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Mohit Bansal

Publications and source records attributed to Mohit Bansal.

At least 235 records · Page 13Linked to original sources

Summarization Programs: Interpretable Abstractive Summarization with Neural Modular Trees

Current abstractive summarization models either suffer from a lack of clear interpretability or provide incomplete rationales by only highlighting parts of the source document. To this end, we propose the Summarization Program (SP), an interpretable modular framework consisting of an (ordered) list of binary trees, each encoding the step-by-step generative process of an abstractive summary sentence from the source document. A Summarization Program contains one root node per summary sentence, and a distinct tree connects each summary sentence (root node) to the document sentences (leaf nodes) from which it is derived, with the connecting nodes containing intermediate generated sentences. Edges represent different modular operations involved in summarization such as sentence fusion, compression, and paraphrasing. We first propose an efficient best-first search method over neural modules, SP-Search that identifies SPs for human summaries by directly optimizing for ROUGE scores. Next, using these programs as automatic supervision, we propose seq2seq models that generate Summarization Programs, which are then executed to obtain final summaries. We demonstrate that SP-Search effectively represents the generative process behind human summaries using modules that are typically faithful to their intended behavior. We also conduct a simulation study to show that Summarization Programs improve the interpretability of summarization models by allowing humans to better simulate model reasoning. Summarization Programs constitute a promising step toward interpretable and modular abstractive summarization, a complex task previously addressed primarily through blackbox end-to-end neural systems. Supporting code available at https://github.com/swarnaHub/SummarizationPrograms

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MURMUR: Modular Multi-Step Reasoning for Semi-Structured Data-to-Text Generation

Prompting large language models has enabled significant recent progress in multi-step reasoning over text. However, when applied to text generation from semi-structured data (e.g., graphs or tables), these methods typically suffer from low semantic coverage, hallucination, and logical inconsistency. We propose MURMUR, a neuro-symbolic modular approach to text generation from semi-structured data with multi-step reasoning. MURMUR is a best-first search method that generates reasoning paths using: (1) neural and symbolic modules with specific linguistic and logical skills, (2) a grammar whose production rules define valid compositions of modules, and (3) value functions that assess the quality of each reasoning step. We conduct experiments on two diverse data-to-text generation tasks like WebNLG and LogicNLG. These tasks differ in their data representations (graphs and tables) and span multiple linguistic and logical skills. MURMUR obtains significant improvements over recent few-shot baselines like direct prompting and chain-of-thought prompting, while also achieving comparable performance to fine-tuned GPT-2 on out-of-domain data. Moreover, human evaluation shows that MURMUR generates highly faithful and correct reasoning paths that lead to 26% more logically consistent summaries on LogicNLG, compared to direct prompting.

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Mutual Exclusivity Training and Primitive Augmentation to Induce Compositionality

Recent datasets expose the lack of the systematic generalization ability in standard sequence-to-sequence models. In this work, we analyze this behavior of seq2seq models and identify two contributing factors: a lack of mutual exclusivity bias (i.e., a source sequence already mapped to a target sequence is less likely to be mapped to other target sequences), and the tendency to memorize whole examples rather than separating structures from contents. We propose two techniques to address these two issues respectively: Mutual Exclusivity Training that prevents the model from producing seen generations when facing novel, unseen examples via an unlikelihood-based loss; and prim2primX data augmentation that automatically diversifies the arguments of every syntactic function to prevent memorizing and provide a compositional inductive bias without exposing test-set data. Combining these two techniques, we show substantial empirical improvements using standard sequence-to-sequence models (LSTMs and Transformers) on two widely-used compositionality datasets: SCAN and COGS. Finally, we provide analysis characterizing the improvements as well as the remaining challenges, and provide detailed ablations of our method. Our code is available at https://github.com/owenzx/met-primaug

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Perceiver-VL: Efficient Vision-and-Language Modeling with Iterative Latent Attention

