time to enhance generalization. Our framework leverages a large language model to generate hierarchical textual descriptions that encompass both global movements and local body-part dynamics. Concurrently, an adaptive partitioning module produces fine-grained visual representations by semantically grouping skeleton joints. To fortify this fine-grained alignment against the train-test domain shift, DynaPURLS incorporates a dynamic refinement module. During inference, this module adapts textual features to the incoming visual stream via a lightweight learnable projection. This refinement process is stabilized by a confidence-aware, class-balanced memory bank, which mitigates error propagation from noisy pseudo-labels. Extensive experiments on three large-scale benchmark datasets, including NTU RGB+D 60/120 and PKU-MMD, demonstrate that DynaPURLS significantly outperforms prior art, setting new state-of-the-art records. The source code is made publicly available at https://github.com/Alchemist0754/DynaPURLS

cs.CV

STEER: Structured Event Evidence for Video Reasoning via Multi-Objective Reinforcement Learning

Human understanding of video dynamics relies on forming structured representations of entities, actions, and temporal relations before engaging in abstract reasoning. In contrast, existing Video-LLMs apply unstructured chain-of-thought directly to raw visual tokens, where critical temporal cues are buried in verbose narration and event-level structure is largely overlooked. We propose Structured Event Evidence, which represents a video as a compact, time-ordered event schema capturing salient events with key attributes and inter-event temporal dependencies, enabling evidence-grounded reasoning through a constrained verification process. This design promotes concise, interpretable reasoning while reducing the drift typical of unconstrained chain-of-thought. To train models under this paradigm, we introduce STEER-60K, a dataset with a four-stage progressive pipeline: evidence training, format warm-start, thinking warm-start, and RL post-training. During RL, CoT length and task accuracy often conflict while rewards for hard samples are too sparse, causing the policy to neglect challenging instances. We formulate this as a multi-objective Pareto optimality problem and propose Pareto-Frontier guided Advantage Balancing (P-FAB), which dynamically resolves reward conflicts and identifies balanced optimization directions along the Pareto frontier. The resulting model STEER-4B rivals 7B-scale baselines on video understanding tasks with half the input frames Code and data will be released.

cs.CL

Triple Spectral Fusion for Sensor-based Human Activity Recognition

The field of sensor-based human activity recognition (HAR) mainly uses posture, motion and context data of Inertial Measurement Units (IMUs) to identify daily activities. Despite the advancements in learning-based methods, it is challenging to perform information fusion from the temporal perspective due to the complexities in fusing heterogeneous sensor data and establishing long-term context correlations. This paper proposes a novel triple spectral fusion framework tailored for HAR. First, we develop an adaptive complementary filtering technique for noise suppression and organize each IMU's sensors into posture and motion modality nodes. Given that IMU nodes form a dynamic heterogeneous graph, we then apply adaptive filtering within the graph Fourier domain to merge both homogeneous and heterogeneous node information. Furthermore, an adaptive wavelet frequency selection approach is implemented to suppress context redundancy and shorten the length of features. This approach enhances both timestamp-based graph aggregation and the correlation of long-term contexts. Our framework uses adaptive filtering in the Fourier, graph Fourier, and wavelet domains, enabling effective multi-sensor fusion and context correlation. Extensive experiments on ten benchmark datasets demonstrate the superior performance of our framework. Project page: https://github.com/crocodilegogogo/TSF-TPAMI2026.

cs.AI

SkeletonContext: Skeleton-side Context Prompt Learning for Zero-Shot Skeleton-based Action Recognition

Zero-shot skeleton-based action recognition aims to recognize unseen actions by transferring knowledge from seen categories through semantic descriptions. Most existing methods typically align skeleton features with textual embeddings within a shared latent space. However, the absence of contextual cues, such as objects involved in the action, introduces an inherent gap between skeleton and semantic representations, making it difficult to distinguish visually similar actions. To address this, we propose SkeletonContext, a prompt-based framework that enriches skeletal motion representations with language-driven contextual semantics. Specifically, we introduce a Cross-Modal Context Prompt Module, which leverages a pretrained language model to reconstruct masked contextual prompts under guidance derived from LLMs. This design effectively transfers linguistic context to the skeleton encoder for instance-level semantic grounding and improved cross-modal alignment. In addition, a Key-Part Decoupling Module is incorporated to decouple motion-relevant joint features, ensuring robust action understanding even in the absence of explicit object interactions. Extensive experiments on multiple benchmarks demonstrate that SkeletonContext achieves state-of-the-art performance under both conventional and generalized zero-shot settings, validating its effectiveness in reasoning about context and distinguishing fine-grained, visually similar actions.

cs.CV

MLLM-HWSI: A Multimodal Large Language Model for Hierarchical Whole Slide Image Understanding

