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Munchurl Kim

Publications and source records attributed to Munchurl Kim.

At least 37 records · Page 2Linked to original sources

COMPASS: High-Efficiency Deep Image Compression with Arbitrary-scale Spatial Scalability

Recently, neural network (NN)-based image compression studies have actively been made and has shown impressive performance in comparison to traditional methods. However, most of the works have focused on non-scalable image compression (single-layer coding) while spatially scalable image compression has drawn less attention although it has many applications. In this paper, we propose a novel NN-based spatially scalable image compression method, called COMPASS, which supports arbitrary-scale spatial scalability. Our proposed COMPASS has a very flexible structure where the number of layers and their respective scale factors can be arbitrarily determined during inference. To reduce the spatial redundancy between adjacent layers for arbitrary scale factors, our COMPASS adopts an inter-layer arbitrary scale prediction method, called LIFF, based on implicit neural representation. We propose a combined RD loss function to effectively train multiple layers. Experimental results show that our COMPASS achieves BD-rate gain of -58.33% and -47.17% at maximum compared to SHVC and the state-of-the-art NN-based spatially scalable image compression method, respectively, for various combinations of scale factors. Our COMPASS also shows comparable or even better coding efficiency than the single-layer coding for various scale factors.

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EcoSplat: Efficiency-controllable Feed-forward 3D Gaussian Splatting from Multi-view Images

Feed-forward 3D Gaussian Splatting (3DGS) enables efficient one-pass scene reconstruction, providing 3D representations for novel view synthesis without per-scene optimization. However, existing methods typically predict pixel-aligned primitives per-view, producing an excessive number of primitives in dense-view settings and offering no explicit control over the number of predicted Gaussians. To address this, we propose EcoSplat, the first efficiency-controllable feed-forward 3DGS framework that adaptively predicts the 3D representation for any given target primitive count at inference time. EcoSplat adopts a two-stage optimization process. The first stage is Pixel-aligned Gaussian Training (PGT) where our model learns initial primitive prediction. The second stage is Importance-aware Gaussian Finetuning (IGF) stage where our model learns rank primitives and adaptively adjust their parameters based on the target primitive count. Extensive experiments across multiple dense-view settings show that EcoSplat is robust and outperforms state-of-the-art methods under strict primitive-count constraints, making it well-suited for flexible downstream rendering tasks.

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ABBSPO: Adaptive Bounding Box Scaling and Symmetric Prior based Orientation Prediction for Detecting Aerial Image Objects

Weakly supervised oriented object detection (WS-OOD) has gained attention as a cost-effective alternative to fully supervised methods, providing both efficiency and high accuracy. Among weakly supervised approaches, horizontal bounding box (HBox)-supervised OOD stands out for its ability to directly leverage existing HBox annotations while achieving the highest accuracy under weak supervision settings. This paper introduces adaptive bounding box scaling and symmetry-prior-based orientation prediction, called ABBSPO, a framework for WS-OOD. Our ABBSPO addresses limitations of previous HBox-supervised OOD methods, which compare ground truth (GT) HBoxes directly with the minimum circumscribed rectangles of predicted RBoxes, often leading to inaccurate scale estimation. To overcome this, we propose: (i) Adaptive Bounding Box Scaling (ABBS), which appropriately scales GT HBoxes to optimize for the size of each predicted RBox, ensuring more accurate scale prediction; and (ii) a Symmetric Prior Angle (SPA) loss that exploits inherent symmetry of aerial objects for self-supervised learning, resolving issues in previous methods where learning collapses when predictions for all three augmented views (original, rotated, and flipped) are consistently incorrect. Extensive experimental results demonstrate that ABBSPO achieves state-of-the-art performance, outperforming existing methods.

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MoBGS: Motion Deblurring Dynamic 3D Gaussian Splatting for Blurry Monocular Video

We present MoBGS, a novel motion deblurring 3D Gaussian Splatting (3DGS) framework capable of reconstructing sharp and high-quality novel spatio-temporal views from blurry monocular videos in an end-to-end manner. Existing dynamic novel view synthesis (NVS) methods are highly sensitive to motion blur in casually captured videos, resulting in significant degradation of rendering quality. While recent approaches address motion-blurred inputs for NVS, they primarily focus on static scene reconstruction and lack dedicated motion modeling for dynamic objects. To overcome these limitations, our MoBGS introduces a novel Blur-adaptive Latent Camera Estimation (BLCE) method using a proposed Blur-adaptive Neural Ordinary Differential Equation (ODE) solver for effective latent camera trajectory estimation, improving global camera motion deblurring. In addition, we propose a Latent Camera-induced Exposure Estimation (LCEE) method to ensure consistent deblurring of both a global camera and local object motions. Extensive experiments on the Stereo Blur dataset and real-world blurry videos show that our MoBGS significantly outperforms the very recent methods, achieving state-of-the-art performance for dynamic NVS under motion blur.

