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Mohan Kankanhalli

Publications and source records attributed to Mohan Kankanhalli.

At least 55 records · Page 3Linked to original sources

Hallucination is Inevitable: An Innate Limitation of Large Language Models

Hallucination has been widely recognized to be a significant drawback for large language models (LLMs). There have been many works that attempt to reduce the extent of hallucination. These efforts have mostly been empirical so far, which cannot answer the fundamental question whether it can be completely eliminated. In this paper, we formalize the problem and show that it is impossible to eliminate hallucination in LLMs. Specifically, we define a formal world where hallucination is defined as inconsistencies between a computable LLM and a computable ground truth function. By employing results from learning theory, we show that LLMs cannot learn all the computable functions and will therefore inevitably hallucinate if used as general problem solvers. Since the formal world is a part of the real world which is much more complicated, hallucinations are also inevitable for real world LLMs. Furthermore, for real world LLMs constrained by provable time complexity, we describe the hallucination-prone tasks and empirically validate our claims. Finally, using the formal world framework, we discuss the possible mechanisms and efficacies of existing hallucination mitigators as well as the practical implications on the safe deployment of LLMs.

cs.CL↗

Technical Report for ICML 2024 TiFA Workshop MLLM Attack Challenge: Suffix Injection and Projected Gradient Descent Can Easily Fool An MLLM

This technical report introduces our top-ranked solution that employs two approaches, \ie suffix injection and projected gradient descent (PGD) , to address the TiFA workshop MLLM attack challenge. Specifically, we first append the text from an incorrectly labeled option (pseudo-labeled) to the original query as a suffix. Using this modified query, our second approach applies the PGD method to add imperceptible perturbations to the image. Combining these two techniques enables successful attacks on the LLaVA 1.5 model.

cs.CR↗

Joint Vision-Language Social Bias Removal for CLIP

Vision-Language (V-L) pre-trained models such as CLIP show prominent capabilities in various downstream tasks. Despite this promise, V-L models are notoriously limited by their inherent social biases. A typical demonstration is that V-L models often produce biased predictions against specific groups of people, significantly undermining their real-world applicability. Existing approaches endeavor to mitigate the social bias problem in V-L models by removing biased attribute information from model embeddings. However, after our revisiting of these methods, we find that their bias removal is frequently accompanied by greatly compromised V-L alignment capabilities. We then reveal that this performance degradation stems from the unbalanced debiasing in image and text embeddings. To address this issue, we propose a novel V-L debiasing framework to align image and text biases followed by removing them from both modalities. By doing so, our method achieves multi-modal bias mitigation while maintaining the V-L alignment in the debiased embeddings. Additionally, we advocate a new evaluation protocol that can 1) holistically quantify the model debiasing and V-L alignment ability, and 2) evaluate the generalization of social bias removal models. We believe this work will offer new insights and guidance for future studies addressing the social bias problem in CLIP.

cs.CV↗

Understanding Before Recommendation: Semantic Aspect-Aware Review Exploitation via Large Language Models

Recommendation systems harness user-item interactions like clicks and reviews to learn their representations. Previous studies improve recommendation accuracy and interpretability by modeling user preferences across various aspects and intents. However, the aspects and intents are inferred directly from user reviews or behavior patterns, suffering from the data noise and the data sparsity problem. Furthermore, it is difficult to understand the reasons behind recommendations due to the challenges of interpreting implicit aspects and intents. Inspired by the deep semantic understanding offered by large language models (LLMs), we introduce a chain-based prompting approach to uncover semantic aspect-aware interactions, which provide clearer insights into user behaviors at a fine-grained semantic level. To incorporate the abundant interactions of various aspects, we propose the simple yet effective Semantic Aspect-based Graph Convolution Network (short for SAGCN). By performing graph convolutions on multiple semantic aspect graphs, SAGCN efficiently combines embeddings across multiple semantic aspects for final user and item representations. The effectiveness of the SAGCN was evaluated on three publicly available datasets through extensive experiments, which revealed that it outperforms all other competitors. Furthermore, interpretability analysis experiments were conducted to demonstrate the interpretability of incorporating semantic aspects into the model.

