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Monika Henzinger

Publications and source records attributed to Monika Henzinger.

142 records · Page 8Linked to original sources

Combinatorial Auctions with Conflict-Based Externalities

Combinatorial auctions (CA) are a well-studied area in algorithmic mechanism design. However, contrary to the standard model, empirical studies suggest that a bidder's valuation often does not depend solely on the goods assigned to him. For instance, in adwords auctions an advertiser might not want his ads to be displayed next to his competitors' ads. In this paper, we propose and analyze several natural graph-theoretic models that incorporate such negative externalities, in which bidders form a directed conflict graph with maximum out-degree $Δ$. We design algorithms and truthful mechanisms for social welfare maximization that attain approximation ratios depending on $Δ$. For CA, our results are twofold: (1) A lottery that eliminates conflicts by discarding bidders/items independent of the bids. It allows to apply any truthful $α$-approximation mechanism for conflict-free valuations and yields an $\mathcal{O}(αΔ)$-approximation mechanism. (2) For fractionally sub-additive valuations, we design a rounding algorithm via a novel combination of a semi-definite program and a linear program, resulting in a cone program; the approximation ratio is $\mathcal{O}((Δ\log \log Δ)/\log Δ)$. The ratios are almost optimal given existing hardness results. For the prominent application of adwords auctions, we present several algorithms for the most relevant scenario when the number of items is small. In particular, we design a truthful mechanism with approximation ratio $o(Δ)$ when the number of items is only logarithmic in the number of bidders.

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Space- and Time-Efficient Algorithm for Maintaining Dense Subgraphs on One-Pass Dynamic Streams

While in many graph mining applications it is crucial to handle a stream of updates efficiently in terms of {\em both} time and space, not much was known about achieving such type of algorithm. In this paper we study this issue for a problem which lies at the core of many graph mining applications called {\em densest subgraph problem}. We develop an algorithm that achieves time- and space-efficiency for this problem simultaneously. It is one of the first of its kind for graph problems to the best of our knowledge. In a graph $G = (V, E)$, the "density" of a subgraph induced by a subset of nodes $S \subseteq V$ is defined as $|E(S)|/|S|$, where $E(S)$ is the set of edges in $E$ with both endpoints in $S$. In the densest subgraph problem, the goal is to find a subset of nodes that maximizes the density of the corresponding induced subgraph. For any $ε>0$, we present a dynamic algorithm that, with high probability, maintains a $(4+ε)$-approximation to the densest subgraph problem under a sequence of edge insertions and deletions in a graph with $n$ nodes. It uses $\tilde O(n)$ space, and has an amortized update time of $\tilde O(1)$ and a query time of $\tilde O(1)$. Here, $\tilde O$ hides a $O(\poly\log_{1+ε} n)$ term. The approximation ratio can be improved to $(2+ε)$ at the cost of increasing the query time to $\tilde O(n)$. It can be extended to a $(2+ε)$-approximation sublinear-time algorithm and a distributed-streaming algorithm. Our algorithm is the first streaming algorithm that can maintain the densest subgraph in {\em one pass}. The previously best algorithm in this setting required $O(\log n)$ passes [Bahmani, Kumar and Vassilvitskii, VLDB'12]. The space required by our algorithm is tight up to a polylogarithmic factor.

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Dynamic Approximate All-Pairs Shortest Paths: Breaking the O(mn) Barrier and Derandomization

We study dynamic $(1+ε)$-approximation algorithms for the all-pairs shortest paths problem in unweighted undirected $n$-node $m$-edge graphs under edge deletions. The fastest algorithm for this problem is a randomized algorithm with a total update time of $\tilde O(mn/ε)$ and constant query time by Roditty and Zwick [FOCS 2004]. The fastest deterministic algorithm is from a 1981 paper by Even and Shiloach [JACM 1981]; it has a total update time of $O(mn^2)$ and constant query time. We improve these results as follows: (1) We present an algorithm with a total update time of $\tilde O(n^{5/2}/ε)$ and constant query time that has an additive error of $2$ in addition to the $1+ε$ multiplicative error. This beats the previous $\tilde O(mn/ε)$ time when $m=Ω(n^{3/2})$. Note that the additive error is unavoidable since, even in the static case, an $O(n^{3-δ})$-time (a so-called truly subcubic) combinatorial algorithm with $1+ε$ multiplicative error cannot have an additive error less than $2-ε$, unless we make a major breakthrough for Boolean matrix multiplication [Dor et al. FOCS 1996] and many other long-standing problems [Vassilevska Williams and Williams FOCS 2010]. The algorithm can also be turned into a $(2+ε)$-approximation algorithm (without an additive error) with the same time guarantees, improving the recent $(3+ε)$-approximation algorithm with $\tilde O(n^{5/2+O(\sqrt{\log{(1/ε)}/\log n})})$ running time of Bernstein and Roditty [SODA 2011] in terms of both approximation and time guarantees. (2) We present a deterministic algorithm with a total update time of $\tilde O(mn/ε)$ and a query time of $O(\log\log n)$. The algorithm has a multiplicative error of $1+ε$ and gives the first improved deterministic algorithm since 1981. It also answers an open question raised by Bernstein [STOC 2013].

