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Namhoon Lee

Publications and source records attributed to Namhoon Lee.

27 records · Page 2Linked to original sources

SpReME: Sparse Regression for Multi-Environment Dynamic Systems

Learning dynamical systems is a promising avenue for scientific discoveries. However, capturing the governing dynamics in multiple environments still remains a challenge: model-based approaches rely on the fidelity of assumptions made for a single environment, whereas data-driven approaches based on neural networks are often fragile on extrapolating into the future. In this work, we develop a method of sparse regression dubbed SpReME to discover the major dynamics that underlie multiple environments. Specifically, SpReME shares a sparse structure of ordinary differential equation (ODE) across different environments in common while allowing each environment to keep the coefficients of ODE terms independently. We demonstrate that the proposed model captures the correct dynamics from multiple environments over four different dynamic systems with improved prediction performance.

cs.LG↗

Meta-Learning Sparse Implicit Neural Representations

Implicit neural representations are a promising new avenue of representing general signals by learning a continuous function that, parameterized as a neural network, maps the domain of a signal to its codomain; the mapping from spatial coordinates of an image to its pixel values, for example. Being capable of conveying fine details in a high dimensional signal, unboundedly of its domain, implicit neural representations ensure many advantages over conventional discrete representations. However, the current approach is difficult to scale for a large number of signals or a data set, since learning a neural representation -- which is parameter heavy by itself -- for each signal individually requires a lot of memory and computations. To address this issue, we propose to leverage a meta-learning approach in combination with network compression under a sparsity constraint, such that it renders a well-initialized sparse parameterization that evolves quickly to represent a set of unseen signals in the subsequent training. We empirically demonstrate that meta-learned sparse neural representations achieve a much smaller loss than dense meta-learned models with the same number of parameters, when trained to fit each signal using the same number of optimization steps.

cs.LG↗

Understanding the Effects of Data Parallelism and Sparsity on Neural Network Training

We study two factors in neural network training: data parallelism and sparsity; here, data parallelism means processing training data in parallel using distributed systems (or equivalently increasing batch size), so that training can be accelerated; for sparsity, we refer to pruning parameters in a neural network model, so as to reduce computational and memory cost. Despite their promising benefits, however, understanding of their effects on neural network training remains elusive. In this work, we first measure these effects rigorously by conducting extensive experiments while tuning all metaparameters involved in the optimization. As a result, we find across various workloads of data set, network model, and optimization algorithm that there exists a general scaling trend between batch size and number of training steps to convergence for the effect of data parallelism, and further, difficulty of training under sparsity. Then, we develop a theoretical analysis based on the convergence properties of stochastic gradient methods and smoothness of the optimization landscape, which illustrates the observed phenomena precisely and generally, establishing a better account of the effects of data parallelism and sparsity on neural network training.

cs.LG↗

A Signal Propagation Perspective for Pruning Neural Networks at Initialization

Network pruning is a promising avenue for compressing deep neural networks. A typical approach to pruning starts by training a model and then removing redundant parameters while minimizing the impact on what is learned. Alternatively, a recent approach shows that pruning can be done at initialization prior to training, based on a saliency criterion called connection sensitivity. However, it remains unclear exactly why pruning an untrained, randomly initialized neural network is effective. In this work, by noting connection sensitivity as a form of gradient, we formally characterize initialization conditions to ensure reliable connection sensitivity measurements, which in turn yields effective pruning results. Moreover, we analyze the signal propagation properties of the resulting pruned networks and introduce a simple, data-free method to improve their trainability. Our modifications to the existing pruning at initialization method lead to improved results on all tested network models for image classification tasks. Furthermore, we empirically study the effect of supervision for pruning and demonstrate that our signal propagation perspective, combined with unsupervised pruning, can be useful in various scenarios where pruning is applied to non-standard arbitrarily-designed architectures.

cs.LG↗

SNIP: Single-shot Network Pruning based on Connection Sensitivity

Pruning large neural networks while maintaining their performance is often desirable due to the reduced space and time complexity. In existing methods, pruning is done within an iterative optimization procedure with either heuristically designed pruning schedules or additional hyperparameters, undermining their utility. In this work, we present a new approach that prunes a given network once at initialization prior to training. To achieve this, we introduce a saliency criterion based on connection sensitivity that identifies structurally important connections in the network for the given task. This eliminates the need for both pretraining and the complex pruning schedule while making it robust to architecture variations. After pruning, the sparse network is trained in the standard way. Our method obtains extremely sparse networks with virtually the same accuracy as the reference network on the MNIST, CIFAR-10, and Tiny-ImageNet classification tasks and is broadly applicable to various architectures including convolutional, residual and recurrent networks. Unlike existing methods, our approach enables us to demonstrate that the retained connections are indeed relevant to the given task.

