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Nanxuan Zhao

Publications and source records attributed to Nanxuan Zhao.

51 records · Page 3Linked to original sources

Localizing and Editing Knowledge in Text-to-Image Generative Models

Text-to-Image Diffusion Models such as Stable-Diffusion and Imagen have achieved unprecedented quality of photorealism with state-of-the-art FID scores on MS-COCO and other generation benchmarks. Given a caption, image generation requires fine-grained knowledge about attributes such as object structure, style, and viewpoint amongst others. Where does this information reside in text-to-image generative models? In our paper, we tackle this question and understand how knowledge corresponding to distinct visual attributes is stored in large-scale text-to-image diffusion models. We adapt Causal Mediation Analysis for text-to-image models and trace knowledge about distinct visual attributes to various (causal) components in the (i) UNet and (ii) text-encoder of the diffusion model. In particular, we show that unlike generative large-language models, knowledge about different attributes is not localized in isolated components, but is instead distributed amongst a set of components in the conditional UNet. These sets of components are often distinct for different visual attributes. Remarkably, we find that the CLIP text-encoder in public text-to-image models such as Stable-Diffusion contains only one causal state across different visual attributes, and this is the first self-attention layer corresponding to the last subject token of the attribute in the caption. This is in stark contrast to the causal states in other language models which are often the mid-MLP layers. Based on this observation of only one causal state in the text-encoder, we introduce a fast, data-free model editing method Diff-QuickFix which can effectively edit concepts in text-to-image models. DiffQuickFix can edit (ablate) concepts in under a second with a closed-form update, providing a significant 1000x speedup and comparable editing performance to existing fine-tuning based editing methods.

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Text-Guided Vector Graphics Customization

Vector graphics are widely used in digital art and valued by designers for their scalability and layer-wise topological properties. However, the creation and editing of vector graphics necessitate creativity and design expertise, leading to a time-consuming process. In this paper, we propose a novel pipeline that generates high-quality customized vector graphics based on textual prompts while preserving the properties and layer-wise information of a given exemplar SVG. Our method harnesses the capabilities of large pre-trained text-to-image models. By fine-tuning the cross-attention layers of the model, we generate customized raster images guided by textual prompts. To initialize the SVG, we introduce a semantic-based path alignment method that preserves and transforms crucial paths from the exemplar SVG. Additionally, we optimize path parameters using both image-level and vector-level losses, ensuring smooth shape deformation while aligning with the customized raster image. We extensively evaluate our method using multiple metrics from vector-level, image-level, and text-level perspectives. The evaluation results demonstrate the effectiveness of our pipeline in generating diverse customizations of vector graphics with exceptional quality. The project page is https://intchous.github.io/SVGCustomization.

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NPF-200: A Multi-Modal Eye Fixation Dataset and Method for Non-Photorealistic Videos

Non-photorealistic videos are in demand with the wave of the metaverse, but lack of sufficient research studies. This work aims to take a step forward to understand how humans perceive non-photorealistic videos with eye fixation (\ie, saliency detection), which is critical for enhancing media production, artistic design, and game user experience. To fill in the gap of missing a suitable dataset for this research line, we present NPF-200, the first large-scale multi-modal dataset of purely non-photorealistic videos with eye fixations. Our dataset has three characteristics: 1) it contains soundtracks that are essential according to vision and psychological studies; 2) it includes diverse semantic content and videos are of high-quality; 3) it has rich motions across and within videos. We conduct a series of analyses to gain deeper insights into this task and compare several state-of-the-art methods to explore the gap between natural images and non-photorealistic data. Additionally, as the human attention system tends to extract visual and audio features with different frequencies, we propose a universal frequency-aware multi-modal non-photorealistic saliency detection model called NPSNet, demonstrating the state-of-the-art performance of our task. The results uncover strengths and weaknesses of multi-modal network design and multi-domain training, opening up promising directions for future works. {Our dataset and code can be found at \url{https://github.com/Yangziyu/NPF200}}.