Whole Slide Images (WSIs) exhibit hierarchical structure, where diagnostic information emerges from cellular morphology, regional tissue organization, and global context. Existing Computational Pathology (CPath) Multimodal Large Language Models (MLLMs) typically compress an entire WSI into a single embedding, which hinders fine-grained grounding and ignores how pathologists synthesize evidence across different scales. We introduce \textbf{MLLM-HWSI}, a Hierarchical WSI-level MLLM that aligns visual features with pathology language at four distinct scales, cell as word, patch as phrase, region as sentence, and WSI as paragraph to support interpretable evidence-grounded reasoning. MLLM-HWSI decomposes each WSI into multi-scale embeddings with scale-specific projectors and jointly enforces (i) a hierarchical contrastive objective and (ii) a cross-scale consistency loss, preserving semantic coherence from cells to the WSI. We compute diagnostically relevant patches and aggregate segmented cell embeddings into a compact cellular token per-patch using a lightweight \textit{Cell-Cell Attention Fusion (CCAF)} transformer. The projected multi-scale tokens are fused with text tokens and fed to an instruction-tuned LLM for open-ended reasoning, VQA, report, and caption generation tasks. Trained in three stages, MLLM-HWSI achieves new SOTA results on 13 WSI-level benchmarks across six CPath tasks. By aligning language with multi-scale visual evidence, MLLM-HWSI provides accurate, interpretable outputs that mirror diagnostic workflows and advance holistic WSI understanding. Code is available at: \href{https://github.com/BasitAlawode/HWSI-MLLM}{GitHub}.

cs.CV

Controllable Complex Human Motion Video Generation via Text-to-Skeleton Cascades

Generating videos of complex human motions such as flips, cartwheels, and martial arts remains challenging for current video diffusion models. Text-only conditioning is temporally ambiguous for fine-grained motion control, while explicit pose-based controls, though effective, require users to provide complete skeleton sequences that are costly to produce for long and dynamic actions. We propose a two-stage cascaded framework that addresses both limitations. First, an autoregressive text-to-skeleton model generates 2D pose sequences from natural language descriptions by predicting each joint conditioned on previously generated poses. This design captures long-range temporal dependencies and inter-joint coordination required for complex motions. Second, a pose-conditioned video diffusion model synthesizes videos from a reference image and the generated skeleton sequence. It employs DINO-ALF (Adaptive Layer Fusion), a multi-level reference encoder that preserves appearance and clothing details under large pose changes and self-occlusions. To address the lack of publicly available datasets for complex human motion video generation, we introduce a Blender-based synthetic dataset containing 2,000 videos with diverse characters performing acrobatic and stunt-like motions. The dataset provides full control over appearance, motion, and environment. It fills an important gap because existing benchmarks significantly under-represent acrobatic motions while web-collected datasets raise copyright and privacy concerns. Experiments on our synthetic dataset and the Motion-X Fitness benchmark show that our text-to-skeleton model outperforms prior methods on FID, R-precision, and motion diversity. Our pose-to-video model also achieves the best results among all compared methods on VBench metrics for temporal consistency, motion smoothness, and subject preservation.

cs.CV

Watch and Listen: Understanding Audio-Visual-Speech Moments with Multimodal LLM

Humans naturally understand moments in a video by integrating visual and auditory cues. For example, localizing a scene in the video like "A scientist passionately speaks on wildlife conservation as dramatic orchestral music plays, with the audience nodding and applauding" requires simultaneous processing of visual, audio, and speech signals. However, existing models often struggle to effectively fuse and interpret audio information, limiting their capacity for comprehensive video temporal understanding. To address this, we present TriSense, a triple-modality large language model designed for holistic video temporal understanding through the integration of visual, audio, and speech modalities. Central to TriSense is a Query-Based Connector that adaptively reweights modality contributions based on the input query, enabling robust performance under modality dropout and allowing flexible combinations of available inputs. To support TriSense's multimodal capabilities, we introduce TriSense-2M, a high-quality dataset of over 2 million curated samples generated via an automated pipeline powered by fine-tuned LLMs. TriSense-2M includes long-form videos and diverse modality combinations, facilitating broad generalization. Extensive experiments across multiple benchmarks demonstrate the effectiveness of TriSense and its potential to advance multimodal video analysis. Code and dataset will be publicly released.

cs.CL

Fact or Fake? Assessing the Role of Deepfake Detectors in Multimodal Misinformation Detection

In multimodal misinformation, deception usually arises not just from pixel-level manipulations in an image, but from the semantic and contextual claim jointly expressed by the image-text pair. Yet most deepfake detectors, engineered to detect pixel-level forgeries, do not account for claim-level meaning, despite their growing integration in automated fact-checking (AFC) pipelines. This raises a central scientific and practical question: Do pixel-level detectors contribute useful signal for verifying image-text claims, or do they instead introduce misleading authenticity priors that undermine evidence-based reasoning? We provide the first systematic analysis of deepfake detectors in the context of multimodal misinformation detection. Using two complementary benchmarks, MMFakeBench and DGM4, we evaluate: (1) state-of-the-art image-only deepfake detectors, (2) an evidence-driven fact-checking system that performs tool-guided retrieval via Monte Carlo Tree Search (MCTS) and engages in deliberative inference through Multi-Agent Debate (MAD), and (3) a hybrid fact-checking system that injects detector outputs as auxiliary evidence. Results across both benchmark datasets show that deepfake detectors offer limited standalone value, achieving F1 scores in the range of 0.26-0.53 on MMFakeBench and 0.33-0.49 on DGM4, and that incorporating their predictions into fact-checking pipelines consistently reduces performance by 0.04-0.08 F1 due to non-causal authenticity assumptions. In contrast, the evidence-centric fact-checking system achieves the highest performance, reaching F1 scores of approximately 0.81 on MMFakeBench and 0.55 on DGM4. Overall, our findings demonstrate that multimodal claim verification is driven primarily by semantic understanding and external evidence, and that pixel-level artifact signals do not reliably enhance reasoning over real-world image-text misinformation.

