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Naiyan Wang

Publications and source records attributed to Naiyan Wang.

3 recordsLinked to original sources

RoGe: Novel View Synthesis via End-to-End Implicit Reconstruction and Generation

Novel view synthesis from sparse inputs requires both geometric grounding from the observed views and generative priors of unobserved regions, motivating recent hybrid methods that combine reconstruction and generation. However, existing methods bridge the two with rendered images or explicit 3D representations such as point maps or 3D Gaussians. Generation is thus conditioned on a lossy and imperfect projection of the scene, inheriting its errors, and reconstruction receives no signal from generation to correct them. We present RoGe, an end-to-end unified reconstruction and generation framework that removes this explicit bridge. It targets roaming within a scene anchored by sparse views: given a few posed images and a camera trajectory, it synthesizes a temporally coherent video along that trajectory. From the sparse input views, RoGe builds an implicit scene representation with a feed-forward reconstruction model, and queries it with target camera rays to obtain per-view geometric features. These features are injected into a video diffusion model as conditioning, without any 3D intermediate. Both modules are trained jointly, so the generation objective directly shapes its own geometric conditioning. We conduct experiments on DL3DV, where RoGe outperforms reconstruction-based, generation-based, and hybrid baselines on image-level metrics and video-level temporal consistency. Ablations confirm that ray-queried implicit features outperform both raw reconstruction tokens and rendered RGB as conditioning, and that joint training brings further gains. Our project page is at https://jerry-locker.github.io/roge/.

cs.CV

Object Concepts Emerge from Motion

Object-centric visual representations are important for physical-world perception, but existing visual pretraining methods often capture semantic categories without preserving the identity and coherence of individual instances. We present a biologically inspired framework that learns object-centric representations for single images from raw videos. Our approach uses motion boundaries as a source of object-level grouping: off-the-shelf optical flow and clustering produce pseudo-instance masks, which supervise a single-image encoder with pixel-level pairwise metric learning. The framework requires neither human annotations nor camera calibration. We first obtain 195 million pseudo-labeled frames from 7,163 hours of driving and web videos, then expand the supervision to 421 million frames with Motion-Verified Self-Training, which combines model proposals with motion evidence. We train encoders up to Swin-H and distill the learned representations into a family of Swin backbones. Across monocular depth estimation, 3D object detection, 3D occupancy prediction, and end-to-end planning, the resulting models achieve competitive or superior performance relative to supervised and self-supervised pretraining baselines, with particularly strong transfer on geometry- and instance-sensitive tasks. These results show that motion-derived supervision can teach static image encoders to represent visual instances, providing a complementary direction for scalable visual pretraining.

cs.CV

Geometry-Grounded Unified 3D Perception for Autonomous Driving

Camera-based autonomous driving perception requires a shared representation that preserves metric 3D structure across synchronized multi-camera streams. However, existing image-based frameworks often rely on backbones pretrained for semantic recognition, and introduce 3D geometry through downstream task-specific modules. As a result, their shared representations may fail to preserve explicit metric geometry and consistent 3D scene structure. In this paper, we present a Geometry-grounded Unified 3D Perception (GeoUP) framework that adapts the reconstruction-oriented latent of VGGT to calibrated, streaming multi-camera driving scenes. GeoUP factorizes cross-image interaction into self, temporal, and view attention to capture structurally distinct temporal and cross-view correspondences. It further injects calibration-aware raymap encodings to provide metric scale and camera geometry. The resulting geometry-grounded latent is decoded for metric depth estimation, 3D object detection, and semantic occupancy prediction, corresponding to surface-, instance-, and volume-level readouts of the same 3D scene. Through joint multi-task and multi-dataset training, GeoUP effectively leverages heterogeneous annotations and generalizes across diverse sensor configurations and perception ranges. Extensive experiments on nuScenes, Argoverse 2, Waymo, KITTI, and DDAD demonstrate that GeoUP achieves SOTA performance across detection, occupancy, and depth estimation. These results validate the effectiveness of geometry-grounded representations for unified 3D driving perception.

cs.CV