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Nannan Li

Publications and source records attributed to Nannan Li.

48 records · Page 3Linked to original sources

BNAS-v2: Memory-efficient and Performance-collapse-prevented Broad Neural Architecture Search

In this paper, we propose BNAS-v2 to further improve the efficiency of NAS, embodying both superiorities of BCNN simultaneously. To mitigate the unfair training issue of BNAS, we employ continuous relaxation strategy to make each edge of cell in BCNN relevant to all candidate operations for over-parameterized BCNN construction. Moreover, the continuous relaxation strategy relaxes the choice of a candidate operation as a softmax over all predefined operations. Consequently, BNAS-v2 employs the gradient-based optimization algorithm to simultaneously update every possible path of over-parameterized BCNN, rather than the single sampled one as BNAS. However, continuous relaxation leads to another issue named performance collapse, in which those weight-free operations are prone to be selected by the search strategy. For this consequent issue, two solutions are given: 1) we propose Confident Learning Rate (CLR) that considers the confidence of gradient for architecture weights update, increasing with the training time of over-parameterized BCNN; 2) we introduce the combination of partial channel connections and edge normalization that also can improve the memory efficiency further. Moreover, we denote differentiable BNAS (i.e. BNAS with continuous relaxation) as BNAS-D, BNAS-D with CLR as BNAS-v2-CLR, and partial-connected BNAS-D as BNAS-v2-PC. Experimental results on CIFAR-10 and ImageNet show that 1) BNAS-v2 delivers state-of-the-art search efficiency on both CIFAR-10 (0.05 GPU days that is 4x faster than BNAS) and ImageNet (0.19 GPU days); and 2) the proposed CLR is effective to alleviate the performance collapse issue in both BNAS-D and vanilla differentiable NAS framework.

cs.CV↗

Towards Visual Distortion in Black-Box Attacks

Constructing adversarial examples in a black-box threat model injures the original images by introducing visual distortion. In this paper, we propose a novel black-box attack approach that can directly minimize the induced distortion by learning the noise distribution of the adversarial example, assuming only loss-oracle access to the black-box network. The quantified visual distortion, which measures the perceptual distance between the adversarial example and the original image, is introduced in our loss whilst the gradient of the corresponding non-differentiable loss function is approximated by sampling noise from the learned noise distribution. We validate the effectiveness of our attack on ImageNet. Our attack results in much lower distortion when compared to the state-of-the-art black-box attacks and achieves $100\%$ success rate on InceptionV3, ResNet50 and VGG16bn. The code is available at https://github.com/Alina-1997/visual-distortion-in-attack.

cs.LG↗

BNAS:An Efficient Neural Architecture Search Approach Using Broad Scalable Architecture

In this paper, we propose Broad Neural Architecture Search (BNAS) where we elaborately design broad scalable architecture dubbed Broad Convolutional Neural Network (BCNN) to solve the above issue. On one hand, the proposed broad scalable architecture has fast training speed due to its shallow topology. Moreover, we also adopt reinforcement learning and parameter sharing used in ENAS as the optimization strategy of BNAS. Hence, the proposed approach can achieve higher search efficiency. On the other hand, the broad scalable architecture extracts multi-scale features and enhancement representations, and feeds them into global average pooling layer to yield more reasonable and comprehensive representations. Therefore, the performance of broad scalable architecture can be promised. In particular, we also develop two variants for BNAS who modify the topology of BCNN. In order to verify the effectiveness of BNAS, several experiments are performed and experimental results show that 1) BNAS delivers 0.19 days which is 2.37x less expensive than ENAS who ranks the best in reinforcement learning-based NAS approaches, 2) compared with small-size (0.5 millions parameters) and medium-size (1.1 millions parameters) models, the architecture learned by BNAS obtains state-of-the-art performance (3.58% and 3.24% test error) on CIFAR-10, 3) the learned architecture achieves 25.3% top-1 error on ImageNet just using 3.9 millions parameters.

stat.ML↗

Learning Compact Reward for Image Captioning

Adversarial learning has shown its advances in generating natural and diverse descriptions in image captioning. However, the learned reward of existing adversarial methods is vague and ill-defined due to the reward ambiguity problem. In this paper, we propose a refined Adversarial Inverse Reinforcement Learning (rAIRL) method to handle the reward ambiguity problem by disentangling reward for each word in a sentence, as well as achieve stable adversarial training by refining the loss function to shift the generator towards Nash equilibrium. In addition, we introduce a conditional term in the loss function to mitigate mode collapse and to increase the diversity of the generated descriptions. Our experiments on MS COCO and Flickr30K show that our method can learn compact reward for image captioning.

