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Mohsen Ghaffari

Publications and source records attributed to Mohsen Ghaffari.

At least 73 records · Page 4Linked to original sources

Distributed Computation in Node-Capacitated Networks

In this paper, we study distributed graph algorithms in networks in which the nodes have a limited communication capacity. Many distributed systems are built on top of an underlying networking infrastructure, for example by using a virtual communication topology known as an overlay network. Although this underlying network might allow each node to directly communicate with a large number of other nodes, the amount of communication that a node can perform in a fixed amount of time is typically much more limited. We introduce the Node-Capacitated Clique model as an abstract communication model, which allows us to study the effect of nodes having limited communication capacity on the complexity of distributed graph computations. In this model, the $n$ nodes of a network are connected as a clique and communicate in synchronous rounds. In each round, every node can exchange messages of $O(\log n)$ bits with at most $O(\log n)$ other nodes. When solving a graph problem, the input graph $G$ is defined on the same set of $n$ nodes, where each node knows which other nodes are its neighbors in $G$. To initiate research on the Node-Capacitated Clique model, we present distributed algorithms for the Minimum Spanning Tree (MST), BFS Tree, Maximal Independent Set, Maximal Matching, and Vertex Coloring problems. We show that even with only $O(\log n)$ concurrent interactions per node, the MST problem can still be solved in polylogarithmic time. In all other cases, the runtime of our algorithms depends linearly on the arboricity of $G$, which is a constant for many important graph families such as planar graphs.

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Improved Distributed Degree Splitting and Edge Coloring

The degree splitting problem requires coloring the edges of a graph red or blue such that each node has almost the same number of edges in each color, up to a small additive discrepancy. The directed variant of the problem requires orienting the edges such that each node has almost the same number of incoming and outgoing edges, again up to a small additive discrepancy. We present deterministic distributed algorithms for both variants, which improve on their counterparts presented by Ghaffari and Su [SODA'17]: our algorithms are significantly simpler and faster, and have a much smaller discrepancy. This also leads to a faster and simpler deterministic algorithm for $(2+o(1))Δ$-edge-coloring, improving on that of Ghaffari and Su.

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Simplified and Space-Optimal Semi-Streaming for $(2+ε)$-Approximate Matching

In a recent breakthrough, Paz and Schwartzman (SODA'17) presented a single-pass ($2+ε$)-approximation algorithm for the maximum weight matching problem in the semi-streaming model. Their algorithm uses $O(n\log^2 n)$ bits of space, for any constant $ε>0$. We present two simplified and more intuitive analyses, for essentially the same algorithm, which also improve the space complexity to the optimal bound of $O(n\log n)$ bits --- this is optimal as the output matching requires $Ω(n\log n)$ bits. Our analyses rely on a simple use of the primal-dual method and a simple accounting method.

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The Complexity of $(Δ+ 1)$Coloring inCongested Clique, Massively Parallel Computation,and Centralized Local Computation

We present new randomized algorithms that improve the complexity of the classic $(Δ+1)$-coloring problem, and its generalization $(Δ+1)$-list-coloring, in three well-studied models of distributed, parallel, and centralized computation: Distributed Congested Clique: We present an $O(1)$-round randomized algorithm for $(Δ+1)$-list coloring in the congested clique model of distributed computing. This settles the asymptotic complexity of this problem. It moreover improves upon the $O(\log^\ast Δ)$-round randomized algorithms of Parter and Su [DISC'18] and $O((\log\log Δ)\cdot \log^\ast Δ)$-round randomized algorithm of Parter [ICALP'18]. Massively Parallel Computation: We present a $(Δ+1)$-list coloring algorithm with round complexity $O(\sqrt{\log\log n})$ in the Massively Parallel Computation (MPC) model with strongly sublinear memory per machine. This algorithm uses a memory of $O(n^α)$ per machine, for any desirable constant $α>0$, and a total memory of $\widetilde{O}(m)$, where $m$ is the size of the graph. Notably, this is the first coloring algorithm with sublogarithmic round complexity, in the sublinear memory regime of MPC. For the quasilinear memory regime of MPC, an $O(1)$-round algorithm was given very recently by Assadi et al. [SODA'19]. Centralized Local Computation: We show that $(Δ+1)$-list coloring can be solved with $Δ^{O(1)} \cdot O(\log n)$ query complexity, in the centralized local computation model. The previous state-of-the-art for $(Δ+1)$-list coloring in the centralized local computation model are based on simulation of known LOCAL algorithms.

