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Murray Shanahan

Publications and source records attributed to Murray Shanahan.

At least 37 records · Page 2Linked to original sources

A Mechanism-Based Approach to Mitigating Harms from Persuasive Generative AI

Recent generative AI systems have demonstrated more advanced persuasive capabilities and are increasingly permeating areas of life where they can influence decision-making. Generative AI presents a new risk profile of persuasion due the opportunity for reciprocal exchange and prolonged interactions. This has led to growing concerns about harms from AI persuasion and how they can be mitigated, highlighting the need for a systematic study of AI persuasion. The current definitions of AI persuasion are unclear and related harms are insufficiently studied. Existing harm mitigation approaches prioritise harms from the outcome of persuasion over harms from the process of persuasion. In this paper, we lay the groundwork for the systematic study of AI persuasion. We first put forward definitions of persuasive generative AI. We distinguish between rationally persuasive generative AI, which relies on providing relevant facts, sound reasoning, or other forms of trustworthy evidence, and manipulative generative AI, which relies on taking advantage of cognitive biases and heuristics or misrepresenting information. We also put forward a map of harms from AI persuasion, including definitions and examples of economic, physical, environmental, psychological, sociocultural, political, privacy, and autonomy harm. We then introduce a map of mechanisms that contribute to harmful persuasion. Lastly, we provide an overview of approaches that can be used to mitigate against process harms of persuasion, including prompt engineering for manipulation classification and red teaming. Future work will operationalise these mitigations and study the interaction between different types of mechanisms of persuasion.

cs.CY↗

Improving Activation Steering in Language Models with Mean-Centring

Recent work in activation steering has demonstrated the potential to better control the outputs of Large Language Models (LLMs), but it involves finding steering vectors. This is difficult because engineers do not typically know how features are represented in these models. We seek to address this issue by applying the idea of mean-centring to steering vectors. We find that taking the average of activations associated with a target dataset, and then subtracting the mean of all training activations, results in effective steering vectors. We test this method on a variety of models on natural language tasks by steering away from generating toxic text, and steering the completion of a story towards a target genre. We also apply mean-centring to extract function vectors, more effectively triggering the execution of a range of natural language tasks by a significant margin (compared to previous baselines). This suggests that mean-centring can be used to easily improve the effectiveness of activation steering in a wide range of contexts.

cs.CL↗

Evaluating Large Language Model Creativity from a Literary Perspective

This paper assesses the potential for large language models (LLMs) to serve as assistive tools in the creative writing process, by means of a single, in-depth case study. In the course of the study, we develop interactive and multi-voice prompting strategies that interleave background descriptions (scene setting, plot elements), instructions that guide composition, samples of text in the target style, and critical discussion of the given samples. We qualitatively evaluate the results from a literary critical perspective, as well as from the standpoint of computational creativity (a sub-field of artificial intelligence). Our findings lend support to the view that the sophistication of the results that can be achieved with an LLM mirrors the sophistication of the prompting.

cs.CL↗

Feature-Attending Recurrent Modules for Generalization in Reinforcement Learning

Many important tasks are defined in terms of object. To generalize across these tasks, a reinforcement learning (RL) agent needs to exploit the structure that the objects induce. Prior work has either hard-coded object-centric features, used complex object-centric generative models, or updated state using local spatial features. However, these approaches have had limited success in enabling general RL agents. Motivated by this, we introduce "Feature-Attending Recurrent Modules" (FARM), an architecture for learning state representations that relies on simple, broadly applicable inductive biases for capturing spatial and temporal regularities. FARM learns a state representation that is distributed across multiple modules that each attend to spatiotemporal features with an expressive feature attention mechanism. We show that this improves an RL agent's ability to generalize across object-centric tasks. We study task suites in both 2D and 3D environments and find that FARM better generalizes compared to competing architectures that leverage attention or multiple modules.

cs.LG↗

Schema-learning and rebinding as mechanisms of in-context learning and emergence

In-context learning (ICL) is one of the most powerful and most unexpected capabilities to emerge in recent transformer-based large language models (LLMs). Yet the mechanisms that underlie it are poorly understood. In this paper, we demonstrate that comparable ICL capabilities can be acquired by an alternative sequence prediction learning method using clone-structured causal graphs (CSCGs). Moreover, a key property of CSCGs is that, unlike transformer-based LLMs, they are {\em interpretable}, which considerably simplifies the task of explaining how ICL works. Specifically, we show that it uses a combination of (a) learning template (schema) circuits for pattern completion, (b) retrieving relevant templates in a context-sensitive manner, and (c) rebinding of novel tokens to appropriate slots in the templates. We go on to marshall evidence for the hypothesis that similar mechanisms underlie ICL in LLMs. For example, we find that, with CSCGs as with LLMs, different capabilities emerge at different levels of overparameterization, suggesting that overparameterization helps in learning more complex template (schema) circuits. By showing how ICL can be achieved with small models and datasets, we open up a path to novel architectures, and take a vital step towards a more general understanding of the mechanics behind this important capability.

