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Naomi Ehrich Leonard

Publications and source records attributed to Naomi Ehrich Leonard.

At least 37 records · Page 2Linked to original sources

Fast-and-flexible decision-making with modulatory interactions

Multi-agent systems in biology, society, and engineering are capable of making decisions through the dynamic interaction of their elements. Nonlinearity of the interactions is key for the speed, robustness, and flexibility of multi-agent decision-making. In this work we introduce modulatory, that is, multiplicative, in contrast to additive, interactions in a nonlinear opinion dynamics model of fast-and-flexible decision-making. The original model is nonlinear because network interactions, although additive, are saturated. Modulatory interactions introduce an extra source of nonlinearity that greatly enriches the model decision-making behavior in a mathematically tractable way. Modulatory interactions are widespread in both biological and social decision-making networks; our model provides new tools to understand the role of these interactions in networked decision-making and to engineer them in artificial systems.

math.DS↗

Blending Data-Driven Priors in Dynamic Games

As intelligent robots like autonomous vehicles become increasingly deployed in the presence of people, the extent to which these systems should leverage model-based game-theoretic planners versus data-driven policies for safe, interaction-aware motion planning remains an open question. Existing dynamic game formulations assume all agents are task-driven and behave optimally. However, in reality, humans tend to deviate from the decisions prescribed by these models, and their behavior is better approximated under a noisy-rational paradigm. In this work, we investigate a principled methodology to blend a data-driven reference policy with an optimization-based game-theoretic policy. We formulate KLGame, an algorithm for solving non-cooperative dynamic game with Kullback-Leibler (KL) regularization with respect to a general, stochastic, and possibly multi-modal reference policy. Our method incorporates, for each decision maker, a tunable parameter that permits modulation between task-driven and data-driven behaviors. We propose an efficient algorithm for computing multi-modal approximate feedback Nash equilibrium strategies of KLGame in real time. Through a series of simulated and real-world autonomous driving scenarios, we demonstrate that KLGame policies can more effectively incorporate guidance from the reference policy and account for noisily-rational human behaviors versus non-regularized baselines. Website with additional information, videos, and code: https://kl-games.github.io/.

cs.RO↗

Multi-topic belief formation through bifurcations over signed social networks

We propose and analyze a nonlinear dynamic model of continuous-time multi-dimensional belief formation over signed social networks. Our model accounts for the effects of a structured belief system, self-appraisal, internal biases, and various sources of cognitive dissonance posited by recent theories in social psychology. We prove that agents become opinionated as a consequence of a bifurcation. We analyze how the balance of social network effects in the model controls the nature of the bifurcation and, therefore, the belief-forming limit-set solutions. Our analysis provides constructive conditions on how multi-stable network belief equilibria and belief oscillations emerging at a belief-forming bifurcation depend on the communication network graph and belief system network graph. Our model and analysis provide new theoretical insights on the dynamics of social systems and a new principled framework for designing decentralized decision-making on engineered networks in the presence of structured relationships among alternatives.

physics.soc-ph↗

Threshold Decision-Making Dynamics Adaptive to Physical Constraints and Changing Environment

We propose a threshold decision-making framework for controlling the physical dynamics of an agent switching between two spatial tasks. Our framework couples a nonlinear opinion dynamics model that represents the evolution of an agent's preference for a particular task with the physical dynamics of the agent. We prove the bifurcation that governs the behavior of the coupled dynamics. We show by means of the bifurcation behavior how the coupled dynamics are adaptive to the physical constraints of the agent. We also show how the bifurcation can be modulated to allow the agent to switch tasks based on thresholds adaptive to environmental conditions. We illustrate the benefits of the approach through a decentralized multi-robot task allocation application for trash collection.

cs.RO↗

Excitable crawling

We propose and analyze the suitability of a spiking controller to engineer the locomotion of a soft robotic crawler. Inspired by the FitzHugh-Nagumo model of neural excitability, we design a bistable controller with an electrical flipflop circuit representation capable of generating spikes on-demand when coupled to the passive crawler mechanics. A proprioceptive sensory signal from the crawler mechanics turns bistability of the controller into a rhythmic spiking. The output voltage, in turn, activates the crawler's actuators to generate movement through peristaltic waves. We show through geometric analysis that this control strategy achieves endogenous crawling. The electro-mechanical sensorimotor interconnection provides embodied negative feedback regulation, facilitating locomotion. Dimensional analysis provides insights on the characteristic scales in the crawler's mechanical and electrical dynamics, and how they determine the crawling gait. Adaptive control of the electrical scales to optimally match the mechanical scales can be envisioned to achieve further efficiency, as in homeostatic regulation of neuronal circuits. Our approach can scale up to multiple sensorimotor loops inspired by biological central pattern generators.