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Sparsifying Distributed Algorithms with Ramifications in Massively Parallel Computation and Centralized Local Computation

We introduce a method for sparsifying distributed algorithms and exhibit how it leads to improvements that go past known barriers in two algorithmic settings of large-scale graph processing: Massively Parallel Computation (MPC), and Local Computation Algorithms (LCA). - MPC with Strongly Sublinear Memory: Recently, there has been growing interest in obtaining MPC algorithms that are faster than their classic $O(\log n)$-round parallel counterparts for problems such as MIS, Maximal Matching, 2-Approximation of Minimum Vertex Cover, and $(1+ε)$-Approximation of Maximum Matching. Currently, all such MPC algorithms require $\tildeΩ(n)$ memory per machine. Czumaj et al. [STOC'18] were the first to handle $\tildeΩ(n)$ memory, running in $O((\log\log n)^2)$ rounds. We obtain $\tilde{O}(\sqrt{\log Δ})$-round MPC algorithms for all these four problems that work even when each machine has memory $n^α$ for any constant $α\in (0, 1)$. Here, $Δ$ denotes the maximum degree. These are the first sublogarithmic-time algorithms for these problems that break the linear memory barrier. - LCAs with Query Complexity Below the Parnas-Ron Paradigm: Currently, the best known LCA for MIS has query complexity $Δ^{O(\log Δ)} poly(\log n)$, by Ghaffari [SODA'16]. As pointed out by Rubinfeld, obtaining a query complexity of $poly(Δ\log n)$ remains a central open question. Ghaffari's bound almost reaches a $Δ^{Ω\left(\frac{\log Δ}{\log\log Δ}\right)}$ barrier common to all known MIS LCAs, which simulate distributed algorithms by learning the local topology, à la Parnas-Ron [TCS'07]. This barrier follows from the $Ω(\frac{\log Δ}{\log\log Δ})$ distributed lower bound of Kuhn, et al. [JACM'16]. We break this barrier and obtain an MIS LCA with query complexity $Δ^{O(\log\log Δ)} poly(\log n)$.

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A Simple Parallel and Distributed Sampling Technique: Local Glauber Dynamics

\emph{Sampling} constitutes an important tool in a variety of areas: from machine learning and combinatorial optimization to computational physics and biology. A central class of sampling algorithms is the \emph{Markov Chain Monte Carlo} method, based on the construction of a Markov chain with the desired sampling distribution as its stationary distribution. Many of the traditional Markov chains, such as the \emph{Glauber dynamics}, do not scale well with increasing dimension. To address this shortcoming, we propose a simple local update rule based on the Glauber dynamics that leads to efficient parallel and distributed algorithms for sampling from Gibbs distributions. Concretely, we present a Markov chain that mixes in $O(\log n)$ rounds when Dobrushin's condition for the Gibbs distribution is satisfied. This improves over the \emph{LubyGlauber} algorithm by Feng, Sun, and Yin [PODC'17], which needs $O(Δ\log n)$ rounds, and their \emph{LocalMetropolis} algorithm, which converges in $O(\log n)$ rounds but requires a considerably stronger mixing condition. Here, $n$ denotes the number of nodes in the graphical model inducing the Gibbs distribution, and $Δ$ its maximum degree. In particular, our method can sample a uniform proper coloring with $αΔ$ colors in $O(\log n)$ rounds for any $α>2$, which almost matches the threshold of the sequential Glauber dynamics and improves on the $α>2 +\sqrt{2}$ threshold of Feng et al.

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New Distributed Algorithms in Almost Mixing Time via Transformations from Parallel Algorithms

