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Mohit Bansal

Publications and source records attributed to Mohit Bansal.

At least 307 records · Page 17Linked to original sources

I like fish, especially dolphins: Addressing Contradictions in Dialogue Modeling

To quantify how well natural language understanding models can capture consistency in a general conversation, we introduce the DialoguE COntradiction DEtection task (DECODE) and a new conversational dataset containing both human-human and human-bot contradictory dialogues. We then compare a structured utterance-based approach of using pre-trained Transformer models for contradiction detection with the typical unstructured approach. Results reveal that: (i) our newly collected dataset is notably more effective at providing supervision for the dialogue contradiction detection task than existing NLI data including those aimed to cover the dialogue domain; (ii) the structured utterance-based approach is more robust and transferable on both analysis and out-of-distribution dialogues than its unstructured counterpart. We also show that our best contradiction detection model correlates well with human judgments and further provide evidence for its usage in both automatically evaluating and improving the consistency of state-of-the-art generative chatbots.

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Adversarial Augmentation Policy Search for Domain and Cross-Lingual Generalization in Reading Comprehension

Reading comprehension models often overfit to nuances of training datasets and fail at adversarial evaluation. Training with adversarially augmented dataset improves robustness against those adversarial attacks but hurts generalization of the models. In this work, we present several effective adversaries and automated data augmentation policy search methods with the goal of making reading comprehension models more robust to adversarial evaluation, but also improving generalization to the source domain as well as new domains and languages. We first propose three new methods for generating QA adversaries, that introduce multiple points of confusion within the context, show dependence on insertion location of the distractor, and reveal the compounding effect of mixing adversarial strategies with syntactic and semantic paraphrasing methods. Next, we find that augmenting the training datasets with uniformly sampled adversaries improves robustness to the adversarial attacks but leads to decline in performance on the original unaugmented dataset. We address this issue via RL and more efficient Bayesian policy search methods for automatically learning the best augmentation policy combinations of the transformation probability for each adversary in a large search space. Using these learned policies, we show that adversarial training can lead to significant improvements in in-domain, out-of-domain, and cross-lingual (German, Russian, Turkish) generalization.

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The Curse of Performance Instability in Analysis Datasets: Consequences, Source, and Suggestions

We find that the performance of state-of-the-art models on Natural Language Inference (NLI) and Reading Comprehension (RC) analysis/stress sets can be highly unstable. This raises three questions: (1) How will the instability affect the reliability of the conclusions drawn based on these analysis sets? (2) Where does this instability come from? (3) How should we handle this instability and what are some potential solutions? For the first question, we conduct a thorough empirical study over analysis sets and find that in addition to the unstable final performance, the instability exists all along the training curve. We also observe lower-than-expected correlations between the analysis validation set and standard validation set, questioning the effectiveness of the current model-selection routine. Next, to answer the second question, we give both theoretical explanations and empirical evidence regarding the source of the instability, demonstrating that the instability mainly comes from high inter-example correlations within analysis sets. Finally, for the third question, we discuss an initial attempt to mitigate the instability and suggest guidelines for future work such as reporting the decomposed variance for more interpretable results and fair comparison across models. Our code is publicly available at: https://github.com/owenzx/InstabilityAnalysis

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HoVer: A Dataset for Many-Hop Fact Extraction And Claim Verification

We introduce HoVer (HOppy VERification), a dataset for many-hop evidence extraction and fact verification. It challenges models to extract facts from several Wikipedia articles that are relevant to a claim and classify whether the claim is Supported or Not-Supported by the facts. In HoVer, the claims require evidence to be extracted from as many as four English Wikipedia articles and embody reasoning graphs of diverse shapes. Moreover, most of the 3/4-hop claims are written in multiple sentences, which adds to the complexity of understanding long-range dependency relations such as coreference. We show that the performance of an existing state-of-the-art semantic-matching model degrades significantly on our dataset as the number of reasoning hops increases, hence demonstrating the necessity of many-hop reasoning to achieve strong results. We hope that the introduction of this challenging dataset and the accompanying evaluation task will encourage research in many-hop fact retrieval and information verification. We make the HoVer dataset publicly available at https://hover-nlp.github.io

