Searcharxiv⌕ Search

arXiv subjects

Mustafa Mukadam

Publications and source records attributed to Mustafa Mukadam.

50 records · Page 3Linked to original sources

Learning Tactile Models for Factor Graph-based Estimation

We're interested in the problem of estimating object states from touch during manipulation under occlusions. In this work, we address the problem of estimating object poses from touch during planar pushing. Vision-based tactile sensors provide rich, local image measurements at the point of contact. A single such measurement, however, contains limited information and multiple measurements are needed to infer latent object state. We solve this inference problem using a factor graph. In order to incorporate tactile measurements in the graph, we need local observation models that can map high-dimensional tactile images onto a low-dimensional state space. Prior work has used low-dimensional force measurements or engineered functions to interpret tactile measurements. These methods, however, can be brittle and difficult to scale across objects and sensors. Our key insight is to directly learn tactile observation models that predict the relative pose of the sensor given a pair of tactile images. These relative poses can then be incorporated as factors within a factor graph. We propose a two-stage approach: first we learn local tactile observation models supervised with ground truth data, and then integrate these models along with physics and geometric factors within a factor graph optimizer. We demonstrate reliable object tracking using only tactile feedback for 150 real-world planar pushing sequences with varying trajectories across three object shapes. Supplementary video: https://youtu.be/y1kBfSmi8w0

cs.RO↗

Neural Dynamic Policies for End-to-End Sensorimotor Learning

The current dominant paradigm in sensorimotor control, whether imitation or reinforcement learning, is to train policies directly in raw action spaces such as torque, joint angle, or end-effector position. This forces the agent to make decisions individually at each timestep in training, and hence, limits the scalability to continuous, high-dimensional, and long-horizon tasks. In contrast, research in classical robotics has, for a long time, exploited dynamical systems as a policy representation to learn robot behaviors via demonstrations. These techniques, however, lack the flexibility and generalizability provided by deep learning or reinforcement learning and have remained under-explored in such settings. In this work, we begin to close this gap and embed the structure of a dynamical system into deep neural network-based policies by reparameterizing action spaces via second-order differential equations. We propose Neural Dynamic Policies (NDPs) that make predictions in trajectory distribution space as opposed to prior policy learning methods where actions represent the raw control space. The embedded structure allows end-to-end policy learning for both reinforcement and imitation learning setups. We show that NDPs outperform the prior state-of-the-art in terms of either efficiency or performance across several robotic control tasks for both imitation and reinforcement learning setups. Project video and code are available at https://shikharbahl.github.io/neural-dynamic-policies/

cs.LG↗

Encoding Physical Constraints in Differentiable Newton-Euler Algorithm

The recursive Newton-Euler Algorithm (RNEA) is a popular technique for computing the dynamics of robots. RNEA can be framed as a differentiable computational graph, enabling the dynamics parameters of the robot to be learned from data via modern auto-differentiation toolboxes. However, the dynamics parameters learned in this manner can be physically implausible. In this work, we incorporate physical constraints in the learning by adding structure to the learned parameters. This results in a framework that can learn physically plausible dynamics via gradient descent, improving the training speed as well as generalization of the learned dynamics models. We evaluate our method on real-time inverse dynamics control tasks on a 7 degree of freedom robot arm, both in simulation and on the real robot. Our experiments study a spectrum of structure added to the parameters of the differentiable RNEA algorithm, and compare their performance and generalization.

cs.RO↗

RMPflow: A Geometric Framework for Generation of Multi-Task Motion Policies

Generating robot motion for multiple tasks in dynamic environments is challenging, requiring an algorithm to respond reactively while accounting for complex nonlinear relationships between tasks. In this paper, we develop a novel policy synthesis algorithm, RMPflow, based on geometrically consistent transformations of Riemannian Motion Policies (RMPs). RMPs are a class of reactive motion policies that parameterize non-Euclidean behaviors as dynamical systems in intrinsically nonlinear task spaces. Given a set of RMPs designed for individual tasks, RMPflow can combine these policies to generate an expressive global policy, while simultaneously exploiting sparse structure for computational efficiency. We study the geometric properties of RMPflow and provide sufficient conditions for stability. Finally, we experimentally demonstrate that accounting for the natural Riemannian geometry of task policies can simplify classically difficult problems, such as planning through clutter on high-DOF manipulation systems.

