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Mohsen Gholami

Publications and source records attributed to Mohsen Gholami.

10 recordsLinked to original sources

CPPO: Contrastive Perception Policy Optimization for VLM Agents

We introduce CPPO, a Contrastive Perception Policy Optimization method for finetuning vision--language models (VLMs). Reliable perception is a core requirement for VLM-based agents that must reason and act in open-ended environments: faulty visual grounding cascades directly into faulty actions, hallucinated tool calls, and unsafe decisions. While reinforcement learning (RL) has significantly improved reasoning in language models, extending these advances to multimodal agents requires improving both perception and reasoning. Prior works address this challenge mainly through explicit perception rewards, which often require extra LLM judges, ground-truth annotations, or forced separation of perception from reasoning. CPPO addresses this limitation in a self-supervised manner by extending the RL objective with a Contrastive Perception Loss (CPL) that provides a direct learning signal for visual grounding. The contrastive objective encourages the model to become more sensitive to input visual information. To apply this signal effectively, CPPO identifies perception tokens using an entropy-shift mechanism in the model's output distributions under perturbed images and applies the contrastive loss selectively to those tokens during training. Experiments show that CPPO surpasses prior methods while avoiding extra models, making training more efficient and scalable, and yielding policies that are better suited to perception-critical agentic tasks.

cs.CV

From Segments to Scenes: Temporal Understanding for Agentic Autonomous Driving via Vision-Language Models

Vision-Language Models (VLMs) are increasingly deployed as the perception and reasoning backbone of autonomous agents acting in the wild, with autonomous driving (AD) being one of the most safety-critical instances. Reliable temporal understanding is essential for such agents to anticipate events, attribute causes, and act safely in dynamic environments, yet this remains a significant challenge even for state-of-the-art (SoTA) VLMs. Prior video benchmarks have emphasized other content (sports, cooking, etc.), yet no existing benchmark focuses exclusively on temporal understanding for both short- and long-form AD footage. To fill this gap, we present the Temporal Understanding in Autonomous Driving (TAD) benchmark, comprising nearly 6000 question-answer (QA) pairs across 7 tasks, and evaluate 9 closed- and open-source generalist as well as AD-specialist models. Current SoTA models perform substantially below human accuracy on TAD. To improve the temporal reasoning of VLM-based driving agents, we propose two novel training-free solutions: Scene-CoT, which uses Chain-of-Thought (CoT) reasoning, and TCogMap, which incorporates an ego-centric temporal cognitive map produced by a trajectory-analysis module that operates as an agentic tool around the VLM. Integrated with existing VLMs, our methods improve average accuracy on TAD by up to $17.72\%$ and by up to $10.35\%$ on STSBench. By introducing TAD, benchmarking SoTA models, and proposing effective enhancements, this work aims to catalyze further progress on temporal understanding for agentic AD systems operating in the wild. The benchmark and evaluation code are available at ${\href{https://huggingface.co/datasets/vbdai/TAD}{\text{Hugging Face}}}$ and ${\href{https://github.com/vbdi/tad_bench}{\text{GitHub}}}$, respectively.

cs.CV

Spatial Reasoning with Vision-Language Models in Ego-Centric Multi-View Scenes

Understanding 3D spatial relationships remains a major limitation of current Vision-Language Models (VLMs). Prior work has addressed this issue by creating spatial question-answering (QA) datasets based on single images or indoor videos. However, real-world embodied AI agents such as robots and self-driving cars typically rely on ego-centric, multi-view observations. To this end, we introduce Ego3D-Bench, a new benchmark designed to evaluate the spatial reasoning abilities of VLMs using ego-centric, multi-view outdoor data. Ego3D-Bench comprises over 8,600 QA pairs, created with significant involvement from human annotators to ensure quality and diversity. We benchmark 16 SOTA VLMs, including GPT-4o, Gemini1.5-Pro, InternVL3, and Qwen2.5-VL. Our results reveal a notable performance gap between human level scores and VLM performance, highlighting that current VLMs still fall short of human level spatial understanding. To bridge this gap, we propose Ego3D-VLM, a post-training framework that enhances 3D spatial reasoning of VLMs. Ego3D-VLM generates cognitive map based on estimated global 3D coordinates, resulting in 12% average improvement on multi-choice QA and 56% average improvement on absolute distance estimation. Ego3D-VLM is modular and can be integrated with any existing VLM. Together, Ego3D-Bench and Ego3D-VLM offer valuable tools for advancing toward human level spatial understanding in real-world, multi-view environments.