cs.IR↗

SCAN: Bootstrapping Contrastive Pre-training for Data Efficiency

While contrastive pre-training is widely employed, its data efficiency problem has remained relatively under-explored thus far. Existing methods often rely on static coreset selection algorithms to pre-identify important data for training. However, this static nature renders them unable to dynamically track the data usefulness throughout pre-training, leading to subpar pre-trained models. To address this challenge, our paper introduces a novel dynamic bootstrapping dataset pruning method. It involves pruning data preparation followed by dataset mutation operations, both of which undergo iterative and dynamic updates. We apply this method to two prevalent contrastive pre-training frameworks: \textbf{CLIP} and \textbf{MoCo}, representing vision-language and vision-centric domains, respectively. In particular, we individually pre-train seven CLIP models on two large-scale image-text pair datasets, and two MoCo models on the ImageNet dataset, resulting in a total of 16 pre-trained models. With a data pruning rate of 30-35\% across all 16 models, our method exhibits only marginal performance degradation (less than \textbf{1\%} on average) compared to corresponding models trained on the full dataset counterparts across various downstream datasets, and also surpasses several baselines with a large performance margin. Additionally, the byproduct from our method, \ie coresets derived from the original datasets after pre-training, also demonstrates significant superiority in terms of downstream performance over other static coreset selection approaches.

cs.CV↗

Cluster-based Graph Collaborative Filtering

Graph Convolution Networks (GCNs) have significantly succeeded in learning user and item representations for recommendation systems. The core of their efficacy is the ability to explicitly exploit the collaborative signals from both the first- and high-order neighboring nodes. However, most existing GCN-based methods overlook the multiple interests of users while performing high-order graph convolution. Thus, the noisy information from unreliable neighbor nodes (e.g., users with dissimilar interests) negatively impacts the representation learning of the target node. Additionally, conducting graph convolution operations without differentiating high-order neighbors suffers the over-smoothing issue when stacking more layers, resulting in performance degradation. In this paper, we aim to capture more valuable information from high-order neighboring nodes while avoiding noise for better representation learning of the target node. To achieve this goal, we propose a novel GCN-based recommendation model, termed Cluster-based Graph Collaborative Filtering (ClusterGCF). This model performs high-order graph convolution on cluster-specific graphs, which are constructed by capturing the multiple interests of users and identifying the common interests among them. Specifically, we design an unsupervised and optimizable soft node clustering approach to classify user and item nodes into multiple clusters. Based on the soft node clustering results and the topology of the user-item interaction graph, we assign the nodes with probabilities for different clusters to construct the cluster-specific graphs. To evaluate the effectiveness of ClusterGCF, we conducted extensive experiments on four publicly available datasets. Experimental results demonstrate that our model can significantly improve recommendation performance.

cs.IR↗

TOPA: Extending Large Language Models for Video Understanding via Text-Only Pre-Alignment

Recent advancements in image understanding have benefited from the extensive use of web image-text pairs. However, video understanding remains a challenge despite the availability of substantial web video-text data. This difficulty primarily arises from the inherent complexity of videos and the inefficient language supervision in recent web-collected video-text datasets. In this paper, we introduce Text-Only Pre-Alignment (TOPA), a novel approach to extend large language models (LLMs) for video understanding, without the need for pre-training on real video data. Specifically, we first employ an advanced LLM to automatically generate Textual Videos comprising continuous textual frames, along with corresponding annotations to simulate real video-text data. Then, these annotated textual videos are used to pre-align a language-only LLM with the video modality. To bridge the gap between textual and real videos, we employ the CLIP model as the feature extractor to align image and text modalities. During text-only pre-alignment, the continuous textual frames, encoded as a sequence of CLIP text features, are analogous to continuous CLIP image features, thus aligning the LLM with real video representation. Extensive experiments, including zero-shot evaluation and finetuning on various video understanding tasks, demonstrate that TOPA is an effective and efficient framework for aligning video content with LLMs. In particular, without training on any video data, the TOPA-Llama2-13B model achieves a Top-1 accuracy of 51.0% on the challenging long-form video understanding benchmark, Egoschema. This performance surpasses previous video-text pre-training approaches and proves competitive with recent GPT-3.5-based video agents.

