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Nam Ling

Publications and source records attributed to Nam Ling.

At least 19 recordsLinked to original sources

COEC: Calibrated Orthogonal-Equivalence Compensation for Structured Pruning of Large Language Models

Structured pruning reduces the size and inference cost of large language models (LLMs) by removing weight columns, but the resulting output error can degrade accuracy. Existing training-free compensation methods use an additive bias or a single orthogonal rotation on the output side of the retained weight. These corrections leave its input singular frame unchanged and therefore limit how the retained weight can adapt after column removal. We propose COEC (Calibrated Orthogonal-Equivalence Compensation), a training-free compensation framework that applies alternating left and right orthogonal rotations to the retained weight. The right rotation is optimized on a reduced Stiefel manifold, while singular values are rescaled using generalized cross-validation to select the regularization strength for each layer. COEC further tempers the calibration Gram matrix to reduce the dominance of high-energy activation directions and introduces an alignment penalty that preserves the geometric relation between adjacent attention projections.All components use second-order statistics from a small calibration set and require neither backpropagation through the LLM nor retraining of the model parameters. COEC is independent of the column pruning criterion and can be applied to multiple structured pruning methods. Experiments on the Llama-3, Llama-3.1, and Qwen2.5 model families across multiple structured sparsity levels show that COEC improves perplexity on every model and zero-shot accuracy in most settings over existing compensation methods, with larger gains at higher sparsity. These results show that post-pruning compensation can recover part of the performance lost to column removal.

cs.LG

CORAM: Coherent Orthogonal Rotation for Model Merging

Merging finetuned models combines specialized capabilities without joint training or access to the original data. Most methods operate by linear arithmetic in Euclidean weight space, which cannot carry the geometry of the update. Orthogonal Model Merging (OrthoMerge) uses a single orthogonal transform for each weight matrix, but such a transform cannot change singular values. We propose CORAM, which partitions each target matrix into row slices, represents every expert slice by its singular value decomposition in the corresponding base-model SVD frame, and merges the task-specific factors on their corresponding manifolds. Because manifold averaging contracts the merged update, CORAM applies an amplification coefficient $\lambda=\kappa\hat{c}$. The scale c_hat is estimated from the expert and merged update norms and is approximately $\sqrt{N}$ for $N$ experts with comparable update magnitudes. The restoration strength kappa is selected from the dispersion of expert updates without evaluating candidate merged models. This rule remains within 0.72 points of the best swept value on all evaluated suites. CORAM also includes spread slicing to distribute highly updated rows across slices and a residual pathway for non-target layers. Across four suites covering three model families, 3B to 9B scales, and language and vision-language experts, CORAM improves over OrthoMerge by 0.25 to 1.35 points and matches or exceeds the strongest weight-space baselines.

cs.LG

Adaptive Fused Prior Transfer for Controllable Generative Image Compression

Learned image compression achieves competitive rate-distortion performance, but very-low-bitrate reconstruction remains challenging because the transmitted representation cannot preserve fine textures and local structures. Perceptual and generative codecs synthesize missing details using reconstruction priors, while controllable codecs allow one model to cover different bitrate and reconstruction preferences. However, existing codebook-based controllable designs generally rely on single-codebook reconstruction priors. We propose Adaptive Fused Prior Transfer for Controllable Generative Image Compression (AFP-GIC), a controllable codec that transfers an adaptive fused prior from a frozen pretrained AdaCode model. Encoder-side fused-prior features guide latent formation, while the decoder predicts a compatible fused prior from the compressed representation and selected control variables, enabling prior-guided reconstruction without transmitting the fused prior itself. A motivating analysis shows that better decoder-side fused-prior alignment tightens a reconstruction-error upper bound and that the fused-prior family contains single-codebook choices as special cases. Under the unified benchmark, AFP-GIC achieves 18.1% lower decoder latency and uses 31.10 million (20.5%) fewer inference parameters than DC-VIC. Experiments on Kodak, CLIC2020, and DIV2K show competitive PSNR and SSIM, with the clearest perceptual gains in NIQE scores and very-low-bitrate visual comparisons.