We present Perceiver-VL, a vision-and-language framework that efficiently handles high-dimensional multimodal inputs such as long videos and text. Powered by the iterative latent cross-attention of Perceiver, our framework scales with linear complexity, in contrast to the quadratic complexity of self-attention used in many state-of-the-art transformer-based models. To further improve the efficiency of our framework, we also study applying LayerDrop on cross-attention layers and introduce a mixed-stream architecture for cross-modal retrieval. We evaluate Perceiver-VL on diverse video-text and image-text benchmarks, where Perceiver-VL achieves the lowest GFLOPs and latency while maintaining competitive performance. In addition, we also provide comprehensive analyses of various aspects of our framework, including pretraining data, scalability of latent size and input size, dropping cross-attention layers at inference to reduce latency, modality aggregation strategy, positional encoding, and weight initialization strategy. Our code and checkpoints are available at: https://github.com/zinengtang/Perceiver_VL

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Are Hard Examples also Harder to Explain? A Study with Human and Model-Generated Explanations

Recent work on explainable NLP has shown that few-shot prompting can enable large pretrained language models (LLMs) to generate grammatical and factual natural language explanations for data labels. In this work, we study the connection between explainability and sample hardness by investigating the following research question - "Are LLMs and humans equally good at explaining data labels for both easy and hard samples?" We answer this question by first collecting human-written explanations in the form of generalizable commonsense rules on the task of Winograd Schema Challenge (Winogrande dataset). We compare these explanations with those generated by GPT-3 while varying the hardness of the test samples as well as the in-context samples. We observe that (1) GPT-3 explanations are as grammatical as human explanations regardless of the hardness of the test samples, (2) for easy examples, GPT-3 generates highly supportive explanations but human explanations are more generalizable, and (3) for hard examples, human explanations are significantly better than GPT-3 explanations both in terms of label-supportiveness and generalizability judgements. We also find that hardness of the in-context examples impacts the quality of GPT-3 explanations. Finally, we show that the supportiveness and generalizability aspects of human explanations are also impacted by sample hardness, although by a much smaller margin than models. Supporting code and data are available at https://github.com/swarnaHub/ExplanationHardness

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Evaluating and Improving Factuality in Multimodal Abstractive Summarization

Current metrics for evaluating factuality for abstractive document summarization have achieved high correlations with human judgment, but they do not account for the vision modality and thus are not adequate for vision-and-language summarization. We propose CLIPBERTScore, a simple weighted combination of CLIPScore and BERTScore to leverage the robustness and strong factuality detection performance between image-summary and document-summary, respectively. Next, due to the lack of meta-evaluation benchmarks to evaluate the quality of multimodal factuality metrics, we collect human judgments of factuality with respect to documents and images. We show that this simple combination of two metrics in the zero-shot setting achieves higher correlations than existing factuality metrics for document summarization, outperforms an existing multimodal summarization metric, and performs competitively with strong multimodal factuality metrics specifically fine-tuned for the task. Our thorough analysis demonstrates the robustness and high correlation of CLIPBERTScore and its components on four factuality metric-evaluation benchmarks. Finally, we demonstrate two practical downstream applications of our CLIPBERTScore metric: for selecting important images to focus on during training, and as a reward for reinforcement learning to improve factuality of multimodal summary generation w.r.t automatic and human evaluation. Our data and code are publicly available at https://github.com/meetdavidwan/faithful-multimodal-summ

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TVLT: Textless Vision-Language Transformer

In this work, we present the Textless Vision-Language Transformer (TVLT), where homogeneous transformer blocks take raw visual and audio inputs for vision-and-language representation learning with minimal modality-specific design, and do not use text-specific modules such as tokenization or automatic speech recognition (ASR). TVLT is trained by reconstructing masked patches of continuous video frames and audio spectrograms (masked autoencoding) and contrastive modeling to align video and audio. TVLT attains performance comparable to its text-based counterpart on various multimodal tasks, such as visual question answering, image retrieval, video retrieval, and multimodal sentiment analysis, with 28x faster inference speed and only 1/3 of the parameters. Our findings suggest the possibility of learning compact and efficient visual-linguistic representations from low-level visual and audio signals without assuming the prior existence of text. Our code and checkpoints are available at: https://github.com/zinengtang/TVLT

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LST: Ladder Side-Tuning for Parameter and Memory Efficient Transfer Learning