We show that many classical optimization problems --- such as $(1\pmε)$-approximate maximum flow, shortest path, and transshipment --- can be computed in $\newcommand{\tmix}{τ_{\text{mix}}}\tmix(G)\cdot n^{o(1)}$ rounds of distributed message passing, where $\tmix(G)$ is the mixing time of the network graph $G$. This extends the result of Ghaffari et al.\ [PODC'17], whose main result is a distributed MST algorithm in $\tmix(G)\cdot 2^{O(\sqrt{\log n \log\log n})}$ rounds in the CONGEST model, to a much wider class of optimization problems. For many practical networks of interest, e.g., peer-to-peer or overlay network structures, the mixing time $\tmix(G)$ is small, e.g., polylogarithmic. On these networks, our algorithms bypass the $\tildeΩ(\sqrt n+D)$ lower bound of Das Sarma et al.\ [STOC'11], which applies for worst-case graphs and applies to all of the above optimization problems. For all of the problems except MST, this is the first distributed algorithm which takes $o(\sqrt n)$ rounds on a (nontrivial) restricted class of network graphs. Towards deriving these improved distributed algorithms, our main contribution is a general transformation that simulates any work-efficient PRAM algorithm running in $T$ parallel rounds via a distributed algorithm running in $T\cdot \tmix(G)\cdot 2^{O(\sqrt{\log n})}$ rounds. Work- and time-efficient parallel algorithms for all of the aforementioned problems follow by combining the work of Sherman [FOCS'13, SODA'17] and Peng and Spielman [STOC'14]. Thus, simulating these parallel algorithms using our transformation framework produces the desired distributed algorithms. The core technical component of our transformation is the algorithmic problem of solving \emph{multi-commodity routing}---that is, roughly, routing $n$ packets each from a given source to a given destination---in random graphs. For this problem, we obtain a...

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A Tight Analysis of the Parallel Undecided-State Dynamics with Two Colors

The \emph{Undecided-State Dynamics} is a well-known protocol for distributed consensus. We analyze it in the parallel \pull\ communication model on the complete graph for the \emph{binary} case (every node can either support one of \emph{two} possible colors, or be in the undecided state). An interesting open question is whether this dynamics \emph{always} (i.e., starting from an arbitrary initial configuration) reaches consensus \emph{quickly} (i.e., within a polylogarithmic number of rounds) in a complete graph with $n$ nodes. Previous work in this setting only considers initial color configurations with no undecided nodes and a large \emph{bias} (i.e., $Θ(n)$) towards the majority color. In this paper we present an \textit{unconditional} analysis of the Undecided-State Dynamics that answers to the above question in the affirmative. We prove that, starting from \textit{any} initial configuration, the process reaches a monochromatic configuration within $O(\log n)$ rounds, with high probability. This bound turns out to be tight. Our analysis also shows that, if the initial configuration has bias $Ω(\sqrt{n\log n})$, then the dynamics converges toward the initial majority color, with high probability.

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Improved Distributed Algorithms for Exact Shortest Paths

Computing shortest paths is one of the central problems in the theory of distributed computing. For the last few years, substantial progress has been made on the approximate single source shortest paths problem, culminating in an algorithm of Becker et al. [DISC'17] which deterministically computes $(1+o(1))$-approximate shortest paths in $\tilde O(D+\sqrt n)$ time, where $D$ is the hop-diameter of the graph. Up to logarithmic factors, this time complexity is optimal, matching the lower bound of Elkin [STOC'04]. The question of exact shortest paths however saw no algorithmic progress for decades, until the recent breakthrough of Elkin [STOC'17], which established a sublinear-time algorithm for exact single source shortest paths on undirected graphs. Shortly after, Huang et al. [FOCS'17] provided improved algorithms for exact all pairs shortest paths problem on directed graphs. In this paper, we present a new single-source shortest path algorithm with complexity $\tilde O(n^{3/4}D^{1/4})$. For polylogarithmic $D$, this improves on Elkin's $\tilde{O}(n^{5/6})$ bound and gets closer to the $\tildeΩ(n^{1/2})$ lower bound of Elkin [STOC'04]. For larger values of $D$, we present an improved variant of our algorithm which achieves complexity $\tilde{O}\left( n^{3/4+o(1)}+ \min\{ n^{3/4}D^{1/6},n^{6/7}\}+D\right)$, and thus compares favorably with Elkin's bound of $\tilde{O}(n^{5/6} + n^{2/3}D^{1/3} + D ) $ in essentially the entire range of parameters. This algorithm provides also a qualitative improvement, because it works for the more challenging case of directed graphs (i.e., graphs where the two directions of an edge can have different weights), constituting the first sublinear-time algorithm for directed graphs. Our algorithm also extends to the case of exact $κ$-source shortest paths...

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Deterministic Distributed Edge-Coloring with Fewer Colors

We present a deterministic distributed algorithm, in the LOCAL model, that computes a $(1+o(1))Δ$-edge-coloring in polylogarithmic-time, so long as the maximum degree $Δ=\tildeΩ(\log n)$. For smaller $Δ$, we give a polylogarithmic-time $3Δ/2$-edge-coloring. These are the first deterministic algorithms to go below the natural barrier of $2Δ-1$ colors, and they improve significantly on the recent polylogarithmic-time $(2Δ-1)(1+o(1))$-edge-coloring of Ghaffari and Su [SODA'17] and the $(2Δ-1)$-edge-coloring of Fischer, Ghaffari, and Kuhn [FOCS'17], positively answering the main open question of the latter. The key technical ingredient of our algorithm is a simple and novel gradual packing of judiciously chosen near-maximum matchings, each of which becomes one of the color classes.

