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Naomi Imasato

Publications and source records attributed to Naomi Imasato.

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Inferring Value Criteria from Ordinal Preferences: An Iterative In-Context Learning Framework for Music Generation

Adapting a generative music system to an individual's taste requires learning what that listener values. Listeners can rank pieces, but their underlying criteria may be tacit and difficult to articulate. We ask whether and under what conditions a large language model (LLM) can adapt symbolic music generation from rankings alone and construct transferable natural-language descriptions of value criteria. In our iterative in-context learning framework, the LLM formulates hypotheses, generates candidate pieces in ABC notation, receives a ranking, and periodically infers and verbalizes value criteria from history to guide later generation. We evaluate the framework against 16 simulated raters in 480 adaptation runs using mixed-effects modeling, an ablation, and transfer tests on unseen music. Overall, the framework did not outperform a feedback-free diverse-generation baseline, but did so for two value functions with targets difficult to reach through simple sampling. How atypical the target was relative to the LLM's feedback-free generation tendencies predicted adaptation difficulty. Moreover, higher value during adaptation did not imply identification of the criterion as a general rule. On unseen music, acquired descriptions and histories improved generation for more value functions than they improved preference prediction, which remained near chance. Some gains were associated with acoustic proximity to music in the context, but others were not. These findings show that rankings alone can guide generation under limited conditions, while transferable criterion inference remains constrained by the foundation model's ability to recognize, reason about, and verbalize musical attributes.

cs.HC

Creative Agents: Simulating the Systems Model of Creativity with Generative Agents

With the growing popularity of generative AI for images, video, and music, we witnessed models rapidly improve in quality and performance. However, not much attention is paid towards enabling AI's ability to "be creative". In this study, we implemented and simulated the systems model of creativity (proposed by Csikszentmihalyi) using virtual agents utilizing large language models (LLMs) and text prompts. For comparison, the simulations were conducted with the "virtual artists" being: 1)isolated and 2)placed in a multi-agent system. Both scenarios were compared by analyzing the variations and overall "creativity" in the generated artifacts (measured via a user study and LLM). Our results suggest that the generative agents may perform better in the framework of the systems model of creativity.

cs.MA