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DeepHQ: Learned Hierarchical Quantizer for Progressive Deep Image Coding

Unlike fixed- or variable-rate image coding, progressive image coding (PIC) aims to compress various qualities of images into a single bitstream, increasing the versatility of bitstream utilization and providing high compression efficiency compared to simulcast compression. Research on neural network (NN)-based PIC is in its early stages, mainly focusing on applying varying quantization step sizes to the transformed latent representations in a hierarchical manner. These approaches are designed to compress only the progressively added information as the quality improves, considering that a wider quantization interval for lower-quality compression includes multiple narrower sub-intervals for higher-quality compression. However, the existing methods are based on handcrafted quantization hierarchies, resulting in sub-optimal compression efficiency. In this paper, we propose an NN-based progressive coding method that firstly utilizes learned quantization step sizes via learning for each quantization layer. We also incorporate selective compression with which only the essential representation components are compressed for each quantization layer. We demonstrate that our method achieves significantly higher coding efficiency than the existing approaches with decreased decoding time and reduced model size. The source code is publicly available at https://github.com/JooyoungLeeETRI/DeepHQ

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OmniText: A Training-Free Generalist for Controllable Text-Image Manipulation

Recent advancements in diffusion-based text synthesis have demonstrated significant performance in inserting and editing text within images via inpainting. However, despite the potential of text inpainting methods, three key limitations hinder their applicability to broader Text Image Manipulation (TIM) tasks: (i) the inability to remove text, (ii) the lack of control over the style of rendered text, and (iii) a tendency to generate duplicated letters. To address these challenges, we propose OmniText, a training-free generalist capable of performing a wide range of TIM tasks. Specifically, we investigate two key properties of cross- and self-attention mechanisms to enable text removal and to provide control over both text styles and content. Our findings reveal that text removal can be achieved by applying self-attention inversion, which mitigates the model's tendency to focus on surrounding text, thus reducing text hallucinations. Additionally, we redistribute cross-attention, as increasing the probability of certain text tokens reduces text hallucination. For controllable inpainting, we introduce novel loss functions in a latent optimization framework: a cross-attention content loss to improve text rendering accuracy and a self-attention style loss to facilitate style customization. Furthermore, we present OmniText-Bench, a benchmark dataset for evaluating diverse TIM tasks. It includes input images, target text with masks, and style references, covering diverse applications such as text removal, rescaling, repositioning, and insertion and editing with various styles. Our OmniText framework is the first generalist method capable of performing diverse TIM tasks. It achieves state-of-the-art performance across multiple tasks and metrics compared to other text inpainting methods and is comparable with specialist methods.

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One Look is Enough: Seamless Patchwise Refinement for Zero-Shot Monocular Depth Estimation on High-Resolution Images

Zero-shot depth estimation (DE) models exhibit strong generalization performance as they are trained on large-scale datasets. However, existing models struggle with high-resolution images due to the discrepancy in image resolutions of training (with smaller resolutions) and inference (for high resolutions). Processing them at full resolution leads to decreased estimation accuracy on depth with tremendous memory consumption, while downsampling to the training resolution results in blurred edges in the estimated depth images. Prevailing high-resolution depth estimation methods adopt a patch-based approach, which introduces depth discontinuity issues when reassembling the estimated depth patches, resulting in test-time inefficiency. Additionally, to obtain fine-grained depth details, these methods rely on synthetic datasets due to the real-world sparse ground truth depth, leading to poor generalizability. To tackle these limitations, we propose Patch Refine Once (PRO), an efficient and generalizable tile-based framework. Our PRO consists of two key components: (i) Grouped Patch Consistency Training that enhances test-time efficiency while mitigating the depth discontinuity problem by jointly processing four overlapping patches and enforcing a consistency loss on their overlapping regions within a single backpropagation step, and (ii) Bias Free Masking that prevents the DE models from overfitting to dataset-specific biases, enabling better generalization to real-world datasets even after training on synthetic data. Zero-shot evaluations on Booster, ETH3D, Middlebury 2014, and NuScenes demonstrate that our PRO can be seamlessly integrated into existing depth estimation models.