cs.CV↗

A Survey of Deep Reinforcement Learning in Video Games

Deep reinforcement learning (DRL) has made great achievements since proposed. Generally, DRL agents receive high-dimensional inputs at each step, and make actions according to deep-neural-network-based policies. This learning mechanism updates the policy to maximize the return with an end-to-end method. In this paper, we survey the progress of DRL methods, including value-based, policy gradient, and model-based algorithms, and compare their main techniques and properties. Besides, DRL plays an important role in game artificial intelligence (AI). We also take a review of the achievements of DRL in various video games, including classical Arcade games, first-person perspective games and multi-agent real-time strategy games, from 2D to 3D, and from single-agent to multi-agent. A large number of video game AIs with DRL have achieved super-human performance, while there are still some challenges in this domain. Therefore, we also discuss some key points when applying DRL methods to this field, including exploration-exploitation, sample efficiency, generalization and transfer, multi-agent learning, imperfect information, and delayed spare rewards, as well as some research directions.

cs.MA↗

BLP -- Boundary Likelihood Pinpointing Networks for Accurate Temporal Action Localization

Despite tremendous progress achieved in temporal action detection, state-of-the-art methods still suffer from the sharp performance deterioration when localizing the starting and ending temporal action boundaries. Although most methods apply boundary regression paradigm to tackle this problem, we argue that the direct regression lacks detailed enough information to yield accurate temporal boundaries. In this paper, we propose a novel Boundary Likelihood Pinpointing (BLP) network to alleviate this deficiency of boundary regression and improve the localization accuracy. Given a loosely localized search interval that contains an action instance, BLP casts the problem of localizing temporal boundaries as that of assigning probabilities on each equally divided unit of this interval. These generated probabilities provide useful information regarding the boundary location of the action inside this search interval. Based on these probabilities, we introduce a boundary pinpointing paradigm to pinpoint the accurate boundaries under a simple probabilistic framework. Compared with other C3D feature based detectors, extensive experiments demonstrate that BLP significantly improves the localization performance of recent state-of-the-art detectors, and achieves competitive detection mAP on both THUMOS' 14 and ActivityNet datasets, particularly when the evaluation tIoU is high.

cs.CV↗

Non-rigid 3D shape retrieval based on multi-view metric learning

This study presents a novel multi-view metric learning algorithm, which aims to improve 3D non-rigid shape retrieval. With the development of non-rigid 3D shape analysis, there exist many shape descriptors. The intrinsic descriptors can be explored to construct various intrinsic representations for non-rigid 3D shape retrieval task. The different intrinsic representations (features) focus on different geometric properties to describe the same 3D shape, which makes the representations are related. Therefore, it is possible and necessary to learn multiple metrics for different representations jointly. We propose an effective multi-view metric learning algorithm by extending the Marginal Fisher Analysis (MFA) into the multi-view domain, and exploring Hilbert-Schmidt Independence Criteria (HSCI) as a diversity term to jointly learning the new metrics. The different classes can be separated by MFA in our method. Meanwhile, HSCI is exploited to make the multiple representations to be consensus. The learned metrics can reduce the redundancy between the multiple representations, and improve the accuracy of the retrieval results. Experiments are performed on SHREC'10 benchmarks, and the results show that the proposed method outperforms the state-of-the-art non-rigid 3D shape retrieval methods.

cs.CV↗

Graph Convolutional Label Noise Cleaner: Train a Plug-and-play Action Classifier for Anomaly Detection

Video anomaly detection under weak labels is formulated as a typical multiple-instance learning problem in previous works. In this paper, we provide a new perspective, i.e., a supervised learning task under noisy labels. In such a viewpoint, as long as cleaning away label noise, we can directly apply fully supervised action classifiers to weakly supervised anomaly detection, and take maximum advantage of these well-developed classifiers. For this purpose, we devise a graph convolutional network to correct noisy labels. Based upon feature similarity and temporal consistency, our network propagates supervisory signals from high-confidence snippets to low-confidence ones. In this manner, the network is capable of providing cleaned supervision for action classifiers. During the test phase, we only need to obtain snippet-wise predictions from the action classifier without any extra post-processing. Extensive experiments on 3 datasets at different scales with 2 types of action classifiers demonstrate the efficacy of our method. Remarkably, we obtain the frame-level AUC score of 82.12% on UCF-Crime.