cs.CL↗

Role-Play with Large Language Models

As dialogue agents become increasingly human-like in their performance, it is imperative that we develop effective ways to describe their behaviour in high-level terms without falling into the trap of anthropomorphism. In this paper, we foreground the concept of role-play. Casting dialogue agent behaviour in terms of role-play allows us to draw on familiar folk psychological terms, without ascribing human characteristics to language models they in fact lack. Two important cases of dialogue agent behaviour are addressed this way, namely (apparent) deception and (apparent) self-awareness.

cs.CL↗

Talking About Large Language Models

Thanks to rapid progress in artificial intelligence, we have entered an era when technology and philosophy intersect in interesting ways. Sitting squarely at the centre of this intersection are large language models (LLMs). The more adept LLMs become at mimicking human language, the more vulnerable we become to anthropomorphism, to seeing the systems in which they are embedded as more human-like than they really are. This trend is amplified by the natural tendency to use philosophically loaded terms, such as "knows", "believes", and "thinks", when describing these systems. To mitigate this trend, this paper advocates the practice of repeatedly stepping back to remind ourselves of how LLMs, and the systems of which they form a part, actually work. The hope is that increased scientific precision will encourage more philosophical nuance in the discourse around artificial intelligence, both within the field and in the public sphere.

cs.CL↗

Faithful Reasoning Using Large Language Models

Although contemporary large language models (LMs) demonstrate impressive question-answering capabilities, their answers are typically the product of a single call to the model. This entails an unwelcome degree of opacity and compromises performance, especially on problems that are inherently multi-step. To address these limitations, we show how LMs can be made to perform faithful multi-step reasoning via a process whose causal structure mirrors the underlying logical structure of the problem. Our approach works by chaining together reasoning steps, where each step results from calls to two fine-tuned LMs, one for selection and one for inference, to produce a valid reasoning trace. Our method carries out a beam search through the space of reasoning traces to improve reasoning quality. We demonstrate the effectiveness of our model on multi-step logical deduction and scientific question-answering, showing that it outperforms baselines on final answer accuracy, and generates humanly interpretable reasoning traces whose validity can be checked by the user.

cs.AI↗

Sparse Relational Reasoning with Object-Centric Representations

We investigate the composability of soft-rules learned by relational neural architectures when operating over object-centric (slot-based) representations, under a variety of sparsity-inducing constraints. We find that increasing sparsity, especially on features, improves the performance of some models and leads to simpler relations. Additionally, we observe that object-centric representations can be detrimental when not all objects are fully captured; a failure mode to which CNNs are less prone. These findings demonstrate the trade-offs between interpretability and performance, even for models designed to tackle relational tasks.

cs.LG↗

Selection-Inference: Exploiting Large Language Models for Interpretable Logical Reasoning

Large language models (LLMs) have been shown to be capable of impressive few-shot generalisation to new tasks. However, they still tend to perform poorly on multi-step logical reasoning problems. Here we carry out a comprehensive evaluation of LLMs on 50 tasks that probe different aspects of logical reasoning. We show that language models tend to perform fairly well at single step inference or entailment tasks, but struggle to chain together multiple reasoning steps to solve more complex problems. In light of this, we propose a Selection-Inference (SI) framework that exploits pre-trained LLMs as general processing modules, and alternates between selection and inference to generate a series of interpretable, casual reasoning steps leading to the final answer. We show that a 7B parameter LLM used within the SI framework in a 5-shot generalisation setting, with no fine-tuning, yields a performance improvement of over 100% compared to an equivalent vanilla baseline on a suite of 10 logical reasoning tasks. The same model in the same setting even outperforms a significantly larger 280B parameter baseline on the same suite of tasks. Moreover, answers produced by the SI framework are accompanied by a causal natural-language-based reasoning trace, which has important implications for the safety and trustworthiness of the system.

cs.AI↗

Abstraction for Deep Reinforcement Learning

We characterise the problem of abstraction in the context of deep reinforcement learning. Various well established approaches to analogical reasoning and associative memory might be brought to bear on this issue, but they present difficulties because of the need for end-to-end differentiability. We review developments in AI and machine learning that could facilitate their adoption.

cs.LG↗

In a Nutshell, the Human Asked for This: Latent Goals for Following Temporal Specifications

We address the problem of building agents whose goal is to learn to execute out-of distribution (OOD) multi-task instructions expressed in temporal logic (TL) by using deep reinforcement learning (DRL). Recent works provided evidence that the agent's neural architecture is a key feature when DRL agents are learning to solve OOD tasks in TL. Yet, the studies on this topic are still in their infancy. In this work, we propose a new deep learning configuration with inductive biases that lead agents to generate latent representations of their current goal, yielding a stronger generalization performance. We use these latent-goal networks within a neuro-symbolic framework that executes multi-task formally-defined instructions and contrast the performance of the proposed neural networks against employing different state-of-the-art (SOTA) architectures when generalizing to unseen instructions in OOD environments.