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DORB: Dynamically Optimizing Multiple Rewards with Bandits

Policy gradients-based reinforcement learning has proven to be a promising approach for directly optimizing non-differentiable evaluation metrics for language generation tasks. However, optimizing for a specific metric reward leads to improvements in mostly that metric only, suggesting that the model is gaming the formulation of that metric in a particular way without often achieving real qualitative improvements. Hence, it is more beneficial to make the model optimize multiple diverse metric rewards jointly. While appealing, this is challenging because one needs to manually decide the importance and scaling weights of these metric rewards. Further, it is important to consider using a dynamic combination and curriculum of metric rewards that flexibly changes over time. Considering the above aspects, in our work, we automate the optimization of multiple metric rewards simultaneously via a multi-armed bandit approach (DORB), where at each round, the bandit chooses which metric reward to optimize next, based on expected arm gains. We use the Exp3 algorithm for bandits and formulate two approaches for bandit rewards: (1) Single Multi-reward Bandit (SM-Bandit); (2) Hierarchical Multi-reward Bandit (HM-Bandit). We empirically show the effectiveness of our approaches via various automatic metrics and human evaluation on two important NLG tasks: question generation and data-to-text generation, including on an unseen-test transfer setup. Finally, we present interpretable analyses of the learned bandit curriculum over the optimized rewards.

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ArraMon: A Joint Navigation-Assembly Instruction Interpretation Task in Dynamic Environments

For embodied agents, navigation is an important ability but not an isolated goal. Agents are also expected to perform specific tasks after reaching the target location, such as picking up objects and assembling them into a particular arrangement. We combine Vision-and-Language Navigation, assembling of collected objects, and object referring expression comprehension, to create a novel joint navigation-and-assembly task, named ArraMon. During this task, the agent (similar to a PokeMON GO player) is asked to find and collect different target objects one-by-one by navigating based on natural language instructions in a complex, realistic outdoor environment, but then also ARRAnge the collected objects part-by-part in an egocentric grid-layout environment. To support this task, we implement a 3D dynamic environment simulator and collect a dataset (in English; and also extended to Hindi) with human-written navigation and assembling instructions, and the corresponding ground truth trajectories. We also filter the collected instructions via a verification stage, leading to a total of 7.7K task instances (30.8K instructions and paths). We present results for several baseline models (integrated and biased) and metrics (nDTW, CTC, rPOD, and PTC), and the large model-human performance gap demonstrates that our task is challenging and presents a wide scope for future work. Our dataset, simulator, and code are publicly available at: https://arramonunc.github.io

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ConjNLI: Natural Language Inference Over Conjunctive Sentences

Reasoning about conjuncts in conjunctive sentences is important for a deeper understanding of conjunctions in English and also how their usages and semantics differ from conjunctive and disjunctive boolean logic. Existing NLI stress tests do not consider non-boolean usages of conjunctions and use templates for testing such model knowledge. Hence, we introduce ConjNLI, a challenge stress-test for natural language inference over conjunctive sentences, where the premise differs from the hypothesis by conjuncts removed, added, or replaced. These sentences contain single and multiple instances of coordinating conjunctions ("and", "or", "but", "nor") with quantifiers, negations, and requiring diverse boolean and non-boolean inferences over conjuncts. We find that large-scale pre-trained language models like RoBERTa do not understand conjunctive semantics well and resort to shallow heuristics to make inferences over such sentences. As some initial solutions, we first present an iterative adversarial fine-tuning method that uses synthetically created training data based on boolean and non-boolean heuristics. We also propose a direct model advancement by making RoBERTa aware of predicate semantic roles. While we observe some performance gains, ConjNLI is still challenging for current methods, thus encouraging interesting future work for better understanding of conjunctions. Our data and code are publicly available at: https://github.com/swarnaHub/ConjNLI

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What is More Likely to Happen Next? Video-and-Language Future Event Prediction

