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Mohit Bansal

Publications and source records attributed to Mohit Bansal.

At least 343 records · Page 19Linked to original sources

Continual and Multi-Task Architecture Search

Architecture search is the process of automatically learning the neural model or cell structure that best suits the given task. Recently, this approach has shown promising performance improvements (on language modeling and image classification) with reasonable training speed, using a weight sharing strategy called Efficient Neural Architecture Search (ENAS). In our work, we first introduce a novel continual architecture search (CAS) approach, so as to continually evolve the model parameters during the sequential training of several tasks, without losing performance on previously learned tasks (via block-sparsity and orthogonality constraints), thus enabling life-long learning. Next, we explore a multi-task architecture search (MAS) approach over ENAS for finding a unified, single cell structure that performs well across multiple tasks (via joint controller rewards), and hence allows more generalizable transfer of the cell structure knowledge to an unseen new task. We empirically show the effectiveness of our sequential continual learning and parallel multi-task learning based architecture search approaches on diverse sentence-pair classification tasks (GLUE) and multimodal-generation based video captioning tasks. Further, we present several ablations and analyses on the learned cell structures.

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Commonsense for Generative Multi-Hop Question Answering Tasks

Reading comprehension QA tasks have seen a recent surge in popularity, yet most works have focused on fact-finding extractive QA. We instead focus on a more challenging multi-hop generative task (NarrativeQA), which requires the model to reason, gather, and synthesize disjoint pieces of information within the context to generate an answer. This type of multi-step reasoning also often requires understanding implicit relations, which humans resolve via external, background commonsense knowledge. We first present a strong generative baseline that uses a multi-attention mechanism to perform multiple hops of reasoning and a pointer-generator decoder to synthesize the answer. This model performs substantially better than previous generative models, and is competitive with current state-of-the-art span prediction models. We next introduce a novel system for selecting grounded multi-hop relational commonsense information from ConceptNet via a pointwise mutual information and term-frequency based scoring function. Finally, we effectively use this extracted commonsense information to fill in gaps of reasoning between context hops, using a selectively-gated attention mechanism. This boosts the model's performance significantly (also verified via human evaluation), establishing a new state-of-the-art for the task. We also show promising initial results of the generalizability of our background knowledge enhancements by demonstrating some improvement on QAngaroo-WikiHop, another multi-hop reasoning dataset.

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PaperRobot: Incremental Draft Generation of Scientific Ideas

We present a PaperRobot who performs as an automatic research assistant by (1) conducting deep understanding of a large collection of human-written papers in a target domain and constructing comprehensive background knowledge graphs (KGs); (2) creating new ideas by predicting links from the background KGs, by combining graph attention and contextual text attention; (3) incrementally writing some key elements of a new paper based on memory-attention networks: from the input title along with predicted related entities to generate a paper abstract, from the abstract to generate conclusion and future work, and finally from future work to generate a title for a follow-on paper. Turing Tests, where a biomedical domain expert is asked to compare a system output and a human-authored string, show PaperRobot generated abstracts, conclusion and future work sections, and new titles are chosen over human-written ones up to 30%, 24% and 12% of the time, respectively.

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TVQA: Localized, Compositional Video Question Answering

Recent years have witnessed an increasing interest in image-based question-answering (QA) tasks. However, due to data limitations, there has been much less work on video-based QA. In this paper, we present TVQA, a large-scale video QA dataset based on 6 popular TV shows. TVQA consists of 152,545 QA pairs from 21,793 clips, spanning over 460 hours of video. Questions are designed to be compositional in nature, requiring systems to jointly localize relevant moments within a clip, comprehend subtitle-based dialogue, and recognize relevant visual concepts. We provide analyses of this new dataset as well as several baselines and a multi-stream end-to-end trainable neural network framework for the TVQA task. The dataset is publicly available at http://tvqa.cs.unc.edu.

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Crowdsourcing Lightweight Pyramids for Manual Summary Evaluation

Conducting a manual evaluation is considered an essential part of summary evaluation methodology. Traditionally, the Pyramid protocol, which exhaustively compares system summaries to references, has been perceived as very reliable, providing objective scores. Yet, due to the high cost of the Pyramid method and the required expertise, researchers resorted to cheaper and less thorough manual evaluation methods, such as Responsiveness and pairwise comparison, attainable via crowdsourcing. We revisit the Pyramid approach, proposing a lightweight sampling-based version that is crowdsourcable. We analyze the performance of our method in comparison to original expert-based Pyramid evaluations, showing higher correlation relative to the common Responsiveness method. We release our crowdsourced Summary-Content-Units, along with all crowdsourcing scripts, for future evaluations.

