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Nadir Weibel

Publications and source records attributed to Nadir Weibel.

At least 19 recordsLinked to original sources

AffAdapt: AFFect-driven ADAPTive AI Personas for Seamless Conversations

AI-generated personas are being increasingly used for support, training and simulations. While generative AI models possess abilities to generate affect-aware responses, their embodiment into visual personas is an active area of investigation. Naturalistic exchanges require understanding of the conversational partners' turn completions, whether the agent should respond or keep listening and rely on non-verbal cues aligned with one's emotional states. Seamless human-AI conversation in a multimodal setting requires all modalities being generated to act in coordination. We present AffAdapt, a seamless interaction design framework for AI-personas, which coordinates streaming speech recognition, proactive turn-management, persona-grounded response generation, a persistent emotional state, and synchronized embodied output into a single interaction loop. We demonstrate the architecture in the context of practicing sensitive, high-stakes conversations, and report an initial case study showing fluid turn management and adaptive, persona-consistent behavior, alongside open challenges in interruption handling, open-ended dialogue, and multimodal affective alignment. AffAdapt's interaction loop is a generalizable pattern for coordinating timing, identity, and affect in real-time AI personas - applicable to training, coaching, education, and simulation contexts wherever believable, responsive interaction matters.

cs.HC

SocialLM: Social Signal Processing of Patient-Provider Communication using LLMs and Contextual Aggregation

Effective patient-provider communication is difficult to assess at scale. We examine whether large language models (LLMs) can track 20 social behaviors from clinical transcripts without fine-tuning. Across three model families and multiple prompting strategies, LLMs reliably detect social signals, though performance varies by patient race and visit segment. To address this variability under query-only API constraints, we introduce an agreement-weighted ensemble using group-level agreement patterns. This approach improves both accuracy and stability over the best individual model, demonstrating a practical pathway for scalable social signal tracking in clinical conversations.

cs.CL

Same Words, Different Judgments: How Preferences Vary Across Modalities

Preference-based reinforcement learning (PbRL) is the dominant framework for aligning AI systems to human preferences. However, evaluation protocols for such data were designed for text and have not been validated for speech. We present the first ICC-based, controlled cross-modal study of human and synthetic preference annotations, comparing text and audio evaluations of identical semantic content across 100 prompts. We show that achieving $\textit{good}$ agreement within either modality (ICC(2,$k$) $\approx$ .80) requires $\sim$9 raters. At the same time, modalities show marked differences in how people report preferences: audio raters exhibit narrower decision thresholds, reduced length bias, and more user-oriented evaluation criteria, with near-chance cross-modality agreement. We demonstrate that synthetic ratings can be used to effectively predict inter-rater agreement, thus serving as an early signal for stimulus selection and proxy for human annotations. Together, these findings argue that evaluation protocols for audio preference data require modality-specific design rather than direct adaptation from text.

cs.SD

Depression Detection at the Point of Care: Automated Analysis of Linguistic Signals from Routine Primary Care Encounters

Depression is underdiagnosed in primary care, yet timely identification remains critical. Recorded clinical encounters, increasingly common with digital scribing technologies, present an opportunity to detect depression from naturalistic dialogue. We investigated automated depression detection from 1,108 audio-recorded primary care encounters in the Establishing Focus study, with depression defined by PHQ-9 (n=253 depressed, n=855 non-depressed). We compared three supervised approaches, Sentence-BERT + Logistic Regression (LR), LIWC+LR and ModernBERT, against a zero-shot GPT-OSS. GPT-OSS achieved the strongest performance (AUPRC=0.510, AUROC=0.774), with LIWC+LR competitive among supervised models (AUPRC=0.500, AUROC=0.742). Combined dyadic transcripts outperformed single-speaker configurations, with providers linguistically mirroring patients in depression encounters, an additive signal not captured by either speaker alone. Meaningful detection is achievable from the first 128 patient tokens (AUPRC=0.356, AUROC=0.675), supporting in-the-moment clinical decision support. These findings argue for passively collected clinical audio as a low-burden complement to existing screening workflows.

cs.CL

SweeperBot: Making 3D Browsing Accessible through View Analysis and Visual Question Answering

