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Muer Tie

Publications and source records attributed to Muer Tie.

4 recordsLinked to original sources

Collaborative Learning of Local 3D Occupancy Prediction and Versatile Global Occupancy Mapping

Vision-based 3D semantic occupancy prediction is vital for autonomous driving, enabling unified modeling of static infrastructure and dynamic agents. Global occupancy maps serve as long-term memory priors, providing valuable historical context that enhances local perception. This is particularly important in challenging scenarios such as occlusion or poor illumination, where current and nearby observations may be unreliable or incomplete. Priors aggregated from previous traversals under better conditions help fill gaps and enhance the robustness of local 3D occupancy prediction. In this paper, we propose Long-term Memory Prior Occupancy (LMPOcc), a plug-and-play framework that incorporates global occupancy priors to boost local prediction and simultaneously updates global maps with new observations. To realize the information gain from global priors, we design an efficient and lightweight Current-Prior Fusion module that adaptively integrates prior and current features. Meanwhile, we introduce a model-agnostic prior format to enable continual updating of global occupancy and ensure compatibility across diverse prediction baselines. LMPOcc achieves state-of-the-art local occupancy prediction performance validated on the Occ3D-nuScenes benchmark, especially on static semantic categories. Furthermore, we verify LMPOcc's capability to build large-scale global occupancy maps through multi-vehicle crowdsourcing, and utilize occupancy-derived dense depth to support the construction of 3D open-vocabulary maps. Our method opens up a new paradigm for continuous global information updating and storage, paving the way towards more comprehensive and scalable scene understanding in large outdoor environments.

cs.CV

O2V-Mapping: Online Open-Vocabulary Mapping with Neural Implicit Representation

Online construction of open-ended language scenes is crucial for robotic applications, where open-vocabulary interactive scene understanding is required. Recently, neural implicit representation has provided a promising direction for online interactive mapping. However, implementing open-vocabulary scene understanding capability into online neural implicit mapping still faces three challenges: lack of local scene updating ability, blurry spatial hierarchical semantic segmentation and difficulty in maintaining multi-view consistency. To this end, we proposed O2V-mapping, which utilizes voxel-based language and geometric features to create an open-vocabulary field, thus allowing for local updates during online training process. Additionally, we leverage a foundational model for image segmentation to extract language features on object-level entities, achieving clear segmentation boundaries and hierarchical semantic features. For the purpose of preserving consistency in 3D object properties across different viewpoints, we propose a spatial adaptive voxel adjustment mechanism and a multi-view weight selection method. Extensive experiments on open-vocabulary object localization and semantic segmentation demonstrate that O2V-mapping achieves online construction of language scenes while enhancing accuracy, outperforming the previous SOTA method.

cs.CV

VINGS-Mono: Visual-Inertial Gaussian Splatting Monocular SLAM in Large Scenes

VINGS-Mono is a monocular (inertial) Gaussian Splatting (GS) SLAM framework designed for large scenes. The framework comprises four main components: VIO Front End, 2D Gaussian Map, NVS Loop Closure, and Dynamic Eraser. In the VIO Front End, RGB frames are processed through dense bundle adjustment and uncertainty estimation to extract scene geometry and poses. Based on this output, the mapping module incrementally constructs and maintains a 2D Gaussian map. Key components of the 2D Gaussian Map include a Sample-based Rasterizer, Score Manager, and Pose Refinement, which collectively improve mapping speed and localization accuracy. This enables the SLAM system to handle large-scale urban environments with up to 50 million Gaussian ellipsoids. To ensure global consistency in large-scale scenes, we design a Loop Closure module, which innovatively leverages the Novel View Synthesis (NVS) capabilities of Gaussian Splatting for loop closure detection and correction of the Gaussian map. Additionally, we propose a Dynamic Eraser to address the inevitable presence of dynamic objects in real-world outdoor scenes. Extensive evaluations in indoor and outdoor environments demonstrate that our approach achieves localization performance on par with Visual-Inertial Odometry while surpassing recent GS/NeRF SLAM methods. It also significantly outperforms all existing methods in terms of mapping and rendering quality. Furthermore, we developed a mobile app and verified that our framework can generate high-quality Gaussian maps in real time using only a smartphone camera and a low-frequency IMU sensor. To the best of our knowledge, VINGS-Mono is the first monocular Gaussian SLAM method capable of operating in outdoor environments and supporting kilometer-scale large scenes.

cs.RO

HGS-Mapping: Online Dense Mapping Using Hybrid Gaussian Representation in Urban Scenes

Online dense mapping of urban scenes forms a fundamental cornerstone for scene understanding and navigation of autonomous vehicles. Recent advancements in mapping methods are mainly based on NeRF, whose rendering speed is too slow to meet online requirements. 3D Gaussian Splatting (3DGS), with its rendering speed hundreds of times faster than NeRF, holds greater potential in online dense mapping. However, integrating 3DGS into a street-view dense mapping framework still faces two challenges, including incomplete reconstruction due to the absence of geometric information beyond the LiDAR coverage area and extensive computation for reconstruction in large urban scenes. To this end, we propose HGS-Mapping, an online dense mapping framework in unbounded large-scale scenes. To attain complete construction, our framework introduces Hybrid Gaussian Representation, which models different parts of the entire scene using Gaussians with distinct properties. Furthermore, we employ a hybrid Gaussian initialization mechanism and an adaptive update method to achieve high-fidelity and rapid reconstruction. To the best of our knowledge, we are the first to integrate Gaussian representation into online dense mapping of urban scenes. Our approach achieves SOTA reconstruction accuracy while only employing 66% number of Gaussians, leading to 20% faster reconstruction speed.

cs.CV