cs.CV

CASP: Compression of Large Multimodal Models Based on Attention Sparsity

In this work, we propose an extreme compression technique for Large Multimodal Models (LMMs). While previous studies have explored quantization as an efficient post-training compression method for Large Language Models (LLMs), low-bit compression for multimodal models remains under-explored. The redundant nature of inputs in multimodal models results in a highly sparse attention matrix. We theoretically and experimentally demonstrate that the attention matrix's sparsity bounds the compression error of the Query and Key weight matrices. Based on this, we introduce CASP, a model compression technique for LMMs. Our approach performs a data-aware low-rank decomposition on the Query and Key weight matrix, followed by quantization across all layers based on an optimal bit allocation process. CASP is compatible with any quantization technique and enhances state-of-the-art 2-bit quantization methods (AQLM and QuIP#) by an average of 21% on image- and video-language benchmarks.

cs.CV

ESCAPE: Energy-based Selective Adaptive Correction for Out-of-distribution 3D Human Pose Estimation

Despite recent advances in human pose estimation (HPE), poor generalization to out-of-distribution (OOD) data remains a difficult problem. While previous works have proposed Test-Time Adaptation (TTA) to bridge the train-test domain gap by refining network parameters at inference, the absence of ground-truth annotations makes it highly challenging and existing methods typically increase inference times by one or more orders of magnitude. We observe that 1) not every test time sample is OOD, and 2) HPE errors are significantly larger on distal keypoints (wrist, ankle). To this end, we propose ESCAPE: a lightweight correction and selective adaptation framework which applies a fast, forward-pass correction on most data while reserving costly TTA for OOD data. The free energy function is introduced to separate OOD samples from incoming data and a correction network is trained to estimate the errors of pretrained backbone HPE predictions on the distal keypoints. For OOD samples, we propose a novel self-consistency adaptation loss to update the correction network by leveraging the constraining relationship between distal keypoints and proximal keypoints (shoulders, hips), via a second ``reverse" network. ESCAPE improves the distal MPJPE of five popular HPE models by up to 7% on unseen data, achieves state-of-the-art results on two popular HPE benchmarks, and is significantly faster than existing adaptation methods.

cs.CV

GOLD: Generalized Knowledge Distillation via Out-of-Distribution-Guided Language Data Generation

Knowledge distillation from LLMs is essential for the efficient deployment of language models. Prior works have proposed data generation using LLMs for preparing distilled models. We argue that generating data with LLMs is prone to sampling mainly from the center of original content distribution. This limitation hinders the distilled model from learning the true underlying data distribution and to forget the tails of the distributions (samples with lower probability). To this end, we propose GOLD, a task-agnostic data generation and knowledge distillation framework, which employs an iterative out-of-distribution-guided feedback mechanism for the LLM. As a result, the generated data improves the generalizability of distilled models. An energy-based OOD evaluation approach is also introduced to deal with noisy generated data. Our extensive experiments on 10 different classification and sequence-to-sequence tasks in NLP show that GOLD respectively outperforms prior arts and the LLM with an average improvement of 5% and 14%. We will also show that the proposed method is applicable to less explored and novel tasks. The code is available.

