SearcharxivSearch

arXiv subjects

Nathan F. Lepora

Publications and source records attributed to Nathan F. Lepora.

At least 19 recordsLinked to original sources

Towards Artificial Nerves: Biomimetic Optical-Fiber Tactile Sensing for Robots

Robotic systems increasingly demand tactile sensing that approaches the adaptability and resolution of human skin to enable dexterous manipulation and safe interaction. OptiTac is a biomimetic tactile sensor that emulates the mechanoreceptor-to-nerve architecture of human touch by pairing each mechanical pin on a soft skin with an optical fiber acting as an artificial nerve. This design demonstrates an architectural principle for routing tactile information away from the sensing surface while preserving high spatial resolution, establishing a practical route toward distributed tactile sensing in future robotic systems. By treating tactile signals as images, simple analytical methods, rather than opaque deep-learning models, are used to infer contact location, size, and shape, providing interpretable and scalable tactile intelligence. This work demonstrates how evolutionary principles from biology can guide the development of artificial nerve systems for robots, offering a pathway toward human-like tactile perception in next-generation robotic platforms. More broadly, OptiTac establishes an artificial nerve-inspired sensing framework for interpretable robotic touch and a scalable route toward future distributed tactile systems.

cs.RO

NeuralTouch: Neural Descriptors for Precise Sim-to-Real Tactile Robot Control

Grasping accuracy is a critical prerequisite for precise object manipulation, often requiring careful alignment between the robot hand and object. Neural Descriptor Fields (NDF) offer a promising vision-based method to generate grasping poses that generalize across object categories. However, NDF alone can produce inaccurate poses due to imperfect camera calibration, incomplete point clouds, and object variability. Meanwhile, tactile sensing enables more precise contact, but existing approaches typically learn policies limited to simple, predefined contact geometries. In this work, we introduce NeuralTouch, a multimodal framework that integrates NDF and tactile sensing to enable accurate, generalizable grasping through gentle physical interaction. Our approach leverages NDF to implicitly represent the target contact geometry, from which a deep reinforcement learning (RL) policy is trained to refine the grasp using tactile feedback. This policy is conditioned on the neural descriptors and does not require explicit specification of contact types. We validate NeuralTouch through ablation studies in simulation and zero-shot transfer to real-world manipulation tasks--such as peg-out-in-hole and bottle lid opening--without additional fine-tuning. Results show that NeuralTouch significantly improves grasping accuracy and robustness over baseline methods, offering a general framework for precise, contact-rich robotic manipulation.

cs.RO

SoftHand Model-W: A 3D-Printed, Anthropomorphic, Underactuated Robot Hand with Integrated Wrist and Carpal Tunnel

This paper presents the SoftHand Model-W: a 3D-printed, underactuated, anthropomorphic robot hand based on the Pisa/IIT SoftHand, with an integrated antagonistic tendon mechanism and 2 degree-of-freedom tendon-driven wrist. These four degrees-of-acuation provide active flexion and extension to the five fingers, and active flexion/extension and radial/ulnar deviation of the palm through the wrist, while preserving the synergistic and self-adaptive features of such SoftHands. A carpal tunnel-inspired tendon routing allows remote motor placement in the forearm, reducing distal inertia and maintaining a compact form factor. The SoftHand-W is mounted on a 6-axis robot arm and tested with two reorientation tasks requiring coordination between the hand and arm's pose: cube stacking and in-plane disc rotation. Results comparing task time, arm joint travel, and configuration changes with and without wrist actuation show that adding the wrist reduces compensatory and reconfiguration movements of the arm for a quicker task-completion time. Moreover, the wrist enables pick-and-place operations that would be impossible otherwise. Overall, the SoftHand Model-W demonstrates how proximal degrees of freedom are key to achieving versatile, human-like manipulation in real world robotic applications, with a compact design enabling deployment in research and assistive settings.

cs.RO

How to Train your Tactile Model: Tactile Perception with Multi-fingered Robot Hands