cs.RO↗

Differentiable Gaussian Process Motion Planning

Modern trajectory optimization based approaches to motion planning are fast, easy to implement, and effective on a wide range of robotics tasks. However, trajectory optimization algorithms have parameters that are typically set in advance (and rarely discussed in detail). Setting these parameters properly can have a significant impact on the practical performance of the algorithm, sometimes making the difference between finding a feasible plan or failing at the task entirely. We propose a method for leveraging past experience to learn how to automatically adapt the parameters of Gaussian Process Motion Planning (GPMP) algorithms. Specifically, we propose a differentiable extension to the GPMP2 algorithm, so that it can be trained end-to-end from data. We perform several experiments that validate our algorithm and illustrate the benefits of our proposed learning-based approach to motion planning.

cs.RO↗

Riemannian Motion Policy Fusion through Learnable Lyapunov Function Reshaping

RMPflow is a recently proposed policy-fusion framework based on differential geometry. While RMPflow has demonstrated promising performance, it requires the user to provide sensible subtask policies as Riemannian motion policies (RMPs: a motion policy and an importance matrix function), which can be a difficult design problem in its own right. We propose RMPfusion, a variation of RMPflow, to address this issue. RMPfusion supplements RMPflow with weight functions that can hierarchically reshape the Lyapunov functions of the subtask RMPs according to the current configuration of the robot and environment. This extra flexibility can remedy imperfect subtask RMPs provided by the user, improving the combined policy's performance. These weight functions can be learned by back-propagation. Moreover, we prove that, under mild restrictions on the weight functions, RMPfusion always yields a globally Lyapunov-stable motion policy. This implies that we can treat RMPfusion as a structured policy class in policy optimization that is guaranteed to generate stable policies, even during the immature phase of learning. We demonstrate these properties of RMPfusion in imitation learning experiments both in simulation and on a real-world robot.

cs.RO↗

Multi-Objective Policy Generation for Multi-Robot Systems Using Riemannian Motion Policies

In many applications, multi-robot systems are required to achieve multiple objectives. For these multi-objective tasks, it is oftentimes hard to design a single control policy that fulfills all the objectives simultaneously. In this paper, we focus on multi-objective tasks that can be decomposed into a set of simple subtasks. Controllers for these subtasks are individually designed and then combined into a control policy for the entire team. One significant feature of our work is that the subtask controllers are designed along with their underlying manifolds. When a controller is combined with other controllers, their associated manifolds are also taken into account. This formulation yields a policy generation framework for multi-robot systems that can combine controllers for a variety of objectives while implicitly handling the interaction among robots and subtasks. To describe controllers on manifolds, we adopt Riemannian Motion Policies (RMPs), and propose a collection of RMPs for common multi-robot subtasks. Centralized and decentralized algorithms are designed to combine these RMPs into a final control policy. Theoretical analysis shows that the system under the control policy is stable. Moreover, we prove that many existing multi-robot controllers can be closely approximated by the framework. The proposed algorithms are validated through both simulated tasks and robotic implementations.

cs.RO↗

Online Motion Planning Over Multiple Homotopy Classes with Gaussian Process Inference

Efficient planning in dynamic and uncertain environments is a fundamental challenge in robotics. In the context of trajectory optimization, the feasibility of paths can change as the environment evolves. Therefore, it can be beneficial to reason about multiple possible paths simultaneously. We build on prior work that considers graph-based trajectories to find solutions in multiple homotopy classes concurrently. Specifically, we extend this previous work to an online setting where the unreachable (in time) part of the graph is pruned and the remaining graph is reoptimized at every time step. As the robot moves within the graph on the path that is most promising, the pruning and reoptimization allows us to retain candidate paths that may become more viable in the future as the environment changes, essentially enabling the robot to dynamically switch between numerous homotopy classes. We compare our approach against prior work without the homotopy switching capability and show improved performance across several metrics in simulation with a 2D robot in multiple dynamic environments under noisy measurements and execution.

cs.RO↗

RMPflow: A Computational Graph for Automatic Motion Policy Generation

We develop a novel policy synthesis algorithm, RMPflow, based on geometrically consistent transformations of Riemannian Motion Policies (RMPs). RMPs are a class of reactive motion policies designed to parameterize non-Euclidean behaviors as dynamical systems in intrinsically nonlinear task spaces. Given a set of RMPs designed for individual tasks, RMPflow can consistently combine these local policies to generate an expressive global policy, while simultaneously exploiting sparse structure for computational efficiency. We study the geometric properties of RMPflow and provide sufficient conditions for stability. Finally, we experimentally demonstrate that accounting for the geometry of task policies can simplify classically difficult problems, such as planning through clutter on high-DOF manipulation systems.