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Bridging the Skeleton-Text Modality Gap: Diffusion-Powered Modality Alignment for Zero-shot Skeleton-based Action Recognition

In zero-shot skeleton-based action recognition (ZSAR), aligning skeleton features with the text features of action labels is essential for accurately predicting unseen actions. ZSAR faces a fundamental challenge in bridging the modality gap between the two-kind features, which severely limits generalization to unseen actions. Previous methods focus on direct alignment between skeleton and text latent spaces, but the modality gaps between these spaces hinder robust generalization learning. Motivated by the success of diffusion models in multi-modal alignment (e.g., text-to-image, text-to-video), we firstly present a diffusion-based skeleton-text alignment framework for ZSAR. Our approach, Triplet Diffusion for Skeleton-Text Matching (TDSM), focuses on cross-alignment power of diffusion models rather than their generative capability. Specifically, TDSM aligns skeleton features with text prompts by incorporating text features into the reverse diffusion process, where skeleton features are denoised under text guidance, forming a unified skeleton-text latent space for robust matching. To enhance discriminative power, we introduce a triplet diffusion (TD) loss that encourages our TDSM to correct skeleton-text matches while pushing them apart for different action classes. Our TDSM significantly outperforms very recent state-of-the-art methods with significantly large margins of 2.36%-point to 13.05%-point, demonstrating superior accuracy and scalability in zero-shot settings through effective skeleton-text matching.

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PAN-Crafter: Learning Modality-Consistent Alignment for PAN-Sharpening

PAN-sharpening aims to fuse high-resolution panchromatic (PAN) images with low-resolution multi-spectral (MS) images to generate high-resolution multi-spectral (HRMS) outputs. However, cross-modality misalignment -- caused by sensor placement, acquisition timing, and resolution disparity -- induces a fundamental challenge. Conventional deep learning methods assume perfect pixel-wise alignment and rely on per-pixel reconstruction losses, leading to spectral distortion, double edges, and blurring when misalignment is present. To address this, we propose PAN-Crafter, a modality-consistent alignment framework that explicitly mitigates the misalignment gap between PAN and MS modalities. At its core, Modality-Adaptive Reconstruction (MARs) enables a single network to jointly reconstruct HRMS and PAN images, leveraging PAN's high-frequency details as auxiliary self-supervision. Additionally, we introduce Cross-Modality Alignment-Aware Attention (CM3A), a novel mechanism that bidirectionally aligns MS texture to PAN structure and vice versa, enabling adaptive feature refinement across modalities. Extensive experiments on multiple benchmark datasets demonstrate that our PAN-Crafter outperforms the most recent state-of-the-art method in all metrics, even with 50.11$\times$ faster inference time and 0.63$\times$ the memory size. Furthermore, it demonstrates strong generalization performance on unseen satellite datasets, showing its robustness across different conditions.

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MoBluRF: Motion Deblurring Neural Radiance Fields for Blurry Monocular Video

Neural Radiance Fields (NeRF), initially developed for static scenes, have inspired many video novel view synthesis techniques. However, the challenge for video view synthesis arises from motion blur, a consequence of object or camera movements during exposure, which hinders the precise synthesis of sharp spatio-temporal views. In response, we propose a novel motion deblurring NeRF framework for blurry monocular video, called MoBluRF, consisting of a Base Ray Initialization (BRI) stage and a Motion Decomposition-based Deblurring (MDD) stage. In the BRI stage, we coarsely reconstruct dynamic 3D scenes and jointly initialize the base rays which are further used to predict latent sharp rays, using the inaccurate camera pose information from the given blurry frames. In the MDD stage, we introduce a novel Incremental Latent Sharp-rays Prediction (ILSP) approach for the blurry monocular video frames by decomposing the latent sharp rays into global camera motion and local object motion components. We further propose two loss functions for effective geometry regularization and decomposition of static and dynamic scene components without any mask supervision. Experiments show that MoBluRF outperforms qualitatively and quantitatively the recent state-of-the-art methods with large margins.

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BiM-VFI: Bidirectional Motion Field-Guided Frame Interpolation for Video with Non-uniform Motions

Existing Video Frame interpolation (VFI) models tend to suffer from time-to-location ambiguity when trained with video of non-uniform motions, such as accelerating, decelerating, and changing directions, which often yield blurred interpolated frames. In this paper, we propose (i) a novel motion description map, Bidirectional Motion field (BiM), to effectively describe non-uniform motions; (ii) a BiM-guided Flow Net (BiMFN) with Content-Aware Upsampling Network (CAUN) for precise optical flow estimation; and (iii) Knowledge Distillation for VFI-centric Flow supervision (KDVCF) to supervise the motion estimation of VFI model with VFI-centric teacher flows. The proposed VFI is called a Bidirectional Motion field-guided VFI (BiM-VFI) model. Extensive experiments show that our BiM-VFI model significantly surpasses the recent state-of-the-art VFI methods by 26% and 45% improvements in LPIPS and STLPIPS respectively, yielding interpolated frames with much fewer blurs at arbitrary time instances.