cs.AI↗

Encoders and Ensembles for Task-Free Continual Learning

We present an architecture that is effective for continual learning in an especially demanding setting, where task boundaries do not exist or are unknown, and where classes have to be learned online (with each example presented only once). To obtain good performance under these constraints, while mitigating catastrophic forgetting, we exploit recent advances in contrastive, self-supervised learning, allowing us to use a pre-trained, general purpose image encoder whose weights can be frozen, which precludes forgetting. The pre-trained encoder also greatly simplifies the downstream task of classification, which we solve with an ensemble of very simple classifiers. Collectively, the ensemble exhibits much better performance than any individual classifier, an effect which is amplified through specialisation and competitive selection. We assess the performance of the encoders-and-ensembles architecture on standard continual learning benchmarks, where it outperforms prior state-of-the-art by a large margin on the hardest problems, as well as in less familiar settings where the data distribution changes gradually or the classes are presented one at a time.

cs.LG↗

Systematic Generalisation through Task Temporal Logic and Deep Reinforcement Learning

This work introduces a neuro-symbolic agent that combines deep reinforcement learning (DRL) with temporal logic (TL) to achieve systematic zero-shot, i.e., never-seen-before, generalisation of formally specified instructions. In particular, we present a neuro-symbolic framework where a symbolic module transforms TL specifications into a form that helps the training of a DRL agent targeting generalisation, while a neural module learns systematically to solve the given tasks. We study the emergence of systematic learning in different settings and find that the architecture of the convolutional layers is key when generalising to new instructions. We also provide evidence that systematic learning can emerge with abstract operators such as negation when learning from a few training examples, which previous research have struggled with.

cs.LG↗

Integrated information as a common signature of dynamical and information-processing complexity

The apparent dichotomy between information-processing and dynamical approaches to complexity science forces researchers to choose between two diverging sets of tools and explanations, creating conflict and often hindering scientific progress. Nonetheless, given the shared theoretical goals between both approaches, it is reasonable to conjecture the existence of underlying common signatures that capture interesting behaviour in both dynamical and information-processing systems. Here we argue that a pragmatic use of Integrated Information Theory (IIT), originally conceived in theoretical neuroscience, can provide a potential unifying framework to study complexity in general multivariate systems. Furthermore, by leveraging metrics put forward by the integrated information decomposition ($Φ$ID) framework, our results reveal that integrated information can effectively capture surprisingly heterogeneous signatures of complexity -- including metastability and criticality in networks of coupled oscillators as well as distributed computation and emergent stable particles in cellular automata -- without relying on idiosyncratic, ad-hoc criteria. These results show how an agnostic use of IIT can provide important steps towards bridging the gap between informational and dynamical approaches to complex systems.

q-bio.NC↗

Unsupervised Object-Based Transition Models for 3D Partially Observable Environments

We present a slot-wise, object-based transition model that decomposes a scene into objects, aligns them (with respect to a slot-wise object memory) to maintain a consistent order across time, and predicts how those objects evolve over successive frames. The model is trained end-to-end without supervision using losses at the level of the object-structured representation rather than pixels. Thanks to its alignment module, the model deals properly with two issues that are not handled satisfactorily by other transition models, namely object persistence and object identity. We show that the combination of an object-level loss and correct object alignment over time enables the model to outperform a state-of-the-art baseline, and allows it to deal well with object occlusion and re-appearance in partially observable environments.

cs.CV↗

Learning to Combine Top-Down and Bottom-Up Signals in Recurrent Neural Networks with Attention over Modules

Robust perception relies on both bottom-up and top-down signals. Bottom-up signals consist of what's directly observed through sensation. Top-down signals consist of beliefs and expectations based on past experience and short-term memory, such as how the phrase `peanut butter and~...' will be completed. The optimal combination of bottom-up and top-down information remains an open question, but the manner of combination must be dynamic and both context and task dependent. To effectively utilize the wealth of potential top-down information available, and to prevent the cacophony of intermixed signals in a bidirectional architecture, mechanisms are needed to restrict information flow. We explore deep recurrent neural net architectures in which bottom-up and top-down signals are dynamically combined using attention. Modularity of the architecture further restricts the sharing and communication of information. Together, attention and modularity direct information flow, which leads to reliable performance improvements in perceptual and language tasks, and in particular improves robustness to distractions and noisy data. We demonstrate on a variety of benchmarks in language modeling, sequential image classification, video prediction and reinforcement learning that the \emph{bidirectional} information flow can improve results over strong baselines.

cs.LG↗

AlignNet: Unsupervised Entity Alignment

Recently developed deep learning models are able to learn to segment scenes into component objects without supervision. This opens many new and exciting avenues of research, allowing agents to take objects (or entities) as inputs, rather that pixels. Unfortunately, while these models provide excellent segmentation of a single frame, they do not keep track of how objects segmented at one time-step correspond (or align) to those at a later time-step. The alignment (or correspondence) problem has impeded progress towards using object representations in downstream tasks. In this paper we take steps towards solving the alignment problem, presenting the AlignNet, an unsupervised alignment module.

cs.CV↗