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Monroe Kennedy III

Publications and source records attributed to Monroe Kennedy III.

29 records · Page 2Linked to original sources

Touch-GS: Visual-Tactile Supervised 3D Gaussian Splatting

In this work, we propose a novel method to supervise 3D Gaussian Splatting (3DGS) scenes using optical tactile sensors. Optical tactile sensors have become widespread in their use in robotics for manipulation and object representation; however, raw optical tactile sensor data is unsuitable to directly supervise a 3DGS scene. Our representation leverages a Gaussian Process Implicit Surface to implicitly represent the object, combining many touches into a unified representation with uncertainty. We merge this model with a monocular depth estimation network, which is aligned in a two stage process, coarsely aligning with a depth camera and then finely adjusting to match our touch data. For every training image, our method produces a corresponding fused depth and uncertainty map. Utilizing this additional information, we propose a new loss function, variance weighted depth supervised loss, for training the 3DGS scene model. We leverage the DenseTact optical tactile sensor and RealSense RGB-D camera to show that combining touch and vision in this manner leads to quantitatively and qualitatively better results than vision or touch alone in a few-view scene syntheses on opaque as well as on reflective and transparent objects. Please see our project page at http://armlabstanford.github.io/touch-gs

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EgoNav: Egocentric Scene-aware Human Trajectory Prediction

Wearable collaborative robots stand to assist human wearers who need fall prevention assistance or wear exoskeletons. Such a robot needs to be able to constantly adapt to the surrounding scene based on egocentric vision, and predict the ego motion of the wearer. In this work, we leveraged body-mounted cameras and sensors to anticipate the trajectory of human wearers through complex surroundings. To facilitate research in ego-motion prediction, we have collected a comprehensive walking scene navigation dataset centered on the user's perspective. We then present a method to predict human motion conditioning on the surrounding static scene. Our method leverages a diffusion model to produce a distribution of potential future trajectories, taking into account the user's observation of the environment. To that end, we introduce a compact representation to encode the user's visual memory of the surroundings, as well as an efficient sample-generating technique to speed up real-time inference of a diffusion model. We ablate our model and compare it to baselines, and results show that our model outperforms existing methods on key metrics of collision avoidance and trajectory mode coverage.

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Diffusion Co-Policy for Synergistic Human-Robot Collaborative Tasks

Modeling multimodal human behavior has been a key barrier to increasing the level of interaction between human and robot, particularly for collaborative tasks. Our key insight is that an effective, learned robot policy used for human-robot collaborative tasks must be able to express a high degree of multimodality, predict actions in a temporally consistent manner, and recognize a wide range of frequencies of human actions in order to seamlessly integrate with a human in the control loop. We present Diffusion Co-policy, a method for planning sequences of actions that synergize well with humans during test time. The co-policy predicts joint human-robot action sequences via a Transformer-based diffusion model, which is trained on a dataset of collaborative human-human demonstrations, and directly executes the robot actions in a receding horizon control framework. We demonstrate in both simulation and real environments that the method outperforms other state-of-art learning methods on the task of human-robot table-carrying with a human in the loop. Moreover, we qualitatively highlight compelling robot behaviors that demonstrate evidence of true human-robot collaboration, including mutual adaptation, shared task understanding, leadership switching, and low levels of wasteful interaction forces arising from dissent.

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Considerations for the Control Design of Augmentative Robots

Robotic systems that are intended to augment human capabilities commonly require the use of semi-autonomous control and artificial sensing, while at the same time aiming to empower the user to make decisions and take actions. This work identifies principles and techniques from the literature that can help to resolve this apparent contradiction. It is postulated that augmentative robots must function as tools that have partial agency, as collaborative agents that provide conditional transparency, and ideally, serve as extensions of the human body.

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DenseTact-Mini: An Optical Tactile Sensor for Grasping Multi-Scale Objects From Flat Surfaces

Dexterous manipulation, especially of small daily objects, continues to pose complex challenges in robotics. This paper introduces the DenseTact-Mini, an optical tactile sensor with a soft, rounded, smooth gel surface and compact design equipped with a synthetic fingernail. We propose three distinct grasping strategies: tap grasping using adhesion forces such as electrostatic and van der Waals, fingernail grasping leveraging rolling/sliding contact between the object and fingernail, and fingertip grasping with two soft fingertips. Through comprehensive evaluations, the DenseTact-Mini demonstrates a lifting success rate exceeding 90.2% when grasping various objects, spanning items from 1mm basil seeds and small paperclips to items nearly 15mm. This work demonstrates the potential of soft optical tactile sensors for dexterous manipulation and grasping.