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On the Complexity of Local Distributed Graph Problems

This paper is centered on the complexity of graph problems in the well-studied LOCAL model of distributed computing, introduced by Linial [FOCS '87]. It is widely known that for many of the classic distributed graph problems (including maximal independent set (MIS) and $(Δ+1)$-vertex coloring), the randomized complexity is at most polylogarithmic in the size $n$ of the network, while the best deterministic complexity is typically $2^{O(\sqrt{\log n})}$. Understanding and narrowing down this exponential gap is considered to be one of the central long-standing open questions in the area of distributed graph algorithms. We investigate the problem by introducing a complexity-theoretic framework that allows us to shed some light on the role of randomness in the LOCAL model. We define the SLOCAL model as a sequential version of the LOCAL model. Our framework allows us to prove completeness results with respect to the class of problems which can be solved efficiently in the SLOCAL model, implying that if any of the complete problems can be solved deterministically in $\log^{O(1)} n$ rounds in the LOCAL model, we can deterministically solve all efficient SLOCAL-problems (including MIS and $(Δ+1)$-coloring) in $\log^{O(1)} n$ rounds in the LOCAL model. We show that a rather rudimentary looking graph coloring problem is complete in the above sense: Color the nodes of a graph with colors red and blue such that each node of sufficiently large polylogarithmic degree has at least one neighbor of each color. The problem admits a trivial zero-round randomized solution. The result can be viewed as showing that the only obstacle to getting efficient determinstic algorithms in the LOCAL model is an efficient algorithm to approximately round fractional values into integer values.

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Simple and Near-Optimal Distributed Coloring for Sparse Graphs

Graph coloring is one of the central problems in distributed graph algorithms. Much of the research on this topic has focused on coloring with $Δ+1$ colors, where $Δ$ denotes the maximum degree. Using $Δ+1$ colors may be unsatisfactory in sparse graphs, where not all nodes have such a high degree; it would be more desirable to use a number of colors that improves with sparsity. A standard measure that captures sparsity is arboricity, which is the smallest number of forests into which the edges of the graph can be partitioned. We present simple randomized distributed algorithms that, with high probability, color any $n$-node $α$-arboricity graph: - using $(2+\varepsilon)\cdot α$ colors, for constant $\varepsilon>0$, in $O(\log n)$ rounds, if $α=\tildeΩ(\log n)$, or - using $O(α\log α)$ colors, in $O(\log n)$ rounds, or - using $O(α)$ colors, in $O(\log n \cdot \min\{\log\log n,\; \log α\})$ rounds. These algorithms are nearly-optimal, as it is known by results of Linial [FOCS'87] and Barenboim and Elkin [PODC'08] that coloring with $Θ(α)$ colors, or even poly$(α)$ colors, requires $Ω(\log_α n)$ rounds. The previously best-known $O(\log n)$-time result was a deterministic algorithm due to Barenboim and Elkin [PODC'08], which uses $Θ(α^2)$ colors. Barenboim and Elkin stated improving this number of colors as an open problem in their Distributed Graph Coloring Book.

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Distributed Approximation of Maximum Independent Set and Maximum Matching

We present a simple distributed $Δ$-approximation algorithm for maximum weight independent set (MaxIS) in the $\mathsf{CONGEST}$ model which completes in $O(\texttt{MIS}(G)\cdot \log W)$ rounds, where $Δ$ is the maximum degree, $\texttt{MIS}(G)$ is the number of rounds needed to compute a maximal independent set (MIS) on $G$, and $W$ is the maximum weight of a node. %Whether our algorithm is randomized or deterministic depends on the \texttt{MIS} algorithm used as a black-box. Plugging in the best known algorithm for MIS gives a randomized solution in $O(\log n \log W)$ rounds, where $n$ is the number of nodes. We also present a deterministic $O(Δ+\log^* n)$-round algorithm based on coloring. We then show how to use our MaxIS approximation algorithms to compute a $2$-approximation for maximum weight matching without incurring any additional round penalty in the $\mathsf{CONGEST}$ model. We use a known reduction for simulating algorithms on the line graph while incurring congestion, but we show our algorithm is part of a broad family of \emph{local aggregation algorithms} for which we describe a mechanism that allows the simulation to run in the $\mathsf{CONGEST}$ model without an additional overhead. Next, we show that for maximum weight matching, relaxing the approximation factor to ($2+\varepsilon$) allows us to devise a distributed algorithm requiring $O(\frac{\log Δ}{\log\logΔ})$ rounds for any constant $\varepsilon>0$. For the unweighted case, we can even obtain a $(1+\varepsilon)$-approximation in this number of rounds. These algorithms are the first to achieve the provably optimal round complexity with respect to dependency on $Δ$.