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Finding 2-Edge and 2-Vertex Strongly Connected Components in Quadratic Time

We present faster algorithms for computing the 2-edge and 2-vertex strongly connected components of a directed graph, which are straightforward generalizations of strongly connected components. While in undirected graphs the 2-edge and 2-vertex connected components can be found in linear time, in directed graphs only rather simple $O(m n)$-time algorithms were known. We use a hierarchical sparsification technique to obtain algorithms that run in time $O(n^2)$. For 2-edge strongly connected components our algorithm gives the first running time improvement in 20 years. Additionally we present an $O(m^2 / \log{n})$-time algorithm for 2-edge strongly connected components, and thus improve over the $O(m n)$ running time also when $m = O(n)$. Our approach extends to k-edge and k-vertex strongly connected components for any constant k with a running time of $O(n^2 \log^2 n)$ for edges and $O(n^3)$ for vertices.

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Deterministic Fully Dynamic Data Structures for Vertex Cover and Matching

We present the first deterministic data structures for maintaining approximate minimum vertex cover and maximum matching in a fully dynamic graph $G = (V,E)$, with $|V| = n$ and $|E| =m$, in $o(\sqrt{m}\,)$ time per update. In particular, for minimum vertex cover we provide deterministic data structures for maintaining a $(2+\eps)$ approximation in $O(\log n/\eps^2)$ amortized time per update. For maximum matching, we show how to maintain a $(3+\eps)$ approximation in $O(\min(\sqrt{n}/ε, m^{1/3}/\eps^2))$ {\em amortized} time per update, and a $(4+\eps)$ approximation in $O(m^{1/3}/\eps^2)$ {\em worst-case} time per update. Our data structure for fully dynamic minimum vertex cover is essentially near-optimal and settles an open problem by Onak and Rubinfeld from STOC' 2010.

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Symbolic Algorithms for Qualitative Analysis of Markov Decision Processes with Büchi Objectives

We consider Markov decision processes (MDPs) with ω-regular specifications given as parity objectives. We consider the problem of computing the set of almost-sure winning states from where the objective can be ensured with probability 1. The algorithms for the computation of the almost-sure winning set for parity objectives iteratively use the solutions for the almost-sure winning set for Büchi objectives (a special case of parity objectives). Our contributions are as follows: First, we present the first subquadratic symbolic algorithm to compute the almost-sure winning set for MDPs with Büchi objectives; our algorithm takes O(n \sqrt{m}) symbolic steps as compared to the previous known algorithm that takes O(n^2) symbolic steps, where $n$ is the number of states and $m$ is the number of edges of the MDP. In practice MDPs have constant out-degree, and then our symbolic algorithm takes O(n \sqrt{n}) symbolic steps, as compared to the previous known $O(n^2)$ symbolic steps algorithm. Second, we present a new algorithm, namely win-lose algorithm, with the following two properties: (a) the algorithm iteratively computes subsets of the almost-sure winning set and its complement, as compared to all previous algorithms that discover the almost-sure winning set upon termination; and (b) requires O(n \sqrt{K}) symbolic steps, where K is the maximal number of edges of strongly connected components (scc's) of the MDP. The win-lose algorithm requires symbolic computation of scc's. Third, we improve the algorithm for symbolic scc computation; the previous known algorithm takes linear symbolic steps, and our new algorithm improves the constants associated with the linear number of steps. In the worst case the previous known algorithm takes 5n symbolic steps, whereas our new algorithm takes 4n symbolic steps.