eess.IV

Geometric and Spectral Alignment for Deep Neural Network I

Deep residual architectures are modeled as products of near-identity Jacobians. This paper proves deterministic quotient-geometric estimates for singular spectra of Frobenius-normalized layer factors, emphasizing a normalized top-radial Cartan coordinate and fitted power-law chart. Full-rank factors are mapped from $\mathrm{GL}(d)$ to the positive cone by $A\mapsto A^\top A$, then to ordered eigenvalue data. Under Frobenius normalization, exact power-law spectra form a trace-normalized Cartan orbit. This orbit is a Gibbs family on ranks, a Fisher information line, and a Bures--Wasserstein curve with line element $d/4$ times Fisher information. The main rigidity theorem is a slack-aware margin inequality: interface radial amplitude, non-backtracking slack, and signed residual variation control displacement of the fitted Cartan coordinate. In the exact-chart zero-slack case, a depth-$L$ budget gives exponent drift of order $(\log M)/L$; generally, slack and residual increments augment the bound. We separate scalar top-radial from full-Cartan spectral control, which also needs Bures/Hellinger residual variation. We prove approximate-power-law and metric-chart versions, converse lower bounds, Fisher--KL/Bures action estimates, and near-identity expansions for normalized residual chains. Near-identity results verify transport budgets; chart quality remains measurable. Effective rank is a spectral-energy quantile, giving finite-width power-law tail bounds and robust rank-window transition estimates. Empirical static-weight exponent profiles serve as diagnostics; full verification also requires interface budgets, slacks, and residuals for the same operator chain.

cs.LG

Geometric and Spectral Alignment for Deep Neural Network II

This paper develops the angular and static-channel component of Geometric and Spectral Alignment for residual Jacobian chains. Starting from Cartan-coordinate rigidity and fitted effective-rank windows, we study how dominant singular subspaces are transported across adjacent layers and how the resulting finite matrices can be displayed in physical channel coordinates. The main results are deterministic, margin-verified results. We bound the error between full interface transport and its dominant-window truncation, add fitted-tail errors so that empirical spectra can be certified against the Gibbs--Cartan tail model, and distinguish source-mode incidence from fully physical input-output channel incidence. Given row groups and active supports, the Physical Alignment Matrix decomposes orthogonally as core plus overlap plus noise. Active-column gaps, pairwise overlap margins, and noise bounds combine into a static certificate radius under which the full transport and the truncated transport induce the same active supports, pairwise incidence graph, SRS sets, hub columns, and core/overlap/noise masks. The finer SC/SA/ST labels of the Invariant Channel Mapping require additional row-energy and profile-correlation margins, stated as explicit perturbation tests. The empirical section reports the matrices and block-energy heatmaps that measure these certificate quantities across CNNs, language models, and vision/diffusion backbones. The figures are interpreted as finite-dimensional measurements; complete membership in the Physical GSA certificate domain requires checking the numerical margin protocol stated in Section 10.

cs.LG

What Did They Mean? How LLMs Resolve Ambiguous Social Situations across Perspectives and Roles

People increasingly turn to large language models (LLMs) to interpret ambiguous social situations: a delayed text reply, an unusually cold supervisor, a teacher's mixed signals, or a boundary-crossing friend. Yet in many such cases, no stable interpretation can be verified from the available evidence alone. We study how LLMs respond to these situations across four domains: early-stage romantic relationships, teacher--student dynamics, workplace hierarchies, and ambiguous friendships. Across 72 responses from GPT, Claude, and Gemini, only 9 (12.5\%) genuinely preserved uncertainty. The remaining 87.5% produced interpretive closure through recurring pathways including narrative alignment, narrative reversal, normative advice under uncertainty, and hedged language that still supported a single conclusion. We further find that narrator perspective shapes the path to closure: first-person accounts more often elicited alignment, while third-person accounts invited more detached interpretation, even when the underlying situation remained comparable. Together, these findings show that LLMs do not simply assist interpersonal sensemaking; they tend to resolve ambiguity into coherent and actionable narratives. These results suggest that the central risk is not only that LLMs may misinterpret social situations, but that they may make unresolved situations feel prematurely settled. We frame this tendency as a design challenge for uncertainty-preserving social AI.