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MoDec-GS: Global-to-Local Motion Decomposition and Temporal Interval Adjustment for Compact Dynamic 3D Gaussian Splatting

3D Gaussian Splatting (3DGS) has made significant strides in scene representation and neural rendering, with intense efforts focused on adapting it for dynamic scenes. Despite delivering remarkable rendering quality and speed, existing methods struggle with storage demands and representing complex real-world motions. To tackle these issues, we propose MoDecGS, a memory-efficient Gaussian splatting framework designed for reconstructing novel views in challenging scenarios with complex motions. We introduce GlobaltoLocal Motion Decomposition (GLMD) to effectively capture dynamic motions in a coarsetofine manner. This approach leverages Global Canonical Scaffolds (Global CS) and Local Canonical Scaffolds (Local CS), extending static Scaffold representation to dynamic video reconstruction. For Global CS, we propose Global Anchor Deformation (GAD) to efficiently represent global dynamics along complex motions, by directly deforming the implicit Scaffold attributes which are anchor position, offset, and local context features. Next, we finely adjust local motions via the Local Gaussian Deformation (LGD) of Local CS explicitly. Additionally, we introduce Temporal Interval Adjustment (TIA) to automatically control the temporal coverage of each Local CS during training, allowing MoDecGS to find optimal interval assignments based on the specified number of temporal segments. Extensive evaluations demonstrate that MoDecGS achieves an average 70% reduction in model size over stateoftheart methods for dynamic 3D Gaussians from realworld dynamic videos while maintaining or even improving rendering quality.

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Diffusion-based Data Augmentation and Knowledge Distillation with Generated Soft Labels Solving Data Scarcity Problems of SAR Oil Spill Segmentation

Oil spills pose severe environmental risks, making early detection crucial for effective response and mitigation. As Synthetic Aperture Radar (SAR) images operate under all-weather conditions, SAR-based oil spill segmentation enables fast and robust monitoring. However, when using deep learning models, SAR oil spill segmentation often struggles in training due to the scarcity of labeled data. To address this limitation, we propose a diffusion-based data augmentation with knowledge transfer (DAKTer) strategy. Our DAKTer strategy enables a diffusion model to generate SAR oil spill images along with soft label pairs, which offer richer class probability distributions than segmentation masks (i.e. hard labels). Also, for reliable joint generation of high-quality SAR images and well-aligned soft labels, we introduce an SNR-based balancing factor aligning the noise corruption process of both modalilties in diffusion models. By leveraging the generated SAR images and soft labels, a student segmentation model can learn robust feature representations without teacher models trained for the same task, improving its ability to segment oil spill regions. Extensive experiments demonstrate that our DAKTer strategy effectively transfers the knowledge of per-pixel class probabilities to the student segmentation model to distinguish the oil spill regions from other look-alike regions in the SAR images. Our DAKTer strategy boosts various segmentation models to achieve superior performance with large margins compared to other generative data augmentation methods.

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SplineGS: Robust Motion-Adaptive Spline for Real-Time Dynamic 3D Gaussians from Monocular Video

Synthesizing novel views from in-the-wild monocular videos is challenging due to scene dynamics and the lack of multi-view cues. To address this, we propose SplineGS, a COLMAP-free dynamic 3D Gaussian Splatting (3DGS) framework for high-quality reconstruction and fast rendering from monocular videos. At its core is a novel Motion-Adaptive Spline (MAS) method, which represents continuous dynamic 3D Gaussian trajectories using cubic Hermite splines with a small number of control points. For MAS, we introduce a Motion-Adaptive Control points Pruning (MACP) method to model the deformation of each dynamic 3D Gaussian across varying motions, progressively pruning control points while maintaining dynamic modeling integrity. Additionally, we present a joint optimization strategy for camera parameter estimation and 3D Gaussian attributes, leveraging photometric and geometric consistency. This eliminates the need for Structure-from-Motion preprocessing and enhances SplineGS's robustness in real-world conditions. Experiments show that SplineGS significantly outperforms state-of-the-art methods in novel view synthesis quality for dynamic scenes from monocular videos, achieving thousands times faster rendering speed.

