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Murad Dawood

Publications and source records attributed to Murad Dawood.

9 recordsLinked to original sources

Safe Multi-Agent Reinforcement Learning for Behavior-Based Cooperative Navigation

In this paper, we address the problem of behavior-based cooperative navigation of mobile robots using safe multi-agent reinforcement learning~(MARL). Our work is the first to focus on cooperative navigation without individual reference targets for the robots, using a single target for the formation's centroid. This eliminates the complexities involved in having several path planners to control a team of robots. To ensure safety, our MARL framework uses model predictive control (MPC) to prevent actions that could lead to collisions during training and execution. We demonstrate the effectiveness of our method in simulation and on real robots, achieving safe behavior-based cooperative navigation without using individual reference targets, with zero collisions, and faster target reaching compared to baselines. Finally, we study the impact of MPC safety filters on the learning process, revealing that we achieve faster convergence during training and we show that our approach can be safely deployed on real robots, even during early stages of the training.

cs.RO

Context-Based Meta Reinforcement Learning for Robust and Adaptable Peg-in-Hole Assembly Tasks

Autonomous assembly is an essential capability for industrial and service robots, with Peg-in-Hole (PiH) insertion being one of the core tasks. However, PiH assembly in unknown environments is still challenging due to uncertainty in task parameters, such as the hole position and orientation, resulting from sensor noise. Although context-based meta reinforcement learning (RL) methods have been previously presented to adapt to unknown task parameters in PiH assembly tasks, the performance depends on a sample-inefficient procedure or human demonstrations. Thus, to enhance the applicability of meta RL in real-world PiH assembly tasks, we propose to train the agent to use information from the robot's forward kinematics and an uncalibrated camera. Furthermore, we improve the performance by efficiently adapting the meta-trained agent to use data from force/torque sensor. Finally, we propose an adaptation procedure for out-of-distribution tasks whose parameters are different from the training tasks. Experiments on simulated and real robots prove that our modifications enhance the sample efficiency during meta training, real-world adaptation performance, and generalization of the context-based meta RL agent in PiH assembly tasks compared to previous approaches.

cs.RO

Constraint-Aware Reinforcement Learning via Adaptive Action Scaling

Safe reinforcement learning (RL) seeks to mitigate unsafe behaviors that arise from exploration during training by reducing constraint violations while maintaining task performance. Existing approaches typically rely on a single policy to jointly optimize reward and safety, which can cause instability due to conflicting objectives, or they use external safety filters that override actions and require prior system knowledge. In this paper, we propose a modular cost-aware regulator that scales the agent's actions based on predicted constraint violations, preserving exploration through smooth action modulation rather than overriding the policy. The regulator is trained to minimize constraint violations while avoiding degenerate suppression of actions. Our approach integrates seamlessly with off-policy RL methods such as SAC and TD3, and achieves state-of-the-art return-to-cost ratios on Safety Gym locomotion tasks with sparse costs, reducing constraint violations by up to 126 times while increasing returns by over an order of magnitude compared to prior methods.

cs.RO

A Dynamic Safety Shield for Safe and Efficient Reinforcement Learning of Navigation Tasks

Reinforcement learning (RL) has been successfully applied to a variety of robotics applications, where it outperforms classical methods. However, the safety aspect of RL and the transfer to the real world remain an open challenge. A prominent field for tackling this challenge and ensuring the safety of the agents during training and execution is safe reinforcement learning. Safe RL can be achieved through constrained RL and safe exploration approaches. The former learns the safety constraints over the course of training to achieve a safe behavior by the end of training, at the cost of high number of collisions at earlier stages of the training. The latter offers robust safety by enforcing the safety constraints as hard constraints, which prevents collisions but hinders the exploration of the RL agent, resulting in lower rewards and poor performance. To overcome those drawbacks, we propose a novel safety shield, that combines the robustness of the optimization-based controllers with the long prediction capabilities of the RL agents, allowing the RL agent to adaptively tune the parameters of the controller. Our approach is able to improve the exploration of the RL agents for navigation tasks, while minimizing the number of collisions. Experiments in simulation show that our approach outperforms state-of-the-art baselines in the reached goals-to-collisions ratio in different challenging environments. The goals-to-collisions ratio metrics emphasizes the importance of minimizing the number of collisions, while learning to accomplish the task. Our approach achieves a higher number of reached goals compared to the classic safety shields and fewer collisions compared to constrained RL approaches. Finally, we demonstrate the performance of the proposed method in a real-world experiment.