cs.CV↗

Learn To Pay Attention

We propose an end-to-end-trainable attention module for convolutional neural network (CNN) architectures built for image classification. The module takes as input the 2D feature vector maps which form the intermediate representations of the input image at different stages in the CNN pipeline, and outputs a 2D matrix of scores for each map. Standard CNN architectures are modified through the incorporation of this module, and trained under the constraint that a convex combination of the intermediate 2D feature vectors, as parameterised by the score matrices, must \textit{alone} be used for classification. Incentivised to amplify the relevant and suppress the irrelevant or misleading, the scores thus assume the role of attention values. Our experimental observations provide clear evidence to this effect: the learned attention maps neatly highlight the regions of interest while suppressing background clutter. Consequently, the proposed function is able to bootstrap standard CNN architectures for the task of image classification, demonstrating superior generalisation over 6 unseen benchmark datasets. When binarised, our attention maps outperform other CNN-based attention maps, traditional saliency maps, and top object proposals for weakly supervised segmentation as demonstrated on the Object Discovery dataset. We also demonstrate improved robustness against the fast gradient sign method of adversarial attack.

cs.CV↗

DESIRE: Distant Future Prediction in Dynamic Scenes with Interacting Agents

We introduce a Deep Stochastic IOC RNN Encoderdecoder framework, DESIRE, for the task of future predictions of multiple interacting agents in dynamic scenes. DESIRE effectively predicts future locations of objects in multiple scenes by 1) accounting for the multi-modal nature of the future prediction (i.e., given the same context, future may vary), 2) foreseeing the potential future outcomes and make a strategic prediction based on that, and 3) reasoning not only from the past motion history, but also from the scene context as well as the interactions among the agents. DESIRE achieves these in a single end-to-end trainable neural network model, while being computationally efficient. The model first obtains a diverse set of hypothetical future prediction samples employing a conditional variational autoencoder, which are ranked and refined by the following RNN scoring-regression module. Samples are scored by accounting for accumulated future rewards, which enables better long-term strategic decisions similar to IOC frameworks. An RNN scene context fusion module jointly captures past motion histories, the semantic scene context and interactions among multiple agents. A feedback mechanism iterates over the ranking and refinement to further boost the prediction accuracy. We evaluate our model on two publicly available datasets: KITTI and Stanford Drone Dataset. Our experiments show that the proposed model significantly improves the prediction accuracy compared to other baseline methods.

cs.CV↗

Forecasting Interactive Dynamics of Pedestrians with Fictitious Play

We develop predictive models of pedestrian dynamics by encoding the coupled nature of multi-pedestrian interaction using game theory, and deep learning-based visual analysis to estimate person-specific behavior parameters. Building predictive models for multi-pedestrian interactions however, is very challenging due to two reasons: (1) the dynamics of interaction are complex interdependent processes, where the predicted behavior of one pedestrian can affect the actions taken by others and (2) dynamics are variable depending on an individuals physical characteristics (e.g., an older person may walk slowly while the younger person may walk faster). To address these challenges, we (1) utilize concepts from game theory to model the interdependent decision making process of multiple pedestrians and (2) use visual classifiers to learn a mapping from pedestrian appearance to behavior parameters. We evaluate our proposed model on several public multiple pedestrian interaction video datasets. Results show that our strategic planning model explains human interactions 25% better when compared to state-of-the-art methods.

cs.CV↗

Visual Compiler: Synthesizing a Scene-Specific Pedestrian Detector and Pose Estimator

We introduce the concept of a Visual Compiler that generates a scene specific pedestrian detector and pose estimator without any pedestrian observations. Given a single image and auxiliary scene information in the form of camera parameters and geometric layout of the scene, the Visual Compiler first infers geometrically and photometrically accurate images of humans in that scene through the use of computer graphics rendering. Using these renders we learn a scene-and-region specific spatially-varying fully convolutional neural network, for simultaneous detection, pose estimation and segmentation of pedestrians. We demonstrate that when real human annotated data is scarce or non-existent, our data generation strategy can provide an excellent solution for bootstrapping human detection and pose estimation. Experimental results show that our approach outperforms off-the-shelf state-of-the-art pedestrian detectors and pose estimators that are trained on real data.

cs.CV↗