SearcharxivSearch

arXiv subjects

Mohan Sridharan

Publications and source records attributed to Mohan Sridharan.

At least 19 recordsLinked to original sources

Hierarchical Compositionality for An Assistive AI Agent

AI agents are increasingly being developed to assist humans in various applications, and Large Language Models and other deep network architectures are considered to be state of the art for such agents. These methods are impressive stochastic predictors, but they are resource-hungry, opaque, and known to make arbitrary decisions in novel situations due to the narrow set of underlying representation and processing choices. Our work seeks to explore the design of architectures for such AI agents based on core principles that can be traced back to the early pioneers of AI but are not fully utilized in modern AI methods. We do so in this paper in the context of the core problem of AI agents addressing ambiguity in the objects being referred to by the human participants. Humans address such ambiguity by heuristically leveraging compositional knowledge of domain context and the preferences of the other human participants. Drawing inspiration from this observation, we describe an architecture that embeds the principle of hierarchical compositionality and uses simple heuristics to achieve the desired disambiguation. Specifically, domain objects are represented in terms of primitive attributes drawn from human-validated semantic feature norms, and a hierarchical combination of attributes and concepts automatically identified from a limited observed history of interactions of an assistive agent with specific users. The assistive agent then achieves the desired disambiguation by reasoning with knowledge of this compositional hierarchy; axioms governing domain dynamics; and models of semantic compatibility, session salience, and user-specific thematic preference, requesting human clarification when necessary. Experiments show that our approach consistently outperforms state of the art data-driven baselines, supporting adaptation to specific user profiles.

cs.AI

Anticipate, Adapt, Act: A Hybrid Framework for Task Planning

Anticipating and adapting to failures is a key capability robots need to collaborate effectively with humans in complex domains. This continues to be a challenge despite the impressive performance of state of the art AI planning systems and Large Language Models (LLMs) because of the uncertainty associated with the tasks and their outcomes. Toward addressing this challenge, we present a hybrid framework that integrates the generic prediction capabilities of an LLM with the probabilistic sequential decision-making capability of Relational Dynamic Influence Diagram Language. For any given task, the robot reasons about the task and the capabilities of the human attempting to complete it; predicts potential failures due to lack of ability (in the human) or lack of relevant domain objects; and executes actions to prevent such failures or recover from them. Experimental evaluation in the VirtualHome 3D simulation environment demonstrates substantial improvement in performance compared with state of the art baselines.

cs.RO

Inter-Agent Relative Representations for Multi-Agent Option Discovery

Temporally extended actions improve the ability to explore and plan in single-agent settings. In multi-agent settings, the exponential growth of the joint state space with the number of agents makes coordinated behaviours even more valuable. Yet, this same exponential growth renders the design of multi-agent options particularly challenging. Existing multi-agent option discovery methods often sacrifice coordination by producing loosely coupled or fully independent behaviours. Toward addressing these limitations, we describe a novel approach for multi-agent option discovery. Specifically, we propose a joint-state abstraction that compresses the state space while preserving the information necessary to discover strongly coordinated behaviours. Our approach builds on the inductive bias that synchronisation over agent states provides a natural foundation for coordination in the absence of explicit objectives. We first approximate a fictitious state of maximal alignment with the team, the \textit{Fermat} state, and use it to define a measure of \textit{spreadness}, capturing team-level misalignment on each individual state dimension. Building on this representation, we then employ a neural graph Laplacian estimator to derive options that capture state synchronisation patterns between agents. We evaluate the resulting options across multiple scenarios in two simulated multi-agent domains, showing that they yield stronger downstream coordination capabilities compared to alternative option discovery methods.

cs.LG

Generic-to-Specific Reasoning and Learning for Scalable Ad Hoc Teamwork

AI agents deployed in assistive roles often have to collaborate with other agents (humans, AI systems) without prior coordination. Methods considered state of the art for such ad hoc teamwork often pursue a data-driven approach that needs a large labeled dataset of prior observations, lacks transparency, and makes it difficult to rapidly revise existing knowledge in response to changes. As the number of agents increases, the complexity of decision-making makes it difficult to collaborate effectively. This paper advocates leveraging the complementary strengths of knowledge-based and data-driven methods for reasoning and learning for ad hoc teamwork. For any given goal, our architecture enables each ad hoc agent to determine its actions through non-monotonic logical reasoning with: (a) prior commonsense domain-specific knowledge; (b) models learned and revised rapidly to predict the behavior of other agents; and (c) anticipated abstract future goals based on generic knowledge of similar situations in an existing foundation model. We experimentally evaluate our architecture's capabilities in VirtualHome, a realistic physics-based 3D simulation environment.

