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Muriel Medard

Publications and source records attributed to Muriel Medard.

At least 109 records · Page 6Linked to original sources

A Multi-hop Multi-source Algebraic Watchdog

In our previous work "An Algebraic Watchdog for Wireless Network Coding", we proposed a new scheme in which nodes can detect malicious behaviors probabilistically, police their downstream neighbors locally using overheard messages; thus, provide a secure global "self-checking network". As the first building block of such a system, we focused on a two-hop network, and presented a graphical model to understand the inference process by which nodes police their downstream neighbors and to compute the probabilities of misdetection and false detection. In this paper, we extend the Algebraic Watchdog to a more general network setting, and propose a protocol in which we can establish "trust" in coded systems in a distributed manner. We develop a graphical model to detect the presence of an adversarial node downstream within a general two-hop network. The structure of the graphical model (a trellis) lends itself to well-known algorithms, such as Viterbi algorithm, that can compute the probabilities of misdetection and false detection. Using this as a building block, we generalize our scheme to multi-hop networks. We show analytically that as long as the min-cut is not dominated by the Byzantine adversaries, upstream nodes can monitor downstream neighbors and allow reliable communication with certain probability. Finally, we present preliminary simulation results that support our analysis.

cs.CR↗

Algebraic Network Coding Approach to Deterministic Wireless Relay Networks

The deterministic wireless relay network model, introduced by Avestimehr et al., has been proposed for approximating Gaussian relay networks. This model, known as the ADT network model, takes into account the broadcast nature of wireless medium and interference. Avestimehr et al. showed that the Min-cut Max-flow theorem holds in the ADT network. In this paper, we show that the ADT network model can be described within the algebraic network coding framework introduced by Koetter and Medard. We prove that the ADT network problem can be captured by a single matrix, called the "system matrix". We show that the min-cut of an ADT network is the rank of the system matrix; thus, eliminating the need to optimize over exponential number of cuts between two nodes to compute the min-cut of an ADT network. We extend the capacity characterization for ADT networks to a more general set of connections. Our algebraic approach not only provides the Min-cut Max-flow theorem for a single unicast/multicast connection, but also extends to non-multicast connections such as multiple multicast, disjoint multicast, and two-level multicast. We also provide sufficiency conditions for achievability in ADT networks for any general connection set. In addition, we show that the random linear network coding, a randomized distributed algorithm for network code construction, achieves capacity for the connections listed above. Finally, we extend the ADT networks to those with random erasures and cycles (thus, allowing bi-directional links). Note that ADT network was proposed for approximating the wireless networks; however, ADT network is acyclic. Furthermore, ADT network does not model the stochastic nature of the wireless links. With our algebraic framework, we incorporate both cycles as well as random failures into ADT network model.

cs.IT↗

On Capacity Scaling of Underwater Networks: An Information-Theoretic Perspective

Capacity scaling laws are analyzed in an underwater acoustic network with $n$ regularly located nodes on a square. A narrow-band model is assumed where the carrier frequency is allowed to scale as a function of $n$. In the network, we characterize an attenuation parameter that depends on the frequency scaling as well as the transmission distance. A cut-set upper bound on the throughput scaling is then derived in extended networks. Our result indicates that the upper bound is inversely proportional to the attenuation parameter, thus resulting in a highly power-limited network. Interestingly, it is seen that unlike the case of wireless radio networks, our upper bound is intrinsically related to the attenuation parameter but not the spreading factor. Furthermore, we describe an achievable scheme based on the simple nearest neighbor multi-hop (MH) transmission. It is shown under extended networks that the MH scheme is order-optimal as the attenuation parameter scales exponentially with $\sqrt{n}$ (or faster). Finally, these scaling results are extended to a random network realization.