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Sublogarithmic Distributed Algorithms for Lovász Local lemma, and the Complexity Hierarchy

Locally Checkable Labeling (LCL) problems include essentially all the classic problems of $\mathsf{LOCAL}$ distributed algorithms. In a recent enlightening revelation, Chang and Pettie [arXiv 1704.06297] showed that any LCL (on bounded degree graphs) that has an $o(\log n)$-round randomized algorithm can be solved in $T_{LLL}(n)$ rounds, which is the randomized complexity of solving (a relaxed variant of) the Lovász Local Lemma (LLL) on bounded degree $n$-node graphs. Currently, the best known upper bound on $T_{LLL}(n)$ is $O(\log n)$, by Chung, Pettie, and Su [PODC'14], while the best known lower bound is $Ω(\log\log n)$, by Brandt et al. [STOC'16]. Chang and Pettie conjectured that there should be an $O(\log\log n)$-round algorithm. Making the first step of progress towards this conjecture, and providing a significant improvement on the algorithm of Chung et al. [PODC'14], we prove that $T_{LLL}(n)= 2^{O(\sqrt{\log\log n})}$. Thus, any $o(\log n)$-round randomized distributed algorithm for any LCL problem on bounded degree graphs can be automatically sped up to run in $2^{O(\sqrt{\log\log n})}$ rounds. Using this improvement and a number of other ideas, we also improve the complexity of a number of graph coloring problems (in arbitrary degree graphs) from the $O(\log n)$-round results of Chung, Pettie and Su [PODC'14] to $2^{O(\sqrt{\log\log n})}$. These problems include defective coloring, frugal coloring, and list vertex-coloring.

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Tight Analysis for the 3-Majority Consensus Dynamics

We present a tight analysis for the well-studied randomized 3-majority dynamics of stabilizing consensus, hence answering the main open question of Becchetti et al. [SODA'16]. Consider a distributed system of n nodes, each initially holding an opinion in {1, 2, ..., k}. The system should converge to a setting where all (non-corrupted) nodes hold the same opinion. This consensus opinion should be \emph{valid}, meaning that it should be among the initially supported opinions, and the (fast) convergence should happen even in the presence of a malicious adversary who can corrupt a bounded number of nodes per round and in particular modify their opinions. A well-studied distributed algorithm for this problem is the 3-majority dynamics, which works as follows: per round, each node gathers three opinions --- say by taking its own and two of other nodes sampled at random --- and then it sets its opinion equal to the majority of this set; ties are broken arbitrarily, e.g., towards the node's own opinion. Becchetti et al. [SODA'16] showed that the 3-majority dynamics converges to consensus in O((k^2\sqrt{\log n} + k\log n)(k+\log n)) rounds, even in the presence of a limited adversary. We prove that, even with a stronger adversary, the convergence happens within O(k\log n) rounds. This bound is known to be optimal.

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Deterministic Distributed Edge-Coloring via Hypergraph Maximal Matching