cs.RO

Physically-Consistent Parameter Identification of Robots in Contact

Accurate inertial parameter identification is crucial for the simulation and control of robots encountering intermittent contact with the environment. Classically, robots' inertial parameters are obtained from CAD models that are not precise (and sometimes not available, e.g., Spot from Boston Dynamics), hence requiring identification. To do that, existing methods require access to contact force measurement, a modality not present in modern quadruped and humanoid robots. This paper presents an alternative technique that utilizes joint current/torque measurements -- a standard sensing modality in modern robots -- to identify inertial parameters without requiring direct contact force measurements. By projecting the whole-body dynamics into the null space of contact constraints, we eliminate the dependency on contact forces and reformulate the identification problem as a linear matrix inequality that can handle physical and geometrical constraints. We compare our proposed method against a common black-box identification method using a deep neural network and show that incorporating physical consistency significantly improves the sample efficiency and generalizability of the model. Finally, we validate our method on the Spot quadruped robot across various locomotion tasks, showcasing its accuracy and generalizability in real-world scenarios over different gaits.

cs.RO

Integrating One-Shot View Planning with a Single Next-Best View via Long-Tail Multiview Sampling

Existing view planning systems either adopt an iterative paradigm using next-best views (NBV) or a one-shot pipeline relying on the set-covering view-planning (SCVP) network. However, neither of these methods can concurrently guarantee both high-quality and high-efficiency reconstruction of 3D unknown objects. To tackle this challenge, we introduce a crucial hypothesis: with the availability of more information about the unknown object, the prediction quality of the SCVP network improves. There are two ways to provide extra information: (1) leveraging perception data obtained from NBVs, and (2) training on an expanded dataset of multiview inputs. In this work, we introduce a novel combined pipeline that incorporates a single NBV before activating the proposed multiview-activated (MA-)SCVP network. The MA-SCVP is trained on a multiview dataset generated by our long-tail sampling method, which addresses the issue of unbalanced multiview inputs and enhances the network performance. Extensive simulated experiments substantiate that our system demonstrates a significant surface coverage increase and a substantial 45% reduction in movement cost compared to state-of-the-art systems. Real-world experiments justify the capability of our system for generalization and deployment.

cs.RO

Centroidal State Estimation based on the Koopman Embedding for Dynamic Legged Locomotion

In this paper, we introduce a novel approach to centroidal state estimation, which plays a crucial role in predictive model-based control strategies for dynamic legged locomotion. Our approach uses the Koopman operator theory to transform the robot's complex nonlinear dynamics into a linear system, by employing dynamic mode decomposition and deep learning for model construction. We evaluate both models on their linearization accuracy and capability to capture both fast and slow dynamic system responses. We then select the most suitable model for estimation purposes, and integrate it within a moving horizon estimator. This estimator is formulated as a convex quadratic program to facilitate robust, real-time centroidal state estimation. Through extensive simulation experiments on a quadruped robot executing various dynamic gaits, our data-driven framework outperforms conventional Extended Kalman Filtering technique based on nonlinear dynamics. Our estimator addresses challenges posed by force/torque measurement noise in highly dynamic motions and accurately recovers the centroidal states, demonstrating the adaptability and effectiveness of the Koopman-based linear representation for complex locomotive behaviors. Importantly, our model based on dynamic mode decomposition, trained with two locomotion patterns (trot and jump), successfully estimates the centroidal states for a different motion (bound) without retraining.

cs.RO

Viewpoint Push Planning for Mapping of Unknown Confined Spaces

Viewpoint planning is an important task in any application where objects or scenes need to be viewed from different angles to achieve sufficient coverage. The mapping of confined spaces such as shelves is an especially challenging task since objects occlude each other and the scene can only be observed from the front, posing limitations on the possible viewpoints. In this paper, we propose a deep reinforcement learning framework that generates promising views aiming at reducing the map entropy. Additionally, the pipeline extends standard viewpoint planning by predicting adequate minimally invasive push actions to uncover occluded objects and increase the visible space. Using a 2.5D occupancy height map as state representation that can be efficiently updated, our system decides whether to plan a new viewpoint or perform a push. To learn feasible pushes, we use a neural network to sample push candidates on the map based on training data provided by human experts. As simulated and real-world experimental results with a robotic arm show, our system is able to significantly increase the mapped space compared to different baselines, while the executed push actions highly benefit the viewpoint planner with only minor changes to the object configuration.

cs.RO

Handling Sparse Rewards in Reinforcement Learning Using Model Predictive Control

Reinforcement learning (RL) has recently proven great success in various domains. Yet, the design of the reward function requires detailed domain expertise and tedious fine-tuning to ensure that agents are able to learn the desired behaviour. Using a sparse reward conveniently mitigates these challenges. However, the sparse reward represents a challenge on its own, often resulting in unsuccessful training of the agent. In this paper, we therefore address the sparse reward problem in RL. Our goal is to find an effective alternative to reward shaping, without using costly human demonstrations, that would also be applicable to a wide range of domains. Hence, we propose to use model predictive control~(MPC) as an experience source for training RL agents in sparse reward environments. Without the need for reward shaping, we successfully apply our approach in the field of mobile robot navigation both in simulation and real-world experiments with a Kuboki Turtlebot 2. We furthermore demonstrate great improvement over pure RL algorithms in terms of success rate as well as number of collisions and timeouts. Our experiments show that MPC as an experience source improves the agent's learning process for a given task in the case of sparse rewards.

cs.RO