Accessing 3D models remains challenging for Screen Reader (SR) users. While some existing 3D viewers allow creators to provide alternative text, they often lack sufficient detail about the 3D models. Grounded on a formative study, this paper introduces SweeperBot, a system that enables SR users to leverage visual question answering to explore and compare 3D models. SweeperBot answers SR users' visual questions by combining an optimal view selection technique with the strength of generative- and recognition-based foundation models. An expert review with 10 Blind and Low-Vision (BLV) users with SR experience demonstrated the feasibility of using SweeperBot to assist BLV users in exploring and comparing 3D models. The quality of the descriptions generated by SweeperBot was validated by a second survey study with 30 sighted participants.

cs.HC

Preference-Based Learning in Audio Applications: A Systematic Analysis

Despite the parallel challenges that audio and text domains face in evaluating generative model outputs, preference learning remains remarkably underexplored in audio applications. Through a PRISMA-guided systematic review of approximately 500 papers, we find that only 30 (6%) apply preference learning to audio tasks. Our analysis reveals a field in transition: pre-2021 works focused on emotion recognition using traditional ranking methods (rankSVM), while post-2021 studies have pivoted toward generation tasks employing modern RLHF frameworks. We identify three critical patterns: (1) the emergence of multi-dimensional evaluation strategies combining synthetic, automated, and human preferences; (2) inconsistent alignment between traditional metrics (WER, PESQ) and human judgments across different contexts; and (3) convergence on multi-stage training pipelines that combine reward signals. Our findings suggest that while preference learning shows promise for audio, particularly in capturing subjective qualities like naturalness and musicality, the field requires standardized benchmarks, higher-quality datasets, and systematic investigation of how temporal factors unique to audio impact preference learning frameworks.

cs.SD

DriveSimQuest: A VR Driving Simulator and Research Platform on Meta Quest with Unity

Using head-mounted Virtual Reality (VR) displays to simulate driving is critical to studying driving behavior and designing driver assistance systems. But existing VR driving simulators are often limited to tracking only eye movements. The bulky outside-in tracking setup and Unreal-based architecture also present significant engineering challenges for interaction researchers and practitioners. We present DriveSimQuest, a VR driving simulator and research platform built on the Meta Quest Pro and Unity, capable of capturing rich behavioral signals such as gaze, facial expressions, hand activities, and full-body gestures in real-time. DriveSimQuest offers a preliminary, easy-to-deploy platform that supports researchers and practitioners in studying drivers' affective states and behaviors, and in designing future context-aware driving assistance systems.

cs.HC

What Did My Car Say? Impact of Autonomous Vehicle Explanation Errors and Driving Context On Comfort, Reliance, Satisfaction, and Driving Confidence

Explanations for autonomous vehicle (AV) decisions may build trust, however, explanations can contain errors. In a simulated driving study (n = 232), we tested how AV explanation errors, driving context characteristics (perceived harm and driving difficulty), and personal traits (prior trust and expertise) affected a passenger's comfort in relying on an AV, preference for control, confidence in the AV's ability, and explanation satisfaction. Errors negatively affected all outcomes. Surprisingly, despite identical driving, explanation errors reduced ratings of the AV's driving ability. Severity and potential harm amplified the negative impact of errors. Contextual harm and driving difficulty directly impacted outcome ratings and influenced the relationship between errors and outcomes. Prior trust and expertise were positively associated with outcome ratings. Results emphasize the need for accurate, contextually adaptive, and personalized AV explanations to foster trust, reliance, satisfaction, and confidence. We conclude with design, research, and deployment recommendations for trustworthy AV explanation systems.

cs.HC

Predicting Trust In Autonomous Vehicles: Modeling Young Adult Psychosocial Traits, Risk-Benefit Attitudes, And Driving Factors With Machine Learning

Low trust remains a significant barrier to Autonomous Vehicle (AV) adoption. To design trustworthy AVs, we need to better understand the individual traits, attitudes, and experiences that impact people's trust judgements. We use machine learning to understand the most important factors that contribute to young adult trust based on a comprehensive set of personal factors gathered via survey (n = 1457). Factors ranged from psychosocial and cognitive attributes to driving style, experiences, and perceived AV risks and benefits. Using the explainable AI technique SHAP, we found that perceptions of AV risks and benefits, attitudes toward feasibility and usability, institutional trust, prior experience, and a person's mental model are the most important predictors. Surprisingly, psychosocial and many technology- and driving-specific factors were not strong predictors. Results highlight the importance of individual differences for designing trustworthy AVs for diverse groups and lead to key implications for future design and research.

cs.HC

MemoVis: A GenAI-Powered Tool for Creating Companion Reference Images for 3D Design Feedback