We present a deterministic distributed algorithm that computes a $(2Δ-1)$-edge-coloring, or even list-edge-coloring, in any $n$-node graph with maximum degree $Δ$, in $O(\log^7 Δ\log n)$ rounds. This answers one of the long-standing open questions of \emph{distributed graph algorithms} from the late 1980s, which asked for a polylogarithmic-time algorithm. See, e.g., Open Problem 4 in the Distributed Graph Coloring book of Barenboim and Elkin. The previous best round complexities were $2^{O(\sqrt{\log n})}$ by Panconesi and Srinivasan [STOC'92] and $\tilde{O}(\sqrtΔ) + O(\log^* n)$ by Fraigniaud, Heinrich, and Kosowski [FOCS'16]. A corollary of our deterministic list-edge-coloring also improves the randomized complexity of $(2Δ-1)$-edge-coloring to poly$(\log\log n)$ rounds. The key technical ingredient is a deterministic distributed algorithm for \emph{hypergraph maximal matching}, which we believe will be of interest beyond this result. In any hypergraph of rank $r$ --- where each hyperedge has at most $r$ vertices --- with $n$ nodes and maximum degree $Δ$, this algorithm computes a maximal matching in $O(r^5 \log^{6+\log r } Δ\log n)$ rounds. This hypergraph matching algorithm and its extensions lead to a number of other results. In particular, a polylogarithmic-time deterministic distributed maximal independent set algorithm for graphs with bounded neighborhood independence, hence answering Open Problem 5 of Barenboim and Elkin's book, a $((\log Δ/\varepsilon)^{O(\log (1/\varepsilon))})$-round deterministic algorithm for $(1+\varepsilon)$-approximation of maximum matching, and a quasi-polylogarithmic-time deterministic distributed algorithm for orienting $λ$-arboricity graphs with out-degree at most $(1+\varepsilon)λ$, for any constant $\varepsilon>0$, hence partially answering Open Problem 10 of Barenboim and Elkin's book.

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Distributed Degree Splitting, Edge Coloring, and Orientations

We study a family of closely-related distributed graph problems, which we call degree splitting, where roughly speaking the objective is to partition (or orient) the edges such that each node's degree is split almost uniformly. Our findings lead to answers for a number of problems, a sampling of which includes: -- We present a $poly(\log n)$ round deterministic algorithm for $(2Δ-1)\cdot (1+o(1))$-edge-coloring, where $Δ$ denotes the maximum degree. Modulo the $1+o(1)$ factor, this settles one of the long-standing open problems of the area from the 1990's (see e.g. Panconesi and Srinivasan [PODC'92]). Indeed, a weaker requirement of $(2Δ-1)\cdot poly(\log Δ)$-edge-coloring in $poly(\log n)$ rounds was asked for in the 4th open question in the Distributed Graph Coloring book by Barenboim and Elkin. -- We show that sinkless orientation---i.e., orienting edges such that each node has at least one outgoing edge---on $Δ$-regular graphs can be solved in $O(\log_Δ \log n)$ rounds randomized and in $O(\log_Δ n)$ rounds deterministically. These prove the corresponding lower bounds by Brandt et al. [STOC'16] and Chang, Kopelowitz, and Pettie [FOCS'16] to be tight. Moreover, these show that sinkless orientation exhibits an exponential separation between its randomized and deterministic complexities, akin to the results of Chang et al. for $Δ$-coloring $Δ$-regular trees. -- We present a randomized $O(\log^4 n)$ round algorithm for orienting $a$-arboricity graphs with maximum out-degree $a(1+ε)$. This can be also turned into a decomposition into $a (1+ε)$ forests when $a=Ω(\log n)$ and into $a (1+ε)$ pseduo-forests when $a=o(\log n)$. Obtaining an efficient distributed decomposition into less than $2a$ forests was stated as the 10th open problem in the book by Barenboim and Elkin.

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How to Discreetly Spread a Rumor in a Crowd

In this paper, we study PUSH-PULL style rumor spreading algorithms in the mobile telephone model, a variant of the classical telephone model in which each node can participate in at most one connection per round; i.e., you can no longer have multiple nodes pull information from the same source in a single round. Our model also includes two new parameterized generalizations: (1) the network topology can undergo a bounded rate of change (for a parameterized rate that spans from no changes to changes in every round); and (2) in each round, each node can advertise a bounded amount of information to all of its neighbors before connection decisions are made (for a parameterized number of bits that spans from no advertisement to large advertisements). We prove that in the mobile telephone model with no advertisements and no topology changes, PUSH-PULL style algorithms perform poorly with respect to a graph's vertex expansion and graph conductance as compared to the known tight results in the classical telephone model. We then prove, however, that if nodes are allowed to advertise a single bit in each round, a natural variation of PUSH-PULL terminates in time that matches (within logarithmic factors) this strategy's performance in the classical telephone model---even in the presence of frequent topology changes. We also analyze how the performance of this algorithm degrades as the rate of change increases toward the maximum possible amount. We argue that our model matches well the properties of emerging peer-to-peer communication standards for mobile devices, and that our efficient PUSH-PULL variation that leverages small advertisements and adapts well to topology changes is a good choice for rumor spreading in this increasingly important setting.

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