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Nassir Navab

Publications and source records attributed to Nassir Navab.

At least 451 records · Page 25Linked to original sources

Improving Feature Attribution through Input-specific Network Pruning

Attributing the output of a neural network to the contribution of given input elements is a way of shedding light on the black-box nature of neural networks. Due to the complexity of current network architectures, current gradient-based attribution methods provide very noisy or coarse results. We propose to prune a neural network for a given single input to keep only neurons that highly contribute to the prediction. We show that by input-specific pruning, network gradients change from reflecting local (noisy) importance information to global importance. Our proposed method is efficient and generates fine-grained attribution maps. We further provide a theoretical justification of the pruning approach relating it to perturbations and validate it through a novel experimental setup. Our method is evaluated by multiple benchmarks: sanity checks, pixel perturbation, and Remove-and-Retrain (ROAR). These benchmarks evaluate the method from different perspectives and our method performs better than other methods across all evaluations.

cs.CV↗

From Perspective X-ray Imaging to Parallax-Robust Orthographic Stitching

Stitching images acquired under perspective projective geometry is a relevant topic in computer vision with multiple applications ranging from smartphone panoramas to the construction of digital maps. Image stitching is an equally prominent challenge in medical imaging, where the limited field-of-view captured by single images prohibits holistic analysis of patient anatomy. The barrier that prevents straight-forward mosaicing of 2D images is depth mismatch due to parallax. In this work, we leverage the Fourier slice theorem to aggregate information from multiple transmission images in parallax-free domains using fundamental principles of X-ray image formation. The semantics of the stitched image are restored using a novel deep learning strategy that exploits similarity measures designed around frequency, as well as dense and sparse spatial image content. Our pipeline, not only stitches images, but also provides orthographic reconstruction that enables metric measurements of clinically relevant quantities directly on the 2D image plane.

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Reflective-AR Display: An Interaction Methodology for Virtual-Real Alignment in Medical Robotics

Robot-assisted minimally invasive surgery has shown to improve patient outcomes, as well as reduce complications and recovery time for several clinical applications. While increasingly configurable robotic arms can maximize reach and avoid collisions in cluttered environments, positioning them appropriately during surgery is complicated because safety regulations prevent automatic driving. We propose a head-mounted display (HMD) based augmented reality (AR) system designed to guide optimal surgical arm set up. The staff equipped with HMD aligns the robot with its planned virtual counterpart. In this user-centric setting, the main challenge is the perspective ambiguities hindering such collaborative robotic solution. To overcome this challenge, we introduce a novel registration concept for intuitive alignment of AR content to its physical counterpart by providing a multi-view AR experience via reflective-AR displays that simultaneously show the augmentations from multiple viewpoints. Using this system, users can visualize different perspectives while actively adjusting the pose to determine the registration transformation that most closely superimposes the virtual onto the real. The experimental results demonstrate improvement in the interactive alignment of a virtual and real robot when using a reflective-AR display. We also present measurements from configuring a robotic manipulator in a simulated trocar placement surgery using the AR guidance methodology.

cs.RO↗

Spatiotemporal-Aware Augmented Reality: Redefining HCI in Image-Guided Therapy

Suboptimal interaction with patient data and challenges in mastering 3D anatomy based on ill-posed 2D interventional images are essential concerns in image-guided therapies. Augmented reality (AR) has been introduced in the operating rooms in the last decade; however, in image-guided interventions, it has often only been considered as a visualization device improving traditional workflows. As a consequence, the technology is gaining minimum maturity that it requires to redefine new procedures, user interfaces, and interactions. The main contribution of this paper is to reveal how exemplary workflows are redefined by taking full advantage of head-mounted displays when entirely co-registered with the imaging system at all times. The proposed AR landscape is enabled by co-localizing the users and the imaging devices via the operating room environment and exploiting all involved frustums to move spatial information between different bodies. The awareness of the system from the geometric and physical characteristics of X-ray imaging allows the redefinition of different human-machine interfaces. We demonstrate that this AR paradigm is generic, and can benefit a wide variety of procedures. Our system achieved an error of $4.76\pm2.91$ mm for placing K-wire in a fracture management procedure, and yielded errors of $1.57\pm1.16^\circ$ and $1.46\pm1.00^\circ$ in the abduction and anteversion angles, respectively, for total hip arthroplasty. We hope that our holistic approach towards improving the interface of surgery not only augments the surgeon's capabilities but also augments the surgical team's experience in carrying out an effective intervention with reduced complications and provide novel approaches of documenting procedures for training purposes.