Fine-tuning large pre-trained models on downstream tasks has been adopted in a variety of domains recently. However, it is costly to update the entire parameter set of large pre-trained models. Although recently proposed parameter-efficient transfer learning (PETL) techniques allow updating a small subset of parameters (e.g. only using 2% of parameters) inside a pre-trained backbone network for a new task, they only reduce the training memory requirement by up to 30%. This is because the gradient computation for the trainable parameters still requires backpropagation through the large pre-trained backbone model. To address this, we propose Ladder Side-Tuning (LST), a new PETL technique that can reduce training memory requirements by more substantial amounts. Unlike existing parameter-efficient methods that insert additional parameters inside backbone networks, we train a ladder side network, a small and separate network that takes intermediate activations as input via shortcut connections (called ladders) from backbone networks and makes predictions. LST has significantly lower memory requirements than previous methods, because it does not require backpropagation through the backbone network, but instead only through the side network and ladder connections. We evaluate our method with various models (T5 and CLIP-T5) on both NLP (GLUE) and vision-and-language (VQA, GQA, NLVR2 , MSCOCO) tasks. LST saves 69% of the memory costs to fine-tune the whole network, while other methods only save 26% of that in similar parameter usages (hence, 2.7x more memory savings). Moreover, LST achieves higher accuracy than Adapter and LoRA in a low-memory regime. To further show the advantage of this better memory efficiency, we also apply LST to larger T5 models, attaining better GLUE performance than full fine-tuning and other PETL methods. The accuracy-efficiency trade-off also holds on VL tasks.

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VisFIS: Visual Feature Importance Supervision with Right-for-the-Right-Reason Objectives

Many past works aim to improve visual reasoning in models by supervising feature importance (estimated by model explanation techniques) with human annotations such as highlights of important image regions. However, recent work has shown that performance gains from feature importance (FI) supervision for Visual Question Answering (VQA) tasks persist even with random supervision, suggesting that these methods do not meaningfully align model FI with human FI. In this paper, we show that model FI supervision can meaningfully improve VQA model accuracy as well as performance on several Right-for-the-Right-Reason (RRR) metrics by optimizing for four key model objectives: (1) accurate predictions given limited but sufficient information (Sufficiency); (2) max-entropy predictions given no important information (Uncertainty); (3) invariance of predictions to changes in unimportant features (Invariance); and (4) alignment between model FI explanations and human FI explanations (Plausibility). Our best performing method, Visual Feature Importance Supervision (VisFIS), outperforms strong baselines on benchmark VQA datasets in terms of both in-distribution and out-of-distribution accuracy. While past work suggests that the mechanism for improved accuracy is through improved explanation plausibility, we show that this relationship depends crucially on explanation faithfulness (whether explanations truly represent the model's internal reasoning). Predictions are more accurate when explanations are plausible and faithful, and not when they are plausible but not faithful. Lastly, we show that, surprisingly, RRR metrics are not predictive of out-of-distribution model accuracy when controlling for a model's in-distribution accuracy, which calls into question the value of these metrics for evaluating model reasoning. All supporting code is available at https://github.com/zfying/visfis

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Language Models with Image Descriptors are Strong Few-Shot Video-Language Learners

The goal of this work is to build flexible video-language models that can generalize to various video-to-text tasks from few examples, such as domain-specific captioning, question answering, and future event prediction. Existing few-shot video-language learners focus exclusively on the encoder, resulting in the absence of a video-to-text decoder to handle generative tasks. Video captioners have been pretrained on large-scale video-language datasets, but they rely heavily on finetuning and lack the ability to generate text for unseen tasks in a few-shot setting. We propose VidIL, a few-shot Video-language Learner via Image and Language models, which demonstrates strong performance on few-shot video-to-text tasks without the necessity of pretraining or finetuning on any video datasets. We use the image-language models to translate the video content into frame captions, object, attribute, and event phrases, and compose them into a temporal structure template. We then instruct a language model, with a prompt containing a few in-context examples, to generate a target output from the composed content. The flexibility of prompting allows the model to capture any form of text input, such as automatic speech recognition (ASR) transcripts. Our experiments demonstrate the power of language models in understanding videos on a wide variety of video-language tasks, including video captioning, video question answering, video caption retrieval, and video future event prediction. Especially, on video future event prediction, our few-shot model significantly outperforms state-of-the-art supervised models trained on large-scale video datasets. Code and resources are publicly available for research purposes at https://github.com/MikeWangWZHL/VidIL .

