SearcharxivSearch

arXiv subjects

Mubbasir Kapadia

Publications and source records attributed to Mubbasir Kapadia.

At least 19 recordsLinked to original sources

RoMo: A Large-Scale, Richly Organized Dataset and Semantic Taxonomy for Human Motion Generation

Success in generative modeling across language, image, and video demonstrates that large, well-curated datasets are the key driver for building capable models. 3D Human motion, however, has lagged behind, constrained by an unsatisfying choice between small, high-fidelity motion capture datasets and large-scale in-the-wild collections dominated by static or low-quality sequences. We introduce RoMo, a rich, large-scale, carefully curated dataset of in-the-wild human motions that resolves these tradeoffs. To ensure quality, we introduce a taxonomy-aware filtering pipeline that aggressively removes static and artifact-prone sequences. Every sequence is annotated with detailed captions and organized by a novel three-level semantic taxonomy. This hierarchical structure enables fine-grained, per-category evaluation, that reveals model strengths and weaknesses obscured by global metrics. We demonstrate that models trained on RoMo achieve state-of-the-art fidelity and diversity while gaining a superior understanding of complex, subtle text prompts. Finally, we release the Motion Toolbox to standardize metrics, data conversion, and visualization, establishing a foundation for reproducible and interpretable motion generation research.

cs.CV

MemEye: A Visual-Centric Evaluation Framework for Multimodal Agent Memory

Long-term agent memory is increasingly multimodal, yet existing evaluations rarely test whether agents preserve the visual evidence needed for later reasoning. In prior work, many visually grounded questions can be answered using only captions or textual traces, allowing answers to be inferred without preserving the fine-grained visual evidence. Meanwhile, harder cases that require reasoning over changing visual states are largely absent. Therefore, we introduce MemEye, a framework that evaluates memory capabilities from two dimensions: one measures the granularity of decisive visual evidence (from scene-level to pixel-level evidence), and the other measures how retrieved evidence must be used (from single evidence to evolutionary synthesis). Under this framework, we construct a new benchmark across 8 life-scenario tasks, with ablation-driven validation gates for assessing answerability, shortcut resistance, visual necessity, and reasoning structure. By evaluating 13 memory methods across 4 VLM backbones, we show that current architectures still struggle to preserve fine-grained visual details and reason about state changes over time. Our findings show that long-term multimodal memory depends on evidence routing, temporal tracking, and detail extraction.

cs.CV

JACoP: Joint Alignment for Compliant Multi-Agent Prediction

Stochastic Human Trajectory Prediction (HTP) using generative modeling has emerged as a significant area of research. Although state-of-the-art models excel in optimizing the accuracy of individual agents, they often struggle to generate predictions that are collectively compliant, leading to output trajectories marred by social collisions and environmental violations, thus rendering them impractical for real-world applications. To bridge this gap, we present JACoP: Joint Alignment for Compliant Multi-Agent Prediction, an innovative multi-stage framework that ensures scene-level plausibility. JACoP incorporates an Anchor-Based Agent-Centric Profiler for effective initial compliance filtering and employs a Markov Random Field (MRF) based aligner to formalize the joint selection for scene predictions. By representing inter-agent spatial and social costs as MRF energy potentials, we successfully infer and sample from the joint trajectory distribution, achieving prediction with optimal scene compliance. Comprehensive experiments show that JACoP not only achieves competitive accuracy, but also sets a new standard in reducing both environmental violations and social collisions, thereby confirming its ability to produce collectively feasible and practically applicable trajectory predictions.

cs.CV

ECTraj: Enhanced Consistency Training for Multi-Agent Trajectory Prediction

Diffusion models for multi-agent trajectory prediction are limited by iterative denoising, which causes inference latency that hinders their use in time-critical settings like autonomous driving. Fast-sampling variants using DDIM and informed initial noise distributions partially alleviate this issue, but they either fail to achieve true single-step generation or are constrained by the chosen noise distribution. Consistency Models (CMs) offer high-quality one-step generation by mapping noise directly to data, but are difficult to train from scratch. We propose ECTraj, an enhanced CM pipeline with improved training and conditional generation for trajectory prediction. Our framework extends the student-teacher consistency training scheme: the student produces standard outputs, while the teacher explicitly fuses its predictions with parts of the ground truth to give stronger supervision. We also exploit CMs' direct denoising for top-K multi-shot generation during training. Combining conditional generation with this enhanced consistency objective yields faster inference and improved prediction accuracy, establishing competitive new benchmarks on the large-scale Argoverse 2 dataset.

