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Na Gong

Publications and source records attributed to Na Gong.

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SPORT: Spherical-PSNR-Optimized tRuncaTion for Power-Efficient 360-Degree Video Systems

Memory bandwidth accounts for 30-40% of total power consumption in standalone virtual reality (VR) headsets, yet existing systems typically store the entire 360-degree frame at a uniform resolution regardless of viewer gaze. This paper presents SPORT (Spherical-PSNR Optimized tRuncaTion), a bit-truncation framework that reduces display-path memory power by storing only the most significant bits of pixels outside the user's field of view (FoV). Specifically, a new bit-truncation framework is developed to use weighted-to-spherically-uniform PSNR (WS-PSNR) directly in the optimization constraint, eliminating the metric inconsistency that arises when standard PSNR is used for a WS-PSNR quality target. Also, gaze-predictive tile classification compensates for the 9.33 ms end-to-end pipeline latency, reducing boundary misclassifications by 5.2 percentage points at a cost of only 0.01 ms. In addition, the developed SPORT-B variant, which keeps the FoV lossless, achieves 47.9% memory power saving and 47.9% bandwidth reduction across different 4K video sequences while satisfying all three per-region WS-PSNR thresholds and maintaining SSIM = 1.000 in the attended region. The full adaptive variant SPORT-A reaches 51.6% power saving, 3.1percentage points more than a PSNR-based optimizer at equal measured quality. SPORT is validated on the TrunMEM360 flexible SRAM Application-Specific Integrated Circuit (ASIC) fabricated in SkyWater 130 nm CMOS, confirming byte-exact silicon-software agreement, with WS-PSNR and SSIM matching within 0.1 dB and 0.001. CACTI-based analysis confirms 48.72% DRAM leakage reduction and 36.4%/36.7% read/write energy reduction. The total motion-to-photon latency of 9.33 ms satisfies the 20 ms VR comfort budget with a 53.3% safety margin.

cs.AR

Sneak Path Current Modeling in Memristor Crossbar Arrays for Analog In-Memory Computing

Memristor crossbar arrays have emerged as a key component for next-generation non-volatile memories, artificial neural networks, and analog in-memory computing (IMC) systems. By minimizing data transfer between the processor and memory, they offer substantial energy savings. However, a major design challenge in memristor crossbar arrays is the presence of sneak path currents, which degrade electrical performance, reduce noise margins, and limit reliable operations. This work presents a closed-form analytical framework based on 1.4nm technology for accurately estimating sneak path currents in memristor crossbar arrays. The proposed model captures the interdependence of key design parameters in memristor crossbar arrays, including array size, ON/OFF ratio of memristors, read voltage, and interconnect conditions, through mathematically derived relationships. It supports various practical configurations, such as different data patterns and connection strategies, enabling rapid and comprehensive sneak path current modeling. The sensitivity analysis includes how design parameters influence sneak path current and noise margin loss, underscoring the trade-offs involved in scaling crossbar arrays. Validation through SPICE simulations shows that the model achieves an error of less than 10.9% while being up to 4784 times faster than full circuit simulations. This analytical framework offers a powerful tool for quantitative assessment and pre-design/real-time optimization of memristor-based analog in-memory computing (IMC) architectures.

cs.ET

Flexible Bit-Truncation Memory for Approximate Applications on the Edge

Bit truncation has demonstrated great potential to enable run-time quality-power adaptive data storage, thereby optimizing the power/energy efficiency of approximate applications and supporting their deployment in edge environments. However, existing bit-truncation memories require custom designs for a specific application. In this paper, we present a novel bit-truncation memory with full adaptation flexibility, which can truncate any number of data bits at run time to meet different quality and power trade-off requirements for various approximate applications. The developed bit-truncation memory has been applied to two representative data-intensive approximate applications: video processing and deep learning. Our experiments show that the proposed memory can support three different video applications (including luminance-aware, content-aware, and region-of-interest-aware) with enhanced power efficiency (up to 47.02% power savings) as compared to state-of-the-art. In addition, the proposed memory achieves significant (up to 51.69%) power savings for both baseline and pruned lightweight deep learning models, respectively, with a low implementation cost (2.89% silicon area overhead).

cs.AR

Two Birds with One Stone: Differential Privacy by Low-power SRAM Memory

The software-based implementation of differential privacy mechanisms has been shown to be neither friendly for lightweight devices nor secure against side-channel attacks. In this work, we aim to develop a hardware-based technique to achieve differential privacy by design. In contrary to the conventional software-based noise generation and injection process, our design realizes local differential privacy (LDP) by harnessing the inherent hardware noise into controlled LDP noise when data is stored in the memory. Specifically, the noise is tamed through a novel memory design and power downscaling technique, which leads to double-faceted gains in privacy and power efficiency. A well-round study that consists of theoretical design and analysis and chip implementation and experiments is presented. The results confirm that the developed technique is differentially private, saves 88.58% system power, speeds up software-based DP mechanisms by more than 10^6 times, while only incurring 2.46% chip overhead and 7.81% estimation errors in data recovery.

cs.CR

A Random Persistence Diagram Generator

Topological data analysis (TDA) studies the shape patterns of data. Persistent homology is a widely used method in TDA that summarizes homological features of data at multiple scales and stores them in persistence diagrams (PDs). In this paper, we propose a random persistence diagram generator (RPDG) method that generates a sequence of random PDs from the ones produced by the data. RPDG is underpinned by a model based on pairwise interacting point processes, and a reversible jump Markov chain Monte Carlo (RJ-MCMC) algorithm. A first example, which is based on a synthetic dataset, demonstrates the efficacy of RPDG and provides a comparison with another method for sampling PDs. A second example demonstrates the utility of RPDG to solve a materials science problem given a real dataset of small sample size.

stat.ML

Human-Centric Research for NLP: Towards a Definition and Guiding Questions

With Human-Centric Research (HCR) we can steer research activities so that the research outcome is beneficial for human stakeholders, such as end users. But what exactly makes research human-centric? We address this question by providing a working definition and define how a research pipeline can be split into different stages in which human-centric components can be added. Additionally, we discuss existing NLP with HCR components and define a series of guiding questions, which can serve as starting points for researchers interested in exploring human-centric research approaches. We hope that this work would inspire researchers to refine the proposed definition and to pose other questions that might be meaningful for achieving HCR.

cs.CL