cs.CV↗

On the Effectiveness of Virtual Reality-based Training for Robotic Setup

Virtual Reality (VR) is rapidly increasing in popularity as a teaching tool. It allows for the creation of a highly immersive, three-dimensional virtual environment intended to simulate real-life environments. With more robots saturating the industry - from manufacturing to healthcare, there is a need to train end-users on how to set up, operate, tear down, and troubleshoot the robot. Even though VR has become widely used in training surgeons on the psychomotor skills associated with operating the robot, little research has been done to see how the benefits of VR could translate to teaching the bedside staff, tasked with supporting the robot during the full end-to-end surgical procedure. We trained 30 participants on how to set up a robotic arm in an environment mimicking clinical setup. We divided these participants equally into 3 groups with one group trained with paper-based instructions, one with video-based instructions and one with VR-based instructions. We then compared and contrasted these three different training methods. VR and paper-based were highly favored training mediums over video-based. VR-trained participants achieved slightly higher fidelity of individual robotic joint angles, suggesting better comprehension of the spatial awareness skills necessary to achieve desired arm positioning. In addition, VR resulted in higher reproducibility of setup fidelity and more consistency in user confidence levels as compared to paper and video-based training.

cs.RO↗

Force-Ultrasound Fusion: Bringing Spine Robotic-US to the Next "Level"

Spine injections are commonly performed in several clinical procedures. The localization of the target vertebral level (i.e. the position of a vertebra in a spine) is typically done by back palpation or under X-ray guidance, yielding either higher chances of procedure failure or exposure to ionizing radiation. Preliminary studies have been conducted in the literature, suggesting that ultrasound imaging may be a precise and safe alternative to X-ray for spine level detection. However, ultrasound data are noisy and complicated to interpret. In this study, a robotic-ultrasound approach for automatic vertebral level detection is introduced. The method relies on the fusion of ultrasound and force data, thus providing both "tactile" and visual feedback during the procedure, which results in higher performances in presence of data corruption. A robotic arm automatically scans the volunteer's back along the spine by using force-ultrasound data to locate vertebral levels. The occurrences of vertebral levels are visible on the force trace as peaks, which are enhanced by properly controlling the force applied by the robot on the patient back. Ultrasound data are processed with a Deep Learning method to extract a 1D signal modelling the probabilities of having a vertebra at each location along the spine. Processed force and ultrasound data are fused using a 1D Convolutional Network to compute the location of the vertebral levels. The method is compared to pure image and pure force-based methods for vertebral level counting, showing improved performance. In particular, the fusion method is able to correctly classify 100% of the vertebral levels in the test set, while pure image and pure force-based method could only classify 80% and 90% vertebrae, respectively. The potential of the proposed method is evaluated in an exemplary simulated clinical application.

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Pivot calibration concept for sensor attached mobile c-arms

Medical augmented reality has been actively studied for decades and many methods have been proposed torevolutionize clinical procedures. One example is the camera augmented mobile C-arm (CAMC), which providesa real-time video augmentation onto medical images by rigidly mounting and calibrating a camera to the imagingdevice. Since then, several CAMC variations have been suggested by calibrating 2D/3D cameras, trackers, andmore recently a Microsoft HoloLens to the C-arm. Different calibration methods have been applied to establishthe correspondence between the rigidly attached sensor and the imaging device. A crucial step for these methodsis the acquisition of X-Ray images or 3D reconstruction volumes; therefore, requiring the emission of ionizingradiation. In this work, we analyze the mechanical motion of the device and propose an alternatative methodto calibrate sensors to the C-arm without emitting any radiation. Given a sensor is rigidly attached to thedevice, we introduce an extended pivot calibration concept to compute the fixed translation from the sensor tothe C-arm rotation center. The fixed relationship between the sensor and rotation center can be formulated as apivot calibration problem with the pivot point moving on a locus. Our method exploits the rigid C-arm motiondescribing a Torus surface to solve this calibration problem. We explain the geometry of the C-arm motion andits relation to the attached sensor, propose a calibration algorithm and show its robustness against noise, as wellas trajectory and observed pose density by computer simulations. We discuss this geometric-based formulationand its potential extensions to different C-arm applications.

cs.RO↗

Animals in Virtual Environments

The core idea in an XR (VR/MR/AR) application is to digitally stimulate one or more sensory systems (e.g. visual, auditory, olfactory) of the human user in an interactive way to achieve an immersive experience. Since the early 2000s biologists have been using Virtual Environments (VE) to investigate the mechanisms of behavior in non-human animals including insect, fish, and mammals. VEs have become reliable tools for studying vision, cognition, and sensory-motor control in animals. In turn, the knowledge gained from studying such behaviors can be harnessed by researchers designing biologically inspired robots, smart sensors, and multi-agent artificial intelligence. VE for animals is becoming a widely used application of XR technology but such applications have not previously been reported in the technical literature related to XR. Biologists and computer scientists can benefit greatly from deepening interdisciplinary research in this emerging field and together we can develop new methods for conducting fundamental research in behavioral sciences and engineering. To support our argument we present this review which provides an overview of animal behavior experiments conducted in virtual environments.