cs.AI

Anticipate & Act : Integrating LLMs and Classical Planning for Efficient Task Execution in Household Environments

Assistive agents performing household tasks such as making the bed or cooking breakfast often compute and execute actions that accomplish one task at a time. However, efficiency can be improved by anticipating upcoming tasks and computing an action sequence that jointly achieves these tasks. State-of-the-art methods for task anticipation use data-driven deep networks and Large Language Models (LLMs), but they do so at the level of high-level tasks and/or require many training examples. Our framework leverages the generic knowledge of LLMs through a small number of prompts to perform high-level task anticipation, using the anticipated tasks as goals in a classical planning system to compute a sequence of finer-granularity actions that jointly achieve these goals. We ground and evaluate our framework's abilities in realistic scenarios in the VirtualHome environment and demonstrate a 31% reduction in execution time compared with a system that does not consider upcoming tasks.

cs.RO

AdaptBot: Combining LLM with Knowledge Graphs and Human Input for Generic-to-Specific Task Decomposition and Knowledge Refinement

An embodied agent assisting humans is often asked to complete new tasks, and there may not be sufficient time or labeled examples to train the agent to perform these new tasks. Large Language Models (LLMs) trained on considerable knowledge across many domains can be used to predict a sequence of abstract actions for completing such tasks, although the agent may not be able to execute this sequence due to task-, agent-, or domain-specific constraints. Our framework addresses these challenges by leveraging the generic predictions provided by LLM and the prior domain knowledge encoded in a Knowledge Graph (KG), enabling an agent to quickly adapt to new tasks. The robot also solicits and uses human input as needed to refine its existing knowledge. Based on experimental evaluation in the context of cooking and cleaning tasks in simulation domains, we demonstrate that the interplay between LLM, KG, and human input leads to substantial performance gains compared with just using the LLM. Project website{\S}: https://sssshivvvv.github.io/adaptbot/

cs.RO

Anticipate & Collab: Data-driven Task Anticipation and Knowledge-driven Planning for Human-robot Collaboration

An agent assisting humans in daily living activities can collaborate more effectively by anticipating upcoming tasks. Data-driven methods represent the state of the art in task anticipation, planning, and related problems, but these methods are resource-hungry and opaque. Our prior work introduced a proof of concept framework that used an LLM to anticipate 3 high-level tasks that served as goals for a classical planning system that computed a sequence of low-level actions for the agent to achieve these goals. This paper describes DaTAPlan, our framework that significantly extends our prior work toward human-robot collaboration. Specifically, DaTAPlan planner computes actions for an agent and a human to collaboratively and jointly achieve the tasks anticipated by the LLM, and the agent automatically adapts to unexpected changes in human action outcomes and preferences. We evaluate DaTAPlan capabilities in a realistic simulation environment, demonstrating accurate task anticipation, effective human-robot collaboration, and the ability to adapt to unexpected changes. Project website: https://dataplan-hrc.github.io

cs.RO

Relevance Score: A Landmark-Like Heuristic for Planning

Landmarks are facts or actions that appear in all valid solutions of a planning problem. They have been used successfully to calculate heuristics that guide the search for a plan. We investigate an extension to this concept by defining a novel "relevance score" that helps identify facts or actions that appear in most but not all plans to achieve any given goal. We describe an approach to compute this relevance score and use it as a heuristic in the search for a plan. We experimentally compare the performance of our approach with that of a state of the art landmark-based heuristic planning approach using benchmark planning problems. While the original landmark-based heuristic leads to better performance on problems with well-defined landmarks, our approach substantially improves performance on problems that lack non-trivial landmarks.

