Searcharxiv⌕ Search

arXiv subjects

Mourad Baïou

Publications and source records attributed to Mourad Baïou.

2 recordsLinked to original sources

On the Nucleolus of a Class of Linear Production Games

We study the nucleolus in a class of cooperative games where agents collaborate by sharing demands and production-distribution capacities across multiple markets. These production-distribution games form a structured subclass of linear production games and capture applications such as horizontal collaboration in logistics. While computing the nucleolus is generally NP-hard for linear production games, we show that structural properties of production-distribution games enable efficient computation in several cases. Our main results focus on the uncapacitated variant. First, we provide a polynomial-time characterization of instances where the core reduces to a singleton, allowing direct computation of the nucleolus. Second, when the number of markets is fixed, we design a separation-based polynomial-time algorithm. Third, in the single-market case, we develop a faster combinatorial primal-dual algorithm that runs in $O(n^4)$.

cs.GT↗

On a class of intersection graphs

Given a directed graph D = (V,A) we define its intersection graph I(D) = (A,E) to be the graph having A as a node-set and two nodes of I(D) are adjacent if their corresponding arcs share a common node that is the tail of at least one of these arcs. We call these graphs facility location graphs since they arise from the classical uncapacitated facility location problem. In this paper we show that facility location graphs are hard to recognize and they are easy to recognize when the graph is triangle-free. We also determine the complexity of the vertex coloring, the stable set and the facility location problems on that class.

math.CO↗