cs.HC

From Pixels to Nucleotides: End-to-End Token-Based Video Compression for DNA Storage

DNA-based storage has emerged as a promising approach to the global data crisis, offering molecular-scale density and millennial-scale stability at low maintenance cost. Over the past decade, substantial progress has been made in storing text, images, and files in DNA -- yet video remains an open challenge. The difficulty is not merely technical: effective video DNA storage requires co-designing compression and molecular encoding from the ground up, a challenge that sits at the intersection of two fields that have largely evolved independently. In this work, we present HELIX, the first end-to-end neural network jointly optimizing video compression and DNA encoding -- prior approaches treat the two stages independently, leaving biochemical constraints and compression objectives fundamentally misaligned. Our key insight: token-based representations naturally align with DNA's quaternary alphabet -- discrete semantic units map directly to ATCG bases. We introduce TK-SCONE (Token-Kronecker Structured Constraint-Optimized Neural Encoding), which achieves 1.91 bits per nucleotide through Kronecker-structured mixing that breaks spatial correlations and FSM-based mapping that guarantees biochemical constraints. Unlike two-stage approaches, HELIX learns token distributions simultaneously optimized for visual quality, prediction under masking, and DNA synthesis efficiency. This work demonstrates for the first time that learned compression and molecular storage converge naturally at token representations -- suggesting a new paradigm where neural video codecs are designed for biological substrates from the ground up.

cs.CV

Analysis of Converged 3D Gaussian Splatting Solutions: Density Effects and Prediction Limit

We investigate what structure emerges in 3D Gaussian Splatting (3DGS) solutions from standard multi-view optimization. We term these Rendering-Optimal References (RORs) and analyze their statistical properties, revealing stable patterns: mixture-structured scales and bimodal radiance across diverse scenes. To understand what determines these parameters, we apply learnability probes by training predictors to reconstruct RORs from point clouds without rendering supervision. Our analysis uncovers fundamental density-stratification. Dense regions exhibit geometry-correlated parameters amenable to render-free prediction, while sparse regions show systematic failure across architectures. We formalize this through variance decomposition, demonstrating that visibility heterogeneity creates covariance-dominated coupling between geometric and appearance parameters in sparse regions. This reveals the dual character of RORs: geometric primitives where point clouds suffice, and view synthesis primitives where multi-view constraints are essential. We provide density-aware strategies that improve training robustness and discuss architectural implications for systems that adaptively balance feed-forward prediction and rendering-based refinement.

cs.CV

Efficient Post-Training Pruning of Large Language Models with Statistical Correction

Post-training pruning is an effective approach for reducing the size and inference cost of large language models (LLMs), but existing methods often face a trade-off between pruning quality and computational efficiency. Heuristic pruning methods are efficient but sensitive to activation outliers, while reconstruction-based approaches improve fidelity at the cost of heavy computation. In this work, we propose a lightweight post-training pruning framework based on first-order statistical properties of model weights and activations. During pruning, channel-wise statistics are used to calibrate magnitude-based importance scores, reducing bias from activation-dominated channels. After pruning, we apply an analytic energy compensation to correct distributional distortions caused by weight removal. Both steps operate without retraining, gradients, or second-order information. Experiments across multiple LLM families, sparsity patterns, and evaluation tasks show that the proposed approach improves pruning performance while maintaining computational cost comparable to heuristic methods. The results suggest that simple statistical corrections can be effective for post-training pruning of LLMs.