cs.AI

RAMP: A Benchmark for Evaluating Robotic Assembly Manipulation and Planning

We introduce RAMP, an open-source robotics benchmark inspired by real-world industrial assembly tasks. RAMP consists of beams that a robot must assemble into specified goal configurations using pegs as fasteners. As such, it assesses planning and execution capabilities, and poses challenges in perception, reasoning, manipulation, diagnostics, fault recovery, and goal parsing. RAMP has been designed to be accessible and extensible. Parts are either 3D printed or otherwise constructed from materials that are readily obtainable. The design of parts and detailed instructions are publicly available. In order to broaden community engagement, RAMP incorporates fixtures such as April Tags which enable researchers to focus on individual sub-tasks of the assembly challenge if desired. We provide a full digital twin as well as rudimentary baselines to enable rapid progress. Our vision is for RAMP to form the substrate for a community-driven endeavour that evolves as capability matures.

cs.RO

CLIPGraphs: Multimodal Graph Networks to Infer Object-Room Affinities

This paper introduces a novel method for determining the best room to place an object in, for embodied scene rearrangement. While state-of-the-art approaches rely on large language models (LLMs) or reinforcement learned (RL) policies for this task, our approach, CLIPGraphs, efficiently combines commonsense domain knowledge, data-driven methods, and recent advances in multimodal learning. Specifically, it (a)encodes a knowledge graph of prior human preferences about the room location of different objects in home environments, (b) incorporates vision-language features to support multimodal queries based on images or text, and (c) uses a graph network to learn object-room affinities based on embeddings of the prior knowledge and the vision-language features. We demonstrate that our approach provides better estimates of the most appropriate location of objects from a benchmark set of object categories in comparison with state-of-the-art baselines

cs.RO

Knowledge-based Reasoning and Learning under Partial Observability in Ad Hoc Teamwork

Ad hoc teamwork refers to the problem of enabling an agent to collaborate with teammates without prior coordination. Data-driven methods represent the state of the art in ad hoc teamwork. They use a large labeled dataset of prior observations to model the behavior of other agent types and to determine the ad hoc agent's behavior. These methods are computationally expensive, lack transparency, and make it difficult to adapt to previously unseen changes, e.g., in team composition. Our recent work introduced an architecture that determined an ad hoc agent's behavior based on non-monotonic logical reasoning with prior commonsense domain knowledge and predictive models of other agents' behavior that were learned from limited examples. In this paper, we substantially expand the architecture's capabilities to support: (a) online selection, adaptation, and learning of the models that predict the other agents' behavior; and (b) collaboration with teammates in the presence of partial observability and limited communication. We illustrate and experimentally evaluate the capabilities of our architecture in two simulated multiagent benchmark domains for ad hoc teamwork: Fort Attack and Half Field Offense. We show that the performance of our architecture is comparable or better than state of the art data-driven baselines in both simple and complex scenarios, particularly in the presence of limited training data, partial observability, and changes in team composition.

cs.AI

Sequence-Agnostic Multi-Object Navigation

The Multi-Object Navigation (MultiON) task requires a robot to localize an instance (each) of multiple object classes. It is a fundamental task for an assistive robot in a home or a factory. Existing methods for MultiON have viewed this as a direct extension of Object Navigation (ON), the task of localising an instance of one object class, and are pre-sequenced, i.e., the sequence in which the object classes are to be explored is provided in advance. This is a strong limitation in practical applications characterized by dynamic changes. This paper describes a deep reinforcement learning framework for sequence-agnostic MultiON based on an actor-critic architecture and a suitable reward specification. Our framework leverages past experiences and seeks to reward progress toward individual as well as multiple target object classes. We use photo-realistic scenes from the Gibson benchmark dataset in the AI Habitat 3D simulation environment to experimentally show that our method performs better than a pre-sequenced approach and a state of the art ON method extended to MultiON.