eess.SY↗

Learning to Predict 3D Rotational Dynamics from Images of a Rigid Body with Unknown Mass Distribution

In many real-world settings, image observations of freely rotating 3D rigid bodies may be available when low-dimensional measurements are not. However, the high-dimensionality of image data precludes the use of classical estimation techniques to learn the dynamics. The usefulness of standard deep learning methods is also limited, because an image of a rigid body reveals nothing about the distribution of mass inside the body, which, together with initial angular velocity, is what determines how the body will rotate. We present a physics-based neural network model to estimate and predict 3D rotational dynamics from image sequences. We achieve this using a multi-stage prediction pipeline that maps individual images to a latent representation homeomorphic to $\mathbf{SO}(3)$, computes angular velocities from latent pairs, and predicts future latent states using the Hamiltonian equations of motion. We demonstrate the efficacy of our approach on new rotating rigid-body datasets of sequences of synthetic images of rotating objects, including cubes, prisms and satellites, with unknown uniform and non-uniform mass distributions. Our model outperforms competing baselines on our datasets, producing better qualitative predictions and reducing the error observed for the state-of-the-art Hamiltonian Generative Network by a factor of 2.

cs.CV↗

Proactive Opinion-Driven Robot Navigation around Human Movers

We propose, analyze, and experimentally verify a new proactive approach for robot social navigation driven by the robot's "opinion" for which way and by how much to pass human movers crossing its path. The robot forms an opinion over time according to nonlinear dynamics that depend on the robot's observations of human movers and its level of attention to these social cues. For these dynamics, it is guaranteed that when the robot's attention is greater than a critical value, deadlock in decision making is broken, and the robot rapidly forms a strong opinion, passing each human mover even if the robot has no bias nor evidence for which way to pass. We enable proactive rapid and reliable social navigation by having the robot grow its attention across the critical value when a human mover approaches. With human-robot experiments we demonstrate the flexibility of our approach and validate our analytical results on deadlock-breaking. We also show that a single design parameter can tune the trade-off between efficiency and reliability in human-robot passing. The new approach has the additional advantage that it does not rely on a predictive model of human behavior.

cs.RO↗

Emergent Coordination through Game-Induced Nonlinear Opinion Dynamics

We present a multi-agent decision-making framework for the emergent coordination of autonomous agents whose intents are initially undecided. Dynamic non-cooperative games have been used to encode multi-agent interaction, but ambiguity arising from factors such as goal preference or the presence of multiple equilibria may lead to coordination issues, ranging from the "freezing robot" problem to unsafe behavior in safety-critical events. The recently developed nonlinear opinion dynamics (NOD) provide guarantees for breaking deadlocks. However, choosing the appropriate model parameters automatically in general multi-agent settings remains a challenge. In this paper, we first propose a novel and principled procedure for synthesizing NOD based on the value functions of dynamic games conditioned on agents' intents. In particular, we provide for the two-player two-option case precise stability conditions for equilibria of the game-induced NOD based on the mismatch between agents' opinions and their game values. We then propose an optimization-based trajectory optimization algorithm that computes agents' policies guided by the evolution of opinions. The efficacy of our method is illustrated with a simulated toll station coordination example.

eess.SY↗

Sustained oscillations in multi-topic belief dynamics over signed networks

We study the dynamics of belief formation on multiple interconnected topics in networks of agents with a shared belief system. We establish sufficient conditions and necessary conditions under which sustained oscillations of beliefs arise on the network in a Hopf bifurcation and characterize the role of the communication graph and the belief system graph in shaping the relative phase and amplitude patterns of the oscillations. Additionally, we distinguish broad classes of graphs that exhibit such oscillations from those that do not.

math.OC↗

Unsupervised Learning of Lagrangian Dynamics from Images for Prediction and Control

