Searcharxiv⌕ Search

arXiv subjects

Na Zhao

Publications and source records attributed to Na Zhao.

At least 55 records · Page 3Linked to original sources

Scene-R1: Video-Grounded Large Language Models for 3D Scene Reasoning without 3D Annotations

Currently, utilizing large language models to understand the 3D world is becoming popular. Yet existing 3D-aware LLMs act as black boxes: they output bounding boxes or textual answers without revealing how those decisions are made, and they still rely on pre-trained 3D detectors to supply object proposals. We introduce Scene-R1, a video-grounded framework that learns to reason about 3D scenes without any point-wise 3D instance supervision by pairing reinforcement-learning-driven reasoning with a two-stage grounding pipeline. In the temporal grounding stage, we explicitly reason about the video and select the video snippets most relevant to an open-ended query. In the subsequent image grounding stage, we analyze the image and predict the 2D bounding box. After that, we track the object using SAM2 to produce pixel-accurate masks in RGB frames, and project them back into 3D, thereby eliminating the need for 3D detector-based proposals while capturing fine geometry and material cues. Scene-R1 can also adapt to the 3D visual question answering task to answer free-form questions directly from video. Our training pipeline only needs task-level 2D boxes or textual labels without dense 3D point-wise labels. Scene-R1 surpasses existing open-vocabulary baselines on multiple datasets, while delivering transparent, step-by-step rationales. These results show that reinforcement-learning-based reasoning combined with RGB-D video alone offers a practical, annotation-efficient route to trustworthy 3D scene understanding.

cs.CV↗

How Do Images Align and Complement LiDAR? Towards a Harmonized Multi-modal 3D Panoptic Segmentation

LiDAR-based 3D panoptic segmentation often struggles with the inherent sparsity of data from LiDAR sensors, which makes it challenging to accurately recognize distant or small objects. Recently, a few studies have sought to overcome this challenge by integrating LiDAR inputs with camera images, leveraging the rich and dense texture information provided by the latter. While these approaches have shown promising results, they still face challenges, such as misalignment during data augmentation and the reliance on post-processing steps. To address these issues, we propose Image-Assists-LiDAR (IAL), a novel multi-modal 3D panoptic segmentation framework. In IAL, we first introduce a modality-synchronized data augmentation strategy, PieAug, to ensure alignment between LiDAR and image inputs from the start. Next, we adopt a transformer decoder to directly predict panoptic segmentation results. To effectively fuse LiDAR and image features into tokens for the decoder, we design a Geometric-guided Token Fusion (GTF) module. Additionally, we leverage the complementary strengths of each modality as priors for query initialization through a Prior-based Query Generation (PQG) module, enhancing the decoder's ability to generate accurate instance masks. Our IAL framework achieves state-of-the-art performance compared to previous multi-modal 3D panoptic segmentation methods on two widely used benchmarks. Code and models are publicly available at .

cs.CV↗

Provably Secure Public-Key Steganography Based on Admissible Encoding

The technique of hiding secret messages within seemingly harmless covertext to evade examination by censors with rigorous security proofs is known as provably secure steganography (PSS). PSS evolves from symmetric key steganography to public-key steganography, functioning without the requirement of a pre-shared key and enabling the extension to multi-party covert communication and identity verification mechanisms. Recently, a public-key steganography method based on elliptic curves was proposed, which uses point compression to eliminate the algebraic structure of curve points. However, this method has strict requirements on the curve parameters and is only available on half of the points. To overcome these limitations, this paper proposes a more general elliptic curve public key steganography method based on admissible encoding. By applying the tensor square function to the known well-distributed encoding, we construct admissible encoding, which can create the pseudo-random public-key encryption function. The theoretical analysis and experimental results show that the proposed provable secure public-key steganography method can be deployed on all types of curves and utilize all points on the curve.

cs.CR↗

GaussianBlock: Building Part-Aware Compositional and Editable 3D Scene by Primitives and Gaussians