Rapid deployment of new tactile sensors is essential for scalable robotic manipulation, especially in multi-fingered hands equipped with vision-based tactile sensors. However, current methods for inferring contact properties rely heavily on convolutional neural networks (CNNs), which, while effective on known sensors, require large, sensor-specific datasets. Furthermore, they require retraining for each new sensor due to differences in lens properties, illumination, and sensor wear. Here we introduce TacViT, a novel tactile perception model based on Vision Transformers, designed to generalize on new sensor data. TacViT leverages global self-attention mechanisms to extract robust features from tactile images, enabling accurate contact property inference even on previously unseen sensors. This capability significantly reduces the need for data collection and retraining, accelerating the deployment of new sensors. We evaluate TacViT on sensors for a five-fingered robot hand and demonstrate its superior generalization performance compared to CNNs. Our results highlight TacViTs potential to make tactile sensing more scalable and practical for real-world robotic applications.

cs.RO

Omnidirectional Dual-Arm Aerial Manipulator with Proprioceptive Contact Localization for Landing on Slanted Roofs

Operating drones in urban environments often means they need to land on rooftops, which can have different geometries and surface irregularities. Accurately detecting roof inclination using conventional sensing methods, such as vision-based or acoustic techniques, can be unreliable, as measurement quality is strongly influenced by external factors including weather conditions and surface materials. To overcome these challenges, we propose a novel unmanned aerial manipulator morphology featuring a dual-arm aerial manipulator with an omnidirectional 3D workspace and extended reach. Building on this design, we develop a proprioceptive contact detection and contact localization strategy based on a momentum-based torque observer. This enables the UAM to infer the inclination of slanted surfaces blindly - through physical interaction - prior to touchdown. We validate the approach in flight experiments, demonstrating robust landings on surfaces with inclinations of up to 30.5 degrees and achieving an average surface inclination estimation error of 2.87 degrees over 9 experiments at different incline angles.

cs.RO

UniForce: A Unified Latent Force Model for Robot Manipulation with Diverse Tactile Sensors

Force sensing is essential for dexterous robot manipulation, but scaling force-aware policy learning is hindered by the heterogeneity of tactile sensors. Differences in sensing principles (e.g., optical vs. magnetic), form factors, and materials typically require sensor-specific data collection, calibration, and model training, thereby limiting generalisability. We propose UniForce, a novel unified tactile representation learning framework that learns a shared latent force space across diverse tactile sensors. UniForce reduces cross-sensor domain shift by jointly modeling inverse dynamics (image-to-force) and forward dynamics (force-to-image), constrained by force equilibrium and image reconstruction losses to produce force-grounded representations. To avoid reliance on expensive external force/torque (F/T) sensors, we exploit static equilibrium and collect force-paired data via direct sensor--object--sensor interactions, enabling cross-sensor alignment with contact force. The resulting universal tactile encoder can be plugged into downstream force-aware robot manipulation tasks with zero-shot transfer, without retraining or finetuning. Extensive experiments on heterogeneous tactile sensors including GelSight, TacTip, and uSkin, demonstrate consistent improvements in force estimation over prior methods, and enable effective cross-sensor coordination in Vision-Tactile-Language-Action (VTLA) models for a robotic wiping task. Code and datasets will be released.

cs.RO

TacFinRay: Soft Tactile Fin-Ray Finger with Indirect Tactile Sensing for Robust Grasping

We present a tactile-sensorized Fin-Ray finger that enables simultaneous detection of contact location and indentation depth through an indirect sensing approach. A hinge mechanism is integrated between the soft Fin-Ray structure and a rigid sensing module, allowing deformation and translation information to be transferred to a bottom crossbeam upon which are an array of marker-tipped pins based on the biomimetic structure of the TacTip vision-based tactile sensor. Deformation patterns captured by an internal camera are processed using a convolutional neural network to infer contact conditions without directly sensing the finger surface. The finger design was optimized by varying pin configurations and hinge orientations, achieving 0.1\,mm depth and 2mm location-sensing accuracies. The perception demonstrated robust generalization to various indenter shapes and sizes, which was applied to a pick-and-place task under uncertain picking positions, where the tactile feedback significantly improved placement accuracy. Overall, this work provides a lightweight, flexible, and scalable tactile sensing solution suitable for soft robotic structures where the sensing needs situating away from the contact interface.