cs.CV↗

UnStar: Unlearning with Self-Taught Anti-Sample Reasoning for LLMs

The key components of machine learning are data samples for training, model for learning patterns, and loss function for optimizing accuracy. Analogously, unlearning can potentially be achieved through anti-data samples (or anti-samples), unlearning method, and reversed loss function. While prior research has explored unlearning methods and reversed loss functions, the potential of anti-samples remains largely untapped. In this paper, we introduce UnSTAR: Unlearning with Self-Taught Anti-Sample Reasoning for large language models (LLMs). Our contributions are threefold; first, we propose a novel concept of anti-sample-induced unlearning; second, we generate anti-samples by leveraging misleading rationales, which help reverse learned associations and accelerate the unlearning process; and third, we enable fine-grained targeted unlearning, allowing for the selective removal of specific associations without impacting related knowledge - something not achievable by previous works. Results demonstrate that anti-samples offer an efficient, targeted unlearning strategy for LLMs, opening new avenues for privacy-preserving machine learning and model modification.

cs.LG↗

Enhancing HOI Detection with Contextual Cues from Large Vision-Language Models

Human-Object Interaction (HOI) detection aims at detecting human-object pairs and predicting their interactions. However, conventional HOI detection methods often struggle to fully capture the contextual information needed to accurately identify these interactions. While large Vision-Language Models (VLMs) show promise in tasks involving human interactions, they are not tailored for HOI detection. The complexity of human behavior and the diverse contexts in which these interactions occur make it further challenging. Contextual cues, such as the participants involved, body language, and the surrounding environment, play crucial roles in predicting these interactions, especially those that are unseen or ambiguous. Moreover, large VLMs are trained on vast image and text data, enabling them to generate contextual cues that help in understanding real-world contexts, object relationships, and typical interactions. Building on this, in this paper we introduce ConCue, a novel approach for improving visual feature extraction in HOI detection. Specifically, we first design specialized prompts to utilize large VLMs to generate contextual cues within an image. To fully leverage these cues, we develop a transformer-based feature extraction module with a multi-tower architecture that integrates contextual cues into both instance and interaction detectors. Extensive experiments and analyses demonstrate the effectiveness of using these contextual cues for HOI detection. The experimental results show that integrating ConCue with existing state-of-the-art methods significantly enhances their performance on two widely used datasets.

cs.CV↗

Image-Based Virtual Try-On: A Survey

Image-based virtual try-on aims to synthesize a naturally dressed person image with a clothing image, which revolutionizes online shopping and inspires related topics within image generation, showing both research significance and commercial potential. However, there is a gap between current research progress and commercial applications and an absence of comprehensive overview of this field to accelerate the development.In this survey, we provide a comprehensive analysis of the state-of-the-art techniques and methodologies in aspects of pipeline architecture, person representation and key modules such as try-on indication, clothing warping and try-on stage. We additionally apply CLIP to assess the semantic alignment of try-on results, and evaluate representative methods with uniformly implemented evaluation metrics on the same dataset.In addition to quantitative and qualitative evaluation of current open-source methods, unresolved issues are highlighted and future research directions are prospected to identify key trends and inspire further exploration. The uniformly implemented evaluation metrics, dataset and collected methods will be made public available at https://github.com/little-misfit/Survey-Of-Virtual-Try-On.

cs.CV↗

UNK-VQA: A Dataset and a Probe into the Abstention Ability of Multi-modal Large Models

Teaching Visual Question Answering (VQA) models to refrain from answering unanswerable questions is necessary for building a trustworthy AI system. Existing studies, though have explored various aspects of VQA but somewhat ignored this particular attribute. This paper aims to bridge the research gap by contributing a comprehensive dataset, called UNK-VQA. The dataset is specifically designed to address the challenge of questions that models do not know. To this end, we first augment the existing data via deliberate perturbations on either the image or question. In specific, we carefully ensure that the question-image semantics remain close to the original unperturbed distribution. By this means, the identification of unanswerable questions becomes challenging, setting our dataset apart from others that involve mere image replacement. We then extensively evaluate the zero- and few-shot performance of several emerging multi-modal large models and discover their significant limitations when applied to our dataset. Additionally, we also propose a straightforward method to tackle these unanswerable questions. This dataset, we believe, will serve as a valuable benchmark for enhancing the abstention capability of VQA models, thereby leading to increased trustworthiness of AI systems. We have made the dataset (https://github.com/guoyang9/UNK-VQA) available to facilitate further exploration in this area.

cs.CV↗

Attribute-driven Disentangled Representation Learning for Multimodal Recommendation