Given a video with aligned dialogue, people can often infer what is more likely to happen next. Making such predictions requires not only a deep understanding of the rich dynamics underlying the video and dialogue, but also a significant amount of commonsense knowledge. In this work, we explore whether AI models are able to learn to make such multimodal commonsense next-event predictions. To support research in this direction, we collect a new dataset, named Video-and-Language Event Prediction (VLEP), with 28,726 future event prediction examples (along with their rationales) from 10,234 diverse TV Show and YouTube Lifestyle Vlog video clips. In order to promote the collection of non-trivial challenging examples, we employ an adversarial human-and-model-in-the-loop data collection procedure. We also present a strong baseline incorporating information from video, dialogue, and commonsense knowledge. Experiments show that each type of information is useful for this challenging task, and that compared to the high human performance on VLEP, our model provides a good starting point but leaves large room for future work. Our dataset and code are available at: https://github.com/jayleicn/VideoLanguageFuturePred

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Vokenization: Improving Language Understanding with Contextualized, Visual-Grounded Supervision

Humans learn language by listening, speaking, writing, reading, and also, via interaction with the multimodal real world. Existing language pre-training frameworks show the effectiveness of text-only self-supervision while we explore the idea of a visually-supervised language model in this paper. We find that the main reason hindering this exploration is the large divergence in magnitude and distributions between the visually-grounded language datasets and pure-language corpora. Therefore, we develop a technique named "vokenization" that extrapolates multimodal alignments to language-only data by contextually mapping language tokens to their related images (which we call "vokens"). The "vokenizer" is trained on relatively small image captioning datasets and we then apply it to generate vokens for large language corpora. Trained with these contextually generated vokens, our visually-supervised language models show consistent improvements over self-supervised alternatives on multiple pure-language tasks such as GLUE, SQuAD, and SWAG. Code and pre-trained models publicly available at https://github.com/airsplay/vokenization

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ChrEn: Cherokee-English Machine Translation for Endangered Language Revitalization

Cherokee is a highly endangered Native American language spoken by the Cherokee people. The Cherokee culture is deeply embedded in its language. However, there are approximately only 2,000 fluent first language Cherokee speakers remaining in the world, and the number is declining every year. To help save this endangered language, we introduce ChrEn, a Cherokee-English parallel dataset, to facilitate machine translation research between Cherokee and English. Compared to some popular machine translation language pairs, ChrEn is extremely low-resource, only containing 14k sentence pairs in total. We split our parallel data in ways that facilitate both in-domain and out-of-domain evaluation. We also collect 5k Cherokee monolingual data to enable semi-supervised learning. Besides these datasets, we propose several Cherokee-English and English-Cherokee machine translation systems. We compare SMT (phrase-based) versus NMT (RNN-based and Transformer-based) systems; supervised versus semi-supervised (via language model, back-translation, and BERT/Multilingual-BERT) methods; as well as transfer learning versus multilingual joint training with 4 other languages. Our best results are 15.8/12.7 BLEU for in-domain and 6.5/5.0 BLEU for out-of-domain Chr-En/EnChr translations, respectively, and we hope that our dataset and systems will encourage future work by the community for Cherokee language revitalization. Our data, code, and demo will be publicly available at https://github.com/ZhangShiyue/ChrEn

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What Can We Learn from Collective Human Opinions on Natural Language Inference Data?

Despite the subjective nature of many NLP tasks, most NLU evaluations have focused on using the majority label with presumably high agreement as the ground truth. Less attention has been paid to the distribution of human opinions. We collect ChaosNLI, a dataset with a total of 464,500 annotations to study Collective HumAn OpinionS in oft-used NLI evaluation sets. This dataset is created by collecting 100 annotations per example for 3,113 examples in SNLI and MNLI and 1,532 examples in Abductive-NLI. Analysis reveals that: (1) high human disagreement exists in a noticeable amount of examples in these datasets; (2) the state-of-the-art models lack the ability to recover the distribution over human labels; (3) models achieve near-perfect accuracy on the subset of data with a high level of human agreement, whereas they can barely beat a random guess on the data with low levels of human agreement, which compose most of the common errors made by state-of-the-art models on the evaluation sets. This questions the validity of improving model performance on old metrics for the low-agreement part of evaluation datasets. Hence, we argue for a detailed examination of human agreement in future data collection efforts, and evaluating model outputs against the distribution over collective human opinions. The ChaosNLI dataset and experimental scripts are available at https://github.com/easonnie/ChaosNLI

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Leakage-Adjusted Simulatability: Can Models Generate Non-Trivial Explanations of Their Behavior in Natural Language?

