SearcharxivSearch

arXiv subjects

Naren Bao

Publications and source records attributed to Naren Bao.

4 recordsLinked to original sources

DispatchRAG: Grounding Emergency Dispatch Decisions in Real-World Protocols from Traffic Accident Video

Assessing the severity of a traffic accident scenario is important to decide which emergency service to dispatch. Missing an ambulance dispatch on a pedestrian accident is a fatal issue that can lead to death. Recently, Vision-Language Models (VLMs) have been a promising tool for accident reasoning, yet many VLMs are not grounded in real-life accident response protocols, making them not usable in accident severity assessment off-the-shelf. We introduced DispatchRAG, an accident assessor and dispatcher framework grounded in real-life Japanese traffic-accident response protocols, designed to enhance VLMs to generate an appropriate emergency response during an emergency scenario. Utilizing a RAG-based retrieval mechanism to retrieve the most relevant accident protocol and an LLM-powered reasoner to suggest the most proper response. To support evaluation, we introduce Accident Dispatch Dataset, a comprehensive dataset of accident assessment and emergency response according to Japanese accident response protocols adapted from the MM-AU dataset. We validate our framework on the Accident Dispatch Dataset, showing strong performance across various accident scenarios compared to the baseline VLM, pointing toward integration in autonomous vehicles that can automatically report both their own and nearby accidents.

cs.CV

SUG-Occ: Explicit Semantics and Uncertainty Guided Sparse Learning for Efficient 3D Occupancy Prediction

3D semantic occupancy prediction has emerged as a critical perception task for autonomous driving due to its ability to offer voxel-level semantic and geometric understanding of the environment. However, such a refined representation for large-scale scenes incurs prohibitive computation, posing a significant challenge to practical real-time deployment. To address this, we propose SUGOcc, an explicit semantics and uncertainty guided sparse learning framework for efficient occupancy prediction, which exploits the inherent sparsity of 3D scenes to reduce redundant computation while maintaining geometric and semantic integrity. Specifically, we first utilize semantic and uncertainty priors to suppress image projections from free space while employing explicit unsigned distance encoding to enhance geometric consistency, thereby producing a structurally sparse representation. Secondly, we introduce a cascade sparse completion module to enable efficient coarse-to-fine reasoning over the sparse representation via hyper cross sparse convolution, generative upsampling and adaptive pruning. Finally, we propose an object contextual representation (OCR) based mask decoder that refines the voxel-wise predictions through lightweight query-context interactions, thereby avoiding expensive attention operations over volumetric features. Extensive experiments on SemanticKITTI and Occ3D-Nuscenes benchmark demonstrate that the proposed approach outperforms the baselines, achieving notable improvements in both accuracy and efficiency across datasets.

cs.CV

A Synthetic Benchmark for Collaborative 3D Semantic Occupancy Prediction in V2X-Enabled Autonomous Driving

3D semantic occupancy prediction is an emerging perception paradigm in autonomous driving, providing a voxel-level representation of both geometric details and semantic categories. However, its effectiveness is inherently constrained in single-vehicle setups by occlusions, restricted sensor range, and narrow viewpoints. To address these limitations, collaborative perception enables the exchange of complementary information, thereby enhancing the completeness and accuracy of predictions. Despite its potential, research on collaborative 3D semantic occupancy prediction is hindered by the lack of dedicated datasets. To bridge this gap, we design a high-resolution semantic voxel sensor in CARLA to produce dense and comprehensive annotations. We further develop a baseline model that performs inter-agent feature fusion via spatial alignment and attention aggregation. In addition, we establish benchmarks with varying prediction ranges designed to systematically assess the impact of spatial extent on collaborative prediction. Experimental results demonstrate the superior performance of our baseline, with increasing gains observed as range expands. Our code is available at https://github.com/tlab-wide/Co3SOP}{https://github.com/tlab-wide/Co3SOP.

cs.CV

UTrice: Unifying Primitives in Differentiable Ray Tracing and Rasterization via Triangles for Particle-Based 3D Scenes

Ray tracing 3D Gaussian particles enables realistic effects such as depth of field, refractions, and flexible camera modeling for novel-view synthesis. However, existing methods trace Gaussians through proxy geometry, which requires constructing complex intermediate meshes and performing costly intersection tests. This limitation arises because Gaussian-based particles are not well suited as unified primitives for both ray tracing and rasterization. In this work, we propose a differentiable triangle-based ray tracing pipeline that directly treats triangles as rendering primitives without relying on any proxy geometry. Our results show that the proposed method achieves significantly higher rendering quality than existing ray tracing approaches while maintaining real-time rendering performance. Moreover, our pipeline can directly render triangles optimized by the rasterization-based method Triangle Splatting, thus unifying the primitives used in novel-view synthesis.

cs.CV