cs.IT↗

On the Non-Coherent Wideband Multipath Fading Relay Channel

We investigate the multipath fading relay channel in the limit of a large bandwidth, and in the non-coherent setting, where the channel state is unknown to all terminals, including the relay and the destination. We propose a hypergraph model of the wideband multipath fading relay channel, and show that its min-cut is achieved by a non-coherent peaky frequency binning scheme. The so-obtained lower bound on the capacity of the wideband multipath fading relay channel turns out to coincide with the block-Markov lower bound on the capacity of the wideband frequency-division Gaussian (FD-AWGN) relay channel. In certain cases, this achievable rate also meets the cut-set upper-bound, and thus reaches the capacity of the non-coherent wideband multipath fading relay channel.

cs.IT↗

Access-Network Association Policies for Media Streaming in Heterogeneous Environments

We study the design of media streaming applications in the presence of multiple heterogeneous wireless access methods with different throughputs and costs. Our objective is to analytically characterize the trade-off between the usage cost and the Quality of user Experience (QoE), which is represented by the probability of interruption in media playback and the initial waiting time. We model each access network as a server that provides packets to the user according to a Poisson process with a certain rate and cost. Blocks are coded using random linear codes to alleviate the duplicate packet reception problem. Users must take decisions on how many packets to buffer before playout, and which networks to access during playout. We design, analyze and compare several control policies with a threshold structure. We formulate the problem of finding the optimal control policy as an MDP with a probabilistic constraint. We present the HJB equation for this problem by expanding the state space, and exploit it as a verification method for optimality of the proposed control law.

math.OC↗

Scalar-linear Solvability of Matroidal Networks Associated with Representable Matroids

We study matroidal networks introduced by Dougherty et al. We prove the converse of the following theorem: If a network is scalar-linearly solvable over some finite field, then the network is a matroidal network associated with a representable matroid over a finite field. It follows that a network is scalar-linearly solvable if and only if the network is a matroidal network associated with a representable matroid over a finite field. We note that this result combined with the construction method due to Dougherty et al. gives a method for generating scalar-linearly solvable networks. Using the converse implicitly, we demonstrate scalar-linear solvability of two classes of matroidal networks: networks constructed from uniform matroids and those constructed from graphic matroids.

cs.IT↗

Avoiding Interruptions - QoE Trade-offs in Block-coded Streaming Media Applications

We take an analytical approach to study Quality of user Experience (QoE) for video streaming applications. First, we show that random linear network coding applied to blocks of video frames can significantly simplify the packet requests at the network layer and save resources by avoiding duplicate packet reception. Network coding allows us to model the receiver's buffer as a queue with Poisson arrivals and deterministic departures. We consider the probability of interruption in video playback as well as the number of initially buffered packets (initial waiting time) as the QoE metrics. We characterize the optimal trade-off between these metrics by providing upper and lower bounds on the minimum initial buffer size, required to achieve certain level of interruption probability for different regimes of the system parameters. Our bounds are asymptotically tight as the file size goes to infinity.

cs.MM↗

Optimal Reverse Carpooling Over Wireless Networks - A Distributed Optimization Approach

We focus on a particular form of network coding, reverse carpooling, in a wireless network where the potentially coded transmitted messages are to be decoded immediately upon reception. The network is fixed and known, and the system performance is measured in terms of the number of wireless broadcasts required to meet multiple unicast demands. Motivated by the structure of the coding scheme, we formulate the problem as a linear program by introducing a flow variable for each triple of connected nodes. This allows us to have a formulation polynomial in the number of nodes. Using dual decomposition and projected subgradient method, we present a decentralized algorithm to obtain optimal routing schemes in presence of coding opportunities. We show that the primal sub-problem can be expressed as a shortest path problem on an \emph{edge-graph}, and the proposed algorithm requires each node to exchange information only with its neighbors.

