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Nanne van Noord

Publications and source records attributed to Nanne van Noord.

At least 19 recordsLinked to original sources

Gender Artifacts from Art History to Text-to-Image Generation

Artistic styles are rooted in specific socio-historical contexts that encode social hierarchies, including distinct constructions of gender. Yet in AI research, style has long been treated as a surface-level visual property: a filter of color, brushstroke, and texture applied to otherwise content-neutral scenes. We introduce the first dataset to investigate the interplay between gender representation and style in both historical and generated images. StyleGender comprises 74k images spanning 19 artistic styles, comprising art historical images with style and gender annotations, T2I-generated images under controlled style and gender prompts, and a semantically aligned set enabling direct art history-to-generation comparison. By proposing two Set Gender Artifact (SGA) metrics (PixelSGA and MaskSGA), capturing gender signals at the pixel level and in compositional structure, we show that (1) gender representation shapes visual features across artistic styles, (2) style keywords carry these patterns into T2I generation, and (3) generative models tend to amplify gender artifacts beyond what is observed in historical sources.

cs.CV↗

The Iconicity of the Generated Image

How humans interpret and produce images is influenced by the images we have been exposed to. Similarly, visual generative AI models are exposed to many training images and learn to generate new images based on this. Given the importance of iconic images in human visual communication, as they are widely seen, reproduced, and used as inspiration, we may expect that they may similarly have a proportionally large influence within the generative AI process. In this work we explore this question through a three-part analysis, involving data attribution, semantic similarity analysis, and a user-study. Our findings indicate that iconic images do not have an obvious influence on the generative process, and that for many icons it is challenging to reproduce an image which resembles it closely. This highlights an important difference in how humans and visual generative AI models draw on and learn from prior visual communication.

cs.CY↗

Artifacts of Idiosyncracy in Global Street View Data

Street view data is increasingly being used in computer vision applications in recent years. Machine learning datasets are collected for these applications using simple sampling techniques. These datasets are assumed to be a systematic representation of cities, especially when densely sampled. Prior works however, show that there are clear gaps in coverage, with certain cities or regions being covered poorly or not at all. Here we demonstrate that a cities' idiosyncracies, such as city layout, may lead to biases in street view data for 28 cities across the globe, even when they are densely covered. We quantitatively uncover biases in the distribution of coverage of street view data and propose a method for evaluation of such distributions to get better insight in idiosyncracies in a cities' coverage. In addition, we perform a case study of Amsterdam with semi-structured interviews, showing how idiosyncracies of the collection process impact representation of cities and regions and allowing us to address biases at their source.

cs.CV↗

TULIP: Token-length Upgraded CLIP

We address the challenge of representing long captions in vision-language models, such as CLIP. By design these models are limited by fixed, absolute positional encodings, restricting inputs to a maximum of 77 tokens and hindering performance on tasks requiring longer descriptions. Although recent work has attempted to overcome this limit, their proposed approaches struggle to model token relationships over longer distances and simply extend to a fixed new token length. Instead, we propose a generalizable method, named TULIP, able to upgrade the token length to any length for CLIP-like models. We do so by improving the architecture with relative position encodings, followed by a training procedure that (i) distills the original CLIP text encoder into an encoder with relative position encodings and (ii) enhances the model for aligning longer captions with images. By effectively encoding captions longer than the default 77 tokens, our model outperforms baselines on cross-modal tasks such as retrieval and text-to-image generation. The code repository is available at https://github.com/ivonajdenkoska/tulip.

cs.CV↗

EMPLACE: Self-Supervised Urban Scene Change Detection

Urban change is a constant process that influences the perception of neighbourhoods and the lives of the people within them. The field of Urban Scene Change Detection (USCD) aims to capture changes in street scenes using computer vision and can help raise awareness of changes that make it possible to better understand the city and its residents. Traditionally, the field of USCD has used supervised methods with small scale datasets. This constrains methods when applied to new cities, as it requires labour-intensive labeling processes and forces a priori definitions of relevant change. In this paper we introduce AC-1M the largest USCD dataset by far of over 1.1M images, together with EMPLACE, a self-supervising method to train a Vision Transformer using our adaptive triplet loss. We show EMPLACE outperforms SOTA methods both as a pre-training method for linear fine-tuning as well as a zero-shot setting. Lastly, in a case study of Amsterdam, we show that we are able to detect both small and large changes throughout the city and that changes uncovered by EMPLACE, depending on size, correlate with housing prices - which in turn is indicative of inequity.

cs.CV↗

Context-Infused Visual Grounding for Art

Many artwork collections contain textual attributes that provide rich and contextualised descriptions of artworks. Visual grounding offers the potential for localising subjects within these descriptions on images, however, existing approaches are trained on natural images and generalise poorly to art. In this paper, we present CIGAr (Context-Infused GroundingDINO for Art), a visual grounding approach which utilises the artwork descriptions during training as context, thereby enabling visual grounding on art. In addition, we present a new dataset, Ukiyo-eVG, with manually annotated phrase-grounding annotations, and we set a new state-of-the-art for object detection on two artwork datasets.