cs.GR↗

Image to Images Translation for Multi-Task Organ Segmentation and Bone Suppression in Chest X-Ray Radiography

Chest X-ray radiography is one of the earliest medical imaging technologies and remains one of the most widely-used for diagnosis, screening, and treatment follow up of diseases related to lungs and heart. The literature in this field of research reports many interesting studies dealing with the challenging tasks of bone suppression and organ segmentation but performed separately, limiting any learning that comes with the consolidation of parameters that could optimize both processes. This study, and for the first time, introduces a multitask deep learning model that generates simultaneously the bone-suppressed image and the organ-segmented image, enhancing the accuracy of tasks, minimizing the number of parameters needed by the model and optimizing the processing time, all by exploiting the interplay between the network parameters to benefit the performance of both tasks. The architectural design of this model, which relies on a conditional generative adversarial network, reveals the process on how the well-established pix2pix network (image-to-image network) is modified to fit the need for multitasking and extending it to the new image-to-images architecture. The developed source code of this multitask model is shared publicly on Github as the first attempt for providing the two-task pix2pix extension, a supervised/paired/aligned/registered image-to-images translation which would be useful in many multitask applications. Dilated convolutions are also used to improve the results through a more effective receptive field assessment. The comparison with state-of-the-art algorithms along with ablation study and a demonstration video are provided to evaluate efficacy and gauge the merits of the proposed approach.

eess.IV↗

A Comparative Analysis of Virtual Reality Head-Mounted Display Systems

With recent advances of Virtual Reality (VR) technology, the deployment of such will dramatically increase in non-entertainment environments, such as professional education and training, manufacturing, service, or low frequency/high risk scenarios. Clinical education is an area that especially stands to benefit from VR technology due to the complexity, high cost, and difficult logistics. The effectiveness of the deployment of VR systems, is subject to factors that may not be necessarily considered for devices targeting the entertainment market. In this work, we systematically compare a wide range of VR Head-Mounted Displays (HMDs) technologies and designs by defining a new set of metrics that are 1) relevant to most generic VR solutions and 2) are of paramount importance for VR-based education and training. We evaluated ten HMDs based on various criteria, including neck strain, heat development, and color accuracy. Other metrics such as text readability, comfort, and contrast perception were evaluated in a multi-user study on three selected HMDs, namely Oculus Rift S, HTC Vive Pro and Samsung Odyssey+. Results indicate that the HTC Vive Pro performs best with regards to comfort, display quality and compatibility with glasses.

cs.HC↗

Sampling-free Epistemic Uncertainty Estimation Using Approximated Variance Propagation

We present a sampling-free approach for computing the epistemic uncertainty of a neural network. Epistemic uncertainty is an important quantity for the deployment of deep neural networks in safety-critical applications, since it represents how much one can trust predictions on new data. Recently promising works were proposed using noise injection combined with Monte-Carlo sampling at inference time to estimate this quantity (e.g. Monte-Carlo dropout). Our main contribution is an approximation of the epistemic uncertainty estimated by these methods that does not require sampling, thus notably reducing the computational overhead. We apply our approach to large-scale visual tasks (i.e., semantic segmentation and depth regression) to demonstrate the advantages of our method compared to sampling-based approaches in terms of quality of the uncertainty estimates as well as of computational overhead.

cs.LG↗

Few-Shot Meta-Denoising

We study the problem of few-shot learning-based denoising where the training set contains just a handful of clean and noisy samples. A solution to mitigate the small training set issue is to pre-train a denoising model with small training sets containing pairs of clean and synthesized noisy signals, produced from empirical noise priors, and fine-tune on the available small training set. While such transfer learning seems effective, it may not generalize well because of the limited amount of training data. In this work, we propose a new meta-learning training approach for few-shot learning-based denoising problems. Our model is meta-trained using known synthetic noise models, and then fine-tuned with the small training set, with the real noise, as a few-shot learning task. Meta-learning from small training sets of synthetically generated data during meta-training enables us to not only generate an infinite number of training tasks, but also train a model to learn with small training sets -- both advantages have the potential to improve the generalisation of the denoising model. Our approach is empirically shown to produce more accurate denoising results than supervised learning and transfer learning in three denoising evaluations for images and 1-D signals. Interestingly, our study provides strong indications that meta-learning has the potential to become the main learning algorithm for denoising.

cs.CV↗

Real-Time 3D Model Tracking in Color and Depth on a Single CPU Core

We present a novel method to track 3D models in color and depth data. To this end, we introduce approximations that accelerate the state-of-the-art in region-based tracking by an order of magnitude while retaining similar accuracy. Furthermore, we show how the method can be made more robust in the presence of depth data and consequently formulate a new joint contour and ICP tracking energy. We present better results than the state-of-the-art while being much faster then most other methods and achieving all of the above on a single CPU core.