Recent approaches for modelling dynamics of physical systems with neural networks enforce Lagrangian or Hamiltonian structure to improve prediction and generalization. However, when coordinates are embedded in high-dimensional data such as images, these approaches either lose interpretability or can only be applied to one particular example. We introduce a new unsupervised neural network model that learns Lagrangian dynamics from images, with interpretability that benefits prediction and control. The model infers Lagrangian dynamics on generalized coordinates that are simultaneously learned with a coordinate-aware variational autoencoder (VAE). The VAE is designed to account for the geometry of physical systems composed of multiple rigid bodies in the plane. By inferring interpretable Lagrangian dynamics, the model learns physical system properties, such as kinetic and potential energy, which enables long-term prediction of dynamics in the image space and synthesis of energy-based controllers.

cs.LG↗

Decentralized Learning With Limited Communications for Multi-robot Coverage of Unknown Spatial Fields

This paper presents an algorithm for a team of mobile robots to simultaneously learn a spatial field over a domain and spatially distribute themselves to optimally cover it. Drawing from previous approaches that estimate the spatial field through a centralized Gaussian process, this work leverages the spatial structure of the coverage problem and presents a decentralized strategy where samples are aggregated locally by establishing communications through the boundaries of a Voronoi partition. We present an algorithm whereby each robot runs a local Gaussian process calculated from its own measurements and those provided by its Voronoi neighbors, which are incorporated into the individual robot's Gaussian process only if they provide sufficiently novel information. The performance of the algorithm is evaluated in simulation and compared with centralized approaches.

cs.RO↗

Breaking indecision in multi-agent, multi-option dynamics

How does a group of agents break indecision when deciding about options with qualities that are hard to distinguish? Biological and artificial multi-agent systems, from honeybees and bird flocks to bacteria, robots, and humans, often need to overcome indecision when choosing among options in situations in which the performance or even the survival of the group are at stake. Breaking indecision is also important because in a fully indecisive state agents are not biased toward any specific option and therefore the agent group is maximally sensitive and prone to adapt to inputs and changes in its environment. Here, we develop a mathematical theory to study how decisions arise from the breaking of indecision. Our approach is grounded in both equivariant and network bifurcation theory. We model decision from indecision as synchrony-breaking in influence networks in which each node is the value assigned by an agent to an option. First, we show that three universal decision behaviors, namely, deadlock, consensus, and dissensus, are the generic outcomes of synchrony-breaking bifurcations from a fully synchronous state of indecision in influence networks. Second, we show that all deadlock and consensus value patterns and some dissensus value patterns are predicted by the symmetry of the influence networks. Third, we show that there are also many `exotic' dissensus value patterns. These patterns are predicted by network architecture, but not by network symmetries, through a new synchrony-breaking branching lemma. This is the first example of exotic solutions in an application. Numerical simulations of a novel influence network model illustrate our theoretical results.

math.DS↗

Switching transformations for decentralized control of opinion patterns in signed networks: application to dynamic task allocation

We propose a new decentralized design method to control opinion patterns on signed networks of agents making decisions about two options and to switch the network from any opinion pattern to a new desired one. Our method relies on switching transformations, which switch the sign of an agent's opinion at a stable equilibrium by flipping the sign of its local interactions with its neighbors. The global dynamical behavior of the switched network can be predicted rigorously when the original, and thus the witched, networks are structurally balanced. Structural balance ensures that the network dynamics are monotone, which makes the study of the basin of attraction of the various opinion patterns amenable to rigorous analysis through monotone systems theory. We illustrate the utility of the approach through scenarios motivated by multi-robot coordination and dynamic task allocation.

math.OC↗

Provably Efficient Multi-Agent Reinforcement Learning with Fully Decentralized Communication

A challenge in reinforcement learning (RL) is minimizing the cost of sampling associated with exploration. Distributed exploration reduces sampling complexity in multi-agent RL (MARL). We investigate the benefits to performance in MARL when exploration is fully decentralized. Specifically, we consider a class of online, episodic, tabular $Q$-learning problems under time-varying reward and transition dynamics, in which agents can communicate in a decentralized manner.We show that group performance, as measured by the bound on regret, can be significantly improved through communication when each agent uses a decentralized message-passing protocol, even when limited to sending information up to its $γ$-hop neighbors. We prove regret and sample complexity bounds that depend on the number of agents, communication network structure and $γ.$ We show that incorporating more agents and more information sharing into the group learning scheme speeds up convergence to the optimal policy. Numerical simulations illustrate our results and validate our theoretical claims.