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Language-based Photo Color Adjustment for Graphic Designs

Adjusting the photo color to associate with some design elements is an essential way for a graphic design to effectively deliver its message and make it aesthetically pleasing. However, existing tools and previous works face a dilemma between the ease of use and level of expressiveness. To this end, we introduce an interactive language-based approach for photo recoloring, which provides an intuitive system that can assist both experts and novices on graphic design. Given a graphic design containing a photo that needs to be recolored, our model can predict the source colors and the target regions, and then recolor the target regions with the source colors based on the given language-based instruction. The multi-granularity of the instruction allows diverse user intentions. The proposed novel task faces several unique challenges, including: 1) color accuracy for recoloring with exactly the same color from the target design element as specified by the user; 2) multi-granularity instructions for parsing instructions correctly to generate a specific result or multiple plausible ones; and 3) locality for recoloring in semantically meaningful local regions to preserve original image semantics. To address these challenges, we propose a model called LangRecol with two main components: the language-based source color prediction module and the semantic-palette-based photo recoloring module. We also introduce an approach for generating a synthetic graphic design dataset with instructions to enable model training. We evaluate our model via extensive experiments and user studies. We also discuss several practical applications, showing the effectiveness and practicality of our approach. Code and data for this paper are at: https://zhenwwang.github.io/langrecol.

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Photoswap: Personalized Subject Swapping in Images

In an era where images and visual content dominate our digital landscape, the ability to manipulate and personalize these images has become a necessity. Envision seamlessly substituting a tabby cat lounging on a sunlit window sill in a photograph with your own playful puppy, all while preserving the original charm and composition of the image. We present Photoswap, a novel approach that enables this immersive image editing experience through personalized subject swapping in existing images. Photoswap first learns the visual concept of the subject from reference images and then swaps it into the target image using pre-trained diffusion models in a training-free manner. We establish that a well-conceptualized visual subject can be seamlessly transferred to any image with appropriate self-attention and cross-attention manipulation, maintaining the pose of the swapped subject and the overall coherence of the image. Comprehensive experiments underscore the efficacy and controllability of Photoswap in personalized subject swapping. Furthermore, Photoswap significantly outperforms baseline methods in human ratings across subject swapping, background preservation, and overall quality, revealing its vast application potential, from entertainment to professional editing.

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BungeeNeRF: Progressive Neural Radiance Field for Extreme Multi-scale Scene Rendering

Neural radiance fields (NeRF) has achieved outstanding performance in modeling 3D objects and controlled scenes, usually under a single scale. In this work, we focus on multi-scale cases where large changes in imagery are observed at drastically different scales. This scenario vastly exists in real-world 3D environments, such as city scenes, with views ranging from satellite level that captures the overview of a city, to ground level imagery showing complex details of an architecture; and can also be commonly identified in landscape and delicate minecraft 3D models. The wide span of viewing positions within these scenes yields multi-scale renderings with very different levels of detail, which poses great challenges to neural radiance field and biases it towards compromised results. To address these issues, we introduce BungeeNeRF, a progressive neural radiance field that achieves level-of-detail rendering across drastically varied scales. Starting from fitting distant views with a shallow base block, as training progresses, new blocks are appended to accommodate the emerging details in the increasingly closer views. The strategy progressively activates high-frequency channels in NeRF's positional encoding inputs and successively unfolds more complex details as the training proceeds. We demonstrate the superiority of BungeeNeRF in modeling diverse multi-scale scenes with drastically varying views on multiple data sources (city models, synthetic, and drone captured data) and its support for high-quality rendering in different levels of detail.

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FashionTex: Controllable Virtual Try-on with Text and Texture

Virtual try-on attracts increasing research attention as a promising way for enhancing the user experience for online cloth shopping. Though existing methods can generate impressive results, users need to provide a well-designed reference image containing the target fashion clothes that often do not exist. To support user-friendly fashion customization in full-body portraits, we propose a multi-modal interactive setting by combining the advantages of both text and texture for multi-level fashion manipulation. With the carefully designed fashion editing module and loss functions, FashionTex framework can semantically control cloth types and local texture patterns without annotated pairwise training data. We further introduce an ID recovery module to maintain the identity of input portrait. Extensive experiments have demonstrated the effectiveness of our proposed pipeline.