cs.CV↗

Radar Emitter Classification with Attribute-specific Recurrent Neural Networks

Radar pulse streams exhibit increasingly complex temporal patterns and can no longer rely on a purely value-based analysis of the pulse attributes for the purpose of emitter classification. In this paper, we employ Recurrent Neural Networks (RNNs) to efficiently model and exploit the temporal dependencies present inside pulse streams. With the purpose of enhancing the network prediction capability, we introduce two novel techniques: a per-sequence normalization, able to mine the useful temporal patterns; and attribute-specific RNN processing, capable of processing the extracted information effectively. The new techniques are evaluated with an ablation study and the proposed solution is compared to previous Deep Learning (DL) approaches. Finally, a comparative study on the robustness of the same approaches is conducted and its results are presented.

eess.SP↗

Signal Clustering with Class-independent Segmentation

Radar signals have been dramatically increasing in complexity, limiting the source separation ability of traditional approaches. In this paper we propose a Deep Learning-based clustering method, which encodes concurrent signals into images, and, for the first time, tackles clustering with image segmentation. Novel loss functions are introduced to optimize a Neural Network to separate the input pulses into pure and non-fragmented clusters. Outperforming a variety of baselines, the proposed approach is capable of clustering inputs directly with a Neural Network, in an end-to-end fashion.

cs.CV↗

Adversarial Networks for Camera Pose Regression and Refinement

Despite recent advances on the topic of direct camera pose regression using neural networks, accurately estimating the camera pose of a single RGB image still remains a challenging task. To address this problem, we introduce a novel framework based, in its core, on the idea of implicitly learning the joint distribution of RGB images and their corresponding camera poses using a discriminator network and adversarial learning. Our method allows not only to regress the camera pose from a single image, however, also offers a solely RGB-based solution for camera pose refinement using the discriminator network. Further, we show that our method can effectively be used to optimize the predicted camera poses and thus improve the localization accuracy. To this end, we validate our proposed method on the publicly available 7-Scenes dataset improving upon the results of direct camera pose regression methods.

cs.CV↗

CAI4CAI: The Rise of Contextual Artificial Intelligence in Computer Assisted Interventions

Data-driven computational approaches have evolved to enable extraction of information from medical images with a reliability, accuracy and speed which is already transforming their interpretation and exploitation in clinical practice. While similar benefits are longed for in the field of interventional imaging, this ambition is challenged by a much higher heterogeneity. Clinical workflows within interventional suites and operating theatres are extremely complex and typically rely on poorly integrated intra-operative devices, sensors, and support infrastructures. Taking stock of some of the most exciting developments in machine learning and artificial intelligence for computer assisted interventions, we highlight the crucial need to take context and human factors into account in order to address these challenges. Contextual artificial intelligence for computer assisted intervention, or CAI4CAI, arises as an emerging opportunity feeding into the broader field of surgical data science. Central challenges being addressed in CAI4CAI include how to integrate the ensemble of prior knowledge and instantaneous sensory information from experts, sensors and actuators; how to create and communicate a faithful and actionable shared representation of the surgery among a mixed human-AI actor team; how to design interventional systems and associated cognitive shared control schemes for online uncertainty-aware collaborative decision making ultimately producing more precise and reliable interventions.

eess.IV↗

'Squeeze & Excite' Guided Few-Shot Segmentation of Volumetric Images

Deep neural networks enable highly accurate image segmentation, but require large amounts of manually annotated data for supervised training. Few-shot learning aims to address this shortcoming by learning a new class from a few annotated support examples. We introduce, a novel few-shot framework, for the segmentation of volumetric medical images with only a few annotated slices. Compared to other related works in computer vision, the major challenges are the absence of pre-trained networks and the volumetric nature of medical scans. We address these challenges by proposing a new architecture for few-shot segmentation that incorporates 'squeeze & excite' blocks. Our two-armed architecture consists of a conditioner arm, which processes the annotated support input and generates a task-specific representation. This representation is passed on to the segmenter arm that uses this information to segment the new query image. To facilitate efficient interaction between the conditioner and the segmenter arm, we propose to use 'channel squeeze & spatial excitation' blocks - a light-weight computational module - that enables heavy interaction between both the arms with negligible increase in model complexity. This contribution allows us to perform image segmentation without relying on a pre-trained model, which generally is unavailable for medical scans. Furthermore, we propose an efficient strategy for volumetric segmentation by optimally pairing a few slices of the support volume to all the slices of the query volume. We perform experiments for organ segmentation on whole-body contrast-enhanced CT scans from the Visceral Dataset. Our proposed model outperforms multiple baselines and existing approaches with respect to the segmentation accuracy by a significant margin. The source code is available at https://github.com/abhi4ssj/few-shot-segmentation.

cs.CV↗