cs.RO

Tactile Robotics: Past and Future

What is the future of tactile robotics? To help define that future, this article provides a historical perspective on tactile sensing in robotics from the wealth of knowledge and expert opinion in nearly 150 reviews over almost half a century. This history is characterized by a succession of generations: 1965-79 (origins), 1980-94 (foundations and growth), 1995-2009 (tactile winter) and 2010-2024 (expansion and diversification). Recent expansion has led to diverse themes emerging of e-skins, tactile robotic hands, vision-based tactile sensing, soft/biomimetic touch, and the tactile Internet. In the next generation from 2025, tactile robotics could mature to widespread commercial use, with applications in human-like dexterity, understanding human intelligence, and telepresence impacting all robotics and AI. By linking past expert insights to present themes, this article highlights recurring challenges in tactile robotics, showing how the field has evolved, why progress has often stalled, and which opportunities are most likely to define its future.

cs.RO

Educational SoftHand-A: Building an Anthropomorphic Hand with Soft Synergies using LEGO MINDSTORMS

This paper introduces an anthropomorphic robot hand built entirely using LEGO MINDSTORMS: the Educational SoftHand-A, a tendon-driven, highly-underactuated robot hand based on the Pisa/IIT SoftHand and related hands. To be suitable for an educational context, the design is constrained to use only standard LEGO pieces with tests using common equipment available at home. The hand features dual motors driving an agonist/antagonist opposing pair of tendons on each finger, which are shown to result in reactive fine control. The finger motions are synchonized through soft synergies, implemented with a differential mechanism using clutch gears. Altogether, this design results in an anthropomorphic hand that can adaptively grasp a broad range of objects using a simple actuation and control mechanism. Since the hand can be constructed from LEGO pieces and uses state-of-the-art design concepts for robotic hands, it has the potential to educate and inspire children to learn about the frontiers of modern robotics.

cs.RO

Text2Touch: Tactile In-Hand Manipulation with LLM-Designed Reward Functions

Large language models (LLMs) are beginning to automate reward design for dexterous manipulation. However, no prior work has considered tactile sensing, which is known to be critical for human-like dexterity. We present Text2Touch, bringing LLM-crafted rewards to the challenging task of multi-axis in-hand object rotation with real-world vision based tactile sensing in palm-up and palm-down configurations. Our prompt engineering strategy scales to over 70 environment variables, and sim-to-real distillation enables successful policy transfer to a tactile-enabled fully actuated four-fingered dexterous robot hand. Text2Touch significantly outperforms a carefully tuned human-engineered baseline, demonstrating superior rotation speed and stability while relying on reward functions that are an order of magnitude shorter and simpler. These results illustrate how LLM-designed rewards can significantly reduce the time from concept to deployable dexterous tactile skills, supporting more rapid and scalable multimodal robot learning. Project website: https://hpfield.github.io/text2touch-website

cs.RO

Tactile SoftHand-A: 3D-Printed, Tactile, Highly-underactuated, Anthropomorphic Robot Hand with an Antagonistic Tendon Mechanism

A challenging and important problem for tendon-driven multi-fingered robotic hands is to ensure grasping adaptivity while minimizing the number of actuators needed to provide human-like functionality. Inspired by the Pisa/IIT SoftHand, this paper introduces a 3D-printed, highly-underactuated, tactile-sensorized, five-finger robotic hand named the Tactile SoftHand-A, which features an antagonistic mechanism to actively open and close the hand. Our proposed dual-tendon design gives options that allow active control of specific (distal or proximal interphalangeal) joints; for example, to adjust from an enclosing to fingertip grasp or to manipulate an object with a fingertip. We also develop and integrate a new design of fully 3D-printed vision-based tactile sensor within the fingers that requires minimal hand assembly. A control scheme based on analytically extracting contact location and slip from the tactile images is used to coordinate the antagonistic tendon mechanism (using a marker displacement density map, suitable for TacTip-based sensors). We perform extensive testing of a single finger, the entire hand, and the tactile capabilities to show the improvements in reactivity, load-bearing, and manipulability in comparison to a SoftHand that lacks the antagonistic mechanism. We also demonstrate the hand's reactivity to contact disturbances including slip, and how this enables teleoperated control from human hand gestures. Overall, this study points the way towards a class of low-cost, accessible, 3D-printable, tactile, underactuated human-like robotic hands, and we openly release the designs to facilitate others to build upon this work. The designs are open-sourced at https://github.com/HaoranLi-Data/Tactile_SoftHand_A