Recently, with the development of Neural Radiance Fields and Gaussian Splatting, 3D reconstruction techniques have achieved remarkably high fidelity. However, the latent representations learnt by these methods are highly entangled and lack interpretability. In this paper, we propose a novel part-aware compositional reconstruction method, called GaussianBlock, that enables semantically coherent and disentangled representations, allowing for precise and physical editing akin to building blocks, while simultaneously maintaining high fidelity. Our GaussianBlock introduces a hybrid representation that leverages the advantages of both primitives, known for their flexible actionability and editability, and 3D Gaussians, which excel in reconstruction quality. Specifically, we achieve semantically coherent primitives through a novel attention-guided centering loss derived from 2D semantic priors, complemented by a dynamic splitting and fusion strategy. Furthermore, we utilize 3D Gaussians that hybridize with primitives to refine structural details and enhance fidelity. Additionally, a binding inheritance strategy is employed to strengthen and maintain the connection between the two. Our reconstructed scenes are evidenced to be disentangled, compositional, and compact across diverse benchmarks, enabling seamless, direct and precise editing while maintaining high quality.

cs.CV↗

Look Before You Decide: Prompting Active Deduction of MLLMs for Assumptive Reasoning

Recently, Multimodal Large Language Models (MLLMs) have achieved significant success across multiple disciplines due to their exceptional instruction-following capabilities and extensive world knowledge. However, whether these MLLMs possess human-like compositional reasoning abilities remains an open problem. To unveil their reasoning behaviors, we first curate a \textbf{M}ultimodal \textbf{A}ssumptive \textbf{R}ea\textbf{s}oning Benchmark (MARS-Bench) in this paper. Interestingly, we find that most prevalent MLLMs can be easily fooled by the introduction of a presupposition into the question, whereas such presuppositions appear naive to human reasoning. Besides, we also propose a simple yet effective method, Active Deduction (AD), a novel reinforcement learning paradigm to encourage the model to actively perform composite deduction before reaching a final decision. Equipped with the proposed AD method, a MLLM demonstrates significant improvements in assumptive reasoning abilities without compromising its general-purpose question-answering performance. We also provide extensive evaluations of both open-source and private MLLMs on MARS-Bench, along with experimental analyses of the AD method.

cs.CV↗

Uncertainty Meets Diversity: A Comprehensive Active Learning Framework for Indoor 3D Object Detection

Active learning has emerged as a promising approach to reduce the substantial annotation burden in 3D object detection tasks, spurring several initiatives in outdoor environments. However, its application in indoor environments remains unexplored. Compared to outdoor 3D datasets, indoor datasets face significant challenges, including fewer training samples per class, a greater number of classes, more severe class imbalance, and more diverse scene types and intra-class variances. This paper presents the first study on active learning for indoor 3D object detection, where we propose a novel framework tailored for this task. Our method incorporates two key criteria - uncertainty and diversity - to actively select the most ambiguous and informative unlabeled samples for annotation. The uncertainty criterion accounts for both inaccurate detections and undetected objects, ensuring that the most ambiguous samples are prioritized. Meanwhile, the diversity criterion is formulated as a joint optimization problem that maximizes the diversity of both object class distributions and scene types, using a new Class-aware Adaptive Prototype (CAP) bank. The CAP bank dynamically allocates representative prototypes to each class, helping to capture varying intra-class diversity across different categories. We evaluate our method on SUN RGB-D and ScanNetV2, where it outperforms baselines by a significant margin, achieving over 85% of fully-supervised performance with just 10% of the annotation budget.

cs.CV↗

View-Consistent 3D Editing with Gaussian Splatting

The advent of 3D Gaussian Splatting (3DGS) has revolutionized 3D editing, offering efficient, high-fidelity rendering and enabling precise local manipulations. Currently, diffusion-based 2D editing models are harnessed to modify multi-view rendered images, which then guide the editing of 3DGS models. However, this approach faces a critical issue of multi-view inconsistency, where the guidance images exhibit significant discrepancies across views, leading to mode collapse and visual artifacts of 3DGS. To this end, we introduce View-consistent Editing (VcEdit), a novel framework that seamlessly incorporates 3DGS into image editing processes, ensuring multi-view consistency in edited guidance images and effectively mitigating mode collapse issues. VcEdit employs two innovative consistency modules: the Cross-attention Consistency Module and the Editing Consistency Module, both designed to reduce inconsistencies in edited images. By incorporating these consistency modules into an iterative pattern, VcEdit proficiently resolves the issue of multi-view inconsistency, facilitating high-quality 3DGS editing across a diverse range of scenes. Further video results are shown in http://vcedit.github.io.