cs.CL

PoseGen: Learning to Generate 3D Human Pose Dataset with NeRF

This paper proposes an end-to-end framework for generating 3D human pose datasets using Neural Radiance Fields (NeRF). Public datasets generally have limited diversity in terms of human poses and camera viewpoints, largely due to the resource-intensive nature of collecting 3D human pose data. As a result, pose estimators trained on public datasets significantly underperform when applied to unseen out-of-distribution samples. Previous works proposed augmenting public datasets by generating 2D-3D pose pairs or rendering a large amount of random data. Such approaches either overlook image rendering or result in suboptimal datasets for pre-trained models. Here we propose PoseGen, which learns to generate a dataset (human 3D poses and images) with a feedback loss from a given pre-trained pose estimator. In contrast to prior art, our generated data is optimized to improve the robustness of the pre-trained model. The objective of PoseGen is to learn a distribution of data that maximizes the prediction error of a given pre-trained model. As the learned data distribution contains OOD samples of the pre-trained model, sampling data from such a distribution for further fine-tuning a pre-trained model improves the generalizability of the model. This is the first work that proposes NeRFs for 3D human data generation. NeRFs are data-driven and do not require 3D scans of humans. Therefore, using NeRF for data generation is a new direction for convenient user-specific data generation. Our extensive experiments show that the proposed PoseGen improves two baseline models (SPIN and HybrIK) on four datasets with an average 6% relative improvement.

cs.CV

ETran: Energy-Based Transferability Estimation

This paper addresses the problem of ranking pre-trained models for object detection and image classification. Selecting the best pre-trained model by fine-tuning is an expensive and time-consuming task. Previous works have proposed transferability estimation based on features extracted by the pre-trained models. We argue that quantifying whether the target dataset is in-distribution (IND) or out-of-distribution (OOD) for the pre-trained model is an important factor in the transferability estimation. To this end, we propose ETran, an energy-based transferability assessment metric, which includes three scores: 1) energy score, 2) classification score, and 3) regression score. We use energy-based models to determine whether the target dataset is OOD or IND for the pre-trained model. In contrast to the prior works, ETran is applicable to a wide range of tasks including classification, regression, and object detection (classification+regression). This is the first work that proposes transferability estimation for object detection task. Our extensive experiments on four benchmarks and two tasks show that ETran outperforms previous works on object detection and classification benchmarks by an average of 21% and 12%, respectively, and achieves SOTA in transferability assessment.

cs.CV

AdaptPose: Cross-Dataset Adaptation for 3D Human Pose Estimation by Learnable Motion Generation

This paper addresses the problem of cross-dataset generalization of 3D human pose estimation models. Testing a pre-trained 3D pose estimator on a new dataset results in a major performance drop. Previous methods have mainly addressed this problem by improving the diversity of the training data. We argue that diversity alone is not sufficient and that the characteristics of the training data need to be adapted to those of the new dataset such as camera viewpoint, position, human actions, and body size. To this end, we propose AdaptPose, an end-to-end framework that generates synthetic 3D human motions from a source dataset and uses them to fine-tune a 3D pose estimator. AdaptPose follows an adversarial training scheme. From a source 3D pose the generator generates a sequence of 3D poses and a camera orientation that is used to project the generated poses to a novel view. Without any 3D labels or camera information AdaptPose successfully learns to create synthetic 3D poses from the target dataset while only being trained on 2D poses. In experiments on the Human3.6M, MPI-INF-3DHP, 3DPW, and Ski-Pose datasets our method outperforms previous work in cross-dataset evaluations by 14% and previous semi-supervised learning methods that use partial 3D annotations by 16%.

cs.CV

TriPose: A Weakly-Supervised 3D Human Pose Estimation via Triangulation from Video

Estimating 3D human poses from video is a challenging problem. The lack of 3D human pose annotations is a major obstacle for supervised training and for generalization to unseen datasets. In this work, we address this problem by proposing a weakly-supervised training scheme that does not require 3D annotations or calibrated cameras. The proposed method relies on temporal information and triangulation. Using 2D poses from multiple views as the input, we first estimate the relative camera orientations and then generate 3D poses via triangulation. The triangulation is only applied to the views with high 2D human joint confidence. The generated 3D poses are then used to train a recurrent lifting network (RLN) that estimates 3D poses from 2D poses. We further apply a multi-view re-projection loss to the estimated 3D poses and enforce the 3D poses estimated from multi-views to be consistent. Therefore, our method relaxes the constraints in practice, only multi-view videos are required for training, and is thus convenient for in-the-wild settings. At inference, RLN merely requires single-view videos. The proposed method outperforms previous works on two challenging datasets, Human3.6M and MPI-INF-3DHP. Codes and pretrained models will be publicly available.

cs.CV