cs.CV

Utilising physics-guided deep learning to overcome data scarcity

Deep learning (DL) relies heavily on data, and the quality of data influences its performance significantly. However, obtaining high-quality, well-annotated datasets can be challenging or even impossible in many real-world applications, such as structural risk estimation and medical diagnosis. This presents a significant barrier to the practical implementation of DL in these fields. Physics-guided deep learning (PGDL) is a novel type of DL that can integrate physics laws to train neural networks. This can be applied to any systems that are controlled or governed by physics laws, such as mechanics, finance and medical applications. It has been demonstrated that, with the additional information provided by physics laws, PGDL achieves great accuracy and generalisation in the presence of data scarcity. This review provides a detailed examination of PGDL and offers a structured overview of its use in addressing data scarcity across various fields, including physics, engineering and medical applications. Moreover, the review identifies the current limitations and opportunities for PGDL in relation to data scarcity and offers a thorough discussion on the future prospects of PGDL.

cs.LG

Sports-QA: A Large-Scale Video Question Answering Benchmark for Complex and Professional Sports

Reasoning over sports videos for question answering is an important task with numerous applications, such as player training and information retrieval. However, this task has not been explored due to the lack of relevant datasets and the challenging nature it presents. Most datasets for video question answering (VideoQA) focus mainly on general and coarse-grained understanding of daily-life videos, which is not applicable to sports scenarios requiring professional action understanding and fine-grained motion analysis. In this paper, we introduce the first dataset, named Sports-QA, specifically designed for the sports VideoQA task. The Sports-QA dataset includes various types of questions, such as descriptions, chronologies, causalities, and counterfactual conditions, covering multiple sports. Furthermore, to address the characteristics of the sports VideoQA task, we propose a new Auto-Focus Transformer (AFT) capable of automatically focusing on particular scales of temporal information for question answering. We conduct extensive experiments on Sports-QA, including baseline studies and the evaluation of different methods. The results demonstrate that our AFT achieves state-of-the-art performance.

cs.CV

Answering from Sure to Uncertain: Uncertainty-Aware Curriculum Learning for Video Question Answering

While significant advancements have been made in video question answering (VideoQA), the potential benefits of enhancing model generalization through tailored difficulty scheduling have been largely overlooked in existing research. This paper seeks to bridge that gap by incorporating VideoQA into a curriculum learning (CL) framework that progressively trains models from simpler to more complex data. Recognizing that conventional self-paced CL methods rely on training loss for difficulty measurement, which might not accurately reflect the intricacies of video-question pairs, we introduce the concept of uncertainty-aware CL. Here, uncertainty serves as the guiding principle for dynamically adjusting the difficulty. Furthermore, we address the challenge posed by uncertainty by presenting a probabilistic modeling approach for VideoQA. Specifically, we conceptualize VideoQA as a stochastic computation graph, where the hidden representations are treated as stochastic variables. This yields two distinct types of uncertainty: one related to the inherent uncertainty in the data and another pertaining to the model's confidence. In practice, we seamlessly integrate the VideoQA model into our framework and conduct comprehensive experiments. The findings affirm that our approach not only achieves enhanced performance but also effectively quantifies uncertainty in the context of VideoQA.

cs.CV

Boosting Skeleton-based Zero-Shot Action Recognition with Training-Free Test-Time Adaptation

We introduce Skeleton-Cache, the first training-free test-time adaptation framework for skeleton-based zero-shot action recognition (SZAR), aimed at improving model generalization to unseen actions during inference. Skeleton-Cache reformulates inference as a lightweight retrieval process over a non-parametric cache that stores structured skeleton representations, combining both global and fine-grained local descriptors. To guide the fusion of descriptor-wise predictions, we leverage the semantic reasoning capabilities of large language models (LLMs) to assign class-specific importance weights. By integrating these structured descriptors with LLM-guided semantic priors, Skeleton-Cache dynamically adapts to unseen actions without any additional training or access to training data. Extensive experiments on NTU RGB+D 60/120 and PKU-MMD II demonstrate that Skeleton-Cache consistently boosts the performance of various SZAR backbones under both zero-shot and generalized zero-shot settings. The code is publicly available at https://github.com/Alchemist0754/Skeleton-Cache.

cs.CV