cs.CV↗

MRI Cross-Modality NeuroImage-to-NeuroImage Translation

We present a cross-modality generation framework that learns to generate translated modalities from given modalities in MR images without real acquisition. Our proposed method performs NeuroImage-to-NeuroImage translation (abbreviated as N2N) by means of a deep learning model that leverages conditional generative adversarial networks (cGANs). Our framework jointly exploits the low-level features (pixel-wise information) and high-level representations (e.g. brain tumors, brain structure like gray matter, etc.) between cross modalities which are important for resolving the challenging complexity in brain structures. Our framework can serve as an auxiliary method in clinical diagnosis and has great application potential. Based on our proposed framework, we first propose a method for cross-modality registration by fusing the deformation fields to adopt the cross-modality information from translated modalities. Second, we propose an approach for MRI segmentation, translated multichannel segmentation (TMS), where given modalities, along with translated modalities, are segmented by fully convolutional networks (FCN) in a multichannel manner. Both of these two methods successfully adopt the cross-modality information to improve the performance without adding any extra data. Experiments demonstrate that our proposed framework advances the state-of-the-art on five brain MRI datasets. We also observe encouraging results in cross-modality registration and segmentation on some widely adopted brain datasets. Overall, our work can serve as an auxiliary method in clinical diagnosis and be applied to various tasks in medical fields. Keywords: image-to-image, cross-modality, registration, segmentation, brain MRI

cs.CV↗

Step-by-step Erasion, One-by-one Collection: A Weakly Supervised Temporal Action Detector

Weakly supervised temporal action detection is a Herculean task in understanding untrimmed videos, since no supervisory signal except the video-level category label is available on training data. Under the supervision of category labels, weakly supervised detectors are usually built upon classifiers. However, there is an inherent contradiction between classifier and detector; i.e., a classifier in pursuit of high classification performance prefers top-level discriminative video clips that are extremely fragmentary, whereas a detector is obliged to discover the whole action instance without missing any relevant snippet. To reconcile this contradiction, we train a detector by driving a series of classifiers to find new actionness clips progressively, via step-by-step erasion from a complete video. During the test phase, all we need to do is to collect detection results from the one-by-one trained classifiers at various erasing steps. To assist in the collection process, a fully connected conditional random field is established to refine the temporal localization outputs. We evaluate our approach on two prevailing datasets, THUMOS'14 and ActivityNet. The experiments show that our detector advances state-of-the-art weakly supervised temporal action detection results, and even compares with quite a few strongly supervised methods.

cs.CV↗

A Self-Adaptive Proposal Model for Temporal Action Detection based on Reinforcement Learning

Existing action detection algorithms usually generate action proposals through an extensive search over the video at multiple temporal scales, which brings about huge computational overhead and deviates from the human perception procedure. We argue that the process of detecting actions should be naturally one of observation and refinement: observe the current window and refine the span of attended window to cover true action regions. In this paper, we propose an active action proposal model that learns to find actions through continuously adjusting the temporal bounds in a self-adaptive way. The whole process can be deemed as an agent, which is firstly placed at a position in the video at random, adopts a sequence of transformations on the current attended region to discover actions according to a learned policy. We utilize reinforcement learning, especially the Deep Q-learning algorithm to learn the agent's decision policy. In addition, we use temporal pooling operation to extract more effective feature representation for the long temporal window, and design a regression network to adjust the position offsets between predicted results and the ground truth. Experiment results on THUMOS 2014 validate the effectiveness of the proposed approach, which can achieve competitive performance with current action detection algorithms via much fewer proposals.

cs.CV↗

Searching Action Proposals via Spatial Actionness Estimation and Temporal Path Inference and Tracking

In this paper, we address the problem of searching action proposals in unconstrained video clips. Our approach starts from actionness estimation on frame-level bounding boxes, and then aggregates the bounding boxes belonging to the same actor across frames via linking, associating, tracking to generate spatial-temporal continuous action paths. To achieve the target, a novel actionness estimation method is firstly proposed by utilizing both human appearance and motion cues. Then, the association of the action paths is formulated as a maximum set coverage problem with the results of actionness estimation as a priori. To further promote the performance, we design an improved optimization objective for the problem and provide a greedy search algorithm to solve it. Finally, a tracking-by-detection scheme is designed to further refine the searched action paths. Extensive experiments on two challenging datasets, UCF-Sports and UCF-101, show that the proposed approach advances state-of-the-art proposal generation performance in terms of both accuracy and proposal quantity.

cs.CV↗