Providing asynchronous feedback is a critical step in the 3D design workflow. A common approach to providing feedback is to pair textual comments with companion reference images, which helps illustrate the gist of text. Ideally, feedback providers should possess 3D and image editing skills to create reference images that can effectively describe what they have in mind. However, they often lack such skills, so they have to resort to sketches or online images which might not match well with the current 3D design. To address this, we introduce MemoVis, a text editor interface that assists feedback providers in creating reference images with generative AI driven by the feedback comments. First, a novel real-time viewpoint suggestion feature, based on a vision-language foundation model, helps feedback providers anchor a comment with a camera viewpoint. Second, given a camera viewpoint, we introduce three types of image modifiers, based on pre-trained 2D generative models, to turn a text comment into an updated version of the 3D scene from that viewpoint. We conducted a within-subjects study with feedback providers, demonstrating the effectiveness of MemoVis. The quality and explicitness of the companion images were evaluated by another eight participants with prior 3D design experience.

cs.HC

Toward Automated Detection of Biased Social Signals from the Content of Clinical Conversations

Implicit bias can impede patient-provider interactions and lead to inequities in care. Raising awareness is key to reducing such bias, but its manifestations in the social dynamics of patient-provider communication are difficult to detect. In this study, we used automated speech recognition (ASR) and natural language processing (NLP) to identify social signals in patient-provider interactions. We built an automated pipeline to predict social signals from audio recordings of 782 primary care visits that achieved 90.1% average accuracy across codes, and exhibited fairness in its predictions for white and non-white patients. Applying this pipeline, we identified statistically significant differences in provider communication behavior toward white versus non-white patients. In particular, providers expressed more patient-centered behaviors towards white patients including more warmth, engagement, and attentiveness. Our study underscores the potential of automated tools in identifying subtle communication signals that may be linked with bias and impact healthcare quality and equity.

cs.CY

Toward a Unified Metadata Schema for Ecological Momentary Assessment with Voice-First Virtual Assistants

Ecological momentary assessment (EMA) is used to evaluate subjects' behaviors and moods in their natural environments, yet collecting real-time and self-report data with EMA is challenging due to user burden. Integrating voice into EMA data collection platforms through today's intelligent virtual assistants (IVAs) is promising due to hands-free and eye-free nature. However, efficiently managing conversations and EMAs is non-trivial and time consuming due to the ambiguity of the voice input. We approach this problem by rethinking the data modeling of EMA questions and what is needed to deploy them on voice-first user interfaces. We propose a unified metadata schema that models EMA questions and the necessary attributes to effectively and efficiently integrate voice as a new EMA modality. Our schema allows user experience researchers to write simple rules that can be rendered at run-time, instead of having to edit the source code. We showcase an example EMA survey implemented with our schema, which can run on multiple voice-only and voice-first devices. We believe that our work will accelerate the iterative prototyping and design process of real-world voice-based EMA data collection platforms.

cs.HC

AcuVR: Enhancing Acupuncture Training Workflow with Virtual Reality

Acupuncture is a widely adopted medical practice that involves inserting thin needles into specific points on the body to alleviate pain and treat various health conditions. Current learning practices heavily rely on 2D atlases and practice on peers, which are notably less intuitive and pose risks, particularly in sensitive areas such as the eyes. To address these challenges, we introduce AcuVR, a Virtual Reality (VR) based system designed to add a layer of interactivity and realism. This innovation aims to reduce the risks associated with practicing acupuncture techniques while offering more effective learning strategies. Furthermore, AcuVR incorporates medical imaging and standardized anatomy models, enabling the simulation of customized acupuncture scenarios. This feature represents a significant advancement beyond the limitations of conventional resources such as atlases and textbooks, facilitating a more immersive and personalized learning experience. The evaluation study with eight acupuncture students and practitioners revealed high participant satisfaction and pointed to the effectiveness and potential of AcuVR as a valuable addition to acupuncture training.

cs.HC

Developing Situational Awareness for Joint Action with Autonomous Vehicles

Unanswered questions about how human-AV interaction designers can support rider's informational needs hinders Autonomous Vehicles (AV) adoption. To achieve joint human-AV action goals - such as safe transportation, trust, or learning from an AV - sufficient situational awareness must be held by the human, AV, and human-AV system collectively. We present a systems-level framework that integrates cognitive theories of joint action and situational awareness as a means to tailor communications that meet the criteria necessary for goal success. This framework is based on four components of the shared situation: AV traits, action goals, subject-specific traits and states, and the situated driving context. AV communications should be tailored to these factors and be sensitive when they change. This framework can be useful for understanding individual, shared, and distributed human-AV situational awareness and designing for future AV communications that meet the informational needs and goals of diverse groups and in diverse driving contexts.