cs.NI↗

Collision Helps - Algebraic Collision Recovery for Wireless Erasure Networks

Current medium access control mechanisms are based on collision avoidance and collided packets are discarded. The recent work on ZigZag decoding departs from this approach by recovering the original packets from multiple collisions. In this paper, we present an algebraic representation of collisions which allows us to view each collision as a linear combination of the original packets. The transmitted, colliding packets may themselves be a coded version of the original packets. We propose a new acknowledgment (ACK) mechanism for collisions based on the idea that if a set of packets collide, the receiver can afford to ACK exactly one of them and still decode all the packets eventually. We analytically compare delay and throughput performance of such collision recovery schemes with other collision avoidance approaches in the context of a single hop wireless erasure network. In the multiple receiver case, the broadcast constraint calls for combining collision recovery methods with network coding across packets at the sender. From the delay perspective, our scheme, without any coordination, outperforms not only a ALOHA-type random access mechanisms, but also centralized scheduling. For the case of streaming arrivals, we propose a priority-based ACK mechanism and show that its stability region coincides with the cut-set bound of the packet erasure network.

cs.IT↗

Interfacing network coding with TCP: an implementation

In previous work (`Network coding meets TCP') we proposed a new protocol that interfaces network coding with TCP by means of a coding layer between TCP and IP. Unlike the usual batch-based coding schemes, the protocol uses a TCP-compatible sliding window code in combination with new rules for acknowledging bytes to TCP that take into account the network coding operations in the lower layer. The protocol was presented in a theoretical framework and considered only in conjunction with TCP Vegas. In this paper we present a real-world implementation of this protocol that addresses several important practical aspects of incorporating network coding and decoding with TCP's window management mechanism. Further, we work with the more widespread and practical TCP Reno. Our implementation significantly advances the goal of designing a deployable, general, TCP-compatible protocol that provides the benefits of network coding.

cs.NI↗

Network Coding for Multi-Resolution Multicast

Multi-resolution codes enable multicast at different rates to different receivers, a setup that is often desirable for graphics or video streaming. We propose a simple, distributed, two-stage message passing algorithm to generate network codes for single-source multicast of multi-resolution codes. The goal of this "pushback algorithm" is to maximize the total rate achieved by all receivers, while guaranteeing decodability of the base layer at each receiver. By conducting pushback and code generation stages, this algorithm takes advantage of inter-layer as well as intra-layer coding. Numerical simulations show that in terms of total rate achieved, the pushback algorithm outperforms routing and intra-layer coding schemes, even with codeword sizes as small as 10 bits. In addition, the performance gap widens as the number of receivers and the number of nodes in the network increases. We also observe that naiive inter-layer coding schemes may perform worse than intra-layer schemes under certain network conditions.

cs.NI↗

An Algebraic Watchdog for Wireless Network Coding

In this paper, we propose a scheme, called the "algebraic watchdog" for wireless network coding, in which nodes can detect malicious behaviors probabilistically, police their downstream neighbors locally using overheard messages, and, thus, provide a secure global "self-checking network". Unlike traditional Byzantine detection protocols which are receiver-based, this protocol gives the senders an active role in checking the node downstream. This work is inspired by Marti et. al.'s watchdog-pathrater, which attempts to detect and mitigate the effects of routing misbehavior. As the first building block of a such system, we focus on a two-hop network. We present a graphical model to understand the inference process nodes execute to police their downstream neighbors; as well as to compute, analyze, and approximate the probabilities of misdetection and false detection. In addition, we present an algebraic analysis of the performance using an hypothesis testing framework, that provides exact formulae for probabilities of false detection and misdetection.

cs.NI↗

On Counteracting Byzantine Attacks in Network Coded Peer-to-Peer Networks

Random linear network coding can be used in peer-to-peer networks to increase the efficiency of content distribution and distributed storage. However, these systems are particularly susceptible to Byzantine attacks. We quantify the impact of Byzantine attacks on the coded system by evaluating the probability that a receiver node fails to correctly recover a file. We show that even for a small probability of attack, the system fails with overwhelming probability. We then propose a novel signature scheme that allows packet-level Byzantine detection. This scheme allows one-hop containment of the contamination, and saves bandwidth by allowing nodes to detect and drop the contaminated packets. We compare the net cost of our signature scheme with various other Byzantine schemes, and show that when the probability of Byzantine attacks is high, our scheme is the most bandwidth efficient.