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Multi-Target Embodied Question Answering

Embodied Question Answering (EQA) is a relatively new task where an agent is asked to answer questions about its environment from egocentric perception. EQA makes the fundamental assumption that every question, e.g., "what color is the car?", has exactly one target ("car") being inquired about. This assumption puts a direct limitation on the abilities of the agent. We present a generalization of EQA - Multi-Target EQA (MT-EQA). Specifically, we study questions that have multiple targets in them, such as "Is the dresser in the bedroom bigger than the oven in the kitchen?", where the agent has to navigate to multiple locations ("dresser in bedroom", "oven in kitchen") and perform comparative reasoning ("dresser" bigger than "oven") before it can answer a question. Such questions require the development of entirely new modules or components in the agent. To address this, we propose a modular architecture composed of a program generator, a controller, a navigator, and a VQA module. The program generator converts the given question into sequential executable sub-programs; the navigator guides the agent to multiple locations pertinent to the navigation-related sub-programs; and the controller learns to select relevant observations along its path. These observations are then fed to the VQA module to predict the answer. We perform detailed analysis for each of the model components and show that our joint model can outperform previous methods and strong baselines by a significant margin.

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AutoSeM: Automatic Task Selection and Mixing in Multi-Task Learning

Multi-task learning (MTL) has achieved success over a wide range of problems, where the goal is to improve the performance of a primary task using a set of relevant auxiliary tasks. However, when the usefulness of the auxiliary tasks w.r.t. the primary task is not known a priori, the success of MTL models depends on the correct choice of these auxiliary tasks and also a balanced mixing ratio of these tasks during alternate training. These two problems could be resolved via manual intuition or hyper-parameter tuning over all combinatorial task choices, but this introduces inductive bias or is not scalable when the number of candidate auxiliary tasks is very large. To address these issues, we present AutoSeM, a two-stage MTL pipeline, where the first stage automatically selects the most useful auxiliary tasks via a Beta-Bernoulli multi-armed bandit with Thompson Sampling, and the second stage learns the training mixing ratio of these selected auxiliary tasks via a Gaussian Process based Bayesian optimization framework. We conduct several MTL experiments on the GLUE language understanding tasks, and show that our AutoSeM framework can successfully find relevant auxiliary tasks and automatically learn their mixing ratio, achieving significant performance boosts on several primary tasks. Finally, we present ablations for each stage of AutoSeM and analyze the learned auxiliary task choices.

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Learning to Navigate Unseen Environments: Back Translation with Environmental Dropout

A grand goal in AI is to build a robot that can accurately navigate based on natural language instructions, which requires the agent to perceive the scene, understand and ground language, and act in the real-world environment. One key challenge here is to learn to navigate in new environments that are unseen during training. Most of the existing approaches perform dramatically worse in unseen environments as compared to seen ones. In this paper, we present a generalizable navigational agent. Our agent is trained in two stages. The first stage is training via mixed imitation and reinforcement learning, combining the benefits from both off-policy and on-policy optimization. The second stage is fine-tuning via newly-introduced 'unseen' triplets (environment, path, instruction). To generate these unseen triplets, we propose a simple but effective 'environmental dropout' method to mimic unseen environments, which overcomes the problem of limited seen environment variability. Next, we apply semi-supervised learning (via back-translation) on these dropped-out environments to generate new paths and instructions. Empirically, we show that our agent is substantially better at generalizability when fine-tuned with these triplets, outperforming the state-of-art approaches by a large margin on the private unseen test set of the Room-to-Room task, and achieving the top rank on the leaderboard.

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Analyzing Compositionality-Sensitivity of NLI Models

Success in natural language inference (NLI) should require a model to understand both lexical and compositional semantics. However, through adversarial evaluation, we find that several state-of-the-art models with diverse architectures are over-relying on the former and fail to use the latter. Further, this compositionality unawareness is not reflected via standard evaluation on current datasets. We show that removing RNNs in existing models or shuffling input words during training does not induce large performance loss despite the explicit removal of compositional information. Therefore, we propose a compositionality-sensitivity testing setup that analyzes models on natural examples from existing datasets that cannot be solved via lexical features alone (i.e., on which a bag-of-words model gives a high probability to one wrong label), hence revealing the models' actual compositionality awareness. We show that this setup not only highlights the limited compositional ability of current NLI models, but also differentiates model performance based on design, e.g., separating shallow bag-of-words models from deeper, linguistically-grounded tree-based models. Our evaluation setup is an important analysis tool: complementing currently existing adversarial and linguistically driven diagnostic evaluations, and exposing opportunities for future work on evaluating models' compositional understanding.