cs.CV↗

Stylistic Multi-Task Analysis of Ukiyo-e Woodblock Prints

In this work we present a large-scale dataset of \textit{Ukiyo-e} woodblock prints. Unlike previous works and datasets in the artistic domain that primarily focus on western art, this paper explores this pre-modern Japanese art form with the aim of broadening the scope for stylistic analysis and to provide a benchmark to evaluate a variety of art focused Computer Vision approaches. Our dataset consists of over $175.000$ prints with corresponding metadata (\eg artist, era, and creation date) from the 17th century to present day. By approaching stylistic analysis as a Multi-Task problem we aim to more efficiently utilize the available metadata, and learn more general representations of style. We show results for well-known baselines and state-of-the-art multi-task learning frameworks to enable future comparison, and to encourage stylistic analysis on this artistic domain.

cs.CV↗

Find the Cliffhanger: Multi-Modal Trailerness in Soap Operas

Creating a trailer requires carefully picking out and piecing together brief enticing moments out of a longer video, making it a challenging and time-consuming task. This requires selecting moments based on both visual and dialogue information. We introduce a multi-modal method for predicting the trailerness to assist editors in selecting trailer-worthy moments from long-form videos. We present results on a newly introduced soap opera dataset, demonstrating that predicting trailerness is a challenging task that benefits from multi-modal information. Code is available at https://github.com/carlobretti/cliffhanger

cs.CV↗

Blind Dates: Examining the Expression of Temporality in Historical Photographs

This paper explores the capacity of computer vision models to discern temporal information in visual content, focusing specifically on historical photographs. We investigate the dating of images using OpenCLIP, an open-source implementation of CLIP, a multi-modal language and vision model. Our experiment consists of three steps: zero-shot classification, fine-tuning, and analysis of visual content. We use the \textit{De Boer Scene Detection} dataset, containing 39,866 gray-scale historical press photographs from 1950 to 1999. The results show that zero-shot classification is relatively ineffective for image dating, with a bias towards predicting dates in the past. Fine-tuning OpenCLIP with a logistic classifier improves performance and eliminates the bias. Additionally, our analysis reveals that images featuring buses, cars, cats, dogs, and people are more accurately dated, suggesting the presence of temporal markers. The study highlights the potential of machine learning models like OpenCLIP in dating images and emphasizes the importance of fine-tuning for accurate temporal analysis. Future research should explore the application of these findings to color photographs and diverse datasets.

cs.CV↗

Prototype-based Dataset Comparison

Dataset summarisation is a fruitful approach to dataset inspection. However, when applied to a single dataset the discovery of visual concepts is restricted to those most prominent. We argue that a comparative approach can expand upon this paradigm to enable richer forms of dataset inspection that go beyond the most prominent concepts. To enable dataset comparison we present a module that learns concept-level prototypes across datasets. We leverage self-supervised learning to discover these prototypes without supervision, and we demonstrate the benefits of our approach in two case-studies. Our findings show that dataset comparison extends dataset inspection and we hope to encourage more works in this direction. Code and usage instructions available at https://github.com/Nanne/ProtoSim

cs.CV↗

Hierarchical Explanations for Video Action Recognition

To interpret deep neural networks, one main approach is to dissect the visual input and find the prototypical parts responsible for the classification. However, existing methods often ignore the hierarchical relationship between these prototypes, and thus can not explain semantic concepts at both higher level (e.g., water sports) and lower level (e.g., swimming). In this paper inspired by human cognition system, we leverage hierarchal information to deal with uncertainty: When we observe water and human activity, but no definitive action it can be recognized as the water sports parent class. Only after observing a person swimming can we definitively refine it to the swimming action. To this end, we propose HIerarchical Prototype Explainer (HIPE) to build hierarchical relations between prototypes and classes. HIPE enables a reasoning process for video action classification by dissecting the input video frames on multiple levels of the class hierarchy, our method is also applicable to other video tasks. The faithfulness of our method is verified by reducing accuracy-explainability trade off on ActivityNet and UCF-101 while providing multi-level explanations.

cs.CV↗

An Analytics of Culture: Modeling Subjectivity, Scalability, Contextuality, and Temporality

There is a bidirectional relationship between culture and AI; AI models are increasingly used to analyse culture, thereby shaping our understanding of culture. On the other hand, the models are trained on collections of cultural artifacts thereby implicitly, and not always correctly, encoding expressions of culture. This creates a tension that both limits the use of AI for analysing culture and leads to problems in AI with respect to cultural complex issues such as bias. One approach to overcome this tension is to more extensively take into account the intricacies and complexities of culture. We structure our discussion using four concepts that guide humanistic inquiry into culture: subjectivity, scalability, contextuality, and temporality. We focus on these concepts because they have not yet been sufficiently represented in AI research. We believe that possible implementations of these aspects into AI research leads to AI that better captures the complexities of culture. In what follows, we briefly describe these four concepts and their absence in AI research. For each concept, we define possible research challenges.