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Online Bipartite Matching with Decomposable Weights

We study a weighted online bipartite matching problem: $G(V_1, V_2, E)$ is a weighted bipartite graph where $V_1$ is known beforehand and the vertices of $V_2$ arrive online. The goal is to match vertices of $V_2$ as they arrive to vertices in $V_1$, so as to maximize the sum of weights of edges in the matching. If assignments to $V_1$ cannot be changed, no bounded competitive ratio is achievable. We study the weighted online matching problem with {\em free disposal}, where vertices in $V_1$ can be assigned multiple times, but only get credit for the maximum weight edge assigned to them over the course of the algorithm. For this problem, the greedy algorithm is $0.5$-competitive and determining whether a better competitive ratio is achievable is a well known open problem. We identify an interesting special case where the edge weights are decomposable as the product of two factors, one corresponding to each end point of the edge. This is analogous to the well studied related machines model in the scheduling literature, although the objective functions are different. For this case of decomposable edge weights, we design a 0.5664 competitive randomized algorithm in complete bipartite graphs. We show that such instances with decomposable weights are non-trivial by establishing upper bounds of 0.618 for deterministic and $0.8$ for randomized algorithms. A tight competitive ratio of $1-1/e \approx 0.632$ was known previously for both the 0-1 case as well as the case where edge weights depend on the offline vertices only, but for these cases, reassignments cannot change the quality of the solution. Beating 0.5 for weighted matching where reassignments are necessary has been a significant challenge. We thus give the first online algorithm with competitive ratio strictly better than 0.5 for a non-trivial case of weighted matching with free disposal.

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Valuation Compressions in VCG-Based Combinatorial Auctions

The focus of classic mechanism design has been on truthful direct-revelation mechanisms. In the context of combinatorial auctions the truthful direct-revelation mechanism that maximizes social welfare is the VCG mechanism. For many valuation spaces computing the allocation and payments of the VCG mechanism, however, is a computationally hard problem. We thus study the performance of the VCG mechanism when bidders are forced to choose bids from a subspace of the valuation space for which the VCG outcome can be computed efficiently. We prove improved upper bounds on the welfare loss for restrictions to additive bids and upper and lower bounds for restrictions to non-additive bids. These bounds show that the welfare loss increases in expressiveness. All our bounds apply to equilibrium concepts that can be computed in polynomial time as well as to learning outcomes.

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Approximating the minimum cycle mean

We consider directed graphs where each edge is labeled with an integer weight and study the fundamental algorithmic question of computing the value of a cycle with minimum mean weight. Our contributions are twofold: (1) First we show that the algorithmic question is reducible in O(n^2) time to the problem of a logarithmic number of min-plus matrix multiplications of n-by-n matrices, where n is the number of vertices of the graph. (2) Second, when the weights are nonnegative, we present the first (1 + ε)-approximation algorithm for the problem and the running time of our algorithm is \tilde(O)(n^ωlog^3(nW/ε) / ε), where O(n^ω) is the time required for the classic n-by-n matrix multiplication and W is the maximum value of the weights.

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Sponsored Search, Market Equilibria, and the Hungarian Method

Matching markets play a prominent role in economic theory. A prime example of such a market is the sponsored search market. Here, as in other markets of that kind, market equilibria correspond to feasible, envy free, and bidder optimal outcomes. For settings without budgets such an outcome always exists and can be computed in polynomial-time by the so-called Hungarian Method. Moreover, every mechanism that computes such an outcome is incentive compatible. We show that the Hungarian Method can be modified so that it finds a feasible, envy free, and bidder optimal outcome for settings with budgets. We also show that in settings with budgets no mechanism that computes such an outcome can be incentive compatible for all inputs. For inputs in general position, however, the presented mechanism---as any other mechanism that computes such an outcome for settings with budgets---is incentive compatible.

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Auctions with Heterogeneous Items and Budget Limits

We study individual rational, Pareto optimal, and incentive compatible mechanisms for auctions with heterogeneous items and budget limits. For multi-dimensional valuations we show that there can be no deterministic mechanism with these properties for divisible items. We use this to show that there can also be no randomized mechanism that achieves this for either divisible or indivisible items. For single-dimensional valuations we show that there can be no deterministic mechanism with these properties for indivisible items, but that there is a randomized mechanism that achieves this for either divisible or indivisible items. The impossibility results hold for public budgets, while the mechanism allows private budgets, which is in both cases the harder variant to show. While all positive results are polynomial-time algorithms, all negative results hold independent of complexity considerations.

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On Multiple Round Sponsored Search Auctions with Budgets

In a sponsored search auction the advertisement slots on a search result page are generally ordered by click-through rate. Bidders have a valuation, which is usually assumed to be linear in the click-through rate, a budget constraint, and receive at most one slot per search result page (round). We study multi-round sponsored search auctions, where the different rounds are linked through the budget constraints of the bidders and the valuation of a bidder for all rounds is the sum of the valuations for the individual rounds. All mechanisms published so far either study one-round sponsored search auctions or the setting where every round has only one slot and all slots have the same click-through rate, which is identical to a multi-item auction. This paper contains the following three results: (1) We give the first mechanism for the multi-round sponsored search problem where different slots have different click-through rates. Our mechanism is incentive compatible in expectation, individually rational in expectation, Pareto optimal in expectation, and also ex-post Pareto optimal for each realized outcome. (2) Additionally we study the combinatorial setting, where each bidder is only interested in a subset of the rounds. We give a deterministic, incentive compatible, individually rational, and Pareto optimal mechanism for the setting where all slots have the same click-through rate. (3) We present an impossibility result for auctions where bidders have diminishing marginal valuations. Specifically, we show that even for the multi-unit (one slot per round) setting there is no incentive compatible, individually rational, and Pareto optimal mechanism for private diminishing marginal valuations and public budgets.