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Combining Fact Extraction and Verification with Neural Semantic Matching Networks

The increasing concern with misinformation has stimulated research efforts on automatic fact checking. The recently-released FEVER dataset introduced a benchmark fact-verification task in which a system is asked to verify a claim using evidential sentences from Wikipedia documents. In this paper, we present a connected system consisting of three homogeneous neural semantic matching models that conduct document retrieval, sentence selection, and claim verification jointly for fact extraction and verification. For evidence retrieval (document retrieval and sentence selection), unlike traditional vector space IR models in which queries and sources are matched in some pre-designed term vector space, we develop neural models to perform deep semantic matching from raw textual input, assuming no intermediate term representation and no access to structured external knowledge bases. We also show that Pageview frequency can also help improve the performance of evidence retrieval results, that later can be matched by using our neural semantic matching network. For claim verification, unlike previous approaches that simply feed upstream retrieved evidence and the claim to a natural language inference (NLI) model, we further enhance the NLI model by providing it with internal semantic relatedness scores (hence integrating it with the evidence retrieval modules) and ontological WordNet features. Experiments on the FEVER dataset indicate that (1) our neural semantic matching method outperforms popular TF-IDF and encoder models, by significant margins on all evidence retrieval metrics, (2) the additional relatedness score and WordNet features improve the NLI model via better semantic awareness, and (3) by formalizing all three subtasks as a similar semantic matching problem and improving on all three stages, the complete model is able to achieve the state-of-the-art results on the FEVER test set.

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Game-Based Video-Context Dialogue

Current dialogue systems focus more on textual and speech context knowledge and are usually based on two speakers. Some recent work has investigated static image-based dialogue. However, several real-world human interactions also involve dynamic visual context (similar to videos) as well as dialogue exchanges among multiple speakers. To move closer towards such multimodal conversational skills and visually-situated applications, we introduce a new video-context, many-speaker dialogue dataset based on live-broadcast soccer game videos and chats from Twitch.tv. This challenging testbed allows us to develop visually-grounded dialogue models that should generate relevant temporal and spatial event language from the live video, while also being relevant to the chat history. For strong baselines, we also present several discriminative and generative models, e.g., based on tridirectional attention flow (TriDAF). We evaluate these models via retrieval ranking-recall, automatic phrase-matching metrics, as well as human evaluation studies. We also present dataset analyses, model ablations, and visualizations to understand the contribution of different modalities and model components.

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Efficient Generation of Motion Plans from Attribute-Based Natural Language Instructions Using Dynamic Constraint Mapping

We present an algorithm for combining natural language processing (NLP) and fast robot motion planning to automatically generate robot movements. Our formulation uses a novel concept called Dynamic Constraint Mapping to transform complex, attribute-based natural language instructions into appropriate cost functions and parametric constraints for optimization-based motion planning. We generate a factor graph from natural language instructions called the Dynamic Grounding Graph (DGG), which takes latent parameters into account. The coefficients of this factor graph are learned based on conditional random fields (CRFs) and are used to dynamically generate the constraints for motion planning. We map the cost function directly to the motion parameters of the planner and compute smooth trajectories in dynamic scenes. We highlight the performance of our approach in a simulated environment and via a human interacting with a 7-DOF Fetch robot using intricate language commands including negation, orientation specification, and distance constraints.

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SafeCity: Understanding Diverse Forms of Sexual Harassment Personal Stories

With the recent rise of #MeToo, an increasing number of personal stories about sexual harassment and sexual abuse have been shared online. In order to push forward the fight against such harassment and abuse, we present the task of automatically categorizing and analyzing various forms of sexual harassment, based on stories shared on the online forum SafeCity. For the labels of groping, ogling, and commenting, our single-label CNN-RNN model achieves an accuracy of 86.5%, and our multi-label model achieves a Hamming score of 82.5%. Furthermore, we present analysis using LIME, first-derivative saliency heatmaps, activation clustering, and embedding visualization to interpret neural model predictions and demonstrate how this extracts features that can help automatically fill out incident reports, identify unsafe areas, avoid unsafe practices, and 'pin the creeps'.