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Inter-finger Small Object Manipulation with DenseTact Optical Tactile Sensor

The ability to grasp and manipulate small objects in cluttered environments remains a significant challenge. This paper introduces a novel approach that utilizes a tactile sensor-equipped gripper with eight degrees of freedom to overcome these limitations. We employ DenseTact 2.0 for the gripper, enabling precise control and improved grasp success rates, particularly for small objects ranging from 5mm to 25mm. Our integrated strategy incorporates the robot arm, gripper, and sensor to manipulate and orient small objects for subsequent classification effectively. We contribute a specialized dataset designed for classifying these objects based on tactile sensor output and a new control algorithm for in-hand orientation tasks. Our system demonstrates 88% of successful grasp and successfully classified small objects in cluttered scenarios.

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Embedded Object Detection and Mapping in Soft Materials Using Optical Tactile Sensing

In this paper, we present a methodology that uses an optical tactile sensor for efficient tactile exploration of embedded objects within soft materials. The methodology consists of an exploration phase, where a probabilistic estimate of the location of the embedded objects is built using a Bayesian approach. The exploration phase is then followed by a mapping phase which exploits the probabilistic map to reconstruct the underlying topography of the workspace by sampling in more detail regions where there is expected to be embedded objects. To demonstrate the effectiveness of the method, we tested our approach on an experimental setup that consists of a series of quartz beads located underneath a polyethylene foam that prevents direct observation of the configuration and requires the use of tactile exploration to recover the location of the beads. We show the performance of our methodology using ten different configurations of the beads where the proposed approach is able to approximate the underlying configuration. We benchmark our results against a random sampling policy.

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It Takes Two: Learning to Plan for Human-Robot Cooperative Carrying

Cooperative table-carrying is a complex task due to the continuous nature of the action and state-spaces, multimodality of strategies, and the need for instantaneous adaptation to other agents. In this work, we present a method for predicting realistic motion plans for cooperative human-robot teams on the task. Using a Variational Recurrent Neural Network (VRNN) to model the variation in the trajectory of a human-robot team across time, we are able to capture the distribution over the team's future states while leveraging information from interaction history. The key to our approach is leveraging human demonstration data to generate trajectories that synergize well with humans during test time in a receding horizon fashion. Comparison between a baseline, sampling-based planner RRT (Rapidly-exploring Random Trees) and the VRNN planner in centralized planning shows that the VRNN generates motion more similar to the distribution of human-human demonstrations than the RRT. Results in a human-in-the-loop user study show that the VRNN planner outperforms decentralized RRT on task-related metrics, and is significantly more likely to be perceived as human than the RRT planner. Finally, we demonstrate the VRNN planner on a real robot paired with a human teleoperating another robot.

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DenseTact 2.0: Optical Tactile Sensor for Shape and Force Reconstruction

Collaborative robots stand to have an immense impact on both human welfare in domestic service applications and industrial superiority in advanced manufacturing with dexterous assembly. The outstanding challenge is providing robotic fingertips with a physical design that makes them adept at performing dexterous tasks that require high-resolution, calibrated shape reconstruction and force sensing. In this work, we present DenseTact 2.0, an optical-tactile sensor capable of visualizing the deformed surface of a soft fingertip and using that image in a neural network to perform both calibrated shape reconstruction and 6-axis wrench estimation. We demonstrate the sensor accuracy of 0.3633mm per pixel for shape reconstruction, 0.410N for forces, 0.387Nmm for torques, and the ability to calibrate new fingers through transfer learning, which achieves comparable performance with only 12% of the non-transfer learning dataset size.

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Trajectory and Sway Prediction Towards Fall Prevention

Falls are the leading cause of fatal and non-fatal injuries, particularly for older persons. Imbalance can result from the body's internal causes (illness), or external causes (active or passive perturbation). Active perturbation results from applying an external force to a person, while passive perturbation results from human motion interacting with a static obstacle. This work proposes a metric that allows for the monitoring of the person's torso and its correlation to active and passive perturbations. We show that large changes in the torso sway can be strongly correlated to active perturbations. We also show that we can reasonably predict the future path and expected change in torso sway by conditioning the expected path and torso sway on the past trajectory, torso motion, and the surrounding scene. This could have direct future applications to fall prevention. Results demonstrate that the torso sway is strongly correlated with perturbations. And our model is able to make use of the visual cues presented in the panorama and condition the prediction accordingly.

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DenseTact: Optical Tactile Sensor for Dense Shape Reconstruction

Increasing the performance of tactile sensing in robots enables versatile, in-hand manipulation. Vision-based tactile sensors have been widely used as rich tactile feedback has been shown to be correlated with increased performance in manipulation tasks. Existing tactile sensor solutions with high resolution have limitations that include low accuracy, expensive components, or lack of scalability. In this paper, an inexpensive, scalable, and compact tactile sensor with high-resolution surface deformation modeling for surface reconstruction of the 3D sensor surface is proposed. By measuring the image from the fisheye camera, it is shown that the sensor can successfully estimate the surface deformation in real-time (1.8ms) by using deep convolutional neural networks. This sensor in its design and sensing abilities represents a significant step toward better object in-hand localization, classification, and surface estimation all enabled by high-resolution shape reconstruction.

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