cs.CL

SCONE: A Practical, Constraint-Aware Plug-in for Latent Encoding in Learned DNA Storage

DNA storage has matured from concept to practical stage, yet its integration with neural compression pipelines remains inefficient. Early DNA encoders applied redundancy-heavy constraint layers atop raw binary data - workable but primitive. Recent neural codecs compress data into learned latent representations with rich statistical structure, yet still convert these latents to DNA via naive binary-to-quaternary transcoding, discarding the entropy model's optimization. This mismatch undermines compression efficiency and complicates the encoding stack. A plug-in module that collapses latent compression and DNA encoding into a single step. SCONE performs quaternary arithmetic coding directly on the latent space in DNA bases. Its Constraint-Aware Adaptive Coding module dynamically steers the entropy encoder's learned probability distribution to enforce biochemical constraints - Guanine-Cytosine (GC) balance and homopolymer suppression - deterministically during encoding, eliminating post-hoc correction. The design preserves full reversibility and exploits the hyperprior model's learned priors without modification. Experiments show SCONE achieves near-perfect constraint satisfaction with negligible computational overhead (<2% latency), establishing a latent-agnostic interface for end-to-end DNA-compatible learned codecs.

cs.LG

Thinking Like Van Gogh: Structure-Aware Style Transfer via Flow-Guided 3D Gaussian Splatting

In 1888, Vincent van Gogh wrote, "I am seeking exaggeration in the essential." This principle, amplifying structural form while suppressing photographic detail, lies at the core of Post-Impressionist art. However, most existing 3D style transfer methods invert this philosophy, treating geometry as a rigid substrate for surface-level texture projection. To authentically reproduce Post-Impressionist stylization, geometric abstraction must be embraced as the primary vehicle of expression. We propose a flow-guided geometric advection framework for 3D Gaussian Splatting (3DGS) that operationalizes this principle in a mesh-free setting. Our method extracts directional flow fields from 2D paintings and back-propagates them into 3D space, rectifying Gaussian primitives to form flow-aligned brushstrokes that conform to scene topology without relying on explicit mesh priors. This enables expressive structural deformation driven directly by painterly motion rather than photometric constraints. Our contributions are threefold: (1) a projection-based, mesh-free flow guidance mechanism that transfers 2D artistic motion into 3D Gaussian geometry; (2) a luminance-structure decoupling strategy that isolates geometric deformation from color optimization, mitigating artifacts during aggressive structural abstraction; and (3) a VLM-as-a-Judge evaluation framework that assesses artistic authenticity through aesthetic judgment instead of conventional pixel-level metrics, explicitly addressing the subjective nature of artistic stylization.

cs.CV

ISCS: Parameter-Guided Feature Pruning for Resource-Constrained Embodied Perception

Prior studies in embodied AI consistently show that robust perception is critical for human-robot interaction, yet deploying high-fidelity visual models on resource-constrained agents remains challenging due to limited on-device computation power and transmission latency. Exploiting the redundancy in latent representations could improve system efficiency, yet existing approaches often rely on costly dataset-specific ablation tests or heavy entropy models unsuitable for real-time edge-robot collaboration. We propose a generalizable, dataset-agnostic method to identify and selectively transmit structure-critical channels in pretrained encoders. Instead of brute-force empirical evaluations, our approach leverages intrinsic parameter statistics-weight variances and biases-to estimate channel importance. This analysis reveals a consistent organizational structure, termed the Invariant Salient Channel Space (ISCS), where Salient-Core channels capture dominant structures while Salient-Auxiliary channels encode fine visual details. Building on ISCS, we introduce a deterministic static pruning strategy that enables lightweight split-computing. Experiments across different datasets demonstrate that our method achieves a deterministic, ultra-low latency pipeline by bypassing heavy entropy modeling. Our method reduces end-to-end latency, providing a critical speed-accuracy trade-off for resource-constrained human-aware embodied systems.