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Neural Preset for Color Style Transfer

In this paper, we present a Neural Preset technique to address the limitations of existing color style transfer methods, including visual artifacts, vast memory requirement, and slow style switching speed. Our method is based on two core designs. First, we propose Deterministic Neural Color Mapping (DNCM) to consistently operate on each pixel via an image-adaptive color mapping matrix, avoiding artifacts and supporting high-resolution inputs with a small memory footprint. Second, we develop a two-stage pipeline by dividing the task into color normalization and stylization, which allows efficient style switching by extracting color styles as presets and reusing them on normalized input images. Due to the unavailability of pairwise datasets, we describe how to train Neural Preset via a self-supervised strategy. Various advantages of Neural Preset over existing methods are demonstrated through comprehensive evaluations. Notably, Neural Preset enables stable 4K color style transfer in real-time without artifacts. Besides, we show that our trained model can naturally support multiple applications without fine-tuning, including low-light image enhancement, underwater image correction, image dehazing, and image harmonization. Project page with demos: https://zhkkke.github.io/NeuralPreset .

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AssetField: Assets Mining and Reconfiguration in Ground Feature Plane Representation

Both indoor and outdoor environments are inherently structured and repetitive. Traditional modeling pipelines keep an asset library storing unique object templates, which is both versatile and memory efficient in practice. Inspired by this observation, we propose AssetField, a novel neural scene representation that learns a set of object-aware ground feature planes to represent the scene, where an asset library storing template feature patches can be constructed in an unsupervised manner. Unlike existing methods which require object masks to query spatial points for object editing, our ground feature plane representation offers a natural visualization of the scene in the bird-eye view, allowing a variety of operations (e.g. translation, duplication, deformation) on objects to configure a new scene. With the template feature patches, group editing is enabled for scenes with many recurring items to avoid repetitive work on object individuals. We show that AssetField not only achieves competitive performance for novel-view synthesis but also generates realistic renderings for new scene configurations.

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Grid-guided Neural Radiance Fields for Large Urban Scenes

Purely MLP-based neural radiance fields (NeRF-based methods) often suffer from underfitting with blurred renderings on large-scale scenes due to limited model capacity. Recent approaches propose to geographically divide the scene and adopt multiple sub-NeRFs to model each region individually, leading to linear scale-up in training costs and the number of sub-NeRFs as the scene expands. An alternative solution is to use a feature grid representation, which is computationally efficient and can naturally scale to a large scene with increased grid resolutions. However, the feature grid tends to be less constrained and often reaches suboptimal solutions, producing noisy artifacts in renderings, especially in regions with complex geometry and texture. In this work, we present a new framework that realizes high-fidelity rendering on large urban scenes while being computationally efficient. We propose to use a compact multiresolution ground feature plane representation to coarsely capture the scene, and complement it with positional encoding inputs through another NeRF branch for rendering in a joint learning fashion. We show that such an integration can utilize the advantages of two alternative solutions: a light-weighted NeRF is sufficient, under the guidance of the feature grid representation, to render photorealistic novel views with fine details; and the jointly optimized ground feature planes, can meanwhile gain further refinements, forming a more accurate and compact feature space and output much more natural rendering results.

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UniColor: A Unified Framework for Multi-Modal Colorization with Transformer

We propose the first unified framework UniColor to support colorization in multiple modalities, including both unconditional and conditional ones, such as stroke, exemplar, text, and even a mix of them. Rather than learning a separate model for each type of condition, we introduce a two-stage colorization framework for incorporating various conditions into a single model. In the first stage, multi-modal conditions are converted into a common representation of hint points. Particularly, we propose a novel CLIP-based method to convert the text to hint points. In the second stage, we propose a Transformer-based network composed of Chroma-VQGAN and Hybrid-Transformer to generate diverse and high-quality colorization results conditioned on hint points. Both qualitative and quantitative comparisons demonstrate that our method outperforms state-of-the-art methods in every control modality and further enables multi-modal colorization that was not feasible before. Moreover, we design an interactive interface showing the effectiveness of our unified framework in practical usage, including automatic colorization, hybrid-control colorization, local recolorization, and iterative color editing. Our code and models are available at https://luckyhzt.github.io/unicolor.