cs.CV

Large Sign Language Models: Toward 3D American Sign Language Translation

We present Large Sign Language Models (LSLM), a novel framework for translating 3D American Sign Language (ASL) by leveraging Large Language Models (LLMs) as the backbone, which can benefit hearing-impaired individuals' virtual communication. Unlike existing sign language recognition methods that rely on 2D video, our approach directly utilizes 3D sign language data to capture rich spatial, gestural, and depth information in 3D scenes. This enables more accurate and resilient translation, enhancing digital communication accessibility for the hearing-impaired community. Beyond the task of ASL translation, our work explores the integration of complex, embodied multimodal languages into the processing capabilities of LLMs, moving beyond purely text-based inputs to broaden their understanding of human communication. We investigate both direct translation from 3D gesture features to text and an instruction-guided setting where translations can be modulated by external prompts, offering greater flexibility. This work provides a foundational step toward inclusive, multimodal intelligent systems capable of understanding diverse forms of language.

cs.CV

StyleMotif: Multi-Modal Motion Stylization using Style-Content Cross Fusion

We present StyleMotif, a novel Stylized Motion Latent Diffusion model, generating motion conditioned on both content and style from multiple modalities. Unlike existing approaches that either focus on generating diverse motion content or transferring style from sequences, StyleMotif seamlessly synthesizes motion across a wide range of content while incorporating stylistic cues from multi-modal inputs, including motion, text, image, video, and audio. To achieve this, we introduce a style-content cross fusion mechanism and align a style encoder with a pre-trained multi-modal model, ensuring that the generated motion accurately captures the reference style while preserving realism. Extensive experiments demonstrate that our framework surpasses existing methods in stylized motion generation and exhibits emergent capabilities for multi-modal motion stylization, enabling more nuanced motion synthesis. Source code and pre-trained models will be released upon acceptance. Project Page: https://stylemotif.github.io

cs.CV

ArchSeek: Retrieving Architectural Case Studies Using Vision-Language Models

Efficiently searching for relevant case studies is critical in architectural design, as designers rely on precedent examples to guide or inspire their ongoing projects. However, traditional text-based search tools struggle to capture the inherently visual and complex nature of architectural knowledge, often leading to time-consuming and imprecise exploration. This paper introduces ArchSeek, an innovative case study search system with recommendation capability, tailored for architecture design professionals. Powered by the visual understanding capabilities from vision-language models and cross-modal embeddings, it enables text and image queries with fine-grained control, and interaction-based design case recommendations. It offers architects a more efficient, personalized way to discover design inspirations, with potential applications across other visually driven design fields. The source code is available at https://github.com/danruili/ArchSeek.

cs.IR

Less is More: Improving Motion Diffusion Models with Sparse Keyframes

Recent advances in motion diffusion models have led to remarkable progress in diverse motion generation tasks, including text-to-motion synthesis. However, existing approaches represent motions as dense frame sequences, requiring the model to process redundant or less informative frames. The processing of dense animation frames imposes significant training complexity, especially when learning intricate distributions of large motion datasets even with modern neural architectures. This severely limits the performance of generative motion models for downstream tasks. Inspired by professional animators who mainly focus on sparse keyframes, we propose a novel diffusion framework explicitly designed around sparse and geometrically meaningful keyframes. Our method reduces computation by masking non-keyframes and efficiently interpolating missing frames. We dynamically refine the keyframe mask during inference to prioritize informative frames in later diffusion steps. Extensive experiments show that our approach consistently outperforms state-of-the-art methods in text alignment and motion realism, while also effectively maintaining high performance at significantly fewer diffusion steps. We further validate the robustness of our framework by using it as a generative prior and adapting it to different downstream tasks.

cs.CV

Cardiverse: Harnessing LLMs for Novel Card Game Prototyping

The prototyping of computer games, particularly card games, requires extensive human effort in creative ideation and gameplay evaluation. Recent advances in Large Language Models (LLMs) offer opportunities to automate and streamline these processes. However, it remains challenging for LLMs to design novel game mechanics beyond existing databases, generate consistent gameplay environments, and develop scalable gameplay AI for large-scale evaluations. This paper addresses these challenges by introducing a comprehensive automated card game prototyping framework. The approach highlights a graph-based indexing method for generating novel game variations, an LLM-driven system for consistent game code generation validated by gameplay records, and a gameplay AI constructing method that uses an ensemble of LLM-generated heuristic functions optimized through self-play. These contributions aim to accelerate card game prototyping, reduce human labor, and lower barriers to entry for game developers. For code repo visit this http URL https://github.com/danruili/Cardiverse