cs.CV

$\mathtt{M^3VIR}$: A Large-Scale Multi-Modality Multi-View Synthesized Benchmark Dataset for Image Restoration and Content Creation

The gaming and entertainment industry is rapidly evolving, driven by immersive experiences and the integration of generative AI (GAI) technologies. Training such models effectively requires large-scale datasets that capture the diversity and context of gaming environments. However, existing datasets are often limited to specific domains or rely on artificial degradations, which do not accurately capture the unique characteristics of gaming content. Moreover, benchmarks for controllable video generation remain absent. To address these limitations, we introduce $\mathtt{M^3VIR}$, a large-scale, multi-modal, multi-view dataset specifically designed to overcome the shortcomings of current resources. Unlike existing datasets, $\mathtt{M^3VIR}$ provides diverse, high-fidelity gaming content rendered with Unreal Engine 5, offering authentic ground-truth LR-HR paired and multi-view frames across 80 scenes in 8 categories. It includes $\mathtt{M^3VIR\_MR}$ for super-resolution (SR), novel view synthesis (NVS), and combined NVS+SR tasks, and $\mathtt{M^3VIR\_{MS}}$, the first multi-style, object-level ground-truth set enabling research on controlled video generation. Additionally, we benchmark several state-of-the-art SR and NVS methods to establish performance baselines. While no existing approaches directly handle controlled video generation, $\mathtt{M^3VIR}$ provides a benchmark for advancing this area. By releasing the dataset, we aim to facilitate research in AI-powered restoration, compression, and controllable content generation for next-generation cloud gaming and entertainment.

cs.CV

TVC: Tokenized Video Compression with Ultra-Low Bit Rate

Tokenized visual representations have shown promise in image compression, yet their extension to video remains underexplored due to the challenges posed by complex temporal dynamics and stringent bit rate constraints. In this paper, we present tokenized video compression (TVC), a token-based dual-stream framework designed to operate effectively at ultra-low bit rates. TVC leverages the Cosmos video tokenizer to extract both discrete and continuous token streams. The discrete tokens are partially masked using a strategic masking scheme and then compressed losslessly with a discrete checkerboard context model to reduce transmission overhead. The masked tokens are reconstructed by a decoder-only Transformer with spatiotemporal token prediction. In parallel, the continuous tokens are quantized and compressed using a continuous checkerboard context model, providing complementary continuous information at ultra-low bit rates. At the decoder side, the two streams are fused with a ControlNet-based multi-scale integration module, ensuring high perceptual quality alongside stable fidelity in reconstruction. Overall, this work illustrates the practicality of tokenized video compression and points to new directions for semantics-aware, token-native approaches.

eess.IV

Stereo Image Coding for Machines with Joint Visual Feature Compression

2D image coding for machines (ICM) has achieved great success in coding efficiency, while less effort has been devoted to stereo image fields. To promote the efficiency of stereo image compression (SIC) and intelligent analysis, the stereo image coding for machines (SICM) is formulated and explored in this paper. More specifically, a machine vision-oriented stereo feature compression network (MVSFC-Net) is proposed for SICM, where the stereo visual features are effectively extracted, compressed, and transmitted for 3D visual task. To efficiently compress stereo visual features in MVSFC-Net, a stereo multi-scale feature compression (SMFC) module is designed to gradually transform sparse stereo multi-scale features into compact joint visual representations by removing spatial, inter-view, and cross-scale redundancies simultaneously. Experimental results show that the proposed MVSFC-Net obtains superior compression efficiency as well as 3D visual task performance, when compared with the existing ICM anchors recommended by MPEG and the state-of-the-art SIC method.

cs.CV

WTDUN: Wavelet Tree-Structured Sampling and Deep Unfolding Network for Image Compressed Sensing