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Closed-Book Training to Improve Summarization Encoder Memory

A good neural sequence-to-sequence summarization model should have a strong encoder that can distill and memorize the important information from long input texts so that the decoder can generate salient summaries based on the encoder's memory. In this paper, we aim to improve the memorization capabilities of the encoder of a pointer-generator model by adding an additional 'closed-book' decoder without attention and pointer mechanisms. Such a decoder forces the encoder to be more selective in the information encoded in its memory state because the decoder can't rely on the extra information provided by the attention and possibly copy modules, and hence improves the entire model. On the CNN/Daily Mail dataset, our 2-decoder model outperforms the baseline significantly in terms of ROUGE and METEOR metrics, for both cross-entropy and reinforced setups (and on human evaluation). Moreover, our model also achieves higher scores in a test-only DUC-2002 generalizability setup. We further present a memory ability test, two saliency metrics, as well as several sanity-check ablations (based on fixed-encoder, gradient-flow cut, and model capacity) to prove that the encoder of our 2-decoder model does in fact learn stronger memory representations than the baseline encoder.

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Object Ordering with Bidirectional Matchings for Visual Reasoning

Visual reasoning with compositional natural language instructions, e.g., based on the newly-released Cornell Natural Language Visual Reasoning (NLVR) dataset, is a challenging task, where the model needs to have the ability to create an accurate mapping between the diverse phrases and the several objects placed in complex arrangements in the image. Further, this mapping needs to be processed to answer the question in the statement given the ordering and relationship of the objects across three similar images. In this paper, we propose a novel end-to-end neural model for the NLVR task, where we first use joint bidirectional attention to build a two-way conditioning between the visual information and the language phrases. Next, we use an RL-based pointer network to sort and process the varying number of unordered objects (so as to match the order of the statement phrases) in each of the three images and then pool over the three decisions. Our model achieves strong improvements (of 4-6% absolute) over the state-of-the-art on both the structured representation and raw image versions of the dataset.

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Adversarial Over-Sensitivity and Over-Stability Strategies for Dialogue Models

We present two categories of model-agnostic adversarial strategies that reveal the weaknesses of several generative, task-oriented dialogue models: Should-Not-Change strategies that evaluate over-sensitivity to small and semantics-preserving edits, as well as Should-Change strategies that test if a model is over-stable against subtle yet semantics-changing modifications. We next perform adversarial training with each strategy, employing a max-margin approach for negative generative examples. This not only makes the target dialogue model more robust to the adversarial inputs, but also helps it perform significantly better on the original inputs. Moreover, training on all strategies combined achieves further improvements, achieving a new state-of-the-art performance on the original task (also verified via human evaluation). In addition to adversarial training, we also address the robustness task at the model-level, by feeding it subword units as both inputs and outputs, and show that the resulting model is equally competitive, requires only 1/4 of the original vocabulary size, and is robust to one of the adversarial strategies (to which the original model is vulnerable) even without adversarial training.

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Dynamic Multi-Level Multi-Task Learning for Sentence Simplification

Sentence simplification aims to improve readability and understandability, based on several operations such as splitting, deletion, and paraphrasing. However, a valid simplified sentence should also be logically entailed by its input sentence. In this work, we first present a strong pointer-copy mechanism based sequence-to-sequence sentence simplification model, and then improve its entailment and paraphrasing capabilities via multi-task learning with related auxiliary tasks of entailment and paraphrase generation. Moreover, we propose a novel 'multi-level' layered soft sharing approach where each auxiliary task shares different (higher versus lower) level layers of the sentence simplification model, depending on the task's semantic versus lexico-syntactic nature. We also introduce a novel multi-armed bandit based training approach that dynamically learns how to effectively switch across tasks during multi-task learning. Experiments on multiple popular datasets demonstrate that our model outperforms competitive simplification systems in SARI and FKGL automatic metrics, and human evaluation. Further, we present several ablation analyses on alternative layer sharing methods, soft versus hard sharing, dynamic multi-armed bandit sampling approaches, and our model's learned entailment and paraphrasing skills.

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Punny Captions: Witty Wordplay in Image Descriptions

Wit is a form of rich interaction that is often grounded in a specific situation (e.g., a comment in response to an event). In this work, we attempt to build computational models that can produce witty descriptions for a given image. Inspired by a cognitive account of humor appreciation, we employ linguistic wordplay, specifically puns, in image descriptions. We develop two approaches which involve retrieving witty descriptions for a given image from a large corpus of sentences, or generating them via an encoder-decoder neural network architecture. We compare our approach against meaningful baseline approaches via human studies and show substantial improvements. We find that when a human is subject to similar constraints as the model regarding word usage and style, people vote the image descriptions generated by our model to be slightly wittier than human-written witty descriptions. Unsurprisingly, humans are almost always wittier than the model when they are free to choose the vocabulary, style, etc.

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