cs.CL

CASIM: Composite Aware Semantic Injection for Text to Motion Generation

Recent advances in generative modeling and tokenization have driven significant progress in text-to-motion generation, leading to enhanced quality and realism in generated motions. However, effectively leveraging textual information for conditional motion generation remains an open challenge. We observe that current approaches, primarily relying on fixed-length text embeddings (e.g., CLIP) for global semantic injection, struggle to capture the composite nature of human motion, resulting in suboptimal motion quality and controllability. To address this limitation, we propose the Composite Aware Semantic Injection Mechanism (CASIM), comprising a composite-aware semantic encoder and a text-motion aligner that learns the dynamic correspondence between text and motion tokens. Notably, CASIM is model and representation-agnostic, readily integrating with both autoregressive and diffusion-based methods. Experiments on HumanML3D and KIT benchmarks demonstrate that CASIM consistently improves motion quality, text-motion alignment, and retrieval scores across state-of-the-art methods. Qualitative analyses further highlight the superiority of our composite-aware approach over fixed-length semantic injection, enabling precise motion control from text prompts and stronger generalization to unseen text inputs.

cs.CV

FCC: Fully Connected Correlation for One-Shot Segmentation

Few-shot segmentation (FSS) aims to segment the target object in a query image using only a small set of support images and masks. Therefore, having strong prior information for the target object using the support set is essential for guiding the initial training of FSS, which leads to the success of few-shot segmentation in challenging cases, such as when the target object shows considerable variation in appearance, texture, or scale across the support and query images. Previous methods have tried to obtain prior information by creating correlation maps from pixel-level correlation on final-layer or same-layer features. However, we found these approaches can offer limited and partial information when advanced models like Vision Transformers are used as the backbone. Vision Transformer encoders have a multi-layer structure with identical shapes in their intermediate layers. Leveraging the feature comparison from all layers in the encoder can enhance the performance of few-shot segmentation. We introduce FCC (Fully Connected Correlation) to integrate pixel-level correlations between support and query features, capturing associations that reveal target-specific patterns and correspondences in both same-layers and cross-layers. FCC captures previously inaccessible target information, effectively addressing the limitations of support mask. Our approach consistently demonstrates state-of-the-art performance on PASCAL, COCO, and domain shift tests. We conducted an ablation study and cross-layer correlation analysis to validate FCC's core methodology. These findings reveal the effectiveness of FCC in enhancing prior information and overall model performance.

cs.CV

TrajDiffuse: A Conditional Diffusion Model for Environment-Aware Trajectory Prediction

Accurate prediction of human or vehicle trajectories with good diversity that captures their stochastic nature is an essential task for many applications. However, many trajectory prediction models produce unreasonable trajectory samples that focus on improving diversity or accuracy while neglecting other key requirements, such as collision avoidance with the surrounding environment. In this work, we propose TrajDiffuse, a planning-based trajectory prediction method using a novel guided conditional diffusion model. We form the trajectory prediction problem as a denoising impaint task and design a map-based guidance term for the diffusion process. TrajDiffuse is able to generate trajectory predictions that match or exceed the accuracy and diversity of the SOTA, while adhering almost perfectly to environmental constraints. We demonstrate the utility of our model through experiments on the nuScenes and PFSD datasets and provide an extensive benchmark analysis against the SOTA methods.

cs.CV

An Intrinsic Vector Heat Network

Vector fields are widely used to represent and model flows for many science and engineering applications. This paper introduces a novel neural network architecture for learning tangent vector fields that are intrinsically defined on manifold surfaces embedded in 3D. Previous approaches to learning vector fields on surfaces treat vectors as multi-dimensional scalar fields, using traditional scalar-valued architectures to process channels individually, thus fail to preserve fundamental intrinsic properties of the vector field. The core idea of this work is to introduce a trainable vector heat diffusion module to spatially propagate vector-valued feature data across the surface, which we incorporate into our proposed architecture that consists of vector-valued neurons. Our architecture is invariant to rigid motion of the input, isometric deformation, and choice of local tangent bases, and is robust to discretizations of the surface. We evaluate our Vector Heat Network on triangle meshes, and empirically validate its invariant properties. We also demonstrate the effectiveness of our method on the useful industrial application of quadrilateral mesh generation.

cs.LG

From Words to Worlds: Transforming One-line Prompt into Immersive Multi-modal Digital Stories with Communicative LLM Agent

Digital storytelling, essential in entertainment, education, and marketing, faces challenges in production scalability and flexibility. The StoryAgent framework, introduced in this paper, utilizes Large Language Models and generative tools to automate and refine digital storytelling. Employing a top-down story drafting and bottom-up asset generation approach, StoryAgent tackles key issues such as manual intervention, interactive scene orchestration, and narrative consistency. This framework enables efficient production of interactive and consistent narratives across multiple modalities, democratizing content creation and enhancing engagement. Our results demonstrate the framework's capability to produce coherent digital stories without reference videos, marking a significant advancement in automated digital storytelling.