cs.RO

Toward a Framework for Adaptive Impedance Control of an Upper-limb Prosthesis

Adapting upper-limb impedance (i.e., stiffness, damping, inertia) is essential for humans interacting with dynamic environments for executing grasping or manipulation tasks. On the other hand, control methods designed for state-of-the-art upper-limb prostheses infer motor intent from surface electromyography (sEMG) signals in terms of joint kinematics, but they fail to infer and use the underlying impedance properties of the limb. We present a framework that allows a human user to simultaneously control the kinematics, stiffness, and damping of a simulated robot through wrist's flexion-extension. The framework includes muscle-tendon units and a forward dynamics block to estimate the motor intent from sEMG signals, and a variable impedance controller that implements the estimated intent on the robot, allowing the user to adapt the robot's kinematics and dynamics online. We evaluate our framework with 8 able-bodied subjects and an amputee during reaching tasks performed in free space, and in the presence of unexpected external perturbations that require adaptation of the wrist impedance to ensure stable interaction with the environment. We experimentally demonstrate that our approach outperforms a data-driven baseline in terms of its ability to adapt to external perturbations, overall controllability, and feedback from participants.

cs.RO

Knowledge-based and Data-driven Reasoning and Learning for Ad Hoc Teamwork

We present an architecture for ad hoc teamwork, which refers to collaboration in a team of agents without prior coordination. State of the art methods for this problem often include a data-driven component that uses a long history of prior observations to model the behaviour of other agents (or agent types) and to determine the ad hoc agent's behaviour. In many practical domains, it is challenging to find large training datasets, and necessary to understand and incrementally extend the existing models to account for changes in team composition or domain attributes. Our architecture combines the principles of knowledge-based and data-driven reasoning and learning. Specifically, we enable an ad hoc agent to perform non-monotonic logical reasoning with prior commonsense domain knowledge and incrementally-updated simple predictive models of other agents' behaviour. We use the benchmark simulated multi-agent collaboration domain Fort Attack to demonstrate that our architecture supports adaptation to unforeseen changes, incremental learning and revision of models of other agents' behaviour from limited samples, transparency in the ad hoc agent's decision making, and better performance than a data-driven baseline.

cs.AI

Object Goal Navigation using Data Regularized Q-Learning

Object Goal Navigation requires a robot to find and navigate to an instance of a target object class in a previously unseen environment. Our framework incrementally builds a semantic map of the environment over time, and then repeatedly selects a long-term goal ('where to go') based on the semantic map to locate the target object instance. Long-term goal selection is formulated as a vision-based deep reinforcement learning problem. Specifically, an Encoder Network is trained to extract high-level features from a semantic map and select a long-term goal. In addition, we incorporate data augmentation and Q-function regularization to make the long-term goal selection more effective. We report experimental results using the photo-realistic Gibson benchmark dataset in the AI Habitat 3D simulation environment to demonstrate substantial performance improvement on standard measures in comparison with a state of the art data-driven baseline.

cs.RO

Spatial Relation Graph and Graph Convolutional Network for Object Goal Navigation

This paper describes a framework for the object-goal navigation task, which requires a robot to find and move to the closest instance of a target object class from a random starting position. The framework uses a history of robot trajectories to learn a Spatial Relational Graph (SRG) and Graph Convolutional Network (GCN)-based embeddings for the likelihood of proximity of different semantically-labeled regions and the occurrence of different object classes in these regions. To locate a target object instance during evaluation, the robot uses Bayesian inference and the SRG to estimate the visible regions, and uses the learned GCN embeddings to rank visible regions and select the region to explore next.

cs.RO

A Survey of Ad Hoc Teamwork Research

Ad hoc teamwork is the research problem of designing agents that can collaborate with new teammates without prior coordination. This survey makes a two-fold contribution: First, it provides a structured description of the different facets of the ad hoc teamwork problem. Second, it discusses the progress that has been made in the field so far, and identifies the immediate and long-term open problems that need to be addressed in ad hoc teamwork.

cs.MA

A Survey of Knowledge-based Sequential Decision Making under Uncertainty

Reasoning with declarative knowledge (RDK) and sequential decision-making (SDM) are two key research areas in artificial intelligence. RDK methods reason with declarative domain knowledge, including commonsense knowledge, that is either provided a priori or acquired over time, while SDM methods (probabilistic planning and reinforcement learning) seek to compute action policies that maximize the expected cumulative utility over a time horizon; both classes of methods reason in the presence of uncertainty. Despite the rich literature in these two areas, researchers have not fully explored their complementary strengths. In this paper, we survey algorithms that leverage RDK methods while making sequential decisions under uncertainty. We discuss significant developments, open problems, and directions for future work.

cs.AI