cs.CY↗

Hyperbolic Image Segmentation

For image segmentation, the current standard is to perform pixel-level optimization and inference in Euclidean output embedding spaces through linear hyperplanes. In this work, we show that hyperbolic manifolds provide a valuable alternative for image segmentation and propose a tractable formulation of hierarchical pixel-level classification in hyperbolic space. Hyperbolic Image Segmentation opens up new possibilities and practical benefits for segmentation, such as uncertainty estimation and boundary information for free, zero-label generalization, and increased performance in low-dimensional output embeddings.

cs.CV↗

Extending CLIP for Category-to-image Retrieval in E-commerce

E-commerce provides rich multimodal data that is barely leveraged in practice. One aspect of this data is a category tree that is being used in search and recommendation. However, in practice, during a user's session there is often a mismatch between a textual and a visual representation of a given category. Motivated by the problem, we introduce the task of category-to-image retrieval in e-commerce and propose a model for the task, CLIP-ITA. The model leverages information from multiple modalities (textual, visual, and attribute modality) to create product representations. We explore how adding information from multiple modalities (textual, visual, and attribute modality) impacts the model's performance. In particular, we observe that CLIP-ITA significantly outperforms a comparable model that leverages only the visual modality and a comparable model that leverages the visual and attribute modality.

cs.IR↗

Inside Out Visual Place Recognition

Visual Place Recognition (VPR) is generally concerned with localizing outdoor images. However, localizing indoor scenes that contain part of an outdoor scene can be of large value for a wide range of applications. In this paper, we introduce Inside Out Visual Place Recognition (IOVPR), a task aiming to localize images based on outdoor scenes visible through windows. For this task we present the new large-scale dataset Amsterdam-XXXL, with images taken in Amsterdam, that consists of 6.4 million panoramic street-view images and 1000 user-generated indoor queries. Additionally, we introduce a new training protocol Inside Out Data Augmentation to adapt Visual Place Recognition methods for localizing indoor images, demonstrating the potential of Inside Out Visual Place Recognition. We empirically show the benefits of our proposed data augmentation scheme on a smaller scale, whilst demonstrating the difficulty of this large-scale dataset for existing methods. With this new task we aim to encourage development of methods for IOVPR. The dataset and code are available for research purposes at https://github.com/saibr/IOVPR

cs.CV↗

Translating Visual Art into Music

The Synesthetic Variational Autoencoder (SynVAE) introduced in this research is able to learn a consistent mapping between visual and auditive sensory modalities in the absence of paired datasets. A quantitative evaluation on MNIST as well as the Behance Artistic Media dataset (BAM) shows that SynVAE is capable of retaining sufficient information content during the translation while maintaining cross-modal latent space consistency. In a qualitative evaluation trial, human evaluators were furthermore able to match musical samples with the images which generated them with accuracies of up to 73%.

cs.CV↗

I Bet You Are Wrong: Gambling Adversarial Networks for Structured Semantic Segmentation

Adversarial training has been recently employed for realizing structured semantic segmentation, in which the aim is to preserve higher-level scene structural consistencies in dense predictions. However, as we show, value-based discrimination between the predictions from the segmentation network and ground-truth annotations can hinder the training process from learning to improve structural qualities as well as disabling the network from properly expressing uncertainties. In this paper, we rethink adversarial training for semantic segmentation and propose to formulate the fake/real discrimination framework with a correct/incorrect training objective. More specifically, we replace the discriminator with a "gambler" network that learns to spot and distribute its budget in areas where the predictions are clearly wrong, while the segmenter network tries to leave no clear clues for the gambler where to bet. Empirical evaluation on two road-scene semantic segmentation tasks shows that not only does the proposed method re-enable expressing uncertainties, it also improves pixel-wise and structure-based metrics.

cs.CV↗

Learning Task Relatedness in Multi-Task Learning for Images in Context

Multimedia applications often require concurrent solutions to multiple tasks. These tasks hold clues to each-others solutions, however as these relations can be complex this remains a rarely utilized property. When task relations are explicitly defined based on domain knowledge multi-task learning (MTL) offers such concurrent solutions, while exploiting relatedness between multiple tasks performed over the same dataset. In most cases however, this relatedness is not explicitly defined and the domain expert knowledge that defines it is not available. To address this issue, we introduce Selective Sharing, a method that learns the inter-task relatedness from secondary latent features while the model trains. Using this insight, we can automatically group tasks and allow them to share knowledge in a mutually beneficial way. We support our method with experiments on 5 datasets in classification, regression, and ranking tasks and compare to strong baselines and state-of-the-art approaches showing a consistent improvement in terms of accuracy and parameter counts. In addition, we perform an activation region analysis showing how Selective Sharing affects the learned representation.

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