cs.CL

M3Act: Learning from Synthetic Human Group Activities

The study of complex human interactions and group activities has become a focal point in human-centric computer vision. However, progress in related tasks is often hindered by the challenges of obtaining large-scale labeled datasets from real-world scenarios. To address the limitation, we introduce M3Act, a synthetic data generator for multi-view multi-group multi-person human atomic actions and group activities. Powered by Unity Engine, M3Act features multiple semantic groups, highly diverse and photorealistic images, and a comprehensive set of annotations, which facilitates the learning of human-centered tasks across single-person, multi-person, and multi-group conditions. We demonstrate the advantages of M3Act across three core experiments. The results suggest our synthetic dataset can significantly improve the performance of several downstream methods and replace real-world datasets to reduce cost. Notably, M3Act improves the state-of-the-art MOTRv2 on DanceTrack dataset, leading to a hop on the leaderboard from 10th to 2nd place. Moreover, M3Act opens new research for controllable 3D group activity generation. We define multiple metrics and propose a competitive baseline for the novel task. Our code and data are available at our project page: http://cjerry1243.github.io/M3Act.

cs.CV

Microscopic modeling of attention-based movement behaviors

For transportation hubs, leveraging pedestrian flows for commercial activities presents an effective strategy for funding maintenance and infrastructure improvements. However, this introduces new challenges, as consumer behaviors can disrupt pedestrian flow and efficiency. To optimize both retail potential and pedestrian efficiency, careful strategic planning in store layout and facility dimensions was done by expert judgement due to the complexity in pedestrian dynamics in the retail areas of transportation hubs. This paper introduces an attention-based movement model to simulate these dynamics. By simulating retail potential of an area through the duration of visual attention it receives, and pedestrian efficiency via speed loss in pedestrian walking behaviors, the study further explores how design features can influence the retail potential and pedestrian efficiency in a bi-directional corridor inside a transportation hub. Project webpage: https://danruili.github.io/AttentionMove

physics.soc-ph

On the Equivalency, Substitutability, and Flexibility of Synthetic Data

We study, from an empirical standpoint, the efficacy of synthetic data in real-world scenarios. Leveraging synthetic data for training perception models has become a key strategy embraced by the community due to its efficiency, scalability, perfect annotations, and low costs. Despite proven advantages, few studies put their stress on how to efficiently generate synthetic datasets to solve real-world problems and to what extent synthetic data can reduce the effort for real-world data collection. To answer the questions, we systematically investigate several interesting properties of synthetic data -- the equivalency of synthetic data to real-world data, the substitutability of synthetic data for real data, and the flexibility of synthetic data generators to close up domain gaps. Leveraging the M3Act synthetic data generator, we conduct experiments on DanceTrack and MOT17. Our results suggest that synthetic data not only enhances model performance but also demonstrates substitutability for real data, with 60% to 80% replacement without performance loss. In addition, our study of the impact of synthetic data distributions on downstream performance reveals the importance of flexible data generators in narrowing domain gaps for improved model adaptability.

cs.LG

The Importance of Multimodal Emotion Conditioning and Affect Consistency for Embodied Conversational Agents

Previous studies regarding the perception of emotions for embodied virtual agents have shown the effectiveness of using virtual characters in conveying emotions through interactions with humans. However, creating an autonomous embodied conversational agent with expressive behaviors presents two major challenges. The first challenge is the difficulty of synthesizing the conversational behaviors for each modality that are as expressive as real human behaviors. The second challenge is that the affects are modeled independently, which makes it difficult to generate multimodal responses with consistent emotions across all modalities. In this work, we propose a conceptual framework, ACTOR (Affect-Consistent mulTimodal behaviOR generation), that aims to increase the perception of affects by generating multimodal behaviors conditioned on a consistent driving affect. We have conducted a user study with 199 participants to assess how the average person judges the affects perceived from multimodal behaviors that are consistent and inconsistent with respect to a driving affect. The result shows that among all model conditions, our affect-consistent framework receives the highest Likert scores for the perception of driving affects. Our statistical analysis suggests that making a modality affect-inconsistent significantly decreases the perception of driving affects. We also observe that multimodal behaviors conditioned on consistent affects are more expressive compared to behaviors with inconsistent affects. Therefore, we conclude that multimodal emotion conditioning and affect consistency are vital to enhancing the perception of affects for embodied conversational agents.

cs.HC