Data collection for natural language (NL) understanding tasks has increasingly included human explanations alongside data points, allowing past works to introduce models that both perform a task and generate NL explanations for their outputs. Yet to date, model-generated explanations have been evaluated on the basis of surface-level similarities to human explanations, both through automatic metrics like BLEU and human evaluations. We argue that these evaluations are insufficient, since they fail to indicate whether explanations support actual model behavior (faithfulness), rather than simply match what a human would say (plausibility). In this work, we address the problem of evaluating explanations from the model simulatability perspective. Our contributions are as follows: (1) We introduce a leakage-adjusted simulatability (LAS) metric for evaluating NL explanations, which measures how well explanations help an observer predict a model's output, while controlling for how explanations can directly leak the output. We use a model as a proxy for a human observer, and validate this choice with two human subject experiments. (2) Using the CoS-E and e-SNLI datasets, we evaluate two existing generative graphical models and two new approaches; one rationalizing method we introduce achieves roughly human-level LAS scores. (3) Lastly, we frame explanation generation as a multi-agent game and optimize explanations for simulatability while penalizing label leakage, which can improve LAS scores. We provide code for the experiments in this paper at https://github.com/peterbhase/LAS-NL-Explanations

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PRover: Proof Generation for Interpretable Reasoning over Rules

Recent work by Clark et al. (2020) shows that transformers can act as 'soft theorem provers' by answering questions over explicitly provided knowledge in natural language. In our work, we take a step closer to emulating formal theorem provers, by proposing PROVER, an interpretable transformer-based model that jointly answers binary questions over rule-bases and generates the corresponding proofs. Our model learns to predict nodes and edges corresponding to proof graphs in an efficient constrained training paradigm. During inference, a valid proof, satisfying a set of global constraints is generated. We conduct experiments on synthetic, hand-authored, and human-paraphrased rule-bases to show promising results for QA and proof generation, with strong generalization performance. First, PROVER generates proofs with an accuracy of 87%, while retaining or improving performance on the QA task, compared to RuleTakers (up to 6% improvement on zero-shot evaluation). Second, when trained on questions requiring lower depths of reasoning, it generalizes significantly better to higher depths (up to 15% improvement). Third, PROVER obtains near perfect QA accuracy of 98% using only 40% of the training data. However, generating proofs for questions requiring higher depths of reasoning becomes challenging, and the accuracy drops to 65% for 'depth 5', indicating significant scope for future work. Our code and models are publicly available at https://github.com/swarnaHub/PRover

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Evaluating Interactive Summarization: an Expansion-Based Framework

Allowing users to interact with multi-document summarizers is a promising direction towards improving and customizing summary results. Different ideas for interactive summarization have been proposed in previous work but these solutions are highly divergent and incomparable. In this paper, we develop an end-to-end evaluation framework for expansion-based interactive summarization, which considers the accumulating information along an interactive session. Our framework includes a procedure of collecting real user sessions and evaluation measures relying on standards, but adapted to reflect interaction. All of our solutions are intended to be released publicly as a benchmark, allowing comparison of future developments in interactive summarization. We demonstrate the use of our framework by evaluating and comparing baseline implementations that we developed for this purpose, which will serve as part of our benchmark. Our extensive experimentation and analysis of these systems motivate our design choices and support the viability of our framework.

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TVR: A Large-Scale Dataset for Video-Subtitle Moment Retrieval

We introduce TV show Retrieval (TVR), a new multimodal retrieval dataset. TVR requires systems to understand both videos and their associated subtitle (dialogue) texts, making it more realistic. The dataset contains 109K queries collected on 21.8K videos from 6 TV shows of diverse genres, where each query is associated with a tight temporal window. The queries are also labeled with query types that indicate whether each of them is more related to video or subtitle or both, allowing for in-depth analysis of the dataset and the methods that built on top of it. Strict qualification and post-annotation verification tests are applied to ensure the quality of the collected data. Further, we present several baselines and a novel Cross-modal Moment Localization (XML ) network for multimodal moment retrieval tasks. The proposed XML model uses a late fusion design with a novel Convolutional Start-End detector (ConvSE), surpassing baselines by a large margin and with better efficiency, providing a strong starting point for future work. We have also collected additional descriptions for each annotated moment in TVR to form a new multimodal captioning dataset with 262K captions, named TV show Caption (TVC). Both datasets are publicly available. TVR: https://tvr.cs.unc.edu, TVC: https://tvr.cs.unc.edu/tvc.html.