cs.RO

SimShear: Sim-to-Real Shear-based Tactile Servoing

We present SimShear, a sim-to-real pipeline for tactile control that enables the use of shear information without explicitly modeling shear dynamics in simulation. Shear, arising from lateral movements across contact surfaces, is critical for tasks involving dynamic object interactions but remains challenging to simulate. To address this, we introduce shPix2pix, a shear-conditioned U-Net GAN that transforms simulated tactile images absent of shear, together with a vector encoding shear information, into realistic equivalents with shear deformations. This method outperforms baseline pix2pix approaches in simulating tactile images and in pose/shear prediction. We apply SimShear to two control tasks using a pair of low-cost desktop robotic arms equipped with a vision-based tactile sensor: (i) a tactile tracking task, where a follower arm tracks a surface moved by a leader arm, and (ii) a collaborative co-lifting task, where both arms jointly hold an object while the leader follows a prescribed trajectory. Our method maintains contact errors within 1 to 2 mm across varied trajectories where shear sensing is essential, validating the feasibility of sim-to-real shear modeling with rigid-body simulators and opening new directions for simulation in tactile robotics.

cs.RO

Tactile Robotics: An Outlook

Robotics research has long sought to give robots the ability to perceive the physical world through touch in an analogous manner to many biological systems. Developing such tactile capabilities is important for numerous emerging applications that require robots to co-exist and interact closely with humans. Consequently, there has been growing interest in tactile sensing, leading to the development of various technologies, including piezoresistive and piezoelectric sensors, capacitive sensors, magnetic sensors, and optical tactile sensors. These diverse approaches utilise different transduction methods and materials to equip robots with distributed sensing capabilities, enabling more effective physical interactions. These advances have been supported in recent years by simulation tools that generate large-scale tactile datasets to support sensor designs and algorithms to interpret and improve the utility of tactile data. The integration of tactile sensing with other modalities, such as vision, as well as with action strategies for active tactile perception highlights the growing scope of this field. To further the transformative progress in tactile robotics, a holistic approach is essential. In this outlook article, we examine several challenges associated with the current state of the art in tactile robotics and explore potential solutions to inspire innovations across multiple domains, including manufacturing, healthcare, recycling and agriculture.

cs.RO

StereoTacTip: Vision-based Tactile Sensing with Biomimetic Skin-Marker Arrangements

Vision-Based Tactile Sensors (VBTSs) stand out for their superior performance due to their high-information content output. Recently, marker-based VBTSs have been shown to give accurate geometry reconstruction when using stereo cameras. \uhl{However, many marker-based VBTSs use complex biomimetic skin-marker arrangements, which presents issues for the geometric reconstruction of the skin surface from the markers}. Here we investigate how the marker-based skin morphology affects stereo vision-based tactile sensing, using a novel VBTS called the StereoTacTip. To achieve accurate geometry reconstruction, we introduce: (i) stereo marker matching and tracking using a novel Delaunay-Triangulation-Ring-Coding algorithm; (ii) a refractive depth correction model that corrects the depth distortion caused by refraction in the internal media; (iii) a skin surface correction model from the marker positions, relying on an inverse calculation of normals to the skin surface; and (iv)~methods for geometry reconstruction over multiple contacts. To demonstrate these findings, we reconstruct topographic terrains on a large 3D map. Even though contributions (i) and (ii) were developed for biomimetic markers, they should improve the performance of all marker-based VBTSs. Overall, this work illustrates that a thorough understanding and evaluation of the morphologically-complex skin and marker-based tactile sensor principles are crucial for obtaining accurate geometric information.

