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Nancy Lynch

Publications and source records attributed to Nancy Lynch.

44 records · Page 3Linked to original sources

Consensus using Asynchronous Failure Detectors

The FLP result shows that crash-tolerant consensus is impossible to solve in asynchronous systems, and several solutions have been proposed for crash-tolerant consensus under alternative (stronger) models. One popular approach is to augment the asynchronous system with appropriate failure detectors, which provide (potentially unreliable) information about process crashes in the system, to circumvent the FLP impossibility. In this paper, we demonstrate the exact mechanism by which (sufficiently powerful) asynchronous failure detectors enable solving crash-tolerant consensus. Our approach, which borrows arguments from the FLP impossibility proof and the famous result from CHT, which shows that $Ω$ is a weakest failure detector to solve consensus, also yields a natural proof to $Ω$ as a weakest asynchronous failure detector to solve consensus. The use of I/O automata theory in our approach enables us to model execution in a more detailed fashion than CHT and also addresses the latent assumptions and assertions in the original result in CHT.

cs.DC↗

A Coded Shared Atomic Memory Algorithm for Message Passing Architectures

This paper considers the communication and storage costs of emulating atomic (linearizable) multi-writer multi-reader shared memory in distributed message-passing systems. The paper contains three main contributions: (1) We present a atomic shared-memory emulation algorithm that we call Coded Atomic Storage (CAS). This algorithm uses erasure coding methods. In a storage system with $N$ servers that is resilient to $f$ server failures, we show that the communication cost of CAS is $\frac{N}{N-2f}$. The storage cost of CAS is unbounded. (2) We present a modification of the CAS algorithm known as CAS with Garbage Collection (CASGC). The CASGC algorithm is parametrized by an integer $δ$ and has a bounded storage cost. We show that in every execution where the number of write operations that are concurrent with a read operation is no bigger than $δ$, the CASGC algorithm with parameter $δ$ satisfies atomicity and liveness. We explicitly characterize the storage cost of CASGC, and show that it has the same communication cost as CAS. (3) We describe an algorithm known as the Communication Cost Optimal Atomic Storage (CCOAS) algorithm that achieves a smaller communication cost than CAS and CASGC. In particular, CCOAS incurs read and write communication costs of $\frac{N}{N-f}$ measured in terms of number of object values. We also discuss drawbacks of CCOAS as compared with CAS and CASGC.

cs.DC↗

Multi-Message Broadcast with Abstract MAC Layers and Unreliable Links

We study the multi-message broadcast problem using abstract MAC layer models of wireless networks. These models capture the key guarantees of existing MAC layers while abstracting away low-level details such as signal propagation and contention. We begin by studying upper and lower bounds for this problem in a {\em standard abstract MAC layer model}---identifying an interesting dependence between the structure of unreliable links and achievable time complexity. In more detail, given a restriction that devices connected directly by an unreliable link are not too far from each other in the reliable link topology, we can (almost) match the efficiency of the reliable case. For the related restriction, however, that two devices connected by an unreliable link are not too far from each other in geographic distance, we prove a new lower bound that shows that this efficiency is impossible. We then investigate how much extra power must be added to the model to enable a new order of magnitude of efficiency. In more detail, we consider an {\em enhanced abstract MAC layer model} and present a new multi-message broadcast algorithm that (under certain natural assumptions) solves the problem in this model faster than any known solutions in an abstract MAC layer setting.

cs.DC↗

Trade-offs between Selection Complexity and Performance when Searching the Plane without Communication