cs.LG↗

On Using Hamiltonian Monte Carlo Sampling for Reinforcement Learning Problems in High-dimension

Value function based reinforcement learning (RL) algorithms, for example, $Q$-learning, learn optimal policies from datasets of actions, rewards, and state transitions. However, when the underlying state transition dynamics are stochastic and evolve on a high-dimensional space, generating independent and identically distributed (IID) data samples for creating these datasets poses a significant challenge due to the intractability of the associated normalizing integral. In these scenarios, Hamiltonian Monte Carlo (HMC) sampling offers a computationally tractable way to generate data for training RL algorithms. In this paper, we introduce a framework, called \textit{Hamiltonian $Q$-Learning}, that demonstrates, both theoretically and empirically, that $Q$ values can be learned from a dataset generated by HMC samples of actions, rewards, and state transitions. Furthermore, to exploit the underlying low-rank structure of the $Q$ function, Hamiltonian $Q$-Learning uses a matrix completion algorithm for reconstructing the updated $Q$ function from $Q$ value updates over a much smaller subset of state-action pairs. Thus, by providing an efficient way to apply $Q$-learning in stochastic, high-dimensional settings, the proposed approach broadens the scope of RL algorithms for real-world applications.

cs.LG↗

One More Step Towards Reality: Cooperative Bandits with Imperfect Communication

The cooperative bandit problem is increasingly becoming relevant due to its applications in large-scale decision-making. However, most research for this problem focuses exclusively on the setting with perfect communication, whereas in most real-world distributed settings, communication is often over stochastic networks, with arbitrary corruptions and delays. In this paper, we study cooperative bandit learning under three typical real-world communication scenarios, namely, (a) message-passing over stochastic time-varying networks, (b) instantaneous reward-sharing over a network with random delays, and (c) message-passing with adversarially corrupted rewards, including byzantine communication. For each of these environments, we propose decentralized algorithms that achieve competitive performance, along with near-optimal guarantees on the incurred group regret as well. Furthermore, in the setting with perfect communication, we present an improved delayed-update algorithm that outperforms the existing state-of-the-art on various network topologies. Finally, we present tight network-dependent minimax lower bounds on the group regret. Our proposed algorithms are straightforward to implement and obtain competitive empirical performance.

stat.ML↗

Tuning Cooperative Behavior in Games with Nonlinear Opinion Dynamics

We examine the tuning of cooperative behavior in repeated multi-agent games using an analytically tractable, continuous-time, nonlinear model of opinion dynamics. Each modeled agent updates its real-valued opinion about each available strategy in response to payoffs and other agent opinions, as observed over a network. We show how the model provides a principled and systematic means to investigate behavior of agents that select strategies using rationality and reciprocity, key features of human decision-making in social dilemmas. For two-strategy games, we use bifurcation analysis to prove conditions for the bistability of two equilibria and conditions for the first (second) equilibrium to reflect all agents favoring the first (second) strategy. We prove how model parameters, e.g., level of attention to opinions of others (reciprocity), network structure, and payoffs, influence dynamics and, notably, the size of the region of attraction to each stable equilibrium. We provide insights by examining the tuning of the bistability of mutual cooperation and mutual defection and their regions of attraction for the repeated prisoner's dilemma and the repeated multi-agent public goods game. Our results generalize to games with more strategies, heterogeneity, and additional feedback dynamics, such as those designed to elicit cooperation.

physics.soc-ph↗

Distributed Bandits: Probabilistic Communication on $d$-regular Graphs

We study the decentralized multi-agent multi-armed bandit problem for agents that communicate with probability over a network defined by a $d$-regular graph. Every edge in the graph has probabilistic weight $p$ to account for the ($1\!-\!p$) probability of a communication link failure. At each time step, each agent chooses an arm and receives a numerical reward associated with the chosen arm. After each choice, each agent observes the last obtained reward of each of its neighbors with probability $p$. We propose a new Upper Confidence Bound (UCB) based algorithm and analyze how agent-based strategies contribute to minimizing group regret in this probabilistic communication setting. We provide theoretical guarantees that our algorithm outperforms state-of-the-art algorithms. We illustrate our results and validate the theoretical claims using numerical simulations.

stat.ML↗