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Enabling Robots to Understand Incomplete Natural Language Instructions Using Commonsense Reasoning

Enabling robots to understand instructions provided via spoken natural language would facilitate interaction between robots and people in a variety of settings in homes and workplaces. However, natural language instructions are often missing information that would be obvious to a human based on environmental context and common sense, and hence does not need to be explicitly stated. In this paper, we introduce Language-Model-based Commonsense Reasoning (LMCR), a new method which enables a robot to listen to a natural language instruction from a human, observe the environment around it, and automatically fill in information missing from the instruction using environmental context and a new commonsense reasoning approach. Our approach first converts an instruction provided as unconstrained natural language into a form that a robot can understand by parsing it into verb frames. Our approach then fills in missing information in the instruction by observing objects in its vicinity and leveraging commonsense reasoning. To learn commonsense reasoning automatically, our approach distills knowledge from large unstructured textual corpora by training a language model. Our results show the feasibility of a robot learning commonsense knowledge automatically from web-based textual corpora, and the power of learned commonsense reasoning models in enabling a robot to autonomously perform tasks based on incomplete natural language instructions.

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Towards Robustifying NLI Models Against Lexical Dataset Biases

While deep learning models are making fast progress on the task of Natural Language Inference, recent studies have also shown that these models achieve high accuracy by exploiting several dataset biases, and without deep understanding of the language semantics. Using contradiction-word bias and word-overlapping bias as our two bias examples, this paper explores both data-level and model-level debiasing methods to robustify models against lexical dataset biases. First, we debias the dataset through data augmentation and enhancement, but show that the model bias cannot be fully removed via this method. Next, we also compare two ways of directly debiasing the model without knowing what the dataset biases are in advance. The first approach aims to remove the label bias at the embedding level. The second approach employs a bag-of-words sub-model to capture the features that are likely to exploit the bias and prevents the original model from learning these biased features by forcing orthogonality between these two sub-models. We performed evaluations on new balanced datasets extracted from the original MNLI dataset as well as the NLI stress tests, and show that the orthogonality approach is better at debiasing the model while maintaining competitive overall accuracy. Our code and data are available at: https://github.com/owenzx/LexicalDebias-ACL2020

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Dense-Caption Matching and Frame-Selection Gating for Temporal Localization in VideoQA

Videos convey rich information. Dynamic spatio-temporal relationships between people/objects, and diverse multimodal events are present in a video clip. Hence, it is important to develop automated models that can accurately extract such information from videos. Answering questions on videos is one of the tasks which can evaluate such AI abilities. In this paper, we propose a video question answering model which effectively integrates multi-modal input sources and finds the temporally relevant information to answer questions. Specifically, we first employ dense image captions to help identify objects and their detailed salient regions and actions, and hence give the model useful extra information (in explicit textual format to allow easier matching) for answering questions. Moreover, our model is also comprised of dual-level attention (word/object and frame level), multi-head self/cross-integration for different sources (video and dense captions), and gates which pass more relevant information to the classifier. Finally, we also cast the frame selection problem as a multi-label classification task and introduce two loss functions, In-andOut Frame Score Margin (IOFSM) and Balanced Binary Cross-Entropy (BBCE), to better supervise the model with human importance annotations. We evaluate our model on the challenging TVQA dataset, where each of our model components provides significant gains, and our overall model outperforms the state-of-the-art by a large margin (74.09% versus 70.52%). We also present several word, object, and frame level visualization studies. Our code is publicly available at: https://github.com/hyounghk/VideoQADenseCapFrameGate-ACL2020

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