cs.RO↗

Joint Inference of Kinematic and Force Trajectories with Visuo-Tactile Sensing

To perform complex tasks, robots must be able to interact with and manipulate their surroundings. One of the key challenges in accomplishing this is robust state estimation during physical interactions, where the state involves not only the robot and the object being manipulated, but also the state of the contact itself. In this work, within the context of planar pushing, we extend previous inference-based approaches to state estimation in several ways. We estimate the robot, object, and the contact state on multiple manipulation platforms configured with a vision-based articulated model tracker, and either a biomimetic tactile sensor or a force-torque sensor. We show how to fuse raw measurements from the tracker and tactile sensors to jointly estimate the trajectory of the kinematic states and the forces in the system via probabilistic inference on factor graphs, in both batch and incremental settings. We perform several benchmarks with our framework and show how performance is affected by incorporating various geometric and physics based constraints, occluding vision sensors, or injecting noise in tactile sensors. We also compare with prior work on multiple datasets and demonstrate that our approach can effectively optimize over multi-modal sensor data and reduce uncertainty to find better state estimates.

cs.RO↗

Continuous-Time Gaussian Process Motion Planning via Probabilistic Inference

We introduce a novel formulation of motion planning, for continuous-time trajectories, as probabilistic inference. We first show how smooth continuous-time trajectories can be represented by a small number of states using sparse Gaussian process (GP) models. We next develop an efficient gradient-based optimization algorithm that exploits this sparsity and GP interpolation. We call this algorithm the Gaussian Process Motion Planner (GPMP). We then detail how motion planning problems can be formulated as probabilistic inference on a factor graph. This forms the basis for GPMP2, a very efficient algorithm that combines GP representations of trajectories with fast, structure-exploiting inference via numerical optimization. Finally, we extend GPMP2 to an incremental algorithm, iGPMP2, that can efficiently replan when conditions change. We benchmark our algorithms against several sampling-based and trajectory optimization-based motion planning algorithms on planning problems in multiple environments. Our evaluation reveals that GPMP2 is several times faster than previous algorithms while retaining robustness. We also benchmark iGPMP2 on replanning problems, and show that it can find successful solutions in a fraction of the time required by GPMP2 to replan from scratch.

cs.RO↗

Learning Generalizable Robot Skills from Demonstrations in Cluttered Environments

Learning from Demonstration (LfD) is a popular approach to endowing robots with skills without having to program them by hand. Typically, LfD relies on human demonstrations in clutter-free environments. This prevents the demonstrations from being affected by irrelevant objects, whose influence can obfuscate the true intention of the human or the constraints of the desired skill. However, it is unrealistic to assume that the robot's environment can always be restructured to remove clutter when capturing human demonstrations. To contend with this problem, we develop an importance weighted batch and incremental skill learning approach, building on a recent inference-based technique for skill representation and reproduction. Our approach reduces unwanted environmental influences on the learned skill, while still capturing the salient human behavior. We provide both batch and incremental versions of our approach and validate our algorithms on a 7-DOF JACO2 manipulator with reaching and placing skills.

cs.RO↗

STEAP: simultaneous trajectory estimation and planning

We present a unified probabilistic framework for simultaneous trajectory estimation and planning (STEAP). Estimation and planning problems are usually considered separately, however, within our framework we show that solving them simultaneously can be more accurate and efficient. The key idea is to compute the full continuous-time trajectory from start to goal at each time-step. While the robot traverses the trajectory, the history portion of the trajectory signifies the solution to the estimation problem, and the future portion of the trajectory signifies a solution to the planning problem. Building on recent probabilistic inference approaches to continuous-time localization and mapping and continuous-time motion planning, we solve the joint problem by iteratively recomputing the maximum a posteriori trajectory conditioned on all available sensor data and cost information. Our approach can contend with high-degree-of-freedom (DOF) trajectory spaces, uncertainty due to limited sensing capabilities, model inaccuracy, the stochastic effect of executing actions, and can find a solution in real-time. We evaluate our framework empirically in both simulation and on a mobile manipulator.

cs.RO↗

Approximately Optimal Continuous-Time Motion Planning and Control via Probabilistic Inference

The problem of optimal motion planing and control is fundamental in robotics. However, this problem is intractable for continuous-time stochastic systems in general and the solution is difficult to approximate if non-instantaneous nonlinear performance indices are present. In this work, we provide an efficient algorithm, PIPC (Probabilistic Inference for Planning and Control), that yields approximately optimal policies with arbitrary higher-order nonlinear performance indices. Using probabilistic inference and a Gaussian process representation of trajectories, PIPC exploits the underlying sparsity of the problem such that its complexity scales linearly in the number of nonlinear factors. We demonstrate the capabilities of our algorithm in a receding horizon setting with multiple systems in simulation.

cs.RO↗