Recommendation algorithms forecast user preferences by correlating user and item representations derived from historical interaction patterns. In pursuit of enhanced performance, many methods focus on learning robust and independent representations by disentangling the intricate factors within interaction data across various modalities in an unsupervised manner. However, such an approach obfuscates the discernment of how specific factors (e.g., category or brand) influence the outcomes, making it challenging to regulate their effects. In response to this challenge, we introduce a novel method called Attribute-Driven Disentangled Representation Learning (short for AD-DRL), which explicitly incorporates attributes from different modalities into the disentangled representation learning process. By assigning a specific attribute to each factor in multimodal features, AD-DRL can disentangle the factors at both attribute and attribute-value levels. To obtain robust and independent representations for each factor associated with a specific attribute, we first disentangle the representations of features both within and across different modalities. Moreover, we further enhance the robustness of the representations by fusing the multimodal features of the same factor. Empirical evaluations conducted on three public real-world datasets substantiate the effectiveness of AD-DRL, as well as its interpretability and controllability.

cs.IR↗

EcoVal: An Efficient Data Valuation Framework for Machine Learning

Quantifying the value of data within a machine learning workflow can play a pivotal role in making more strategic decisions in machine learning initiatives. The existing Shapley value based frameworks for data valuation in machine learning are computationally expensive as they require considerable amount of repeated training of the model to obtain the Shapley value. In this paper, we introduce an efficient data valuation framework EcoVal, to estimate the value of data for machine learning models in a fast and practical manner. Instead of directly working with individual data sample, we determine the value of a cluster of similar data points. This value is further propagated amongst all the member cluster points. We show that the overall value of the data can be determined by estimating the intrinsic and extrinsic value of each data. This is enabled by formulating the performance of a model as a \textit{production function}, a concept which is popularly used to estimate the amount of output based on factors like labor and capital in a traditional free economic market. We provide a formal proof of our valuation technique and elucidate the principles and mechanisms that enable its accelerated performance. We demonstrate the real-world applicability of our method by showcasing its effectiveness for both in-distribution and out-of-sample data. This work addresses one of the core challenges of efficient data valuation at scale in machine learning models. The code is available at \underline{https://github.com/respai-lab/ecoval}.

cs.LG↗

Distill to Delete: Unlearning in Graph Networks with Knowledge Distillation

Graph unlearning has emerged as a pivotal method to delete information from a pre-trained graph neural network (GNN). One may delete nodes, a class of nodes, edges, or a class of edges. An unlearning method enables the GNN model to comply with data protection regulations (i.e., the right to be forgotten), adapt to evolving data distributions, and reduce the GPU-hours carbon footprint by avoiding repetitive retraining. Existing partitioning and aggregation-based methods have limitations due to their poor handling of local graph dependencies and additional overhead costs. More recently, GNNDelete offered a model-agnostic approach that alleviates some of these issues. Our work takes a novel approach to address these challenges in graph unlearning through knowledge distillation, as it distills to delete in GNN (D2DGN). It is a model-agnostic distillation framework where the complete graph knowledge is divided and marked for retention and deletion. It performs distillation with response-based soft targets and feature-based node embedding while minimizing KL divergence. The unlearned model effectively removes the influence of deleted graph elements while preserving knowledge about the retained graph elements. D2DGN surpasses the performance of existing methods when evaluated on various real-world graph datasets by up to $43.1\%$ (AUC) in edge and node unlearning tasks. Other notable advantages include better efficiency, better performance in removing target elements, preservation of performance for the retained elements, and zero overhead costs. Notably, our D2DGN surpasses the state-of-the-art GNNDelete in AUC by $2.4\%$, improves membership inference ratio by $+1.3$, requires $10.2\times10^6$ fewer FLOPs per forward pass and up to $\mathbf{3.2}\times$ faster.

cs.LG↗

STAR: Skeleton-aware Text-based 4D Avatar Generation with In-Network Motion Retargeting