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WinoGAViL: Gamified Association Benchmark to Challenge Vision-and-Language Models

While vision-and-language models perform well on tasks such as visual question answering, they struggle when it comes to basic human commonsense reasoning skills. In this work, we introduce WinoGAViL: an online game of vision-and-language associations (e.g., between werewolves and a full moon), used as a dynamic evaluation benchmark. Inspired by the popular card game Codenames, a spymaster gives a textual cue related to several visual candidates, and another player tries to identify them. Human players are rewarded for creating associations that are challenging for a rival AI model but still solvable by other human players. We use the game to collect 3.5K instances, finding that they are intuitive for humans (>90% Jaccard index) but challenging for state-of-the-art AI models, where the best model (ViLT) achieves a score of 52%, succeeding mostly where the cue is visually salient. Our analysis as well as the feedback we collect from players indicate that the collected associations require diverse reasoning skills, including general knowledge, common sense, abstraction, and more. We release the dataset, the code and the interactive game, allowing future data collection that can be used to develop models with better association abilities.

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StoryDALL-E: Adapting Pretrained Text-to-Image Transformers for Story Continuation

Recent advances in text-to-image synthesis have led to large pretrained transformers with excellent capabilities to generate visualizations from a given text. However, these models are ill-suited for specialized tasks like story visualization, which requires an agent to produce a sequence of images given a corresponding sequence of captions, forming a narrative. Moreover, we find that the story visualization task fails to accommodate generalization to unseen plots and characters in new narratives. Hence, we first propose the task of story continuation, where the generated visual story is conditioned on a source image, allowing for better generalization to narratives with new characters. Then, we enhance or 'retro-fit' the pretrained text-to-image synthesis models with task-specific modules for (a) sequential image generation and (b) copying relevant elements from an initial frame. Then, we explore full-model finetuning, as well as prompt-based tuning for parameter-efficient adaptation, of the pre-trained model. We evaluate our approach StoryDALL-E on two existing datasets, PororoSV and FlintstonesSV, and introduce a new dataset DiDeMoSV collected from a video-captioning dataset. We also develop a model StoryGANc based on Generative Adversarial Networks (GAN) for story continuation, and compare it with the StoryDALL-E model to demonstrate the advantages of our approach. We show that our retro-fitting approach outperforms GAN-based models for story continuation and facilitates copying of visual elements from the source image, thereby improving continuity in the generated visual story. Finally, our analysis suggests that pretrained transformers struggle to comprehend narratives containing several characters. Overall, our work demonstrates that pretrained text-to-image synthesis models can be adapted for complex and low-resource tasks like story continuation.

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How Robust is Neural Machine Translation to Language Imbalance in Multilingual Tokenizer Training?

A multilingual tokenizer is a fundamental component of multilingual neural machine translation. It is trained from a multilingual corpus. Since a skewed data distribution is considered to be harmful, a sampling strategy is usually used to balance languages in the corpus. However, few works have systematically answered how language imbalance in tokenizer training affects downstream performance. In this work, we analyze how translation performance changes as the data ratios among languages vary in the tokenizer training corpus. We find that while relatively better performance is often observed when languages are more equally sampled, the downstream performance is more robust to language imbalance than we usually expected. Two features, UNK rate and closeness to the character level, can warn of poor downstream performance before performing the task. We also distinguish language sampling for tokenizer training from sampling for model training and show that the model is more sensitive to the latter.

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Few-Shot Parameter-Efficient Fine-Tuning is Better and Cheaper than In-Context Learning

Few-shot in-context learning (ICL) enables pre-trained language models to perform a previously-unseen task without any gradient-based training by feeding a small number of training examples as part of the input. ICL incurs substantial computational, memory, and storage costs because it involves processing all of the training examples every time a prediction is made. Parameter-efficient fine-tuning (PEFT) (e.g. adapter modules, prompt tuning, sparse update methods, etc.) offers an alternative paradigm where a small set of parameters are trained to enable a model to perform the new task. In this paper, we rigorously compare few-shot ICL and PEFT and demonstrate that the latter offers better accuracy as well as dramatically lower computational costs. Along the way, we introduce a new PEFT method called (IA)$^3$ that scales activations by learned vectors, attaining stronger performance while only introducing a relatively tiny amount of new parameters. We also propose a simple recipe based on the T0 model called T-Few that can be applied to new tasks without task-specific tuning or modifications. We validate the effectiveness of T-Few on completely unseen tasks by applying it to the RAFT benchmark, attaining super-human performance for the first time and outperforming the state-of-the-art by 6% absolute. All of the code used in our experiments is publicly available.