cs.GR↗

AugRefer: Advancing 3D Visual Grounding via Cross-Modal Augmentation and Spatial Relation-based Referring

3D visual grounding (3DVG), which aims to correlate a natural language description with the target object within a 3D scene, is a significant yet challenging task. Despite recent advancements in this domain, existing approaches commonly encounter a shortage: a limited amount and diversity of text3D pairs available for training. Moreover, they fall short in effectively leveraging different contextual clues (e.g., rich spatial relations within the 3D visual space) for grounding. To address these limitations, we propose AugRefer, a novel approach for advancing 3D visual grounding. AugRefer introduces cross-modal augmentation designed to extensively generate diverse text-3D pairs by placing objects into 3D scenes and creating accurate and semantically rich descriptions using foundation models. Notably, the resulting pairs can be utilized by any existing 3DVG methods for enriching their training data. Additionally, AugRefer presents a language-spatial adaptive decoder that effectively adapts the potential referring objects based on the language description and various 3D spatial relations. Extensive experiments on three benchmark datasets clearly validate the effectiveness of AugRefer.

cs.CV↗

A Closer Look on Gender Stereotypes in Movie Recommender Systems and Their Implications with Privacy

The movie recommender system typically leverages user feedback to provide personalized recommendations that align with user preferences and increase business revenue. This study investigates the impact of gender stereotypes on such systems through a specific attack scenario. In this scenario, an attacker determines users' gender, a private attribute, by exploiting gender stereotypes about movie preferences and analyzing users' feedback data, which is either publicly available or observed within the system. The study consists of two phases. In the first phase, a user study involving 630 participants identified gender stereotypes associated with movie genres, which often influence viewing choices. In the second phase, four inference algorithms were applied to detect gender stereotypes by combining the findings from the first phase with users' feedback data. Results showed that these algorithms performed more effectively than relying solely on feedback data for gender inference. Additionally, we quantified the extent of gender stereotypes to evaluate their broader impact on digital computational science. The latter part of the study utilized two major movie recommender datasets: MovieLens 1M and Yahoo!Movie. Detailed experimental information is available on our GitHub repository: https://github.com/fr-iit/GSMRS

cs.IR↗

Tuning-Free Long Video Generation via Global-Local Collaborative Diffusion

Creating high-fidelity, coherent long videos is a sought-after aspiration. While recent video diffusion models have shown promising potential, they still grapple with spatiotemporal inconsistencies and high computational resource demands. We propose GLC-Diffusion, a tuning-free method for long video generation. It models the long video denoising process by establishing denoising trajectories through Global-Local Collaborative Denoising to ensure overall content consistency and temporal coherence between frames. Additionally, we introduce a Noise Reinitialization strategy which combines local noise shuffling with frequency fusion to improve global content consistency and visual diversity. Further, we propose a Video Motion Consistency Refinement (VMCR) module that computes the gradient of pixel-wise and frequency-wise losses to enhance visual consistency and temporal smoothness. Extensive experiments, including quantitative and qualitative evaluations on videos of varying lengths (\textit{e.g.}, 3\times and 6\times longer), demonstrate that our method effectively integrates with existing video diffusion models, producing coherent, high-fidelity long videos superior to previous approaches.

cs.CV↗

Provably Secure Robust Image Steganography via Cross-Modal Error Correction

The rapid development of image generation models has facilitated the widespread dissemination of generated images on social networks, creating favorable conditions for provably secure image steganography. However, existing methods face issues such as low quality of generated images and lack of semantic control in the generation process. To leverage provably secure steganography with more effective and high-performance image generation models, and to ensure that stego images can accurately extract secret messages even after being uploaded to social networks and subjected to lossy processing such as JPEG compression, we propose a high-quality, provably secure, and robust image steganography method based on state-of-the-art autoregressive (AR) image generation models using Vector-Quantized (VQ) tokenizers. Additionally, we employ a cross-modal error-correction framework that generates stego text from stego images to aid in restoring lossy images, ultimately enabling the extraction of secret messages embedded within the images. Extensive experiments have demonstrated that the proposed method provides advantages in stego quality, embedding capacity, and robustness, while ensuring provable undetectability.