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U-Know-DiffPAN: An Uncertainty-aware Knowledge Distillation Diffusion Framework with Details Enhancement for PAN-Sharpening

Conventional methods for PAN-sharpening often struggle to restore fine details due to limitations in leveraging high-frequency information. Moreover, diffusion-based approaches lack sufficient conditioning to fully utilize Panchromatic (PAN) images and low-resolution multispectral (LRMS) inputs effectively. To address these challenges, we propose an uncertainty-aware knowledge distillation diffusion framework with details enhancement for PAN-sharpening, called U-Know-DiffPAN. The U-Know-DiffPAN incorporates uncertainty-aware knowledge distillation for effective transfer of feature details from our teacher model to a student one. The teacher model in our U-Know-DiffPAN captures frequency details through freqeuncy selective attention, facilitating accurate reverse process learning. By conditioning the encoder on compact vector representations of PAN and LRMS and the decoder on Wavelet transforms, we enable rich frequency utilization. So, the high-capacity teacher model distills frequency-rich features into a lightweight student model aided by an uncertainty map. From this, the teacher model can guide the student model to focus on difficult image regions for PAN-sharpening via the usage of the uncertainty map. Extensive experiments on diverse datasets demonstrate the robustness and superior performance of our U-Know-DiffPAN over very recent state-of-the-art PAN-sharpening methods.

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SkateFormer: Skeletal-Temporal Transformer for Human Action Recognition

Skeleton-based action recognition, which classifies human actions based on the coordinates of joints and their connectivity within skeleton data, is widely utilized in various scenarios. While Graph Convolutional Networks (GCNs) have been proposed for skeleton data represented as graphs, they suffer from limited receptive fields constrained by joint connectivity. To address this limitation, recent advancements have introduced transformer-based methods. However, capturing correlations between all joints in all frames requires substantial memory resources. To alleviate this, we propose a novel approach called Skeletal-Temporal Transformer (SkateFormer) that partitions joints and frames based on different types of skeletal-temporal relation (Skate-Type) and performs skeletal-temporal self-attention (Skate-MSA) within each partition. We categorize the key skeletal-temporal relations for action recognition into a total of four distinct types. These types combine (i) two skeletal relation types based on physically neighboring and distant joints, and (ii) two temporal relation types based on neighboring and distant frames. Through this partition-specific attention strategy, our SkateFormer can selectively focus on key joints and frames crucial for action recognition in an action-adaptive manner with efficient computation. Extensive experiments on various benchmark datasets validate that our SkateFormer outperforms recent state-of-the-art methods.

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FMA-Net: Flow-Guided Dynamic Filtering and Iterative Feature Refinement with Multi-Attention for Joint Video Super-Resolution and Deblurring

We present a joint learning scheme of video super-resolution and deblurring, called VSRDB, to restore clean high-resolution (HR) videos from blurry low-resolution (LR) ones. This joint restoration problem has drawn much less attention compared to single restoration problems. In this paper, we propose a novel flow-guided dynamic filtering (FGDF) and iterative feature refinement with multi-attention (FRMA), which constitutes our VSRDB framework, denoted as FMA-Net. Specifically, our proposed FGDF enables precise estimation of both spatio-temporally-variant degradation and restoration kernels that are aware of motion trajectories through sophisticated motion representation learning. Compared to conventional dynamic filtering, the FGDF enables the FMA-Net to effectively handle large motions into the VSRDB. Additionally, the stacked FRMA blocks trained with our novel temporal anchor (TA) loss, which temporally anchors and sharpens features, refine features in a course-to-fine manner through iterative updates. Extensive experiments demonstrate the superiority of the proposed FMA-Net over state-of-the-art methods in terms of both quantitative and qualitative quality. Codes and pre-trained models are available at: https://kaist-viclab.github.io/fmanet-site

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From-Ground-To-Objects: Coarse-to-Fine Self-supervised Monocular Depth Estimation of Dynamic Objects with Ground Contact Prior

Self-supervised monocular depth estimation (DE) is an approach to learning depth without costly depth ground truths. However, it often struggles with moving objects that violate the static scene assumption during training. To address this issue, we introduce a coarse-to-fine training strategy leveraging the ground contacting prior based on the observation that most moving objects in outdoor scenes contact the ground. In the coarse training stage, we exclude the objects in dynamic classes from the reprojection loss calculation to avoid inaccurate depth learning. To provide precise supervision on the depth of the objects, we present a novel Ground-contacting-prior Disparity Smoothness Loss (GDS-Loss) that encourages a DE network to align the depth of the objects with their ground-contacting points. Subsequently, in the fine training stage, we refine the DE network to learn the detailed depth of the objects from the reprojection loss, while ensuring accurate DE on the moving object regions by employing our regularization loss with a cost-volume-based weighting factor. Our overall coarse-to-fine training strategy can easily be integrated with existing DE methods without any modifications, significantly enhancing DE performance on challenging Cityscapes and KITTI datasets, especially in the moving object regions.

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