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An O(n^2) Time Algorithm for Alternating Büchi Games

Computing the winning set for B{ü}chi objectives in alternating games on graphs is a central problem in computer aided verification with a large number of applications. The long standing best known upper bound for solving the problem is $\tilde{O}(n \cdot m)$, where $n$ is the number of vertices and $m$ is the number of edges in the graph. We are the first to break the $\tilde{O}(n\cdot m)$ bound by presenting a new technique that reduces the running time to $O(n^2)$. This bound also leads to an $O(n^2)$ algorithm time for computing the set of almost-sure winning vertices in alternating games with probabilistic transitions (improving an earlier bound of $\tilde{O}(n\cdot m)$) and in concurrent graph games with constant actions (improving an earlier bound of $O(n^3)$). We also show that the same technique can be used to compute the maximal end-component decomposition of a graph in time $O(n^2)$. Finally, we show how to maintain the winning set for B{ü}chi objectives in alternating games under a sequence of edge insertions or a sequence of edge deletions in O(n) amortized time per operation. This is the first dynamic algorithm for this problem.

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Online Stochastic Packing Applied to Display Ad Allocation

Inspired by online ad allocation, we study online stochastic packing linear programs from theoretical and practical standpoints. We first present a near-optimal online algorithm for a general class of packing linear programs which model various online resource allocation problems including online variants of routing, ad allocations, generalized assignment, and combinatorial auctions. As our main theoretical result, we prove that a simple primal-dual training-based algorithm achieves a (1 - o(1))-approximation guarantee in the random order stochastic model. This is a significant improvement over logarithmic or constant-factor approximations for the adversarial variants of the same problems (e.g. factor 1 - 1/e for online ad allocation, and \log m for online routing). We then focus on the online display ad allocation problem and study the efficiency and fairness of various training-based and online allocation algorithms on data sets collected from real-life display ad allocation system. Our experimental evaluation confirms the effectiveness of training-based primal-dual algorithms on real data sets, and also indicate an intrinsic trade-off between fairness and efficiency.

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On the Pricing of Recommendations and Recommending Strategically

If you recommend a product to me and I buy it, how much should you be paid by the seller? And if your sole interest is to maximize the amount paid to you by the seller for a sequence of recommendations, how should you recommend optimally if I become more inclined to ignore you with each irrelevant recommendation you make? Finding an answer to these questions is a key challenge in all forms of marketing that rely on and explore social ties; ranging from personal recommendations to viral marketing. In the first part of this paper, we show that there can be no pricing mechanism that is "truthful" with respect to the seller, and we use solution concepts from coalitional game theory, namely the Core, the Shapley Value, and the Nash Bargaining Solution, to derive provably "fair" prices for settings with one or multiple recommenders. We then investigate pricing mechanisms for the setting where recommenders have different "purchase arguments". Here we show that it might be beneficial for the recommenders to withhold some of their arguments, unless anonymity-proof solution concepts, such as the anonymity-proof Shapley value, are used. In the second part of this paper, we analyze the setting where the recommendee loses trust in the recommender for each irrelevant recommendation. Here we prove that even if the recommendee regains her initial trust on each successful recommendation, the expected total profit the recommender can make over an infinite period is bounded. This can only be overcome when the recommendee also incrementally regains trust during periods without any recommendation. Here, we see an interesting connection to "banner blindness", suggesting that showing fewer ads can lead to a higher long-term profit.

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A Comparison of Techniques for Sampling Web Pages

As the World Wide Web is growing rapidly, it is getting increasingly challenging to gather representative information about it. Instead of crawling the web exhaustively one has to resort to other techniques like sampling to determine the properties of the web. A uniform random sample of the web would be useful to determine the percentage of web pages in a specific language, on a topic or in a top level domain. Unfortunately, no approach has been shown to sample the web pages in an unbiased way. Three promising web sampling algorithms are based on random walks. They each have been evaluated individually, but making a comparison on different data sets is not possible. We directly compare these algorithms in this paper. We performed three random walks on the web under the same conditions and analyzed their outcomes in detail. We discuss the strengths and the weaknesses of each algorithm and propose improvements based on experimental results.

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