cs.MM↗

Subsystem Resetting of a Heterogeneous Network of Theta Neurons

Stochastic resetting has shown promise in enhancing the stability of dynamical systems. Here, we apply this concept to theta neuron networks with partial resetting, where only a fraction of neurons is intermittently reset. We examine both infinite and finite reset rates, using the averaged firing rate as an indicator of network stability. At infinite reset rates, a high proportion of resetting neurons drives the network to stable rest or spiking states, collapsing the bistable region at the Cusp bifurcation and producing smooth transitions. Finite resetting introduces stochastic fluctuations, leading to complex dynamics that sometimes deviate from theoretical predictions. These insights highlight the role of partial resetting in stabilizing neural dynamics, with applications in biological systems and neuromorphic computing.

math.DS↗

Domain Expansion and Boundary Growth for Open-Set Single-Source Domain Generalization

Open-set single-source domain generalization aims to use a single-source domain to learn a robust model that can be generalized to unknown target domains with both domain shifts and label shifts. The scarcity of the source domain and the unknown data distribution of the target domain pose a great challenge for domain-invariant feature learning and unknown class recognition. In this paper, we propose a novel learning approach based on domain expansion and boundary growth to expand the scarce source samples and enlarge the boundaries across the known classes that indirectly broaden the boundary between the known and unknown classes. Specifically, we achieve domain expansion by employing both background suppression and style augmentation on the source data to synthesize new samples. Then we force the model to distill consistent knowledge from the synthesized samples so that the model can learn domain-invariant information. Furthermore, we realize boundary growth across classes by using edge maps as an additional modality of samples when training multi-binary classifiers. In this way, it enlarges the boundary between the inliers and outliers, and consequently improves the unknown class recognition during open-set generalization. Extensive experiments show that our approach can achieve significant improvements and reach state-of-the-art performance on several cross-domain image classification datasets.

cs.CV↗

Syn-to-Real Unsupervised Domain Adaptation for Indoor 3D Object Detection

The use of synthetic data in indoor 3D object detection offers the potential of greatly reducing the manual labor involved in 3D annotations and training effective zero-shot detectors. However, the complicated domain shifts across syn-to-real indoor datasets remains underexplored. In this paper, we propose a novel Object-wise Hierarchical Domain Alignment (OHDA) framework for syn-to-real unsupervised domain adaptation in indoor 3D object detection. Our approach includes an object-aware augmentation strategy to effectively diversify the source domain data, and we introduce a two-branch adaptation framework consisting of an adversarial training branch and a pseudo labeling branch, in order to simultaneously reach holistic-level and class-level domain alignment. The pseudo labeling is further refined through two proposed schemes specifically designed for indoor UDA. Our adaptation results from synthetic dataset 3D-FRONT to real-world datasets ScanNetV2 and SUN RGB-D demonstrate remarkable mAP25 improvements of 9.7% and 9.1% over Source-Only baselines, respectively, and consistently outperform the methods adapted from 2D and 3D outdoor scenarios. The code will be publicly available upon paper acceptance.

cs.CV↗

On-the-fly Point Feature Representation for Point Clouds Analysis

Point cloud analysis is challenging due to its unique characteristics of unorderness, sparsity and irregularity. Prior works attempt to capture local relationships by convolution operations or attention mechanisms, exploiting geometric information from coordinates implicitly. These methods, however, are insufficient to describe the explicit local geometry, e.g., curvature and orientation. In this paper, we propose On-the-fly Point Feature Representation (OPFR), which captures abundant geometric information explicitly through Curve Feature Generator module. This is inspired by Point Feature Histogram (PFH) from computer vision community. However, the utilization of vanilla PFH encounters great difficulties when applied to large datasets and dense point clouds, as it demands considerable time for feature generation. In contrast, we introduce the Local Reference Constructor module, which approximates the local coordinate systems based on triangle sets. Owing to this, our OPFR only requires extra 1.56ms for inference (65x faster than vanilla PFH) and 0.012M more parameters, and it can serve as a versatile plug-and-play module for various backbones, particularly MLP-based and Transformer-based backbones examined in this study. Additionally, we introduce the novel Hierarchical Sampling module aimed at enhancing the quality of triangle sets, thereby ensuring robustness of the obtained geometric features. Our proposed method improves overall accuracy (OA) on ModelNet40 from 90.7% to 94.5% (+3.8%) for classification, and OA on S3DIS Area-5 from 86.4% to 90.0% (+3.6%) for semantic segmentation, respectively, building upon PointNet++ backbone. When integrated with Point Transformer backbone, we achieve state-of-the-art results on both tasks: 94.8% OA on ModelNet40 and 91.7% OA on S3DIS Area-5.