cs.HC

How do Older Adults Set Up Voice Assistants? Lessons Learned from a Deployment Experience for Older Adults to Set Up Standalone Voice Assistants

While standalone Voice Assistants (VAs) are promising to support older adults' daily routine and wellbeing management, onboarding and setting up these devices can be challenging. Although some older adults choose to seek assistance from technicians and adult children, easy set up processes that facilitate independent use are still critical, especially for those who do not have access to external resources. We aim to understand the older adults' experience while setting up commercially available voice-only and voice-first screen-based VAs. Rooted in participants observations and semi-structured interviews, we designed a within-subject study with 10 older adults using Amazon Echo Dot and Echo Show. We identified the values of the built-in touchscreen and the instruction documents, as well as the impact of form factors, and outline important directions to support older adult independence with VAs.

cs.HC

Towards Enhanced Human Activity Recognition through Natural Language Generation and Pose Estimation

Vision-based human activity recognition (HAR) has made substantial progress in recognizing predefined gestures but lacks adaptability for emerging activities. This paper introduces a paradigm shift by harnessing generative modeling and large language models (LLMs) to enhance vision-based HAR. We propose utilizing LLMs to generate descriptive textual representations of activities using pose keypoints as an intermediate representation. Incorporating pose keypoints adds contextual depth to the recognition process, allowing for sequences of vectors resembling text chunks, compatible with LLMs. This innovative fusion of computer vision and natural language processing holds significant potential for revolutionizing activity recognition. A proof of concept study on a Kinetics700 dataset subset validates the approach's efficacy, highlighting improved accuracy and interpretability. Future implications encompass enhanced accuracy, novel research avenues, model generalization, and ethical considerations for transparency. This framework has real-world applications, including personalized gym workout feedback and nuanced sports training insights. By connecting visual cues to interpretable textual descriptions, the proposed framework advances HAR accuracy and applicability, shaping the landscape of pervasive computing and activity recognition research. As this approach evolves, it promises a more insightful understanding of human activities across diverse contexts, marking a significant step towards a better world.

cs.HC

VR for Acupuncture? Exploring Needs and Opportunities for Acupuncture Training and Treatment in Virtual Reality

Acupuncture is a form of medicine that involves inserting needles into targeted areas of the body and requires knowledge of both Traditional Chinese Medicine (TCM) and Evidence-Based Medicine (EBM). The process of acquiring such knowledge and using it for practical treatment is challenging due to the need for a deep understanding of human anatomy and the ability to apply both TCM and EBM approaches. Visual aids have been introduced to aid in understanding the alignment of acupuncture points with key elements of the human body, and are indispensable tools for both learners and expert acupuncturists. However, they are often not enough to enable effective practice and fail to fully support the learning process. Novel approaches based on immersive visualization and Virtual Reality (VR) have shown promise in many healthcare settings due to their unique advantages in terms of realism and interactions, but it is still unknown whether and how VR can possibly be beneficial to acupuncture training and treatment. Following participatory design protocols such as observations and semi-structured interviews with eight doctors and nine students, we explore the needs and pain points of current acupuncture workflows at the intersection of EBM and TCM in China and the United States. We highlight opportunities for introducing VR in today's acupuncture training and treatment workflows, and discuss two design approaches that build on 11 specific challenges spanning education, diagnosis, treatment, and communication.

cs.HC

PaperToPlace: Transforming Instruction Documents into Spatialized and Context-Aware Mixed Reality Experiences

While paper instructions are one of the mainstream medium for sharing knowledge, consuming such instructions and translating them into activities are inefficient due to the lack of connectivity with physical environment. We present PaperToPlace, a novel workflow comprising an authoring pipeline, which allows the authors to rapidly transform and spatialize existing paper instructions into MR experience, and a consumption pipeline, which computationally place each instruction step at an optimal location that is easy to read and do not occlude key interaction areas. Our evaluations of the authoring pipeline with 12 participants demonstrated the usability of our workflow and the effectiveness of using a machine learning based approach to help extracting the spatial locations associated with each steps. A second within-subject study with another 12 participants demonstrates the merits of our consumption pipeline by reducing efforts of context switching, delivering the segmented instruction steps and offering the hands-free affordances.

cs.HC