Deep unfolding networks have gained increasing attention in the field of compressed sensing (CS) owing to their theoretical interpretability and superior reconstruction performance. However, most existing deep unfolding methods often face the following issues: 1) they learn directly from single-channel images, leading to a simple feature representation that does not fully capture complex features; and 2) they treat various image components uniformly, ignoring the characteristics of different components. To address these issues, we propose a novel wavelet-domain deep unfolding framework named WTDUN, which operates directly on the multi-scale wavelet subbands. Our method utilizes the intrinsic sparsity and multi-scale structure of wavelet coefficients to achieve a tree-structured sampling and reconstruction, effectively capturing and highlighting the most important features within images. Specifically, the design of tree-structured reconstruction aims to capture the inter-dependencies among the multi-scale subbands, enabling the identification of both fine and coarse features, which can lead to a marked improvement in reconstruction quality. Furthermore, a wavelet domain adaptive sampling method is proposed to greatly improve the sampling capability, which is realized by assigning measurements to each wavelet subband based on its importance. Unlike pure deep learning methods that treat all components uniformly, our method introduces a targeted focus on important subbands, considering their energy and sparsity. This targeted strategy lets us capture key information more efficiently while discarding less important information, resulting in a more effective and detailed reconstruction. Extensive experimental results on various datasets validate the superior performance of our proposed method.

eess.IV

GameIR: A Large-Scale Synthesized Ground-Truth Dataset for Image Restoration over Gaming Content

Image restoration methods like super-resolution and image synthesis have been successfully used in commercial cloud gaming products like NVIDIA's DLSS. However, restoration over gaming content is not well studied by the general public. The discrepancy is mainly caused by the lack of ground-truth gaming training data that match the test cases. Due to the unique characteristics of gaming content, the common approach of generating pseudo training data by degrading the original HR images results in inferior restoration performance. In this work, we develop GameIR, a large-scale high-quality computer-synthesized ground-truth dataset to fill in the blanks, targeting at two different applications. The first is super-resolution with deferred rendering, to support the gaming solution of rendering and transferring LR images only and restoring HR images on the client side. We provide 19200 LR-HR paired ground-truth frames coming from 640 videos rendered at 720p and 1440p for this task. The second is novel view synthesis (NVS), to support the multiview gaming solution of rendering and transferring part of the multiview frames and generating the remaining frames on the client side. This task has 57,600 HR frames from 960 videos of 160 scenes with 6 camera views. In addition to the RGB frames, the GBuffers during the deferred rendering stage are also provided, which can be used to help restoration. Furthermore, we evaluate several SOTA super-resolution algorithms and NeRF-based NVS algorithms over our dataset, which demonstrates the effectiveness of our ground-truth GameIR data in improving restoration performance for gaming content. Also, we test the method of incorporating the GBuffers as additional input information for helping super-resolution and NVS. We release our dataset and models to the general public to facilitate research on restoration methods over gaming content.

cs.CV

HAAP: Vision-context Hierarchical Attention Autoregressive with Adaptive Permutation for Scene Text Recognition

Scene Text Recognition (STR) is challenging in extracting effective character representations from visual data when text is unreadable. Permutation language modeling (PLM) is introduced to refine character predictions by jointly capturing contextual and visual information. However, in PLM, the use of random permutations causes training fit oscillation, and the iterative refinement (IR) operation also introduces additional overhead. To address these issues, this paper proposes the Hierarchical Attention autoregressive Model with Adaptive Permutation (HAAP) to enhance position-context-image interaction capability, improving autoregressive LM generalization. First, we propose Implicit Permutation Neurons (IPN) to generate adaptive attention masks that dynamically exploit token dependencies, enhancing the correlation between visual information and context. Adaptive correlation representation helps the model avoid training fit oscillation. Second, the Cross-modal Hierarchical Attention mechanism (CHA) is introduced to capture the dependencies among position queries, contextual semantics and visual information. CHA enables position tokens to aggregate global semantic information, avoiding the need for IR. Extensive experimental results show that the proposed HAAP achieves state-of-the-art (SOTA) performance in terms of accuracy, complexity, and latency on several datasets.

cs.CV