cs.CV↗

Unlocking Textual and Visual Wisdom: Open-Vocabulary 3D Object Detection Enhanced by Comprehensive Guidance from Text and Image

Open-vocabulary 3D object detection (OV-3DDet) aims to localize and recognize both seen and previously unseen object categories within any new 3D scene. While language and vision foundation models have achieved success in handling various open-vocabulary tasks with abundant training data, OV-3DDet faces a significant challenge due to the limited availability of training data. Although some pioneering efforts have integrated vision-language models (VLM) knowledge into OV-3DDet learning, the full potential of these foundational models has yet to be fully exploited. In this paper, we unlock the textual and visual wisdom to tackle the open-vocabulary 3D detection task by leveraging the language and vision foundation models. We leverage a vision foundation model to provide image-wise guidance for discovering novel classes in 3D scenes. Specifically, we utilize a object detection vision foundation model to enable the zero-shot discovery of objects in images, which serves as the initial seeds and filtering guidance to identify novel 3D objects. Additionally, to align the 3D space with the powerful vision-language space, we introduce a hierarchical alignment approach, where the 3D feature space is aligned with the vision-language feature space using a pre-trained VLM at the instance, category, and scene levels. Through extensive experimentation, we demonstrate significant improvements in accuracy and generalization, highlighting the potential of foundation models in advancing open-vocabulary 3D object detection in real-world scenarios.

cs.CV↗

GNNTAL:A Novel Model for Identifying Critical Nodes in Complex Networks

Identification of critical nodes is a prominent topic in the study of complex networks. Numerous methods have been proposed, yet most exhibit inherent limitations. Traditional approaches primarily analyze specific structural features of the network; however, node influence is typically the result of a combination of multiple factors. Machine learning-based methods struggle to effectively represent the complex characteristics of network structures through suitable embedding techniques and require substantial data for training, rendering them prohibitively costly for large-scale networks. To address these challenges, this paper presents an active learning model based on GraphSAGE and Transformer, named GNNTAL. This model is initially pre-trained on random or synthetic networks and subsequently fine-tuned on real-world networks by selecting a few representative nodes using K-Means clustering and uncertainty sampling. This approach offers two main advantages: (1) it significantly reduces training costs; (2) it simultaneously incorporates both local and global features. A series of comparative experiments conducted on twelve real-world networks demonstrate that GNNTAL achieves superior performance. Additionally, this paper proposes an influence maximization method based on the predictions of the GNNTAL model, which achieves optimal performance without the need for complex computations. Finally, the paper analyses certain limitations of the GNNTAL model and suggests potential solutions.

cs.SI↗

Enhancing Generalizability of Representation Learning for Data-Efficient 3D Scene Understanding

The field of self-supervised 3D representation learning has emerged as a promising solution to alleviate the challenge presented by the scarcity of extensive, well-annotated datasets. However, it continues to be hindered by the lack of diverse, large-scale, real-world 3D scene datasets for source data. To address this shortfall, we propose Generalizable Representation Learning (GRL), where we devise a generative Bayesian network to produce diverse synthetic scenes with real-world patterns, and conduct pre-training with a joint objective. By jointly learning a coarse-to-fine contrastive learning task and an occlusion-aware reconstruction task, the model is primed with transferable, geometry-informed representations. Post pre-training on synthetic data, the acquired knowledge of the model can be seamlessly transferred to two principal downstream tasks associated with 3D scene understanding, namely 3D object detection and 3D semantic segmentation, using real-world benchmark datasets. A thorough series of experiments robustly display our method's consistent superiority over existing state-of-the-art pre-training approaches.

cs.CV↗