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Núria Armengol Urpí

Publications and source records attributed to Núria Armengol Urpí.

6 recordsLinked to original sources

Occupancy Modeling via Drifting: One-Step Generation Enables Direct Policy Extraction

The growing interest in behavior foundation models, combined with recent advancements in generative modeling, has led to an appealing recipe for reinforcement learning from unlabeled data: pre-train a generative model to model occupancies, i.e., discounted state visitations, on reward-free trajectories, such that a policy can be easily extracted once a small reward-labeled dataset becomes available. We decompose this recipe along three axes: (i) the degree to which the multi-modal structure of occupancies must be captured, (ii) the class of generative model, and (iii) the method used for policy extraction. Along each axis, we consider existing choices, propose simpler alternatives, and validate each decision experimentally. This analysis culminates in a novel, streamlined method that leverages drifting, a modern one-step generative sampler, to model the occupancy. We show that this enables policy extraction via direct differentiation through the occupancy model, and bypasses the need for critic distillation. Overall, we observe that this nimble setup leads to improvements in performance on standard benchmarks.

cs.LG↗

CAIMAN: Causal Action Influence Detection for Sample-efficient Loco-manipulation

Enabling legged robots to perform non-prehensile loco-manipulation is crucial for enhancing their versatility. Learning behaviors such as whole-body object pushing often requires sophisticated planning strategies or extensive task-specific reward shaping, especially in unstructured environments. In this work, we present CAIMAN, a practical reinforcement learning framework that encourages the agent to gain control over other entities in the environment. CAIMAN leverages causal action influence as an intrinsic motivation objective, allowing legged robots to efficiently acquire object pushing skills even under sparse task rewards. We employ a hierarchical control strategy, combining a low-level locomotion module with a high-level policy that generates task-relevant velocity commands and is trained to maximize the intrinsic reward. To estimate causal action influence, we learn the dynamics of the environment by integrating a kinematic prior with data collected during training. We empirically demonstrate CAIMAN's superior sample efficiency and adaptability to diverse scenarios in simulation, as well as its successful transfer to real-world systems without further fine-tuning. A video demo is available at https://www.youtube.com/watch?v=dNyvT04Cqaw.

cs.RO↗

Epistemically-guided forward-backward exploration

Zero-shot reinforcement learning is necessary for extracting optimal policies in absence of concrete rewards for fast adaptation to future problem settings. Forward-backward representations (FB) have emerged as a promising method for learning optimal policies in absence of rewards via a factorization of the policy occupancy measure. However, up until now, FB and many similar zero-shot reinforcement learning algorithms have been decoupled from the exploration problem, generally relying on other exploration algorithms for data collection. We argue that FB representations should fundamentally be used for exploration in order to learn more efficiently. With this goal in mind, we design exploration policies that arise naturally from the FB representation that minimize the posterior variance of the FB representation, hence minimizing its epistemic uncertainty. We empirically demonstrate that such principled exploration strategies improve sample complexity of the FB algorithm considerably in comparison to other exploration methods. Code is publicly available at https://sites.google.com/view/fbee-url.

cs.LG↗

Causal Action Influence Aware Counterfactual Data Augmentation

Offline data are both valuable and practical resources for teaching robots complex behaviors. Ideally, learning agents should not be constrained by the scarcity of available demonstrations, but rather generalize beyond the training distribution. However, the complexity of real-world scenarios typically requires huge amounts of data to prevent neural network policies from picking up on spurious correlations and learning non-causal relationships. We propose CAIAC, a data augmentation method that can create feasible synthetic transitions from a fixed dataset without having access to online environment interactions. By utilizing principled methods for quantifying causal influence, we are able to perform counterfactual reasoning by swapping $\it{action}$-unaffected parts of the state-space between independent trajectories in the dataset. We empirically show that this leads to a substantial increase in robustness of offline learning algorithms against distributional shift.

cs.LG↗

Efficient Learning of High Level Plans from Play

Real-world robotic manipulation tasks remain an elusive challenge, since they involve both fine-grained environment interaction, as well as the ability to plan for long-horizon goals. Although deep reinforcement learning (RL) methods have shown encouraging results when planning end-to-end in high-dimensional environments, they remain fundamentally limited by poor sample efficiency due to inefficient exploration, and by the complexity of credit assignment over long horizons. In this work, we present Efficient Learning of High-Level Plans from Play (ELF-P), a framework for robotic learning that bridges motion planning and deep RL to achieve long-horizon complex manipulation tasks. We leverage task-agnostic play data to learn a discrete behavioral prior over object-centric primitives, modeling their feasibility given the current context. We then design a high-level goal-conditioned policy which (1) uses primitives as building blocks to scaffold complex long-horizon tasks and (2) leverages the behavioral prior to accelerate learning. We demonstrate that ELF-P has significantly better sample efficiency than relevant baselines over multiple realistic manipulation tasks and learns policies that can be easily transferred to physical hardware.

cs.LG↗

Risk-Averse Offline Reinforcement Learning

Training Reinforcement Learning (RL) agents in high-stakes applications might be too prohibitive due to the risk associated to exploration. Thus, the agent can only use data previously collected by safe policies. While previous work considers optimizing the average performance using offline data, we focus on optimizing a risk-averse criteria, namely the CVaR. In particular, we present the Offline Risk-Averse Actor-Critic (O-RAAC), a model-free RL algorithm that is able to learn risk-averse policies in a fully offline setting. We show that O-RAAC learns policies with higher CVaR than risk-neutral approaches in different robot control tasks. Furthermore, considering risk-averse criteria guarantees distributional robustness of the average performance with respect to particular distribution shifts. We demonstrate empirically that in the presence of natural distribution-shifts, O-RAAC learns policies with good average performance.

cs.LG↗