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ECLIPSE: Efficient Long-range Video Retrieval using Sight and Sound

We introduce an audiovisual method for long-range text-to-video retrieval. Unlike previous approaches designed for short video retrieval (e.g., 5-15 seconds in duration), our approach aims to retrieve minute-long videos that capture complex human actions. One challenge of standard video-only approaches is the large computational cost associated with processing hundreds of densely extracted frames from such long videos. To address this issue, we propose to replace parts of the video with compact audio cues that succinctly summarize dynamic audio events and are cheap to process. Our method, named ECLIPSE (Efficient CLIP with Sound Encoding), adapts the popular CLIP model to an audiovisual video setting, by adding a unified audiovisual transformer block that captures complementary cues from the video and audio streams. In addition to being 2.92x faster and 2.34x memory-efficient than long-range video-only approaches, our method also achieves better text-to-video retrieval accuracy on several diverse long-range video datasets such as ActivityNet, QVHighlights, YouCook2, DiDeMo and Charades.

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FactGraph: Evaluating Factuality in Summarization with Semantic Graph Representations

Despite recent improvements in abstractive summarization, most current approaches generate summaries that are not factually consistent with the source document, severely restricting their trust and usage in real-world applications. Recent works have shown promising improvements in factuality error identification using text or dependency arc entailments; however, they do not consider the entire semantic graph simultaneously. To this end, we propose FactGraph, a method that decomposes the document and the summary into structured meaning representations (MR), which are more suitable for factuality evaluation. MRs describe core semantic concepts and their relations, aggregating the main content in both document and summary in a canonical form, and reducing data sparsity. FactGraph encodes such graphs using a graph encoder augmented with structure-aware adapters to capture interactions among the concepts based on the graph connectivity, along with text representations using an adapter-based text encoder. Experiments on different benchmarks for evaluating factuality show that FactGraph outperforms previous approaches by up to 15%. Furthermore, FactGraph improves performance on identifying content verifiability errors and better captures subsentence-level factual inconsistencies.

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SETSum: Summarization and Visualization of Student Evaluations of Teaching

Student Evaluations of Teaching (SETs) are widely used in colleges and universities. Typically SET results are summarized for instructors in a static PDF report. The report often includes summary statistics for quantitative ratings and an unsorted list of open-ended student comments. The lack of organization and summarization of the raw comments hinders those interpreting the reports from fully utilizing informative feedback, making accurate inferences, and designing appropriate instructional improvements. In this work, we introduce a novel system, SETSum, that leverages sentiment analysis, aspect extraction, summarization, and visualization techniques to provide organized illustrations of SET findings to instructors and other reviewers. Ten university professors from diverse departments serve as evaluators of the system and all agree that SETSum helps them interpret SET results more efficiently; and 6 out of 10 instructors prefer our system over the standard static PDF report (while the remaining 4 would like to have both). This demonstrates that our work holds the potential to reform the SET reporting conventions in the future. Our code is available at https://github.com/evahuyn/SETSum

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CoSIm: Commonsense Reasoning for Counterfactual Scene Imagination

As humans, we can modify our assumptions about a scene by imagining alternative objects or concepts in our minds. For example, we can easily anticipate the implications of the sun being overcast by rain clouds (e.g., the street will get wet) and accordingly prepare for that. In this paper, we introduce a new task/dataset called Commonsense Reasoning for Counterfactual Scene Imagination (CoSIm) which is designed to evaluate the ability of AI systems to reason about scene change imagination. In this task/dataset, models are given an image and an initial question-response pair about the image. Next, a counterfactual imagined scene change (in textual form) is applied, and the model has to predict the new response to the initial question based on this scene change. We collect 3.5K high-quality and challenging data instances, with each instance consisting of an image, a commonsense question with a response, a description of a counterfactual change, a new response to the question, and three distractor responses. Our dataset contains various complex scene change types (such as object addition/removal/state change, event description, environment change, etc.) that require models to imagine many different scenarios and reason about the changed scenes. We present a baseline model based on a vision-language Transformer (i.e., LXMERT) and ablation studies. Through human evaluation, we demonstrate a large human-model performance gap, suggesting room for promising future work on this challenging counterfactual, scene imagination task. Our code and dataset are publicly available at: https://github.com/hyounghk/CoSIm

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