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Naohito Nakasato

Publications and source records attributed to Naohito Nakasato.

20 records · Page 2Linked to original sources

Numerical Simulations of Globular Cluster Formation

We examine various physical processes associated with the formation of globular clusters by using the three-dimensional Smoothed Particle Hydrodynamics (SPH) code. Our code includes radiative cooling of gases, star formation, energy feedback from stars including stellar winds and supernovae, and chemical enrichment by stars. We assume that, in the collapsing galaxy, isothermal cold clouds form through thermal condensations and become proto-globular clouds. We calculate the size of proto-globular clouds by solving the linearized equations for perturbation. We compute the evolution of the inner region of the proto-cloud with our SPH code for various initial radius and initial composition of gases. When the initial gases contain no heavy elements, the evolution of proto-clouds sensitively depends on the initial radius. For a smaller initial radius, the initial star burst is so intense that the subsequent star formation occurs in the central regions to form a dense star cluster as massive as the globular cluster. When the initial gases contain some heavy elements, the metallicity of gases affects the evolution and the final stellar mass. If the initial radius of the proto-globular clouds was relatively large, the formation of a star cluster as massive as the globular clusters requires the initial metallicity as high as [Fe/H] $\geq -2$. The self-enrichment of heavy elements in the star cluster does not occur in all cases.

astro-ph↗

Smoothed Particle Hydrodynamics with GRAPE and Parallel Virtual Machine

We have developed Remote-GRAPE, a subroutine library to use the special purpose computer GRAPE-3A. The GRAPE-3A can efficiently calculate gravitational force between particles, and construct neighbor lists. All other calculations are performed on the host workstation (WS) which is directly connected to GRAPE. The use of GRAPE for Smoothed Particle Hydrodynamics (GRAPE-SPH) can in principle greatly speed up the calculations on WS. However the current bottleneck of GRAPE-SPH is that its performance is limited by the speed of the host WS. To solve this problem, we implement Remote-GRAPE; it allows us to run applications which use GRAPE-3A hardware on the significantly faster computers than the physical host WS. Thus, we can take advantage of the fast computers even though they can not physically be connected to GRAPE. The Remote-GRAPE system is implemented on the Parallel Virtual Machine (PVM). In this paper, the detail of implementation and performance analysis are described.

astro-ph↗