We consider the ANTS problem [Feinerman et al.] in which a group of agents collaboratively search for a target in a two-dimensional plane. Because this problem is inspired by the behavior of biological species, we argue that in addition to studying the {\em time complexity} of solutions it is also important to study the {\em selection complexity}, a measure of how likely a given algorithmic strategy is to arise in nature due to selective pressures. In more detail, we propose a new selection complexity metric $χ$, defined for algorithm ${\cal A}$ such that $χ({\cal A}) = b + \log \ell$, where $b$ is the number of memory bits used by each agent and $\ell$ bounds the fineness of available probabilities (agents use probabilities of at least $1/2^\ell$). In this paper, we study the trade-off between the standard performance metric of speed-up, which measures how the expected time to find the target improves with $n$, and our new selection metric. In particular, consider $n$ agents searching for a treasure located at (unknown) distance $D$ from the origin (where $n$ is sub-exponential in $D$). For this problem, we identify $\log \log D$ as a crucial threshold for our selection complexity metric. We first prove a new upper bound that achieves a near-optimal speed-up of $(D^2/n +D) \cdot 2^{O(\ell)}$ for $χ({\cal A}) \leq 3 \log \log D + O(1)$. In particular, for $\ell \in O(1)$, the speed-up is asymptotically optimal. By comparison, the existing results for this problem [Feinerman et al.] that achieve similar speed-up require $χ({\cal A}) = Ω(\log D)$. We then show that this threshold is tight by describing a lower bound showing that if $χ({\cal A}) < \log \log D - ω(1)$, then with high probability the target is not found within $D^{2-o(1)}$ moves per agent. Hence, there is a sizable gap to the straightforward $Ω(D^2/n + D)$ lower bound in this setting.

cs.DC↗

Bounds on Contention Management in Radio Networks

The local broadcast problem assumes that processes in a wireless network are provided messages, one by one, that must be delivered to their neighbors. In this paper, we prove tight bounds for this problem in two well-studied wireless network models: the classical model, in which links are reliable and collisions consistent, and the more recent dual graph model, which introduces unreliable edges. Our results prove that the Decay strategy, commonly used for local broadcast in the classical setting, is optimal. They also establish a separation between the two models, proving that the dual graph setting is strictly harder than the classical setting, with respect to this primitive.

cs.DS↗

Bounded-Contention Coding for Wireless Networks in the High SNR Regime

Efficient communication in wireless networks is typically challenged by the possibility of interference among several transmitting nodes. Much important research has been invested in decreasing the number of collisions in order to obtain faster algorithms for communication in such networks. This paper proposes a novel approach for wireless communication, which embraces collisions rather than avoiding them, over an additive channel. It introduces a coding technique called Bounded-Contention Coding (BCC) that allows collisions to be successfully decoded by the receiving nodes into the original transmissions and whose complexity depends on a bound on the contention among the transmitters. BCC enables deterministic local broadcast in a network with n nodes and at most a transmitters with information of l bits each within O(a log n + al) bits of communication with full-duplex radios, and O((a log n + al)(log n)) bits, with high probability, with half-duplex radios. When combined with random linear network coding, BCC gives global broadcast within O((D + a + log n)(a log n + l)) bits, with high probability. This also holds in dynamic networks that can change arbitrarily over time by a worst-case adversary. When no bound on the contention is given, it is shown how to probabilistically estimate it and obtain global broadcast that is adaptive to the true contention in the network.

cs.NI↗

Number of faults a system can withstand without repairs

We consider the following scheduling problem. A system is composed of $n$ processors drawn from a pool of $N$. The processors can become faulty while in operation and faulty processors never recover. A report is issued whenever a fault occurs. This report states only the existence of a fault, but does not indicate its location. Based on this report, the scheduler can reconfigure the system and choose another set of $n$ processors. The system operates satisfactorily as long as at most $f$ of the $n$ selected processors are faulty. We exhibit a scheduling strategy allowing the system to operate satisfactorily until approximately $(N/n)f$ faults are reported in the worst case. Our precise bound is tight.

math.CO↗

Proving time bounds for randomized distributed algorithms

A method of analyzing time bounds for randomized distributed algorithms is presented, in the context of a new and general framework for describing and reasoning about randomized algorithms. The method consists of proving auxiliary statements of the form U (t)->(p) U', which means that whenever the algorithm begins in a state in set U, with probability p, it will reach a state in set U' within time t. The power of the method is illustrated by its use in proving a constant upper bound on the expected time for some process to reach its critical region, in Lehmann and Rabin's Dining Philosophers algorithm.

math.CO↗