The creation of 4D avatars (i.e., animated 3D avatars) from text description typically uses text-to-image (T2I) diffusion models to synthesize 3D avatars in the canonical space and subsequently applies animation with target motions. However, such an optimization-by-animation paradigm has several drawbacks. (1) For pose-agnostic optimization, the rendered images in canonical pose for naive Score Distillation Sampling (SDS) exhibit domain gap and cannot preserve view-consistency using only T2I priors, and (2) For post hoc animation, simply applying the source motions to target 3D avatars yields translation artifacts and misalignment. To address these issues, we propose Skeleton-aware Text-based 4D Avatar generation with in-network motion Retargeting (STAR). STAR considers the geometry and skeleton differences between the template mesh and target avatar, and corrects the mismatched source motion by resorting to the pretrained motion retargeting techniques. With the informatively retargeted and occlusion-aware skeleton, we embrace the skeleton-conditioned T2I and text-to-video (T2V) priors, and propose a hybrid SDS module to coherently provide multi-view and frame-consistent supervision signals. Hence, STAR can progressively optimize the geometry, texture, and motion in an end-to-end manner. The quantitative and qualitative experiments demonstrate our proposed STAR can synthesize high-quality 4D avatars with vivid animations that align well with the text description. Additional ablation studies shows the contributions of each component in STAR. The source code and demos are available at: \href{https://star-avatar.github.io}{https://star-avatar.github.io}.

cs.CV↗

Do Vision-Language Transformers Exhibit Visual Commonsense? An Empirical Study of VCR

Visual Commonsense Reasoning (VCR) calls for explanatory reasoning behind question answering over visual scenes. To achieve this goal, a model is required to provide an acceptable rationale as the reason for the predicted answers. Progress on the benchmark dataset stems largely from the recent advancement of Vision-Language Transformers (VL Transformers). These models are first pre-trained on some generic large-scale vision-text datasets, and then the learned representations are transferred to the downstream VCR task. Despite their attractive performance, this paper posits that the VL Transformers do not exhibit visual commonsense, which is the key to VCR. In particular, our empirical results pinpoint several shortcomings of existing VL Transformers: small gains from pre-training, unexpected language bias, limited model architecture for the two inseparable sub-tasks, and neglect of the important object-tag correlation. With these findings, we tentatively suggest some future directions from the aspect of dataset, evaluation metric, and training tricks. We believe this work could make researchers revisit the intuition and goals of VCR, and thus help tackle the remaining challenges in visual reasoning.

cs.CV↗

Bridging the Intent Gap: Knowledge-Enhanced Visual Generation

For visual content generation, discrepancies between user intentions and the generated content have been a longstanding problem. This discrepancy arises from two main factors. First, user intentions are inherently complex, with subtle details not fully captured by input prompts. The absence of such details makes it challenging for generative models to accurately reflect the intended meaning, leading to a mismatch between the desired and generated output. Second, generative models trained on visual-label pairs lack the comprehensive knowledge to accurately represent all aspects of the input data in their generated outputs. To address these challenges, we propose a knowledge-enhanced iterative refinement framework for visual content generation. We begin by analyzing and identifying the key challenges faced by existing generative models. Then, we introduce various knowledge sources, including human insights, pre-trained models, logic rules, and world knowledge, which can be leveraged to address these challenges. Furthermore, we propose a novel visual generation framework that incorporates a knowledge-based feedback module to iteratively refine the generation process. This module gradually improves the alignment between the generated content and user intentions. We demonstrate the efficacy of the proposed framework through preliminary results, highlighting the potential of knowledge-enhanced generative models for intention-aligned content generation.

cs.CV↗

DPTraj-PM: Differentially Private Trajectory Synthesis Using Prefix Tree and Markov Process

The increasing use of GPS-enabled devices has generated a large amount of trajectory data. These data offer us vital insights to understand the movements of individuals and populations, benefiting a broad range of applications from transportation planning to epidemic modeling. However, improper release of trajectory data is increasing concerns on individual privacy. Previous attempts either lack strong privacy guarantees, or fail to preserve sufficient basic characteristics of the original data. In this paper, we propose DPTraj-PM, a method to synthesize trajectory dataset under the differential privacy (DP) framework while ensures high data utility. Based on the assumption that an individual's trajectory could be mainly determined by the initial trajectory segment (which depicts the starting point and the initial direction) and the next location point, DPTraj-PM discretizes the raw trajectories into neighboring cells, and models them by combining a prefix tree structure and an m-order Markov process. After adding noise to the model under differential privacy, DPTraj-PM generates a synthetic dataset from the noisy model to enable a wider spectrum of data mining and modeling tasks. The output traces crafted by DPTraj-PM not only preserves the patterns and variability in individuals' mobility behaviors, but also protects individual privacy. Experiments on two real-world datasets demonstrate that DPTraj-PM substantially outperforms the state-of-the-art techniques in terms of data utility. Our code is available at https://github.com/wnn5/DP-PrefixTreeMarkov.

cs.CR↗