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Nacim Oijid

Publications and source records attributed to Nacim Oijid.

22 records · Page 2Linked to original sources

Incidence, a Scoring Positional Game on Graphs

Positional games have been introduced by Hales and Jewett in 1963 and have been extensively investigated in the literature since then. These games are played on a hypergraph where two players alternately select an unclaimed vertex of it. In the Maker-Breaker convention, if Maker manages to fully take a hyperedge, she wins, otherwise, Breaker is the winner. In the Maker-Maker convention, the first player to take a hyperedge wins. In both cases, the game stops as soon as Maker has taken a hyperedge. By definition, this family of games does not handle scores and cannot represent games in which players want to maximize a quantity. In this work, we introduce scoring positional games, that consist in playing on a hypergraph until all the vertices are claimed, and by defining the score as the number of hyperedges a player has fully taken. We focus here on Incidence, a scoring positional game played on a 2-uniform hypergraph, i.e. an undirected graph. In this game, two players alternately claim the vertices of a graph and score the number of edges for which they own both end vertices. In the Maker-Breaker version, Maker aims at maximizing the number of edges she owns, while Breaker aims at minimizing it. In the Maker-Maker version, both players try to take more edges than their opponent. We first give some general results on scoring positional games such that their membership in Milnor's universe and some general bounds on the score. We prove that, surprisingly, computing the score in the Maker-Breaker version of Incidence is PSPACE-complete whereas in the Maker-Maker convention, the relative score can be obtained in polynomial time. In addition, for the Maker-Breaker convention, we give a formula for the score on paths by using some equivalences due to Milnor's universe. This result implies that the score on cycles can also be computed in polynomial time.

math.CO↗

Avoidance games are PSPACE-Complete

Avoidance games are games in which two players claim vertices of a hypergraph and try to avoid some structures. These games are studied since the introduction of the game of SIM in 1968, but only few complexity results are known on them. In 2001, Slany proved some partial results on Avoider-Avoider games complexity, and in 2017 Bonnet et al. proved that short Avoider-Enforcer games are Co-W[1]-hard. More recently, in 2022, Miltzow and Stojaković proved that these games are NP-hard. As these games corresponds to the misère version of the well-known Maker-Breaker games, introduced in 1963 and proven PSPACE-complete in 1978, one could expect these games to be PSPACE-complete too, but the question remained open since then. We prove here that both Avoider-Avoider and Avoider-Enforcer conventions are PSPACE-complete, and as a consequence of it that some particular Avoider-Enforcer games also are.

math.CO↗

Bipartite instances of INFLUENCE

The game INFLUENCE is a scoring combinatorial game that has been introduced in 2020 by Duchene et al. It is a good representative of Milnor's universe of scoring games, i.e. games where it is never interesting for a player to miss his turn. New general results are first given for this universe, by transposing the notions of mean and temperature derived from non-scoring combinatorial games. Such results are then applied to INFLUENCE to refine the case of unions of segments. The computational complexity of the score of the game is also solved and proved to be PSPACE-complete. We finally focus on some specific cases of INFLUENCE when the graph is bipartite, by giving explicit strategies and bounds on the optimal score on structures like grids, hypercubes or torus.

math.CO↗

Generalising the achromatic number to Zaslavsky's colourings of signed graphs

The chromatic number, which refers to the minimum number of colours required to colour the vertices of graphs properly, is one of the most central notions of the graph chromatic theory. Several of its aspects of interest have been investigated in the literature, including variants for modifications of proper colourings. These variants include, notably, the achromatic number of graphs, which is the maximum number of colours required to colour the vertices of graphs properly so that each possible combination of distinct colours is assigned along some edge. The behaviours of this parameter have led to many investigations of interest, bringing to light both similarities and discrepancies with the chromatic number. This work takes place in a recent trend aiming at extending the chromatic theory of graphs to the realm of signed graphs, and, in particular, at investigating how classic results adapt to the signed context. Most of the works done in that line to date are with respect to two main generalisations of proper colourings of signed graphs, attributed to Zaslavsky and Guenin. Generalising the achromatic number to signed graphs was initiated recently by Lajou, his investigations being related to Guenin's colourings. We here pursue this line of research, but with taking Zaslavsky's colourings as our notion of proper colourings. We study the general behaviour of our resulting variant of the achromatic number, mainly by investigating how known results on the classic achromatic number generalise to our context. Our results cover, notably, bounds, standard operations on graphs, and complexity aspects.

cs.DM↗