cs.NI↗

Feedback-based online network coding

Current approaches to the practical implementation of network coding are batch-based, and often do not use feedback, except possibly to signal completion of a file download. In this paper, the various benefits of using feedback in a network coded system are studied. It is shown that network coding can be performed in a completely online manner, without the need for batches or generations, and that such online operation does not affect the throughput. Although these ideas are presented in a single-hop packet erasure broadcast setting, they naturally extend to more general lossy networks which employ network coding in the presence of feedback. The impact of feedback on queue size at the sender and decoding delay at the receivers is studied. Strategies for adaptive coding based on feedback are presented, with the goal of minimizing the queue size and delay. The asymptotic behavior of these metrics is characterized, in the limit of the traffic load approaching capacity. Different notions of decoding delay are considered, including an order-sensitive notion which assumes that packets are useful only when delivered in order. Our work may be viewed as a natural extension of Automatic Repeat reQuest (ARQ) schemes to coded networks.

cs.NI↗

Counteracting Byzantine Adversaries with Network Coding: An Overhead Analysis

Network coding increases throughput and is robust against failures and erasures. However, since it allows mixing of information within the network, a single corrupted packet generated by a Byzantine attacker can easily contaminate the information to multiple destinations. In this paper, we study the transmission overhead associated with three different schemes for detecting Byzantine adversaries at a node using network coding: end-to-end error correction, packet-based Byzantine detection scheme, and generation-based Byzantine detection scheme. In end-to-end error correction, it is known that we can correct up to the min-cut between the source and destinations. However, if we use Byzantine detection schemes, we can detect polluted data, drop them, and therefore, only transmit valid data. For the dropped data, the destinations perform erasure correction, which is computationally lighter than error correction. We show that, with enough attackers present in the network, Byzantine detection schemes may improve the throughput of the network since we choose to forward only reliable information. When the probability of attack is high, a packet-based detection scheme is the most bandwidth efficient; however, when the probability of attack is low, the overhead involved with signing each packet becomes costly, and the generation-based scheme may be preferred. Finally, we characterize the tradeoff between generation size and overhead of detection in bits as the probability of attack increases in the network.

cs.IT↗

Network Coding in a Multicast Switch

The problem of serving multicast flows in a crossbar switch is considered. Intra-flow linear network coding is shown to achieve a larger rate region than the case without coding. A traffic pattern is presented which is achievable with coding but requires a switch speedup when coding is not allowed. The rate region with coding can be characterized in a simple graph-theoretic manner, in terms of the stable set polytope of the "enhanced conflict graph". No such graph-theoretic characterization is known for the case of fanout splitting without coding. The minimum speedup needed to achieve 100% throughput with coding is shown to be upper bounded by the imperfection ratio of the enhanced conflict graph. When applied to KxN switches with unicasts and broadcasts only, this gives a bound of min{(2K-1)/K,2N/(N+1)} on the speedup. This shows that speedup, which is usually implemented in hardware, can often be substituted by network coding, which can be done in software. Computing an offline schedule (using prior knowledge of the flow rates) is reduced to fractional weighted graph coloring. A graph-theoretic online scheduling algorithm (using only queue occupancy information) is also proposed, that stabilizes the queues for all rates within the rate region.

cs.NI↗

Resource Allocation in Multiple Access Channels

We consider the problem of rate allocation in a Gaussian multiple-access channel, with the goal of maximizing a utility function over transmission rates. In contrast to the literature which focuses on linear utility functions, we study general concave utility functions. We present a gradient projection algorithm for this problem. Since the constraint set of the problem is described by exponentially many constraints, methods that use exact projections are computationally intractable. Therefore, we develop a new method that uses approximate projections. We use the polymatroid structure of the capacity region to show that the approximate projection can be implemented by a recursive algorithm in time polynomial in the number of users. We further propose another algorithm for implementing the approximate projections using rate-splitting and show improved bounds on its convergence time.

cs.IT↗