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TransRank: Self-supervised Video Representation Learning via Ranking-based Transformation Recognition

Recognizing transformation types applied to a video clip (RecogTrans) is a long-established paradigm for self-supervised video representation learning, which achieves much inferior performance compared to instance discrimination approaches (InstDisc) in recent works. However, based on a thorough comparison of representative RecogTrans and InstDisc methods, we observe the great potential of RecogTrans on both semantic-related and temporal-related downstream tasks. Based on hard-label classification, existing RecogTrans approaches suffer from noisy supervision signals in pre-training. To mitigate this problem, we developed TransRank, a unified framework for recognizing Transformations in a Ranking formulation. TransRank provides accurate supervision signals by recognizing transformations relatively, consistently outperforming the classification-based formulation. Meanwhile, the unified framework can be instantiated with an arbitrary set of temporal or spatial transformations, demonstrating good generality. With a ranking-based formulation and several empirical practices, we achieve competitive performance on video retrieval and action recognition. Under the same setting, TransRank surpasses the previous state-of-the-art method by 6.4% on UCF101 and 8.3% on HMDB51 for action recognition (Top1 Acc); improves video retrieval on UCF101 by 20.4% (R@1). The promising results validate that RecogTrans is still a worth exploring paradigm for video self-supervised learning. Codes will be released at https://github.com/kennymckormick/TransRank.

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Learning Skeletal Graph Neural Networks for Hard 3D Pose Estimation

Various deep learning techniques have been proposed to solve the single-view 2D-to-3D pose estimation problem. While the average prediction accuracy has been improved significantly over the years, the performance on hard poses with depth ambiguity, self-occlusion, and complex or rare poses is still far from satisfactory. In this work, we target these hard poses and present a novel skeletal GNN learning solution. To be specific, we propose a hop-aware hierarchical channel-squeezing fusion layer to effectively extract relevant information from neighboring nodes while suppressing undesired noises in GNN learning. In addition, we propose a temporal-aware dynamic graph construction procedure that is robust and effective for 3D pose estimation. Experimental results on the Human3.6M dataset show that our solution achieves 10.3\% average prediction accuracy improvement and greatly improves on hard poses over state-of-the-art techniques. We further apply the proposed technique on the skeleton-based action recognition task and also achieve state-of-the-art performance. Our code is available at https://github.com/ailingzengzzz/Skeletal-GNN.

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Distilling Localization for Self-Supervised Representation Learning

Recent progress in contrastive learning has revolutionized unsupervised representation learning. Concretely, multiple views (augmentations) from the same image are encouraged to map to the similar embeddings, while views from different images are pulled apart. In this paper, through visualizing and diagnosing classification errors, we observe that current contrastive models are ineffective at localizing the foreground object, limiting their ability to extract discriminative high-level features. This is due to the fact that view generation process considers pixels in an image uniformly. To address this problem, we propose a data-driven approach for learning invariance to backgrounds. It first estimates foreground saliency in images and then creates augmentations by copy-and-pasting the foreground onto a variety of backgrounds. The learning still follows the instance discrimination pretext task, so that the representation is trained to disregard background content and focus on the foreground. We study a variety of saliency estimation methods, and find that most methods lead to improvements for contrastive learning. With this approach (DiLo), significant performance is achieved for self-supervised learning on ImageNet classification, and also for object detection on PASCAL VOC and MSCOCO.

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What makes instance discrimination good for transfer learning?

Contrastive visual pretraining based on the instance discrimination pretext task has made significant progress. Notably, recent work on unsupervised pretraining has shown to surpass the supervised counterpart for finetuning downstream applications such as object detection and segmentation. It comes as a surprise that image annotations would be better left unused for transfer learning. In this work, we investigate the following problems: What makes instance discrimination pretraining good for transfer learning? What knowledge is actually learned and transferred from these models? From this understanding of instance discrimination, how can we better exploit human annotation labels for pretraining? Our findings are threefold. First, what truly matters for the transfer is low-level and mid-level representations, not high-level representations. Second, the intra-category invariance enforced by the traditional supervised model weakens transferability by increasing task misalignment. Finally, supervised pretraining can be strengthened by following an exemplar-based approach without explicit constraints among the instances within the same category.

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