cs.RO

Shear-based Grasp Control for Multi-fingered Underactuated Tactile Robotic Hands

This paper presents a shear-based control scheme for grasping and manipulating delicate objects with a Pisa/IIT anthropomorphic SoftHand equipped with soft biomimetic tactile sensors on all five fingertips. These `microTac' tactile sensors are miniature versions of the TacTip vision-based tactile sensor, and can extract precise contact geometry and force information at each fingertip for use as feedback into a controller to modulate the grasp while a held object is manipulated. Using a parallel processing pipeline, we asynchronously capture tactile images and predict contact pose and force from multiple tactile sensors. Consistent pose and force models across all sensors are developed using supervised deep learning with transfer learning techniques. We then develop a grasp control framework that uses contact force feedback from all fingertip sensors simultaneously, allowing the hand to safely handle delicate objects even under external disturbances. This control framework is applied to several grasp-manipulation experiments: first, retaining a flexible cup in a grasp without crushing it under changes in object weight; second, a pouring task where the center of mass of the cup changes dynamically; and third, a tactile-driven leader-follower task where a human guides a held object. These manipulation tasks demonstrate more human-like dexterity with underactuated robotic hands by using fast reflexive control from tactile sensing.

cs.RO

Design and Benchmarking of A Multi-Modality Sensor for Robotic Manipulation with GAN-Based Cross-Modality Interpretation

In this paper, we present the design and benchmark of an innovative sensor, ViTacTip, which fulfills the demand for advanced multi-modal sensing in a compact design. A notable feature of ViTacTip is its transparent skin, which incorporates a `see-through-skin' mechanism. This mechanism aims at capturing detailed object features upon contact, significantly improving both vision-based and proximity perception capabilities. In parallel, the biomimetic tips embedded in the sensor's skin are designed to amplify contact details, thus substantially augmenting tactile and derived force perception abilities. To demonstrate the multi-modal capabilities of ViTacTip, we developed a multi-task learning model that enables simultaneous recognition of hardness, material, and textures. To assess the functionality and validate the versatility of ViTacTip, we conducted extensive benchmarking experiments, including object recognition, contact point detection, pose regression, and grating identification. To facilitate seamless switching between various sensing modalities, we employed a Generative Adversarial Network (GAN)-based approach. This method enhances the applicability of the ViTacTip sensor across diverse environments by enabling cross-modality interpretation.

cs.RO

AnyRotate: Gravity-Invariant In-Hand Object Rotation with Sim-to-Real Touch

Human hands are capable of in-hand manipulation in the presence of different hand motions. For a robot hand, harnessing rich tactile information to achieve this level of dexterity still remains a significant challenge. In this paper, we present AnyRotate, a system for gravity-invariant multi-axis in-hand object rotation using dense featured sim-to-real touch. We tackle this problem by training a dense tactile policy in simulation and present a sim-to-real method for rich tactile sensing to achieve zero-shot policy transfer. Our formulation allows the training of a unified policy to rotate unseen objects about arbitrary rotation axes in any hand direction. In our experiments, we highlight the benefit of capturing detailed contact information when handling objects of varying properties. Interestingly, we found rich multi-fingered tactile sensing can detect unstable grasps and provide a reactive behavior that improves the robustness of the policy. The project website can be found at https://maxyang27896.github.io/anyrotate/.

cs.RO

TacPalm: A Soft Gripper with a Biomimetic Optical Tactile Palm for Stable Precise Grasping

Manipulating fragile objects in environments such as homes and factories requires stable and gentle grasping along with precise and safe placement. Compared to traditional rigid grippers, the use of soft grippers reduces the control complexity and the risk of damaging objects. However, it is challenging to integrate camera-based optical tactile sensing into a soft gripper without compromising the flexibility and adaptability of the fingers, while also ensuring that the precision of tactile perception remains unaffected by passive deformations of the soft structure during object contact. In this paper, we demonstrate a modular soft two-fingered gripper with a 3D-printed optical tactile sensor (the TacTip) integrated in the palm. We propose a soft-grasping strategy that includes three functions: light contact detection, grasp pose adjustment and loss-of-contact detection, so that objects of different shapes and sizes can be grasped stably and placed precisely, which we test with both artificial and household objects. By sequentially implementing these three functions, the grasp success rate progressively improves from 45% without any functions, to 59% with light contact detection, 90% with grasp pose adjustment, and 97% with loss-of-contact detection, achieving a sub-millimeter placement precision. Overall, this work demonstrates the feasibility and utility of integrating optical tactile sensors into the palm of a soft gripper, of applicability to various types of soft manipulators. The proposed grasping strategy has potential applications in areas such as fragile product processing and home assistance.

cs.RO